Are you an "old school" adventure gamer?

edited August 2009 in General Chat
From my wonderful experience arguing with several people on this forum over various issues, I've discovered I am not apparently an "old school" adventure gamer. After much study and research I've discovered the truth about this rare subculture of America.

* If a game requires you utilize a keyboard, you quickly log onto forums and type up a storm about how operating a keyboard is so difficult

* You expect your graphics card from 1997 to be Direct X 10 compatible

* You think WASD is some form of white angelo saxonism

* You're infuriated when you find out your brand new game won't work with Windows 98

* You expect episodic adventure games produced monthly that look like Curse of Monkey Island

* You refuse to attend IMAX movies because you hate 3D

* You think adding the word "Quest" to the end of names for games, books or children is clever

* The majority of games you play weren't made this this century

* You think the best games ever made were from the nineties, and log on to complain about how Tales of Monkey Island or the Special Edition haven't been made exactly like the originals

* ...while complaining about how the sound and graphics haven't been polished to a Crysis like standard.

* You hate Guybrush's hair almost as much as you hated his nose in 1997.

* You hate episodic gaming because it's too short so you replay Full Throttle and Loom instead.

* You've burned your copy of Escape from Monkey Island over the ending, swearing to kill the originator of the concept without realizing it was one of the throw away ideas Ron, Dave and Tim came up with back in 1991 for the original Secret of Monkey Island

* You spend hours pouring over the evidence and put much thought into the truth behind the TRUE secret and are still looking forward to seeing the sequels to the Matrix

* You're waiting for the price to come down before you shell out for a VHS player.

* Your modem still downloads things at a rate of bauds per second.

* You go watch TV or read The Green Mile instead of even contemplating paying for an episodic game

* You can actually use a text parser

* You actually LIKE to use a text parser

* You're extremely disappointed after you begin playing Jak and Daxter

* You couldn't beat the default settings for Whack-A-Mole

* You give the original Half Life a D minus in your review

* You keep all your important documents like your resume and your tax information safe and secure, hidden away on password protected floppies

* You find Monkey Kombat to be INTOLERABLE and THE WORST THING EVER, and try explaining how awful and tedious it is to people who grind in World of Warcraft or repeatedly fight the Elite Four in Poke'mon

* You can't figure out why games that lack voice over, feature MIDI and blocky pixel art would need special editions

* You voted for Obama but hate all the changes made to adventure gaming because "it's different and unfamiliar"

* You call tech support because your new game shipped without its code wheel

* You make a daily habit of praying to God that the people behind Escape from Monkey Island be crushed by meteorites while occasionally replaying Sam and Max Hit the Road and the Fate of Atlantis

* You wish there was more verbs to select from in Zak McKraken and Maniac Mansion

* You think graphics killed adventure gaming - as in, actually having graphics at all.

* You refer to people who enjoy modern adventure games as "kids" universally, even the people who actually are on staff designing the game

* You confuse CDs for Frisbees

...and most importantly...

* You have a complete inability to let go of the past.
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Comments

  • edited August 2009
    Aside from the shot at LOOM, this is another quality post by PK. My only being 20 years old apparently doesn't allow me to be an old school adventure gamer even though I played both LOOM and The Secret of Monkey Island not long after their original CD releases. Keyboards really aren't that difficult to deal with and Escape from Monkey Island was NOT that bad.

    As far as the graphics argument, I love good graphics; however, I also realize that amazing graphics does not a good game make. I got into this argument with Guybrush_Threepwood back before the release of the first episode of ToMI even though we eventually realized that we wanted the same thing. I never think a game is automatically bad just because it has good graphics, but at the same time I've seen too many games (specifically console games) that their main selling point is the graphics. I never want to have to choose between good graphics and gameplay, but if I HAD to...I would easily pick gameplay.
  • edited August 2009
    plrichard wrote: »
    Aside from the shot at LOOM, this is another quality post by PK. My only being 20 years old apparently doesn't allow me to be an old school adventure gamer even though I played both LOOM and The Secret of Monkey Island not long after their original CD releases. Keyboards really aren't that difficult to deal with and Escape from Monkey Island was NOT that bad.

    As far as the graphics argument, I love good graphics; however, I also realize that amazing graphics does not a good game make. I got into this argument with Guybrush_Threepwood back before the release of the first episode of ToMI even though we eventually realized that we wanted the same thing. I never think a game is automatically bad just because it has good graphics, but at the same time I've seen too many games (specifically console games) that their main selling point is the graphics. I never want to have to choose between good graphics and gameplay, but if I HAD to...I would easily pick gameplay.

    I wouldn't really say it was a shot at Loom, Loom is incredibly short and there's no arguing that.

    But PK, great post. :D
  • edited August 2009
    Pale Man wrote: »
    I wouldn't really say it was a shot at Loom, Loom is incredibly short and there's no arguing that.

    But PK, great post. :D

    Haha, I know, I know. I just get defensive:p.
  • edited August 2009
    Just one question? Can you configure emm386.sys to use XMS memory and stick Himem.sys in the upper memory region. If so you truly are a 'old school adventure gamer'™
  • edited August 2009
    I get really tired of the "point and click"/"3D sux" threads. I also read a lot of dumb YouTube comments. The very worst was was this one particular user assumed I was a kid too young to remember games back in the old day where you "didn't have to fight the controls" because I liked click and drag.

    Not all of the points are ones people will agree with, but as cohesive whole they seem very typical of the impossible to please adventure gamer who's nostalgia is blinding them from reality.

    I'll post some photographic evidence of my love for LOOM and Full Throttle later.
  • edited August 2009
    PariahKing wrote: »
    I get really tired of the "point and click"/"3D sux" threads. I also read a lot of dumb YouTube comments. The very worst was was this one particular user assumed I was a kid too young to remember games back in the old day where you "didn't have to fight the controls" because I liked click and drag.

    Not all of the points are ones people will agree with, but as cohesive whole they seem very typical of the impossible to please adventure gamer who's nostalgia is blinding them from reality.

    I'll post some photographic evidence of my love for LOOM and Full Throttle later.

    Well, I'm the king of blasphemers because I think WASD + mouse is the best control scheme adventure games have ever had.
  • edited August 2009
    I'm definitely an "old school" adventure gamer, yet not a single point in the post was remotely close enough to the truth for me to be tickled by humor, I'm sorry to say.

    Additionally, it's not an American subculture - these games have collected loyal fans from around the world. I'm in Australia myself, and the old adventure games were a big part of my life.

    Something very special happened in the golden age of point and click adventure games, and it's something that certain people deem worthy of keeping alive. That doesn't mean they're all ignorant fools, even if some of them do whinge on forums from time to time.
  • edited August 2009
    I think I've still got a couple of config.sys & autoexec.bat files that'll get the job done.
    PariahKing wrote: »
    I'll post some photographic evidence of my love for LOOM and Full Throttle later.

    :eek:
  • edited August 2009
    Pale Man wrote: »
    Well, I'm the king of blasphemers because I think WASD + mouse is the best control scheme adventure games have ever had.
    I use all my CDs as coasters.

    In other news corruptbiggins has a filthy mind.
  • edited August 2009
    too true PK! :D
  • edited August 2009
    edweird wrote: »
    I'm definitely an "old school" adventure gamer, yet not a single point in the post was remotely close enough to the truth for me to be tickled by humor, I'm sorry to say.
    Explaining a joke is never funny, but the premise is that there is a (loud) section of people who believe any game made in 3d or uses direct control makes it instantly awful. I have seen comments on YouTube where people have said things like "text parser controls are better than click and drag in ease of use" and "TMI looks worse than Escape from Monkey Island." Instead of saying "I like 2D more than 3D" or "I prefer point and click" the attitude is "every game made past 1997 is garbage" and "nothing will ever be good that is 3D."

    The people I'm making fun assume they are the TRUE adventure gamers who have the TRUE and ONLY good games and those who don't like it are uncultured philistines. It's not that they like old games - I do. Like I said before it's like the user assumed I was a kid too young to remember games back in the old day where you "didn't have to fight the controls" because I liked click and drag. It's kind of like buying a new car and being convinced it's garbage because you're upset with the lemon scented air freshener not being pine. "Back in my day they would shell out for the finest of scents!"

    In other words I'm using the term facetiously in reference to a large amount of complaining that happened mostly a month ago that occasionally still continues.
    edweird wrote:
    Additionally, it's not an American subculture - these games have collected loyal fans from around the world. I'm in Australia myself, and the old adventure games were a big part of my life.
    Yeah, I know. It just sounded better in my head when I wrote it that way. Xenophobia, you know how it goes - greedy capitalist pig and all that.
    edweird wrote:
    Something very special happened in the golden age of point and click adventure games, and it's something that certain people deem worthy of keeping alive. That doesn't mean they're all ignorant fools, even if some of them do whinge on forums from time to time.
    Not what I was saying at all, Ed who happens to be Weird.
  • edited August 2009
    That JustAdventure review of Half-Life is the second most stupid thing I've read all week. Thankfully that's only their review for the PS2 version by someone who thinks a PS2 is part of photosynthesis, and their reviews for the original and HL2 are more fair.
  • edited August 2009
    S@bre wrote: »
    That JustAdventure review of Half-Life is the second most stupid thing I've read all week. Thankfully that's only their review for the PS2 version by someone who thinks a PS2 is part of photosynthesis, and their reviews for the original and HL2 are more fair.
    The stupidest thing I've read all week is Tim Schafer seriously suggesting graphics killed off adventure games.
  • edited August 2009
    PariahKing wrote: »
    * If a game requires you utilize a keyboard, you quickly log onto forums and type up a storm about how operating a keyboard is so difficult
    i totally don't get this...how are you supposed to play a text adventure without a keyboard.
    Just one question? Can you configure emm386.sys to use XMS memory and stick Himem.sys in the upper memory region. If so you truly are a 'old school adventure gamer'™
    ahh, the good old times, when you had a max of 640kb main memory and everything else was extended (or expanded) memory. it got a lot easier, if you set up your config.sys to use the multi-config boot menu.
  • edited August 2009
    wisp wrote: »
    i totally don't get this...how are you supposed to play a text adventure without a keyboard.
    Clever.
  • edited August 2009
    Great list! Brilliant!
  • edited August 2009
    Some points apply to me, so I'm semi-old school. I enjoy old games and don't know why they would need special editions, they are enjoyable as they are. I'm not strictly against special editions, but I rather want new games than enhanced version of the old games (which I already own and have completed several times). And yes I like text parser, although I prefer mouse control. But I have nothing against keyboard controls either, if it's made easy and I don't end up running against every wall and object. For me controls, graphics and voices are mostly irrelevant. What I love is good story and puzzles.

    PS: And no I didn't vote Obama, but I voted man named Sauli Niinistö in the last presidential elections.
  • edited August 2009
    Mouse? What's a mouse?

    We really need text-parser control in today's game!
  • edited August 2009
    I don't understand why everyone just takes for granted that text parsers are a bad thing. I really miss the text parser games, and if a new one would've been made I would be thrilled. Same goes for interactive fiction (i.e non-graphics adventures) and I still get in the mood and play the new ones from time to time. The Spider and the Web is, in my opinion, much better than many commercial graphic adventure games.

    In any case, I didn't find this list funny. Basically just mixed some obviously infantile remarks like "You refuse to attend IMAX movies because you hate 3D" or "You confuse CDs for Frisbees" with perfectly reasonable ones like "You actually LIKE to use a text parser" or "You can't figure out why games that lack voice over, feature MIDI and blocky pixel art would need special editions" to make us old-timers look bad :)
  • edited August 2009
    matan wrote: »
    I don't understand why everyone just takes for granted that text parsers are a bad thing. I really miss the text parser games, and if a new one would've been made I would be thrilled. Same goes for interactive fiction (i.e non-graphics adventures) and I still get in the mood and play the new ones from time to time. The Spider and the Web is, in my opinion, much better than many commercial graphic adventure games.

    In any case, I didn't find this list funny. Basically just mixed some obviously infantile remarks like "You refuse to attend IMAX movies because you hate 3D" or "You confuse CDs for Frisbees" with perfectly reasonable ones like "You actually LIKE to use a text parser" or "You can't figure out why games that lack voice over, feature MIDI and blocky pixel art would need special editions" to make us old-timers look bad :)

    You can't handle the truth! Text parsers suck, face it. We don't all have the exact same vocabulary and sentence structure as Roberta Williams, life just doesn't work that way.

    The Lucasarts SCUMM engine was a million times better because you were told what the item you were pointing at was, instead of spending three hours mindlessly typing because you didn't realize that the computer was actually a terminal, or that the bowl was really a pot.
  • edited August 2009
    natlinxz wrote: »
    You can't handle the truth! Text parsers suck, face it. We don't all have the exact same vocabulary and sentence structure as Roberta Williams, life just doesn't work that way.

    The Lucasarts SCUMM engine was a million times better because you were told what the item you were pointing at was, instead of spending three hours mindlessly typing because you didn't realize that the computer was actually a terminal, or that the bowl was really a pot.

    I agree that Sierra's parser wasn't very good, but there were better parsers out there like Infocom's or Legend's. Plus, in the newer Sierra games you could right click an object with the mouse and get a description of it which always contained the name of the object. In any case, I don't remember ever being stuck in a parser game for very long because I knew the solution to a puzzle but not how to phrase it to the parser.
  • edited August 2009
    natlinxz wrote: »
    You can't handle the truth! Text parsers suck, face it. We don't all have the exact same vocabulary and sentence structure as Roberta Williams, life just doesn't work that way.

    The Lucasarts SCUMM engine was a million times better because you were told what the item you were pointing at was, instead of spending three hours mindlessly typing because you didn't realize that the computer was actually a terminal, or that the bowl was really a pot.

    With "look" command you usually realized what the object was because game told you that there's pot on the table when you wrote "look table". So it wasn't really a problem. Most of the time you go with simple commands like "look man" "talk man" "draw gun" "shoot man" "search body". In general guess the word problems are often less frustrating (if nothing else helps then there's dictionary) than pixel hunting some point and clicks seem to favour. But both systems are great if those are well made.
  • edited August 2009
    matan wrote:
    In any case, I didn't find this list funny. Basically just mixed some obviously infantile remarks like "You refuse to attend IMAX movies because you hate 3D" or "You confuse CDs for Frisbees" with perfectly reasonable ones like "You actually LIKE to use a text parser" or "You can't figure out why games that lack voice over, feature MIDI and blocky pixel art would need special editions" to make us old-timers look bad
    I already explained this once, but you aren't who I'm referring to. The joke is a certain loud and annoying subset of people assume any people who disagree with them that all modern games are stupid aren't real, true adventure gamers.

    My avatar features art from a game released in 1991. My wall is literally plastered with posters of adventure games from twenty years ago. My earliest memory is a scene from LeChuck's Revenge.

    I personally find text parsers incredibly annoying to operate, and I have actually tried to use them for long periods of time. I could have put "you prefer/think text parsers should still be used to today" but I didn't critically analyze my post for fear of not being politically correct. As for special editions, I just disagree. For them to have any mass marketing appeal today they have to be updated.

    Some are more obtuse and less universally agreed upon than others - special editions being unimportant is obviously less silly than expecting your Commodore 64 to run TMI. I was just thinking of all the negative - some more negative than others - stereotypical things adventure gamers complain about or their attributes.
  • edited August 2009
    Wow

    . . . .

    Thanks for making me feel young! :D

    I kind of considered myself old-school, because I grew up on the old games. But after reading over some of the technical terms in the thread and realizing they held no meaning for me, I'm going to have to re-evaluate my status as an old-school gamer. Maybe I'm just a middle-school gamer?
  • edited August 2009
    Hmm... First off, PK, I love the opening post. Very funny, and kinda scary how true it is.

    I prefer to think of myself as a "girly gamer." I like to have a plot, I like the controls to be easy, and I would like the graphics to be pleasing. By pleasing, I mean decent. Pixel sprites were just fine by me, and I thought the artwork for TMI was pleasing, even though the quality was not top grade.

    Having been one of the annoying people complaining about controls, this is my feeling about them:

    wasd and the mouse it fine. You can move with ease, and then you just have to click. It makes me happy. That is why I had an issue with the controls in TMI and trouble with other games that have alternative controls. My favorite interface was in CMI, where you still had the option to talk/chew/taste, look and pick up. I find that a lot of hints are given by having options of how you manipulate objects as opposed to click on an object and hope it gives you something useful.

    Graphics? Oh boy... little rant here. I think Myst had a large part of killing the graphic adventure game. It was pretty, but unless you ordered the hint book, or read the whole library in the game, it was next to impossible to beat. I remember everyone bought it because it was so pretty and the graphics were so good, but not because of the story. I think that started the seed which caused graphics to be a higher priority, rather then game play. I'm sorry, I really hate Myst. I like eye candy, Folklore for the PS3 is beautiful AND has good game play. Soul Caliber is basically eye candy with button mashing and that is why I love it. I guess what I'm saying is that the graphics should fit the style of the game. It doesn't matter if it is 2D or 3D, it just needs to work with the rest of the game.
  • edited August 2009
    Well sure Myst is pretty, but egad is it dull!
  • edited August 2009
    Hahahaha! That fairyman in CMI knew what he was talking about.
  • edited August 2009
    I like posts made by PariahKing.
  • edited August 2009
    Pale Man wrote: »
    Well sure Myst is pretty, but egad is it dull!
    :D
    Actually, Myst is awesome and Riven is even better. I actually like them better than CMI, so take that CMI designers! :D

    Anyway, I would probably be considered an 'old school' (don't like that term) adventure gamer by todays standards as I started playing them back in '89 or so (I played some before but not seriously... I was so young).

    But adventure games had already been around for a long time before that.
  • edited August 2009
    Armakuni wrote: »
    :D
    Actually, Myst is awesome and Riven is even better. I actually like them better than CMI, so take that CMI designers! :D

    Anyway, I would probably be considered an 'old school' (don't like that term) adventure gamer by todays standards as I started playing them back in '89 or so (I played some before but not seriously... I was so young).

    But adventure games had already been around for a long time before that.

    The puzzles in Myst never made sense to me or anyone I know and the only time we solved ANYTHING was by brute forcing it. The puzzles were pretty poorly designed.
  • edited August 2009
    PariahKing wrote: »
    * If a game requires you utilize a keyboard, you quickly log onto forums and type up a storm about how operating a keyboard is so difficult
    Not difficult, I find it inconvenient. I like mouse controls a lot better.
    * You expect your graphics card from 1997 to be Direct X 10 compatible
    Not needed, there are always ways to play old games on modern systems.
    * You think WASD is some form of white angelo saxonism
    WASD works fine for action games. I wouldn't want to play a strategy game using those controls, and I prefer mouse controls for adventure games.
    I just find it more convenient, that's all there is to it.
    * You're infuriated when you find out your brand new game won't work with Windows 98
    All my Windows 98 games work fine here, using various methods like VMWare, etc.
    * You expect episodic adventure games produced monthly that look like Curse of Monkey Island
    I never liked the style in CMI too much, too cartoony and Guybrush looks silly.
    * You refuse to attend IMAX movies because you hate 3D
    I hardly ever visit theatres.
    * You think adding the word "Quest" to the end of names for games, books or children is clever
    Depends on the context, I'd have to hear the full title of the book to know if the usage of that word is clever or not.
    * The majority of games you play weren't made this this century
    Very true in my case, except for a few exceptions like Telltale games and some others.
    * You think the best games ever made were from the nineties, and log on to complain about how Tales of Monkey Island or the Special Edition haven't been made exactly like the originals
    Most of my favourite games are from the 80s and 90s. Games have changed a lot, for better or worse. It's a personal preference.
    I would never expect new games to be like old ones.
    * ...while complaining about how the sound and graphics haven't been polished to a Crysis like standard.
    I think this is exaggerated. Asking for games to look nice doesn't automatically mean you expect cutting edge graphics. In any case, I don't care much about graphics, other than having a thing for 2D... but I would never complain about a game released these days being 3D.
    * You hate Guybrush's hair almost as much as you hated his nose in 1997.
    I still don't like the CMI Guybrush and his hair is really ugly in the remake. Nothing wrong about pointing this out, it's a valid complaint.
    * You hate episodic gaming because it's too short so you replay Full Throttle and Loom instead.
    I don't hate episodic gaming for being short. But they have disadvantages - recycled areas, not very many items, small worlds...
    * You've burned your copy of Escape from Monkey Island over the ending, swearing to kill the originator of the concept without realizing it was one of the throw away ideas Ron, Dave and Tim came up with back in 1991 for the original Secret of Monkey Island
    I would never burn a Monkey Island game even if I hated it, I collect them.
    * You spend hours pouring over the evidence and put much thought into the truth behind the TRUE secret and are still looking forward to seeing the sequels to the Matrix
    I don't bother with stuff like that, but inconsistencies do bother me a bit.
    * You're waiting for the price to come down before you shell out for a VHS player.
    Why would anyone do that.
    * Your modem still downloads things at a rate of bauds per second.
    Again, why? What does this have to do with being 'oldschool'? You can download 'retro' stuff a lot faster with a fast connection.
    * You go watch TV or read The Green Mile instead of even contemplating paying for an episodic game
    What does episodic or not have to do with 'oldschool'?
    * You can actually use a text parser
    Of course I can.
    * You actually LIKE to use a text parser
    Of course. It gives a lot of freedom.
    * You're extremely disappointed after you begin playing Jak and Daxter
    I've never played any of those games.
    * You couldn't beat the default settings for Whack-A-Mole
    Why not? Old adventure games have harder sequences than that.
    The original Half Life was great. Half Life 2 was decent but nowhere near as good.
    * You keep all your important documents like your resume and your tax information safe and secure, hidden away on password protected floppies
    That's retarded.
    * You find Monkey Kombat to be INTOLERABLE and THE WORST THING EVER, and try explaining how awful and tedious it is to people who grind in World of Warcraft or repeatedly fight the Elite Four in Poke'mon
    Monkey Kombat was stupid as hell. WoW is very tedious for me, but I can see why people like it.. the social aspect and all that.
    * You can't figure out why games that lack voice over, feature MIDI and blocky pixel art would need special editions
    They don't *need* special editions. But why not, always interesting to see how they turn out... and MI:SE is pretty decent.
    * You voted for Obama but hate all the changes made to adventure gaming because "it's different and unfamiliar"
    I don't care if something is unfamiliar. Myst was very unfamiliar when I first played that, and yet I loved it.
    I care if I find something inconvenient, and people always blame me (and others with similar opinions) for hating it only because it's 'unfamiliar'. Which is stupid.
    * You call tech support because your new game shipped without its code wheel
    I would if it was supposed to come with one.
    * You make a daily habit of praying to God that the people behind Escape from Monkey Island be crushed by meteorites while occasionally replaying Sam and Max Hit the Road and the Fate of Atlantis
    I'm an atheist, but I do replay those two games... they're really good. Especially Fate of Atlantis.
    * You wish there was more verbs to select from in Zak McKraken and Maniac Mansion
    Nope, I don't. Why would I, there isn't any use for more.
    * You think graphics killed adventure gaming - as in, actually having graphics at all.
    I haven't read that article so I can't comment. But there's no doubt that changing adventure games to 3D can greatly *change* them.
    If they're 'killed' or not... I don't even know what that means. They're still around, so they're obviously not dead.
    * You refer to people who enjoy modern adventure games as "kids" universally, even the people who actually are on staff designing the game
    Nope.
    * You confuse CDs for Frisbees
    Nope.
    ...and most importantly...

    * You have a complete inability to let go of the past.
    Nope. But if something is of very high quality and a lot of fun, it would be stupid to let go of it merely because it's old.


    So does this qualify me as being an 'oldschool' adventure gamer? :p
  • edited August 2009
    I like posts made by PariahKing.
    I like clever references made by MusicallyInspired.
  • edited August 2009
    Armakuni wrote: »
    So does this qualify me as being an 'oldschool' adventure gamer? :p
    Yes in one sense but no in another, but I'm not going to explain it a third time.
  • edited August 2009
    Ah, I see... you already talked about this. I didn't read much of the thread, just replied to the very first post.
  • edited August 2009
    People who don't like parsers just never knew how to use one properly or simply thought it was too much work to be worth it.
  • edited August 2009
    People who don't like parsers just never knew how to use one properly or simply thought it was too much work to be worth it.

    For some reason, reading this just reminded me of all the people who think WASD movement is a hideous abomination.

    I wonder how many of them sing the praises of parsers, most of which were controlled exclusively by arrow key steering.
  • edited August 2009
    Armakuni wrote: »
    The original Half Life was great. Half Life 2 was decent but nowhere near as good.

    I don't know why Valve even bothered making a sequel. Even if it was the best game ever made (which it came very close to being) everyone would still complain that it isn't "as good as the first".
  • edited August 2009
    natlinxz wrote: »
    I don't know why Valve even bothered making a sequel. Even if it was the best game ever made (which it came very close to being) everyone would still complain that it isn't "as good as the first".

    Yeah, for most people nostalgia > quality. I don't understand it.
  • edited August 2009
    Pale Man wrote: »
    Well sure Myst is pretty, but egad is it dull!

    amen to that brother! But my opinion is more this way:
    Well sure the entire Myst series is pretty, but egad is it dull!

    :D
  • edited August 2009
    and from that list I guess I'm the complete opposite of an old-time gamer. almost none applied to me.

    I didn't vote for Obama, though. I VOTED FOR RALPH NADER! YOU BETTER BELIEVE IT!!!!!!!!!!!!!!!!!!!

    Just kidding. but I didn't vote for obama.
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