The staring contest puzzle I didn't have much of a problem with, but I was confused as to how distracting them in the other ways didn't work.
I picked up the bucket before even talking to Anemone at the shop, then used the bucket to pick up the coals after I tried to pick them up with my hands. I felt like I knew exactly what to do with the bucket, coals and hot tub switch. Some say it's too easy, but even then, it's incredibly satisfying knowing what to do out of instinct.
After trying to run the melted pyrite to the turtle mold for the second time, I thought that I either had to move the mold or melting table... thing... whatever it's called, or find a shortcut. That's when I thought of the cliff.
I also got the stuffed manatee part right off the bat. Since it belongs to DeCava, I figured it might have had some connection with the locket.
The rubber tree puzzle was my biggest trouble, but I figured it out after a while. I checked out the coconut and I know remember it bouncing off the tree, but didn't even think of checking the tree itself out when it happened. Once I realized I had to bounce the incoming cannonball off my mast, I figured I had to find some kind of rubber mast, or at least a rubber coating or something. Then I got a hint that I had to do more "pillaging", so I guessed there was something I didn't have in my inventory. I thought I had to find something bouncy to use as a mast and leave it with the trees on Spoon Island so Anemone would use it without realizing it's not a regular tree. Then I decided to explore the other islands, found those two pirates, and one of them talked about the roots of the rubber tree. I figured the rest out from there.
So I didn't have too much of a problem with the puzzles in this one, or the first game for that matter. I think Telltale's doing a great job so far.
This is slightly embarrassing, but I can't have been the only one to fall for this. My biggest gripe is that Brillig Island is so small and crammed up into the corner of the map. I didn't see it and spent a few hours wandering over all the other islands trying to figure out how to find the buried seahorse. Obviously I felt like a dolt when I finally saw it, but couldn't there be some kind of indication that it's up there?
it's an adventure game! you have to look at everything very precisely.
i admit, i discovered the island in the the right upper corner only at my second or third look at the map, but that was way before i searched for the treasure.
This is slightly embarrassing, but I can't have been the only one to fall for this. My biggest gripe is that Brillig Island is so small and crammed up into the corner of the map. I didn't see it and spent a few hours wandering over all the other islands trying to figure out how to find the buried seahorse. Obviously I felt like a dolt when I finally saw it, but couldn't there be some kind of indication that it's up there?
haha same ..it took me a while to notice brillig island as well
singing stuffed animal, but then I remembered one of the hint comments I heard while Guybrush was walking around saying that the Voodoo lady locket must have some other purpose,
and it all fell into place. I like the hint system because it's not obvious/too spoilery, but it helps subliminally.
Well, I wasn't using the hint system up to that point, but I turned it on when I was wandering about for half an hour without any progress. It immediately gave me the right answer, but can anyone explain the logic behind that puzzle?
I think it's the only one I had problems with - I was stuck with the rubber tree too, but it was a case of not being observant enough.
I was really annoyed by the rubber tree puzzle because I was almost stuck, but then the what's-his-name the assistant blatantly told me what I needed to do, when I got the mast damaged for the 3rd time. He just gave the whole puzzle away.
I was also annoyed at things like the fishing hole and the BBQ just sitting there on the island right you needed them. There was no logical or even MI-logical explanation for them being there, and you only needed them for one purpose. A very cheap puzzle device.
That was the first Island i went to. I prefer trying everything that not looks like a puzzles solution or obvious thing to do first.
Me too. And since i had already figured out the parrot thing i found the treasure right away.
That made visiting the other islands a big dissapointment, since i found out they were just distractions for that puzzle. Maybe if the treasure was buried randomly on differents islands with every replay, that would force you to explore everywhere.
Comments
It's OK they're worthless. They do function as a hint of what to do next.
I picked up the bucket before even talking to Anemone at the shop, then used the bucket to pick up the coals after I tried to pick them up with my hands. I felt like I knew exactly what to do with the bucket, coals and hot tub switch. Some say it's too easy, but even then, it's incredibly satisfying knowing what to do out of instinct.
After trying to run the melted pyrite to the turtle mold for the second time, I thought that I either had to move the mold or melting table... thing... whatever it's called, or find a shortcut. That's when I thought of the cliff.
I also got the stuffed manatee part right off the bat. Since it belongs to DeCava, I figured it might have had some connection with the locket.
The rubber tree puzzle was my biggest trouble, but I figured it out after a while. I checked out the coconut and I know remember it bouncing off the tree, but didn't even think of checking the tree itself out when it happened. Once I realized I had to bounce the incoming cannonball off my mast, I figured I had to find some kind of rubber mast, or at least a rubber coating or something. Then I got a hint that I had to do more "pillaging", so I guessed there was something I didn't have in my inventory. I thought I had to find something bouncy to use as a mast and leave it with the trees on Spoon Island so Anemone would use it without realizing it's not a regular tree. Then I decided to explore the other islands, found those two pirates, and one of them talked about the roots of the rubber tree. I figured the rest out from there.
So I didn't have too much of a problem with the puzzles in this one, or the first game for that matter. I think Telltale's doing a great job so far.
it's an adventure game! you have to look at everything very precisely.
i admit, i discovered the island in the the right upper corner only at my second or third look at the map, but that was way before i searched for the treasure.
haha same ..it took me a while to notice brillig island as well
Well, I wasn't using the hint system up to that point, but I turned it on when I was wandering about for half an hour without any progress. It immediately gave me the right answer, but can anyone explain the logic behind that puzzle?
I think it's the only one I had problems with - I was stuck with the rubber tree too, but it was a case of not being observant enough.
Actually, I liked that puzzle very much! Typical Telltale humor, when I tried to
That was the first Island i went to. I prefer trying everything that not looks like a puzzles solution or obvious thing to do first.
The rubber tree was one of the first Items I wanted to have, besides the coconut.
Me too. And since i had already figured out the parrot thing i found the treasure right away.
That made visiting the other islands a big dissapointment, since i found out they were just distractions for that puzzle. Maybe if the treasure was buried randomly on differents islands with every replay, that would force you to explore everywhere.
I meant to say that I have nothing against the tree - I was referencing the