Gamers aren't bored of the 'Telltale formula' they're just bored of bad rushed games
Life is Strange is still a good game and going strong, especially compared to Telltale's latest games.
The demand for story/choice-based games is still high, the "Telltale fatigue" only exists because of failure to provide a quality product.
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It's almost sad that in just 4 days, Before The Storm already outsold 3 of TT's 2017 games on Steam combined. Almost. Well not really.
Life is tumbler is a bad game with dreadful vacting it's actually embarrassing with bad graphics and bad writing so what's the appeal of this game
Life is Strange is still overrated. A spin-off game for an unlikable character that gets love for no reason and a lot of people chose to let her die in the main game.
I wouldn't say it has bad graphics but bad writing is definitely a word I would use to describe it.
All the characters look like melted dolls
And the fact that it still outsold Telltale's games really says something.
Life Is Strange has tons of flaws (Max is basically the Bella Swan of Videogames, the powers have almost no impact of the story and the sidekick, the character that has the most personality is a asshole, plus the animations are a disaster and the choices are shit) but it's not that bad, really. I mean, it's kinda lame but it's enjoyable. Ban games can be enjoyable too, that's why I liked it despite all it's bullshit.
Yes.
Arguable, but I'm not going to dive into a discussion. Plenty of people like her though.
Surely, there must be some reason to like Chloe if 120,000 people have bought the game on Steam, just three days after the release of the episode, knowing they'd play as her. I don't know many people who spend their money playing as a character they can't stand.
There are a number of factors that come into play in this decision other than just whether you like Chloe or not.
Batman The Enemy Within is pretty good so far... LIS outsold The Wolf Among Us and Tales From The Borderlands, so thats not a strong argument at all
Tbh Telltale screwed with players for too long and they're suffering for it. For a long time they put out shorter and lower quality content thinking that nobody would notice. It is only very recently that they have been more active in addressing the fans and making longer and better quality episodes, but now their sales are terrible and major youtubers like Pewdiepie and Uberhaxornova are basically done with them. Its not a good position to be in, both sales wise and public image wise, and I can't help but feel like it was all avoidable.
Was there really any need to circle the player peaks
Like, I have eyes, pal
I can read the big bold numbers
The truth is that gamers ARE getting tired of the telltale formula. Even when Tales from the borderlands was around, there was talk of Telltale fatigue. The other reason why LIS is doing better is because that game resonated with alot of players with its characters and story to a more broader audience: mostly teens and people around my age. I mean it was the most popular game on tumblr when it came out right?
With that said, my opinion on LiS is similar to Aron's in that I don't think its a good game for various reasons: tedious puzzles, Max is a really bland main protagonist, with the exception of Ashley Burch as Chloe the voice acting ranges from bad to passable, a story that sets rules that it breaks often, and a poorly written finale with a poorly designed stealth section.
[removed]
T H O S E W E R E M Y B E A N S
I WAS EATING THOSE BEANS
HELLA
Meanwhile, in 2 games trying to cash in on the popularity of super hero movies at the moment and a third game trying to ride yet another popular IP from a different developer.
I don't agree, I think it has everything to do with getting sick of the Telltale formula.
You start playing more than just two of their "games", you'll start to see a bit of a pattern and start getting used to their tricks. It really doesn't feel as fresh anymore because Telltale don't do a whole lot with their formula outside of a few minor gimmicks in QTEs or walking segments.
Not everyone is as fortunate.
Are you accusing me of discriminating against the eyeless? Like some kind of eyecist?
Maybe he means not everyone can read numbers?
SHAKA BRAH
Personally, I'm not tired. While I do get annoyed sometimes when seeing an event such as: [[a character gets mad at you for not doing something, when in reality you never truly had a chance to tell them earlier in the series, despite you wanting to]], there are good things about Telltale that I still like. I enjoy these 3 new series by Telltale and think that they're good step-ups for them, in various ways.
But, I think the problem is some of these sales might be due to that Fatigue. Telltale uses the same formula for many of their games, with not too much innovation in each. They reuse some story tropes and maybe add in a bit of forced drama. Some people might notice this and just say: "I don't like what I'm seeing. I expected these games to get better and larger as the company grew, but I keep seeing the same things in different masks..."
Or, it could be that it is because of Quality recently. I know there were quite a few people elsewhere who weren't too pleased with the Michonne mini-series. Either they played it and didn't like it, or didn't play it at all because it featured a Walking Dead character they weren't into. Everyone's rooting for Clementine.
Then came ANF. It took a character that was beloved by many fans, and pushed her to the side to make room for Javier. This was due to the fact that Telltale apparently wanted to bring in "newcomers" to the franchise, who had not yet played the first two seasons. After that -- and maybe some misleading marketing, love-triangle plots, annoying character tropes, inconsistent character motives and purposes, and huge plot threads left open for another season (AJ) -- I think that is when people got turned off by Telltale.
They took a franchise of theirs that was super popular, and went down the wrong road with it... needless to say, in many fans' eyes they fell off a cliff. (If you're someone who enjoyed ANF, that's fine. We all have our different tastes.)
And It's because of that huge disappointment that many fans felt, that they were burned out by Telltale. The next game on their plate, Guardians of the Galaxy didn't sell as well, and wasn't accepted as warmly as other titles (despite bringing back things such as large Hubs, and a large variety of choices that each have varying degrees of impact on your story)... something that I believe people should take a second look at right now.
Minecraft Season 2 sold better, but that's probably due to the fact that many of those fans weren't affected by ANF, a series that is nowhere near the targeted age-range of Minecraft...
Finally, Batman came in and bust the door down. It seemed to fill all the boxes. Engaging plot, interesting (albeit simple) puzzles feat. The Riddler, choices that drive into you like a bus and feel heavy (trust John or not? work with the Agency?), and a big change that has returned: a long, 2-hour episode. (+Bonus points for being a sequel that feels like a sequel. While there is some exposition for newcomers in the intro instead of a "previously on" segment for the fans, it does well. References to previous choices, continuation of plot threads, and visible changes based on previous choices (Wayne Manor being renovated or Not, Alfred with/without an eyepatch, etc.) This series is when everyone started to take notice that Telltale were getting better, they included many things that fans have been requesting for a long time. [A misconception, actually. ANF was just handled poorly by their TWD Team. Guardians already had good choices and big hubs (and maybe one 2-hour long episode), and Minecraft had just continued on that path, something that probably couldn't have been changed or added so quickly during/after ANF's run.] Either way...
While I think Batman is the start of a new resurgence of fans... I do think that they can still do better. If Telltale can somehow merge all these concepts of these 3 games into one, it'll be something that many fans will adore. The breadth of choices from Guardians, and the large hubs... the mechanics improvements in Minecraft (the combat)... the two-hour long episode from Batman (hopefully there are more this season), and the engaging plot + high-impact choices....
If they merge all that into one game... it will be the best game yet. [So... Super Show maybe?]
all of what you said is so wrong that i can't even see straight.
I don't fall into that category of people, yet I enjoy it. You are mistaken.
Before the Storm is to Life is Strange what Walking Dead S1 was to its own franchise, Wolf Among Us was to Fables, and Tales was to Borderlands: a send-up, a love letter, an elaboration in all the right places. They took their time to be the best they could be, in spite of fans' worries about the subjects being explored and bûdget constraints. Some episodes of each even had delays to ensure maximum quality without trying to slam into their technical deadlines.
Most of Telltale's later works, no matter how well done, do not reflect that.
I also feel that it is because they are simply taking on too many things at once, not just detracting quality, but people feeling like the novelty has worn off due to new games coming out so frequently. Two series at a time is fine, and they shouldn't feel the need to rush out episodes either, I would rather wait. Three series at a time, (even though they have teams dedicated to each game)... It just seems a bit greedy.
Life is Strange stands out as being something a bit different and I suppose is more accessible due to its setting and characters. I like the original, but it's definitely overrated. Before the Storm is unnecessary, but is getting lauded (which isn't surprising). I've also seen that relatively big YouTubers have been playing it. That used to be the case with Telltale's games, so that definitely factors in to sales.
The Enemy Within has had a great start, so I'm hopeful we might get more of that from Telltale, but yeah, these aren't Telltale's main series. Next year is going to be a bigger year for them. When TWAU S2 and TWD S4 are out, it might be fairer to compare the sales to Before the Storm, but that's just me.
It would have been much better if Kate Marsh was the protagonist of this game, the fact that she was a 100% better written character than both Max and Chloe. I even hate Rachel Amber, surprisingly.
There are a lot of bad games that had successful sale numbers like Resident Evil 6, Aliens: Colonial Marines, Sonic 006.
That's, weird criticism. There are 6 different numbers in each screenshot, why not highlight the ones you want people to pay attention to the most.
Probably not the best comparison. Life is Strange: BtS is the first direct game connected to LiS since release. These types of games tend to be more remembered by the last entry, so a better comparison would be WDS2: E1.
Colonial Marines only sold well because Gearbox fooled fans with fake demos snd trailers. They didn't even work on the damn thing, just pretended to. In reality they used the money Sega gave them to make Borderlands.
Also wouldn't put RE6 and Sonic 06 in the same sentence, considering RE6 is an overall polished game, whereas Sonic 06 is pretty much broken to the point Sega would probably have needed to release a patch that's as big or bigger than the game to fix it.
Can't disagree. I didn't really like Chloe in the first game.
Oh you're an eyecist alright?
As much as I love Kate, what would a game where she's the protagonist even be about? Considering her life seems to have been mostly uneventful, until she became a student at Blackwell.
Probably triggered from your fandom
i actually hate life is strange. it's just that unlike you i'm able to think objectively.
I dunno, have a similar story like Carrie from Stephen King's Carrie? Something like that.
The voice acting is decent and has improved in Before The Storm, the graphics are good for the style the game chooses and the writing is also pretty decent (just lacks any form of explanation over Max's time travel power) but Before The Storm has so far done a great job capturing Chloe's story in my opinion.