Lucidity
In Lucasarts' new blog post, they put up an image with the character from this screenshot, rumored to be from a game called "Lucidity"
Hopefully we'll find out more about this soon.
Hopefully we'll find out more about this soon.
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Doesn't really say much about the game, however.
The whole art style has a whimsical feeling to it. I love the way this looks so far.
I also love puzzle games, so I'm looking forward to this a lot.
*Wipes tears away*
Update: trailer for announcement:
http://www.gametrailers.com/video/episode-222-gametrailers-tv/55677
http://www.xbox360achievements.org/game/lucidity/achievements/
maybe we can expect a release soon
Platformer.
"Taking damage" not, though.
Platformer, quite sure.
Sofi is a little girl who lives with her grandma, but her grandmother is old and not doing so well. Sofi drifts into a sleep, and has to travel through worlds looking for her grandma. There are 30 main levels and 15 bonus levels which can be unlocked by collecting fireflies in the main levels. A price has not been announced yet, but Lucidity will be coming to Xbox Live Arcade later this month.
I love games like these! I spent so many hours on Lemmings as a little girl, and I loved Doublefine's excellent flash game, Tasha's Game. My anticipation for this is really high now.
http://www.sector.sk/video/9609/lucidity_gameplay.htm
"One of the great oppurtinities of working here at LucasArts is to be able to meet some of the legends. To meet Tim Schafer. To meet Larry Ahern. To meet Grossman or Ron Gilbert. God wouldn't it be great to work with them?"
Darrell Rodriguez is one likeable person! Sounds promising.
I really love the art style, and the gameplay looks like fun too. I love the tetris-like "next" part, and hold where you can save a piece for later.
It's wonderful to see LucasArts make something original with great art. It's been a long time.
This sounds really familiar.... When I was young there was a game released that I was interested in getting a hold of but I couldn't find out what it was called or anywhere that sold it. It was about a boy who was sleep walking and you had to control his pet who was trying to keep him out of harm's way.
It may or may not have been for the Sega MegaDrive ("Genesis", for any United State'ians) but it may have also been for the NES or SNES.
Sleepwalker. It was released on a wide range of platforms. I've played it on my Amiga. Great game.
Well, at the LucasArts Cantina @ PAX (LucasArts had a whole Cantina, not just a booth), I made sure to give whomever was working on the old-school Adventure Games a hug. And then I said "Make sure you give this message to Darrell Rodriguez" and then gave the person another hug. I'm quite thankful for Darrell Rodriguez, he single-handed returned LucasArts into something that makes something other than Star Wars (or non-adventure Indiana Jones) into something that returned to its roots. Bravo!
Nothing else comes close to the atmosphere and intellectual creative settings in this game. Nothing out there, these screens are very intellectual and creative, ingenious design. You can already see that this game is perfect for the genre it's intended for and BY FAR exceeds other genres in intellectual story telling, this is by far a more conscious and comprehensive effort in story telling, by far more intellectual then any 3D shooter or any other sort that's come out as of late.
This game has my utter excitement, you can tell already that it's solid and well thought out. This is an innovative and brilliant idea to bring back intellectual adventure/puzzle solving games.
Not only is this purely an adventure game by first sight but it takes the genre to a whole new level that rivals far above most current genres of video gaming.
There's good games and then there's masterpieces titles that can redefine a genre for decades, this game looks like a masterpiece classic in the works.
http://www.youtube.com/watch?v=qUtzZmdQgks
http://www.youtube.com/watch?v=_Sz4z7gI0nw&feature=related
Looks quite good!
Not sure who you can say those thing before youve seen the gameplay.
I was going off the screen shots in this thread, I thought it was a point and click game and those were the playing graphics and I got excited and said all those things out of excitement. :D
I am yet to see actual game play.
Just because it features puzzle pieces and a weird art style? That's a bit of a stretch... might as well expect a Banjo-kazooie clone.
I just wish that LucasArts would stop their love affair with Valve and Microsoft... there are other platforms too, you know. Like PS3, PSP, DS, Wii or Steam-less PC gaming for that matter.
Apparently LucasArts said Braid was one of their inspirations, but yeah, other than being 2D and having puzzle pieces, like LuigiHann already said, I don't see it.
If you notice, I said that before the game was revealed yet, just so you know. I wasn't comparing the existing footage to Braid because at the time there was no existing footage.
I thought Builderland. It's an ancient game from French publishing house Loricels which I first saw on the Amstrad CPC and eventually owned on the Amiga.
Why Builderland? Well, it's a 2D platformer featuring a young boy called Melba who wanders left-to-right through a strange landscape without any direct interaction with the player, who instead places blocks in Melba's path to help him over obstacles. Hmm...
After seeing the demo though it looks to be incredibly boring.
How many times must you put a block of wood in front of the stupid girl to stop her from falling? zzzzzz
It seemed slow too.
It has a very similar gameplay mechanic, but the humor interspersed between levels makes it quite fun. The last level is also very epic for a free online flash game, which surprised me when I first played it.
I actually thought this was more fun than Lucidity, since you can actually control your character. Can't wait 'til Double Fine gets in the Steam/XBL/PSN/WiiWare game. In the meantime, Machinarium remains the arthouse/indie download game I'm most excited about.