Chief puzzle complains with Siege (Warning: Spoilers)

There were two particular puzzles in the game that I thought could have been better.

1st complaint: The seahorse puzzle
- I've got loads of issues with this one. First, getting Pyrite Guybrush into the chest is horridly done. I mean, the option of getting them into a staring contest doesn't always appear (I usually have to tell them to cooperate 1st). Plus, the way the camera angles are, its hard to tell the difference between when you normally distract them.

Finally, it isn't entirely clear that they take the artifact off island. Yes, this gets mentioned at the start of the conversation, but I wouldn't have minded a reminder when they got back. Something like: "Gee, for traveling away from the islands, it certainly didn't seem to take you long."


2nd complaint: The rubber tree
- Biggest complaint with this one, is that I didn't even know the rubber tree was even there. There was no reason for me to travel back to the island & I had to look to hints to find it. If only the game would have forced you into 'discovering' it when you find the artifact. (Tripping over the tree's roots after digging it up?)

That's it. My 2 chief complaints. Just thought I'd share.

Kevin
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Comments

  • edited August 2009
    I actually found the seahorse puzzle to be disappointingly simple. The only slight problem I had was that I hadn't noticed there was an island in the corner of the map.

    The rubber tree I sort of agree on, but if you get stuck the best thing to do is visit every place you've already visited to see if anything has changed. When those pirates were on that island I knew I needed to take something away with me. Plus when you kick the coconut earlier in the game it bounces off the tree. I didn't really notice that, but it *was* a hint for the player to come back to it later.
  • edited August 2009
    When you try to pick up the coconut, there is a scene that draws your attention to the fact that it is a rubber tree.
    Also the rubber tree has a different color then other trees.
    If you break the mast often, Winslow comments that you need something that 'gives way' more.

    It is heavily implied you need to put something into the chest to be able to track it.
    You can distract the pirates in 2 ways ("look there" and "game") and there is an open chest in front of them.
    When you go to any small island and click on the sand, Guybrush comments that he "is not going to dig just anywhere for treasure".
    That you can click on the sand at all is a hint.
  • edited August 2009
    I found the rubber tree before I even went to Jerkbait island for the first time, so I disagree with that part. It was there, you just had to examine the coconut anytime you zent to the island (and it should attract your eyes, really) and you'd be well aware of its presence.

    The Seahorse thing I didn't find hard either. It's not unusual for a line of dialogue to unlock new options (first you ask them to cooperate, then you can suggest how) and once I realised you could distract them it was pretty easy for me to figure out what to do (put something in the chest) and with what (the parrot, that would make noise).

    However I did re-explore the whole forrest first since it looks like they come back from there after they bury the treasure. That's only after a while that I thought to go back to the 3 small islands (of course I went to the right one last. Stupid odds.)
  • edited August 2009
    Also, that rubber tree is huge, not like the bucket.

    Buckeeeeet!!!!!
  • edited August 2009
    I found all the puzzles in the game to be surprisingly logical and I had no problems with any of them. Maybe I'm just getting better over the years I've had adventure game addiction.

    I realised quite quickly that
    the pirates would look in different directions depending on which place in the conversation menu the distraction option appeared and I had to get them both looking away from the chest
    .

    Also when you ask the pirates what they are doing they SPECIFICALLY state that McGillicutty ordered them to bury the artifact
    far away from the Jerkbait Islands
    . From that I
    looked at the map and picked the right island first time, which was cool, but it meant I didn't have to check the other islands out - (but I did anyway just in case).

    Plus, I did the
    coconut thing
    straight away and definitely thought that the
    rubber tree would come in handy later
    . I even had no problems
    pushing it over and then I immediately thought about going back to Spinner Cay and telling Anemone about it, which was correct too!
    I'm quite impressed by being in tune with the puzzles.

    Also, the
    bucket was one of the first things I saw when going to the bait shop for the first time and when I needed to pick up the hot coals I definitely recalled it.
    . So I guess good observation of every detail, converstational remark and good recall are key to being a good puzzle solver.

    I was stumped for a second with the DeCava
    singing stuffed animal, but then I remembered one of the hint comments I heard while Guybrush was walking around saying that the Voodoo lady locket must have some other purpose,
    and it all fell into place. I like the hint system because it's not obvious/too spoilery, but it helps subliminally.
  • edited August 2009
    I got the rubber tree one instantly. The fact that you have to go to that island to pick up the burred treasure, seeing the coconut bouncing off it, and that they used tree's for masts were all clues.

    In fact I found that puzzle ridiculously easy.

    The distracting the pirates from the treasure chest was one it took me a while to get. You are right, finding the staring contest dialogue option was a bugger!
  • edited August 2009
    The pirate puzzle, where you need to get them to bury your bird I found highly annoying. It's one of those puzzles that are hard for the wrong reason, I knew right away that I needed to place the talking bird in the chest but I had to figure out how the game would let me.

    Having to do the stairing contest -then- the discraction didn't make any sence. Why did the pirates look away differently after the contest then just with a distraction? That puzzle was the one probelm I had.

    Oh, and the thing with the fish eggs? Bad Telltale! Me no likely the red herrings! :P
  • edited August 2009
    Lexi00 wrote: »
    Oh, and the thing with the fish eggs? Bad Telltale! Me no likely the red herrings! :P

    I like red herrings and general useless junk in your inventory
  • edited August 2009
    KevinSig wrote: »
    Finally, it isn't entirely clear that they take the artifact off island. Yes, this gets mentioned at the start of the conversation, but I wouldn't have minded a reminder when they got back. Something like: "Gee, for traveling away from the islands, it certainly didn't seem to take you long."


    Well they do 'borrow' your raft, so my first guess was they buried it on another island/isle..
  • edited August 2009
    I like red herrings and general useless junk in your inventory

    Me too. As long as there's not like 4 or 5 of them..
  • edited August 2009
    A puzzle that I really hated was that you had to
    go up on the cliff and pour the molten pyrite down into the mold from the edge. That made absolutely no sense, and Telltale is, usually, very good at making jokes that, within the world of the game, makes sense. Guybrush can't walk over there, but he can walk up a mountain without it melting? It took me an eternity to figure it out, because I was looking for a way to recreate the mold closer to the grill or move the mold.
    A case of some of the talented people at TTG trying to squeeze a puzzle to much into a game. Happens to the best.
  • edited August 2009
    Lord-z wrote: »
    A puzzle that I really hated was that you had to
    go up on the cliff and pour the molten pyrite down into the mold from the edge. That made absolutely no sense, and Telltale is, usually, very good at making jokes that, within the world of the game, makes sense. Guybrush can't walk over there, but he can walk up a mountain without it melting? It took me an eternity to figure it out, because I was looking for a way to recreate the mold closer to the grill or move the mold.
    A case of some of the talented people at TTG trying to squeeze a puzzle to much into a game. Happens to the best.


    That puzzle made perfect sense actually and I got it right away.
    You would have too if you would have just clicked on the cliff after the stuff fell down.
    A case of wanting to go to fast without proper exploring. Happens to the best.
  • edited August 2009
    For the rubber tree, those who played CMI should definitely know something about them. The first time I saw it, I was like "this is here for a reason". And it was!
    Very logical for me, and I loved the bouncy mast sequence ;)
  • edited August 2009
    I didn't have to even consider looking up a walkthrough even once, which is a terrible sign for me. I agree the distracting-the-pirates puzzle was very poorly executed. Not a bad idea, though. You just couldn't tell that their orientation was even a problem before you stumble on the solution.
  • edited August 2009
    Lockmort wrote: »
    That puzzle made perfect sense actually and I got it right away.
    You would have too if you would have just clicked on the cliff after the stuff fell down.
    A case of wanting to go to fast without proper exploring. Happens to the best.

    Actually I did click on the cliff after it fell down. It is just the idea that Guybrush walked up the mountain without it melting and pouring it a a couple hundred feet down, when he couldn't walk what should actually, in practice, be the shorter way. In my mind, it makes absolutely no sense. Often when I have gotten stuck, it has been a really obvious solution that completely passed me by, me totally not seeing the forrest because of all the trees being in the way, but this, this didn't make a whole lot of sense, even within the gameworld.
  • edited August 2009
    It is just the idea that Guybrush walked up the mountain without it melting and pouring it a a couple hundred feet down, when he couldn't walk what should actually, in practice, be the shorter way. In my mind, it makes absolutely no sense.

    As I see it, it's getting AROUND the mountain versus getting straight on top of it.

    Personally, I never saw anything illogial in that puzzle.
  • edited August 2009
    1) the game has been out a day
    2) you used hints

    I wouldn't be too against this, if it's what you wanted to do, but you then made that fact public and used it to criticize the game.

    Observation is a feat in monkey island games. It doesn't provide the most rewarding puzzles, but it provides the longest ones. The ones that people start hanging on, and it's in these pauses that you get to explore the game and end up getting the most out of it.

    It sounds like you played this game with a mindset that would have been better suited to something else.
  • edited August 2009
    KevinSig wrote: »
    There were two particular puzzles in the game that I thought could have been better.

    1st complaint: The seahorse puzzle
    - I've got loads of issues with this one. First, getting Pyrite Guybrush into the chest is horridly done. I mean, the option of getting them into a staring contest doesn't always appear (I usually have to tell them to cooperate 1st). Plus, the way the camera angles are, its hard to tell the difference between when you normally distract them.

    Agree. Thought first you needed to distract them with the cannon or tree logs somehow when the normal distractions didn't work
    KevinSig wrote: »
    Finally, it isn't entirely clear that they take the artifact off island. Yes, this gets mentioned at the start of the conversation, but I wouldn't have minded a reminder when they got back. Something like: "Gee, for traveling away from the islands, it certainly didn't seem to take you long."

    Don't agree. It's quite obvious that they leave the island. They "borrow" your raft for gods sake.

    KevinSig wrote: »
    2nd complaint: The rubber tree
    - Biggest complaint with this one, is that I didn't even know the rubber tree was even there. There was no reason for me to travel back to the island & I had to look to hints to find it. If only the game would have forced you into 'discovering' it when you find the artifact. (Tripping over the tree's roots after digging it up?)

    That's it. My 2 chief complaints. Just thought I'd share.

    Kevin

    Don't agree at all. It's well known for adventure gamers that you need to explore things several times. You would then know that it was a rubber tree.
  • edited August 2009
    Lord-z wrote: »
    Actually I did click on the cliff after it fell down. It is just the idea that Guybrush walked up the mountain without it melting and pouring it a a couple hundred feet down, when he couldn't walk what should actually, in practice, be the shorter way. In my mind, it makes absolutely no sense. Often when I have gotten stuck, it has been a really obvious solution that completely passed me by, me totally not seeing the forrest because of all the trees being in the way, but this, this didn't make a whole lot of sense, even within the gameworld.

    This is Monkey Island logic :) I'm glad TTG included that puzzle.
  • edited August 2009
    RockNRoll wrote: »
    I didn't have to even consider looking up a walkthrough even once, which is a terrible sign for me. I agree the distracting-the-pirates puzzle was very poorly executed. Not a bad idea, though. You just couldn't tell that their orientation was even a problem before you stumble on the solution.

    Yea, I figured that out by noticing that you had an option to distract them both while in the staring contest and out of it.. and there had to be a reason why you were given the option to distract them during the staring contest..

    I guess it has something to do with the pirate's glass eye.
  • edited August 2009
    Yea, I figured that out by noticing that you had an option to distract them both while in the staring contest and out of it.. and there had to be a reason why you were given the option to distract them during the staring contest..

    I guess it has something to do with the pirate's glass eye.

    I'd say it's more the fact that they each look behind themselves - there's still some peripheral vision the first way but if they're staring across the chest and look behind themselves, they're unmistakeably looking away from it.
  • edited August 2009
    Shoelip wrote: »
    Also, that rubber tree is huge, not like the bucket.

    Buckeeeeet!!!!!

    You ignored a bucket?!? How dare you?
  • edited August 2009
    I tried the molten pyrite puzzle two times the standard way in order to assure that it wasn't simply time based.
    The next thing I though was "Oh man they couldn't actually want you to do THAT". SO I tested this ridiculous idea and obviously it worked.

    Silly me I forgot that I replied to this thread a few minutes ago.
  • edited August 2009
    It's always funny to see how people had problems with different parts.
    I didn't even realise the staring context thing could be a problem. Got it right from the start.

    The way I see it, they're staring at each other and you tell them there is something behind them, so they're going to look in opposite directions then. If you tell them to look behind them while they're facing you, they'll still see you touch the chest...

    That's my afterwards justification, because I didn't even think about it at the time, got it right away for some reason.
    However since they come back to you from the forest (that's what it looked like to me at least) I thought they buried the treasure in the forest, and took your raft to travel to the other side of the island faster than on foot (since they were carrying a heavy chest around, it made sense to me).
  • edited August 2009
    I didn't see the
    bucket
    straight away, either. I don't think it is that the
    bucket
    is hard to spot, it's that your attention is drawn to the shop. Whenever I went there, the first thing I did was
    talk to Anemone
    . After that, I had been distracted and left for another area. I was too engrossed in the game to look for items. ;)

    It's clear that the game isn't designed for the player to take so long in getting the
    bucket
    , because the train of thought when I did find it was just weird. I still got the joke, but it didn't make sense in context.
    I can't pick up the hot coals. I must find something to pick them up.
    Ah. A bucket. That will do perfectly. *pick up bucket*
    What do you want the bucket for? -- I don't know.
  • edited August 2009
    Some complain the puzzles are very simple, other that you don't know what to do and have to try everything on everything. I simply can't understand which is true about the game. :)
  • edited August 2009
    The only puzzle where i needed a hint was the stuffed singing manatee bit. In retrospect, i don't think i would have ever stumbled across that solution on my own. The shape of the thing just isn't that obviously a match for it.

    As for the seahorse puzzle, it wasn't visually clear to me that when i distracted the pirates they weren't looking far enough away from the chest. To me it looked perfectly implausible for them to see what i was doing, so i banged my head against that one for a bit.

    Beyond those two, i thought the flow of things was nice and natural. Almost putting the episode on the easy side.
  • edited August 2009
    The rubber tree one was easy ..
    i just went to brillig island and clicked the coconut cuz i just randomly click stuff (best way to play mi ..always click random stuff) i realised it was rubber tree ..and when he shot the cannon broke my mast i figured i needed that
    the puzzle which i found a bit difficult was
    locating the crowbar ..
    i never knew it was there maybe cuz i have set the graphics to 1 not max
  • edited August 2009
    i think the chief puzzle complaine is that so many puzzels revolved around finding coupos and claiming them...
  • edited August 2009
    Avistew wrote: »
    However since they come back to you from the forest (that's what it looked like to me at least) I thought they buried the treasure in the forest, and took your raft to travel to the other side of the island faster than on foot (since they were carrying a heavy chest around, it made sense to me).

    My thoughts exactly. I ended up exploring the forest much more than I needed to. They should have had them return on the raft, not from the forest.

    Distracting the pirates had me stumped for a while. The rest of the puzzles didn't seem too difficult, and as soon as I replaced the mast a second time I knew exactly what I had to do to finish the game.
  • edited August 2009
    Lord-z wrote: »
    It is just the idea that Guybrush walked up the mountain without it melting and pouring it a a couple hundred feet down, when he couldn't walk what should actually, in practice, be the shorter way. In my mind, it makes absolutely no sense.

    In a game like this, I think the number of screens between objects is more relevant than the real world distance. :)
  • edited August 2009
    Lexi00 wrote: »
    Having to do the stairing contest -then- the discraction didn't make any sence. Why did the pirates look away differently after the contest then just with a distraction? That puzzle was the one probelm I had.
    :P

    Because their eyes were dried/watery (you ever did a staring contest in your live?) from staring and because of that their eyesight is limited at this moment. THAT'S a perfect explanation for me and i makes perfect sense. And i figured this this all out by myself. Logical thinking is not that hard.... Come on, people...

    Same thing with "I haven't known the treasure will be hidden on an other island, how should i have known that??".... THEY ARE STEALING YOUR RAFT, WHEN THEY GO BURIING THE TREASURE FOR THE FIRST TIME!!! YOU CAN CLEARLY SEE THEM "SAILING" AWAY!!!! THINK ABOUT IT!!!! AARRRRRGH!!! Why should they do that, if they plan to bury it on the same island, they're coming from? Enjoying a boattrip? Sightseeing? Do they want to be alone?... For some...special reason?

    God, i hate to explain things, that are absolutley obvious to me, sorry....
  • edited August 2009
    I also didn't appreciate the "staring contest" puzzle too much. I understand what they tried to do, but it didn't really work. The biggest problem was that when you yell "Hey! A distraction!" (funny bit btw) both pirates seem to turn AWAY from both you AND the chest, so there's really no reason for any of them to see you tempering with it. On the other hand, when they enter the staring contest and turn away, sure, they are looking away from the chest but Guybrush should still very much be in their field of vision, so it doesn't really make sense that NOW he is safe to plant the parrot.

    I personally kinda disliked the "fishing well" puzzle, mostly because I somehow assumed that since it is a WELL it should be deep, so I need a fishing pole or at least a rope to tie my hook with if I want to fish in it. The game never gives you the slightest hint that the well is so shallow you can just dive your hand in and fish.

    But for the most part I'm ok with the puzzles, except for the general feeling of "obviousness" that somehow permeates. I guess this episode was slightly rushed so a number of puzzles were "shortened"...
  • edited August 2009
    The only one I had to find a hint for was the bucket; I was playing late at night when my eyes were tired, the screen is dark in that particular scene, and I simply didn't see it. :(

    I thought the rubber tree being special was well-indicated -- the camera angle even shifts a bit for a close-up when you examine it, and then once you have the prying device you can try (unsuccessfully) to pry it up. Pretty obvious that it wasn't just filler for the landscape.
  • edited August 2009
    Yeah I agree. The camera angles never tipped me off it was something special with the staring contest.

    I had tried the 2 other lines and then tried to put the pyrite parrot in teh chest and failed. Then, when I had collected the two other artifacts I looked through my inventory, looked at the map and realized there were no possible options left in the whole game but gettign the fkin pyrite parrot into the chest. So I decided: "it's going into the chest" and tried a few combos more and BOOM!- it worked. I got a bit disappointed and confused but it's also the only reasonable complaint I have.



    And there were no problems at all with the rubber, given I explore screens well.
  • edited August 2009
    I still think that having to put the locket into the distinctly not locket-shaped hole was kind of weird. I only got it by experimenting. Seriously, why would I think that putting a LOCKET into a STUFFED MANATEE would have any effect? The only 'hint' we got was them having the same owner over 20 years ago?


    I had no problems with the bucket though. In fact, clicking on it was the first thing I did in that screen, since it's the only clickable object when you enter it (as Anemone only emerges from the water when you are close to her/him).
  • edited August 2009
    Just got back from Holiday and zipped through this episode of MI. They are getting better!!

    BUT...

    I agree that the distraction puzzle was badly done and I'm wondering if there's gonna be a "distract the pirate" puzzle in EVERY episode! It was done at least twice in episose 1 (maybe thrice). It's such a cliche, am suprised we haven't seen a "follow the Sword Master" re-hash as well.
  • edited August 2009
    Only time I got stuck was because I didn't realize there was an island in the upper right. This was when I was trying to track down the treasure; I had already figured out how to do it, I just didn't know there was another island to check.
  • edited August 2009
    This is slightly embarrassing, but I can't have been the only one to fall for this. My biggest gripe is that Brillig Island is so small and crammed up into the corner of the map. I didn't see it and spent a few hours wandering over all the other islands trying to figure out how to find the buried seahorse. Obviously I felt like a dolt when I finally saw it, but couldn't there be some kind of indication that it's up there?
  • edited August 2009
    Jace Taran wrote: »
    Only time I got stuck was because I didn't realize there was an island in the upper right. This was when I was trying to track down the treasure; I had already figured out how to do it, I just didn't know there was another island to check.

    Whoops, didn't see this before I posted. But ditto. Big freaking DITTO!
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