Are you an "old school" adventure gamer?

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  • edited August 2009
    People who don't like parsers just never knew how to use one properly or simply thought it was too much work to be worth it.

    I disagree. I grew up with the parser system and still hated the guts out of it. MOST of the time you could get the name of the object or some sort of hint as to how to phrase the requested action, but every now and then there was something that was just abominably bizarre or required just the perfect sequence of words. I remember being stuck for days on one of the space quest games, knowing exactly what I needed to do, but trying unsuccessfully to find the right phrase to tell Roger Wilco to rub the berries on his skin.

    I'm not going to say the systems that replaced it were perfect. Heaven knows there are still times when you get foiled by missing some ridiculously small hot spot in an adventure game, but I do tend to think there has been general improvement to game controls since the parser.
  • edited August 2009
    thatdude98 wrote: »
    amen to that brother! But my opinion is more this way:



    :D

    I resent that, i really liked Riven
  • edited August 2009
    Nimeni wrote: »
    I remember being stuck for days on one of the space quest games, knowing exactly what I needed to do, but trying unsuccessfully to find the right phrase to tell Roger Wilco to rub the berries on his skin.
    hehe..yeah, space quest had some nasty issues. i remember being stuck in sq1: you were stuck in a room with nothing but a large metal box in the center. you somehow had to interact with it, but when looking around it was described as a container. strangely, using "container" in your commands did nothing. later i found out that you had to refer to it as "trunk"..:rolleyes:
  • edited August 2009
    I haven't come across any people who could fit the description, but you can tell that they probably got into gaming in their late 20's or something. Because "letting go of the past" isn't very hard for the young ones, it just merges. Though I have to say, my interest in video games is draining a lot. Besides TellTale, there're barely any game studios I'm interested in. Games these days don't have that... I'll say "heart". Closest word I could use.
  • edited August 2009
    TookiGuy wrote: »
    I haven't come across any people who could fit the description, but you can tell that they probably got into gaming in their late 20 or something. Because "letting go of the past" isn't very hard for the young ones, it just merges. Though I have to say, my interest in video games is draining a lot. Besides TellTale, there's barely any game studio I'm interested in. Games these days don't have that... I'll say "heart". Closest word I could use.

    I still like BioWare, Valve, and Raven.
  • edited August 2009
    Old skool adventure gamer.

    I don't have something against innovation but i don't like it if innovation is done for it's sole purpose without offering any advantage over older techniques.
  • edited August 2009
    Pale Man wrote: »
    I still like BioWare, Valve, and Raven.

    There are a few more, though :)
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