Chapter 2 screenshots

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Comments

  • edited August 2009
    Looking at the screen shots it appears the pox is spreading.. Looking forward to the siege now its only a week away!
  • edited August 2009
    Frogacuda wrote: »
    There is a third generic pirate of medium build in Chapter 2. Stop grousing and don't worry so much.

    Oh cool! I hope that's true, then they could bring back the Men of Low Moral Fiber (Pirates). That wouldn't work with only two pirate designs, but with three I think they could pull it off
  • edited August 2009
    Given the level of presentation they've achieved so far with ToMI, I'm willing to forgive the odd similar looking character here and there. Just take a look at the scene when Guybrush washes ashore Flotsam island and compare that with some of Telltales earlier efforts. It's beautiful, and they really have excelled themselves.

    So could they have done more with some of the character models? Probably. Should we give them a break? Absolutely :)
  • edited August 2009
    I love reading the scramblings of sycophantic apologists. :)

    Lazy is lazy, no matter how you obsequiously slice it.
  • edited August 2009
    I'm a bit annoyed about this reusing of character models. All the characters in the Monkey Island universe should be unique and different, I honestly can't even tell these Chapter 2 pirates apart from the ones in Chapter 1. It's disappointing.
  • edited August 2009
    ditto
  • edited August 2009
    I agree with whoever suggested that if the models were going to be reused to such a large extent it probably would've been better to have picked two less 'specific' face and body types, and instead tried to focus the player's attention on the aspects of each new character's design that can be significantly altered. As it is, the illusion that these are all unique individuals isn't working so well.
  • edited August 2009
    i'm a bit surprised as i thought this chapter was being delayed so that they could improve on complaints.

    I think 2 extra weeks to work on this chapter should give them time to make some new character models.

    They did say it was being delayed to work on the quality, so what gives?
  • edited August 2009
    PariahKing wrote: »
    What a silly and rude statement - especially considering you're whining about other people "whining." The "you try" argument is awful. The next time you have a problem with your computer or a technical service, see if they respond to your problem with "It takes literally almost all of our resources to do this on our limited budget that my manager assigned us, so we gave you an inferior product or service. But because you have no ability to do this yourself you have no right to complain." They don't because that's ludicrous. People who review movies don't have to be directors to make qualified judgments upon cinema.

    I'm well aware of what I've paid for and the limitations of episodic gaming but I don't think it's unreasonable to show irritation that so many characters look so very alike. It's not like they're bound forever to short fat guy and tall lanky guy without having to make new models. They ripped Leonard Steakcharmer from S&M as one of their default models - who was ripped from Texas Hold 'Em. They could have taken a different set of old models at least - from Bone probably.

    They could've at least picked a different set to re-use each episode. I'm not an idiot - I'm well aware game development is costly and expensive. I also don't think I've been trolling or unreasonable. If no one critically looks at the game a large benefit of episodic gaming is ignored - improving mistakes you made in prior episodes.

    I particularly hate this attitude that "if you complain about anything in the game you're whining like a petulant child." I really love TMI but there's a difference between appreciating a game and being a blind fanboy. Complaining about blatant and repeated character reusage that doesn't even feature a model set switch from episode to episode isn't on the same level of expecting Telltale to produce monthly Crysis graphics.

    I see your point, and you make a valid argument. I just feel that since there are only two episodes released (more or less) we shouldn't be quick to make our judgments. However, the reusing models thing doesn't bug me that much. If they have to, they have to. I apologize if I angered you.
  • edited August 2009
    i'm a bit surprised as i thought this chapter was being delayed so that they could improve on complaints.

    I think 2 extra weeks to work on this chapter should give them time to make some new character models.

    They did say it was being delayed to work on the quality, so what gives?
    Even if they wanted to and had time to, the WiiWare space limitations are a real bitch. It's a combination of factors.
  • edited August 2009
    thatdude98 wrote: »
    I see your point, and you make a valid argument. I just feel that since there are only two episodes released (more or less) we shouldn't be quick to make our judgments. However, the reusing models thing doesn't bug me that much. If they have to, they have to. I apologize if I angered you.
    I'm not so much angry as it's just a pet peeve. Apology accepted and I was also probably over aggressive for sorry about that mate - obviously I came off as a bit angry at least.
  • edited August 2009
    Even though Wiiware might limit the number of mesh models they can put in each episode, Telltale do not have to stick with these two. They might, for example, use Models A&B on Chapter 1, Models B&C on Chapter 2, and so on.
  • edited August 2009
    hmmm, same pirate models, I guess its gonna be like that for all the upcoming episodes
  • edited August 2009
    hmmm, same pirate models, I guess its gonna be like that for all the upcoming episodes

    I hope not! I don't mind one or two generic pirates, but all previous games had a lot unique and charismatic ones.

    Wouldn't you hate if they put Stan like the thin model pirate? I wouldn't mind the low moral fibre pirates being the generic models though.
  • edited August 2009
    pilouuuu wrote: »
    I wouldn't mind the low moral fibre pirates being the generic models though.

    Shame on you!
  • edited August 2009
    Imagine using 1 short and fat model with Lefoot, Cutthroat bill, Blondebeard and Kenny and 1 tall and skinny model with Mr. Fossy, Edward Van Helgan and Cabana Boy. They would lose their charm.

    These games are all about 1. Story. 2. Characters. Everything else should be after. Not trying to sound ungrateful. :)
  • edited August 2009
    There's a third generic pirate in this, and they'll probably add more as they go along, but part of the problem is that ToMI has a much larger cast than previous TT games. I finished Chapter 2 finally and I tally 23 different characters in both episodes combined, and this is only after 2 chapters. Sam & Max had like half that at the same point.
  • edited August 2009
    Tomi characters are lame and recycled.

    Still, it's monkey island.

    But I was hoping for better, as were most people.

    Why would they do this when they got Sam and Max right?
  • edited August 2009
    Two reasons:

    A) Sam and Max recycled characters too, by hammering them into every single episode, whether they fit or not. They didn't make them into new characters, you'd just have to deal with the Soda Poppers showing up in every goddamn episode.

    B) The Wii thing has forced them to compromise to save space.

    Anyway, ToMI is full of great, memorable characters, even if there are some generic disposable ones in there, too. Morgan, Crimpdigit, LaSinge, Anemone, and of course the returning cast have all been great. This version of Elaine is my favorite.
  • edited August 2009
    Frogacuda wrote: »
    There's a third generic pirate in this, and they'll probably add more as they go along, but part of the problem is that ToMI has a much larger cast than previous TT games. I finished Chapter 2 finally and I tally 23 different characters in both episodes combined, and this is only after 2 chapters. Sam & Max had like half that at the same point.

    Beta tester, are you?
  • edited August 2009
    Nah, journo.
  • edited August 2009
    I suppose there are a lot of new characters to this one, and it does make the towns feel less empty. Replaying Puerto Pollo in curse makes it feel like a ghost town, but the artwork makes up for that.

    They're certainly doing a better job than EFMI, that had just random npc's that did nothing. They've got way more characters I suppose, I just wish they looked more different. 10 different models doesn't seem like much to ask, but there is a budget for episodic games such as this.
  • edited August 2009
    It's a much better effort than EFMI, and I think it's better than Sam and Max as well. I feel like it's a worth Monkey Island sequel, and while they might not have the blank check budget that Curse had, they're working well with what they had. It's a better Monkey Island sequel than I'd have expected if you told me one was coming a year ago.
  • edited August 2009
    Using one form of laziness (Sam&Max) doesn't justify another form of laziness. In short: Quoting the reuse of characters in S&M is a poor way to justify the laziness in TOMI. You end up reinforcing the opposition to your argument by saying: "They were weak here so we expect them to be weak here as well." S&M failed and I believe that TOMI will fail on the same lines. Laziness is laziness no matter how you obsequiously slice it. I love reading the sycophantic scamblings of the apologists. They only serve to diminish the point they squirt for.

    Thus, reusing the same character models doubling as alternate characters coupled with their inability to generate interesting character dialog = hash. Lazy is as lazy does.

    And don't give me this "Wiiware limits us" argument. If Wiiware limits creativity, then Wiiware should be an ignored port, eh? Don't continue to program for a port that limits creativity. In other words, an apology for something that will continue is NOT AN APOLOGY (Well, it's an American apology considering George Bush.) A TRUE apology happens when the apologist is determained to never make the same mistake twice. In TTG's case, they will continue to make inferior games because the WII customers pay enough to keep them going.

    I see in the screenshots that the same two pirate models will be used again and again and again. (I dare TTG to prove me wrong)
  • edited August 2009
    Using one form of laziness (Sam&Max) doesn't justify another form of laziness. In short: Quoting the reuse of characters in S&M is a poor way to justify the laziness in TOMI. You end up reinforcing the opposition to your argument by saying: "They were weak here so we expect them to be weak here as well." S&M failed and I believe that TOMI will fail on the same lines. Laziness is laziness no matter how you obsequiously slice it. I love reading the sycophantic scamblings of the apologists. They only serve to diminish the point they squirt for.

    Thus, reusing the same character models doubling as alternate characters coupled with their inability to generate interesting character dialog = hash. Lazy is as lazy does.

    And don't give me this "Wiiware limits us" argument. If Wiiware limits creativity, then Wiiware should be an ignored port, eh? Don't continue to program for a port that limits creativity. In other words, an apology for something that will continue is NOT AN APOLOGY (Well, it's an American apology considering George Bush.) A TRUE apology happens when the apologist is determained to never make the same mistake twice. In TTG's case, they will continue to make inferior games because the WII customers pay enough to keep them going.

    I see in the screenshots that the same two pirate models will be used again and again and again. (I dare TTG to prove me wrong)
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