Lucasarts vs. Telltale, what happens?

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  • edited August 2009
    I've never used any of the filters in ScummVM but then I don't play the games in full screen as it just looks weird, especially on a widescreen monitor.
  • DjNDBDjNDB Moderator
    edited August 2009

    Thanks, i think i get your point now.
  • edited August 2009
    The projector folks (of whom I am part as soon as we talk about games and especially console games) have a ... special point of view ;) When yet another PS3 game is released in 720p you can hear me schimpfen wie ein Rohrspatz
  • edited August 2009
    I use filters when playing fullscreen and remove them when I'm in windowed play. But I prefer to play fullscreen. Pixel-hunting is easier. ;)
  • edited August 2009
    Todays announcement is that Super Star Wars, Empire Strikes Back and Return of the Jedi are all coming to Virtual Console.

    Great games, but meh.

    Boring...

    Next!
  • edited August 2009
    I find that games today have become cheaper then they were 10 years ago, I generally have no problem picking up the games I want, for the most part, an entirely new AAA game will cost you around 30-40$ or so where I am, which really isn't that much money. It's easy enough to budget into your monthly finances after you're done with rent and food.

    Point being: I really don't think that several companies producing the same type of games will effect sales terribly for the other company as long as they don't release it during the same month. If it does end up effecting sales: Good for us, we get better games when competition rises!

    As for lucasarts, *crosses fingers for MI:2 SE*

    you make some good points :D
    And I seriously doubt hardcore fans (which, lets face it, we pretty much all are) are going to pass on any new MI games
  • edited August 2009
    Whatever they do, they should put a lot of effort in getting Ron Gilbert back for the project. Not just as an advisor but in an active role.
  • edited August 2009
    Corv wrote: »
    Whatever they do, they should put a lot of effort in getting Ron Gilbert back for the project. Not just as an advisor but in an active role.

    And Tim Schafer presumably?
  • edited August 2009
    Lucas Arts is sadly only a former shadow of itself, There was a trio of very very talented people, that mostly made LA what they were in terms of point and click.

    I doubt that any company will ever reach Lucas Arts quality and humor back in those days, its was something speciel.

    Still miss the wackyness those games had. But who knows, maybe over time if Telltale can get more talented people, and arent afraid to try new stuff, the might just have a shot.

    Still praying for something new to happen in the near future with the Day of the Tentacle IP. Man i miss that, or Grim Fandango or Full Thottle.
  • edited August 2009
    Tim seems to still be the missing link; he seems to be the Justin Timberlake of the group, has a really successful solo career and "would love" to work with the others again, but just "doesn't seem to have the time."
    It's always the pretty ones...
  • edited August 2009
    RMJ1984 wrote: »
    Lucas Arts is sadly only a former shadow of itself, There was a trio of very very talented people, that mostly made LA what they were in terms of point and click.

    I doubt that any company will ever reach Lucas Arts quality and humor back in those days, its was something speciel.

    Still miss the wackyness those games had. But who knows, maybe over time if Telltale can get more talented people, and arent afraid to try new stuff, the might just have a shot.

    Still praying for something new to happen in the near future with the Day of the Tentacle IP. Man i miss that, or Grim Fandango or Full Thottle.

    I'm quite certain that the people at Telltale are extremely talented. It's not just a matter of the people, you have to consider that the whole industry was different then. Not only was it faster and cheaper to make a game, but adventures were some of the most popular games around, so it was just so much easier to make an adventure game of the kind of quality that we got in the early to mid 90s. By Grim Fandango, it was arguably starting to get too difficult for LucasArts, at least, since that game did not do as well as they had hoped for.

    Sure, Tim Schafer is an absolute legend and I believe responsible for a lot of what people loved about those old games, but it is certainly a lot more complicated than that, and I think TTG would argue that the people they have are perfectly talented enough for the job.
  • edited August 2009
    maybe there will, in far far time, be a collaboration of the three game studios HotheadGames, DoubleFine and TellTaleGames... now that would be awesome ^^
  • edited August 2009
    I was just talking about getting a new franchise from the three magi that bore into the world many of our favorites today. They are probably too different as people now to click the way they used to, but Dave and Ron have publicly and actively worked on the new iterations of their offspring (Dave obviously the most) I just wonder what things would be like with all three of them again.

    (Answer: Probably much worse than they are now, too many chiefs type of situation, I bet)
  • edited August 2009
    RMJ1984 wrote: »
    I doubt that any company will ever reach Lucas Arts quality and humor back in those days, its was something speciel.

    Still miss the wackyness those games had. But who knows, maybe over time if Telltale can get more talented people, and arent afraid to try new stuff, the might just have a shot.

    No offense, but I honestly think that you (and many other people) are over-mystifying those games. I really love Sam and Max Hit the Road, for example, but having replayed it a few months ago, I think Sam and Max Season Two is easily superior. Difficulty is the only aspect where I prefere HtR.
  • edited August 2009
    No offense, but I honestly think that you (and many other people) are over-mystifying those games. I really love Sam and Max Hit the Road, for example, but having replayed it a few months ago, I think Sam and Max Season Two is easily superior. Difficulty is the only aspect where I prefere HtR.

    Not to mention putting the designers of those games on a pedastal. They had great talent, but to say that games will never, ever be as good without them is pretty silly. Perhaps no one here is saying it to quite that extreme, but I think people attribute too much of a god-like status to "legends" like Ron, Tim, etc. I'm sure there are equally talented people out there.
  • edited August 2009
    No offense, but I honestly think that you (and many other people) are over-mystifying those games. I really love Sam and Max Hit the Road, for example, but having replayed it a few months ago, I think Sam and Max Season Two is easily superior. Difficulty is the only aspect where I prefere HtR.

    Agreed, almost everything about Telltale's Sam and Max is better in my opinion. The only things I miss are the useless items in your inventory that you never actually need or get to use.
  • edited August 2009
    I don't really see the problem. LucasArts still owns the series. They've licensed Telltale to do a game. I doubt at this point TellTale even has the rights to do a second season if they wanted to, LucasArts would once again have to give them the go ahead.

    If LucasArts decides they want to make another MI game themselves, they probably, simply, won't allow TellTale the rights to make a second season. Alternatively, since they still get money from TellTale making the games, they just let TellTale develop a second season and don't make anything themselves. I doubt LucasArts would decide to have two new games developed at once, both internally and with TellTale.
  • edited August 2009
    So...LA's MI5 (Return to Monkey Island?), TT's TMI Season 2 or both? Depends whether LA have the balls, are lazy or are money-grabbing fiends.
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