Chapter 2 screenshots

edited August 2009 in Tales of Monkey Island
http://www.telltalegames.com/monkeyisland/siegeofspinnercay/gallery
finally.
again, we have some very familiar looking pirates ;) (and I'm, refering to their models)
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Comments

  • edited August 2009
    o-0 guybrush and elaine find each other yay
  • edited August 2009
    Dont tell me we got characters recicled because that pisses me off!
  • edited August 2009
    Everlast wrote: »
    Dont tell me we got characters recicled because that pisses me off!
    There are a lot of characters that seem to recycle animation meshes, but their nose or forehead looks different. They did their best from keeping them from looking exactly the same this time.
  • edited August 2009
    Frogacuda wrote: »
    There are a lot of characters that seem to recycle animation meshes, but their nose or forehead looks different. They did their best from keeping them from looking exactly the same this time.

    Just resaw the images and it looks good. I guess i shouldnt have jumped the gun. TTG chapter 2 looks interesting.
  • edited August 2009
    Aww that one of Guybrush and Elaine looks cute....
  • edited August 2009
    meander wrote: »
    Aww that one of Guybrush and Elaine looks cute....

    But Elaine looks like she's skinnier than Guybrush! How is that possible?!?!
  • edited August 2009
    Finally! Real Pirates! And the recycled models seem to work this time.
    bobhobbit wrote: »
    But Elaine looks like she's skinnier than Guybrush! How is that possible?!?!

    It's the coat.
  • edited August 2009
    I'm a bit worried that there seem to be only two shapes of pirate, tall and thin or short and fat. Hopefully their character will overcome the similarity of their appearance...
  • edited August 2009
    bobhobbit wrote: »
    But Elaine looks like she's skinnier than Guybrush! How is that possible?!?!

    why can't she be skinnier? she's a girl and guybrush is not getting younger you know. elaine really is quite skinny in tales though. it didn't show so much in the first episode, 'cause we see her tied up most of the time.
    Spadge wrote: »
    Finally! Real Pirates! And the recycled models seem to work this time.
    yeah, they look different enough from the flotsam pirates...i just hope that there won't be a bunch of these guys again. so far the reuse of the models was the only thing that disappointed me about tales..
  • edited August 2009
    The recycling bit is beginning to get old. :/
  • edited August 2009
    If the filename is to believed, the 2 poxed pirate names are "Trenchfoot" and "Hardtack"
  • edited August 2009
    Wow, I love new screenshots! And location behind Guybrush and Elaine looks delicious :) Bring it on!
  • edited August 2009
    The screenshots are looking very fine!
    Is there a higher Quality as in Cap 1?
    They have more contrast and some more details, i think...
  • edited August 2009
    PariahKing wrote: »
    The recycling bit is beginning to get old. :/
    Either they make some iterations around existing templates, or we see the same 5 characters show up in every single scneario like Sam & Max. "Oh, the Soda Poppers are Dairy Farmers now? Gee, never thought I'd see them here..."

    After two episodes, ToMI has 18 characters, which is more than all of Season One for Sam & Max. It's a trade off worth making.
  • edited August 2009
    Elaine and Guybrush are sooooo cute.
  • edited August 2009
    Yeah, and judging by the looks of them, any rumours of her fancying LeChuck are grossly exaggerated :p

    The light seems to say Jerkbaits are 'sunset' islands (as opposed to night/day distinction in the previous games). I bet the setting sun makes them very picturesque ;)
  • edited August 2009
    I like the area behind the Guybrush/Elaine united picture. You can see some sort of cave, bridge and a bit of sail from a boat. so.. multiple islands in chapter 2?
  • edited August 2009
    the location looks nice - but that recycling SUX BAD.
    I wouldn't mind if they use same models EACH EPISODE but not 2 models throughout the whole season.

    have I already said, that this SUX BAD?!
  • edited August 2009
    Frogacuda wrote: »
    After two episodes, ToMI has 18 characters, which is more than all of Season One for Sam & Max. It's a trade off worth making.

    You know the characters from Chapter 2 already?!

    Lets listen whats known so far:

    TOMI:

    Guybrush
    Elaine
    Le Chuck
    Le Chuck (human)
    Vodoo Lady
    Pirate at the beach who gets beaten by Guybrush
    Nipperkin
    De Synge
    Van Winslow
    the guy with the dolls
    the glass-selling pirate
    the pox-infected one at the stairs of the courthouse
    Morgan La Fay at the End of Ep. 1
    the 2 pirates from Ep 2 Screens

    (hope I forgot no one, and I didnt include chars which PROBABLY will show up)

    So all in all: 15

    Sam and Max Season ONE:

    Sam
    Max
    Bosco
    Sybill
    Jimmy
    Soda Popper I
    Soda Popper II
    Soda Popper III
    Brady Culture
    the directress (From Ep. 2)
    this chicken-guy
    the cow (more or less a char)
    the TV-Lady
    Hugh Bliss (although he has 2 forms - I count him as one)
    Leonard
    the Mole
    the toy Mafia-Guys (count them as one)
    Superball
    the (former) President
    his personal bouncer
    Ape Lincoln
    the C.O.P.S. (okay I count them as one)
    the VR-Lady (count her a half)
    the recycled head of the TV-Lady as Internet Security (count her as half)

    (hope I forgot no one - chars like the different colored Max I dount count as an own char)

    Makes: 23 Chars

    So you're wrong with ur calculation.

    Besides no one forces Telltale to put so much pirates into TOMI. I rather have less of them, but more unique.
  • edited August 2009
    Notice that the guybrush-elaine screenshot has been taken VERY carefully.
    Guybrush's left hand is not visible, thus not revealing whether the pox has been cured or not.

    Well played, Telltale. lol
  • edited August 2009
    ivan11111 wrote: »
    I'm a bit worried that there seem to be only two shapes of pirate, tall and thin or short and fat. Hopefully their character will overcome the similarity of their appearance...
    PariahKing wrote: »
    The recycling bit is beginning to get old. :/
    Bernus wrote: »
    the location looks nice - but that recycling SUX BAD.
    I wouldn't mind if they use same models EACH EPISODE but not 2 models throughout the whole season.

    have I already said, that this SUX BAD?!
    Spadge wrote: »
    Finally! Real Pirates! And the recycled models seem to work this time.


    It's the coat.


    Yeesh. You try making an episodic series with a deadline of a month between each episode. It takes literally days to create ONE character model. Considering they have to do the programming, Voice recording, models, story, testing, polishing, interface, etc, etc, ect, all in a month, why SHOULDN'T they reuse a couple models to save time? Stop whining about it.
  • edited August 2009
    Maybe its just me or the way the pic of Elaine and Guybrush was taken, but the pic has Guybrush hugging Elaine, but with her arms not touching him. Maybe she is not so happy to see him.

    but im almost positive im just looking for things that arnt there.
  • edited August 2009
    Frogacuda wrote: »
    Either they make some iterations around existing templates, or we see the same 5 characters show up in every single scneario like Sam & Max. "Oh, the Soda Poppers are Dairy Farmers now? Gee, never thought I'd see them here..."

    After two episodes, ToMI has 18 characters, which is more than all of Season One for Sam & Max. It's a trade off worth making.

    Wow, I haven't realised that. But at least they could make them like Mr. Potato Head. You know, swaping noses and eyes, to make them look at least a bit different to each other.
  • edited August 2009
    prizna wrote: »
    Maybe its just me or the way the pic of Elaine and Guybrush was taken, but the pic has Guybrush hugging Elaine, but with her arms not touching him. Maybe she is not so happy to see him.

    Maybe she is about to hug him or jump on him. Looks more like it.
  • edited August 2009
    pilouuuu wrote: »
    Wow, I haven't realised that. But at least they could make them like Mr. Potato Head. You know, swaping noses and eyes, to make them look at least a bit different to each other.
    This is exactly what they've been doing, actually. They have the same "bone structure" so they can use the same animations, but they have different noses, chins, hair, etc, since those can be changed without affecting the animation meshes. They're not actually reusing models, but they need to preserve animations.

    Some of these are more subtle (Crimpdigit and the Pox Pirate from Chapter 1, for example) and some of them are more obvious (Nipperkin and Winslow).
  • edited August 2009
    If you look at the number of unique meshes I think ToMI is looking to be a bit worse than Sam and Max, and it's a system that can afford to reuse characters much more (except Nipperkin, if I hear his voice once more I may have to hurt someone).

    But there's a clear tradeoff here in terms of getting more new locations. If we get more than 1 or 2 new scenes an episode I'll be happy seeing familiar looking characters.

    But if they are only going to have 2 meshes they should probably have been less distinctive. If there's only two sizes then medium and medium would make more sense than tall and fat and short and thin.
  • edited August 2009
    I'm not going to make any assumptions or remarks concerning anything I see here except to say it looks great. I mean remembering the amount of complaints before the games release, and how much was unfounded, it just seems silly to keep nitpicking and nitpicking and so on.
  • edited August 2009
    PariahKing wrote: »
    The recycling bit is beginning to get old. :/

    Yeah....
    BAAAADDD recycling..... I already hate the 2 models of pirate....
    TT, it was better to use a "Bosco with huge beard" mesh instead of using AGAIN those 2 characters....
  • edited August 2009
    thatdude98 wrote: »
    Yeesh. You try making an episodic series with a deadline of a month between each episode. It takes literally days to create ONE character model. Considering they have to do the programming, Voice recording, models, story, testing, polishing, interface, etc, etc, ect, all in a month, why SHOULDN'T they reuse a couple models to save time? Stop whining about it.

    Uh dude i just retracted my statement. I know its recicled but it doesnt look to obvious, so i was pleased after a second look. Look at my second post in the 1st page of this thread.
  • edited August 2009
    Everlast wrote: »
    Uh dude i just retracted my statement. I know its recicled but it doesnt look to obvious, so i was pleased after a second look. Look at my second post in the 1st page of this thread.

    I know. I just multi-quoted all the posts on the first page complaining about it. I'll take it off.
  • edited August 2009
    I doubt they had to do all that all in a month. They probably started TOMI awhile back. I'd be happy to wait an extra month to see at least one more variation of models.
  • edited August 2009
    There is a third generic pirate of medium build in Chapter 2. Stop grousing and don't worry so much.
  • edited August 2009
    thatdude98 wrote: »
    Yeesh. You try making an episodic series with a deadline of a month between each episode. It takes literally days to create ONE character model. Considering they have to do the programming, Voice recording, models, story, testing, polishing, interface, etc, etc, ect, all in a month, why SHOULDN'T they reuse a couple models to save time? Stop whining about it.

    I may be wrong but I got the impression the problem wasn't so much time as the space on the Wii download system restricting the number of models they could use. Even so, given that they seem to be able to change the character clothing quite significantly, I'm not sure why it's so out of the question to alter facial features enough to give at least a bit of distinction. I appreciate compromises need to be made on a project like this, but the fact is that if they're really going to keep using the same two models for every minor character over the next four episodes, Telltale will have to have to get used to receiving flak for it.
  • edited August 2009
    Barnabus wrote: »
    I may be wrong but I got the impression the problem wasn't so much time as the space on the Wii download system restricting the number of models they could use.
    We have been told it's a space issue, yes, but it's the animations more than it is the models themselves, because the actual models and textures ARE unique between all the characters. They have different clothes, heights, noses, facial hair, etc, it's just the parts of the faces that animate that have to be the same (mouth, eyes, brow).

    I'm sure this saves them a bit of time, too, since the way Telltale tool works involves scripting from a library of canned animations and redoing these for every character would surely be a pain. Time is obviously a concern for them as well, so it may be a bit of both. Or that the space limitation has freed them up to recycle without a guilty conscience.
  • edited August 2009
    Yeah....
    BAAAADDD recycling..... I already hate the 2 models of pirate....
    TT, it was better to use a "Bosco with huge beard" mesh instead of using AGAIN those 2 characters....

    Yes, They can rig the Bosco mesh (not to mention the Grandpa Stinky mesh) to make new pirates.
  • edited August 2009
    I told you, there's already another pirate template they're using that you haven't seen in the handful of screens. I dunno if I'm allowed to post any unofficial pics, yet, though, so take my word.
  • edited August 2009
    Not to mention
    possible mermen and merwomen we haven't yet seen.
  • edited August 2009
    Rubarack wrote: »
    If you look at the number of unique meshes I think ToMI is looking to be a bit worse than Sam and Max, and it's a system that can afford to reuse characters much more (except Nipperkin, if I hear his voice once more I may have to hurt someone).

    But there's a clear tradeoff here in terms of getting more new locations. If we get more than 1 or 2 new scenes an episode I'll be happy seeing familiar looking characters.

    But if they are only going to have 2 meshes they should probably have been less distinctive. If there's only two sizes then medium and medium would make more sense than tall and fat and short and thin.

    Mr president i have to disagree with your remark. In contrast with S&M TOMI has new environment in the game which freshens things up. Secondly the characters recicled in S&M where done much more obvious and annoying hurting the storyline for me in season 1 (havent seen season 2). I also believe in change Mr.president and believe in your agenda, but please believe also in the people like TTG. Dont bash em down and catalog em as terrorist of the gaming industry.

    The characters shown dont look too obvious and the same as those of chapters 1. But they do look familiar in some aspects, but its not something to say ITS THE SAME PIRATES AS CHAPTER 1!! A TTG designer posted a few weeks back that we will get lots of pirates, that will help enrich the pirate age in which guybrush lives. Dont jump the gun yet, like i did. You must admit that Chapter 2 and TOMI is cooking an awesome story, and what its cooking $mell$ good for the fan$$$. Now lets have a grog and talk about what i can do for you and you for the country and us.
  • edited August 2009
    That's first scene of Guybrush and Elaine, since the end of Curse, that shows that they truly are a good couple. What an improvement over how they were in Escape!
  • edited August 2009
    thatdude98 wrote: »
    Yeesh. You try making an episodic series with a deadline of a month between each episode. It takes literally days to create ONE character model. Considering they have to do the programming, Voice recording, models, story, testing, polishing, interface, etc, etc, ect, all in a month, why SHOULDN'T they reuse a couple models to save time? Stop whining about it.
    What a silly and rude statement - especially considering you're whining about other people "whining." The "you try" argument is awful. The next time you have a problem with your computer or a technical service, see if they respond to your problem with "It takes literally almost all of our resources to do this on our limited budget that my manager assigned us, so we gave you an inferior product or service. But because you have no ability to do this yourself you have no right to complain." They don't because that's ludicrous. People who review movies don't have to be directors to make qualified judgments upon cinema.

    I'm well aware of what I've paid for and the limitations of episodic gaming but I don't think it's unreasonable to show irritation that so many characters look so very alike. It's not like they're bound forever to short fat guy and tall lanky guy without having to make new models. They ripped Leonard Steakcharmer from S&M as one of their default models - who was ripped from Texas Hold 'Em. They could have taken a different set of old models at least - from Bone probably.

    They could've at least picked a different set to re-use each episode. I'm not an idiot - I'm well aware game development is costly and expensive. I also don't think I've been trolling or unreasonable. If no one critically looks at the game a large benefit of episodic gaming is ignored - improving mistakes you made in prior episodes.

    I particularly hate this attitude that "if you complain about anything in the game you're whining like a petulant child." I really love TMI but there's a difference between appreciating a game and being a blind fanboy. Complaining about blatant and repeated character reusage that doesn't even feature a model set switch from episode to episode isn't on the same level of expecting Telltale to produce monthly Crysis graphics.
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