If I wanted to start an Indie Game, what should I do?
Yeah, I sound like a idiot asking this for way too many reasons to count, but this is the question. Let's say I want to make an Indie Videogame, what should I do? I know enough about writing, and some about art and music, but nothing about programming or animation. I have a pretty clear idea of what I want already. I know most games start with a mechanic and then the writer thinks "What story does this mechanic tell?" (see: Life Is Strange). I already have this mechanic (typical Chose your Ow Adventure game, but taking it a step further, and making not only the story depend of the choices, but also the character arc. If it a negative arc? A possitive arc? What does the character learn through the story? Thank kind of things), the message and the basic story. It needs work, though, and I haven't even started with the architecture of the story, not to say the plot's and the goddamn actual script. It will probably take a year or two to be finished and I don't want to start anything before I get the script done, but I do want to know what I will have to do. Should I get a programmer? Could I learn to use an engine? Could I work with people from other countries with Internet? I don't want to do anything right now, i just want to know what steps await me (and possibly get some advice).
An user from this very forum asked me to write a scrip for their game a few months ago and I accepted, only to leave it when things got harder. If you're reading this, I'm sorry I left like that. I don't regret leaving, since I just could not work forcing my imagination, but I'm sorry I pulled and pushed like I did. Shit, writing this whole thig makes me feel guilty. Now I know what I want to do. I mean, Someday. Somehow.