Lucidity

edited October 2009 in General Chat
In Lucasarts' new blog post, they put up an image with the character from this screenshot, rumored to be from a game called "Lucidity"

full20090723190710.jpg

Hopefully we'll find out more about this soon. :)
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Comments

  • edited September 2009
    I (hastily) put together the 4 puzzle pieces in their different images on their blog and got this:

    lucidity.png

    Doesn't really say much about the game, however.
  • JenniferJennifer Moderator
    edited September 2009
    I like the way the little girl in the picture is drawn. She's really cute. :D

    The whole art style has a whimsical feeling to it. I love the way this looks so far. :)

    I also love puzzle games, so I'm looking forward to this a lot. :)
  • edited September 2009
    Lucasarts...
    *Wipes tears away*
  • edited September 2009
    It looks like a nice little game, but until we actually know anything about it, I'll say nothing more.
  • edited September 2009
    I'm interested. If nothing else, it looks like Lucasarts is allowing its designers to be creative and take risks outside the Star Wars license.
  • edited September 2009
    Looks a little too childish for me, but who knows... I'd just have to wait and see.
  • edited September 2009
    Lucid... dreaming?
  • edited September 2009
    The art reminds me of a stop-motion film. It feels whimsical, but somewhat "real". I'd love to see how this works as a game, though.
  • edited September 2009
    Might be announced tomorrow:
    RT @geoffkeighley: LucasArts will announce a brand-new original game on this week's GTTV - with first footage. More details soon. (watch it)

    Update: trailer for announcement:

    http://www.gametrailers.com/video/episode-222-gametrailers-tv/55677
  • edited September 2009
    People are getting hyped about the announcement of an announcement of a game we know next to nothing about. Somewhere a cake is being baked for Lucasarts' marketing team.
  • edited September 2009
    There are achievements up for Lucidity on:
    http://www.xbox360achievements.org/game/lucidity/achievements/

    maybe we can expect a release soon
  • edited September 2009
    Doesn't seem like an adventure game. "Levels"?
    Platformer.
  • edited September 2009
    Probably just going to be some kind of Braid clone.
  • edited September 2009
    TookiGuy wrote: »
    Doesn't seem like an adventure game. "Levels"?
    Platformer.
    "Levels" seems OK for me in an adventure game.
    "Taking damage" not, though.
    Platformer, quite sure.
  • edited September 2009
    looks kinda bland to me
  • JenniferJennifer Moderator
    edited September 2009
    GameTrailers TV aired on Spike TV, and Lucidity was officially announced. It's a puzzle platformer, where you don't actually control the little girl Sofi, but instead place objects in her path so she can keep moving.

    Sofi is a little girl who lives with her grandma, but her grandmother is old and not doing so well. Sofi drifts into a sleep, and has to travel through worlds looking for her grandma. There are 30 main levels and 15 bonus levels which can be unlocked by collecting fireflies in the main levels. A price has not been announced yet, but Lucidity will be coming to Xbox Live Arcade later this month.

    I love games like these! I spent so many hours on Lemmings as a little girl, and I loved Doublefine's excellent flash game, Tasha's Game. My anticipation for this is really high now. :D
  • edited September 2009
    link?
  • JenniferJennifer Moderator
    edited September 2009
    Marty wrote: »
    link?
    The Gametrailers TV episode isn't online yet, but there's a gameplay video up here:

    http://www.sector.sk/video/9609/lucidity_gameplay.htm
  • edited September 2009
    hmmmm, hardly an adventure game. when lucasarts went back to their roots, I didn't know they made 2D platformers...
  • edited September 2009
    http://www.gametrailers.com/episode/gametrailers-tv/69&ch=1&sd=0?ep=69&ch=1&sd=0

    "One of the great oppurtinities of working here at LucasArts is to be able to meet some of the legends. To meet Tim Schafer. To meet Larry Ahern. To meet Grossman or Ron Gilbert. God wouldn't it be great to work with them?"

    Darrell Rodriguez is one likeable person! Sounds promising. :)
  • JenniferJennifer Moderator
    edited September 2009
    Marty wrote: »
    hmmmm, hardly an adventure game. when lucasarts went back to their roots, I didn't know they made 2D platformers...
    It's as much puzzle as platformer, and they did make those in the late 80s and early 90s. :)

    I really love the art style, and the gameplay looks like fun too. I love the tetris-like "next" part, and hold where you can save a piece for later. :)

    It's wonderful to see LucasArts make something original with great art. It's been a long time. :D
  • edited September 2009
    Jennifer wrote: »
    GameTrailers TV aired on Spike TV, and Lucidity was officially announced. It's a puzzle platformer, where you don't actually control the little girl Sofi, but instead place objects in her path so she can keep moving.

    This sounds really familiar.... When I was young there was a game released that I was interested in getting a hold of but I couldn't find out what it was called or anywhere that sold it. It was about a boy who was sleep walking and you had to control his pet who was trying to keep him out of harm's way.

    It may or may not have been for the Sega MegaDrive ("Genesis", for any United State'ians) but it may have also been for the NES or SNES.
  • edited September 2009
    Marduk wrote: »
    This sounds really familiar.... When I was young there was a game released that I was interested in getting a hold of but I couldn't find out what it was called or anywhere that sold it. It was about a boy who was sleep walking and you had to control his pet who was trying to keep him out of harm's way.

    It may or may not have been for the Sega MegaDrive ("Genesis", for any United State'ians) but it may have also been for the NES or SNES.

    Sleepwalker. It was released on a wide range of platforms. I've played it on my Amiga. Great game.
  • edited September 2009
    Ash McQ wrote: »
    http://www.gametrailers.com/episode/gametrailers-tv/69&ch=1&sd=0?ep=69&ch=1&sd=0

    "One of the great oppurtinities of working here at LucasArts is to be able to meet some of the legends. To meet Tim Schafer. To meet Larry Ahern. To meet Grossman or Ron Gilbert. God wouldn't it be great to work with them?"

    Darrell Rodriguez is one likeable person! Sounds promising. :)

    Well, at the LucasArts Cantina @ PAX (LucasArts had a whole Cantina, not just a booth), I made sure to give whomever was working on the old-school Adventure Games a hug. And then I said "Make sure you give this message to Darrell Rodriguez" and then gave the person another hug. I'm quite thankful for Darrell Rodriguez, he single-handed returned LucasArts into something that makes something other than Star Wars (or non-adventure Indiana Jones) into something that returned to its roots. Bravo!
  • edited September 2009
    This is what the adventure game genre truly needs. The graphic design in this game is just far beyond any video games current story telling capabilities alone, this game already shows a certain quality about it absent in most other genres, if not all genres. The atmosphere and life it gives to it's focused genre walks other most contributions to recent genres from different titles. Beautiful artistic style going on here that Lucas Arts should be proud of! From what little we see Lucas Arts already is proving that it can be the BOSS of story telling and adventure games. If Lucas Arts goes through with this then it's going to revive the adventure game genre FULL FORCE.

    Nothing else comes close to the atmosphere and intellectual creative settings in this game. Nothing out there, these screens are very intellectual and creative, ingenious design. You can already see that this game is perfect for the genre it's intended for and BY FAR exceeds other genres in intellectual story telling, this is by far a more conscious and comprehensive effort in story telling, by far more intellectual then any 3D shooter or any other sort that's come out as of late.

    This game has my utter excitement, you can tell already that it's solid and well thought out. This is an innovative and brilliant idea to bring back intellectual adventure/puzzle solving games.

    Not only is this purely an adventure game by first sight but it takes the genre to a whole new level that rivals far above most current genres of video gaming.

    There's good games and then there's masterpieces titles that can redefine a genre for decades, this game looks like a masterpiece classic in the works.
  • edited September 2009
    Its now on steam, so pc release is confirmed as expected. no shocks there, 7th October release-same day as xbla
  • edited September 2009
    I'm too in love with Lucas Arts... I am yet to actually see real game play because my PS3 has a hard time with videos.
  • edited September 2009
    doodo! wrote: »
    Nothing else comes close to the atmosphere and intellectual creative settings in this game. Nothing out there, these screens are very intellectual and creative, ingenious design. You can already see that this game is perfect for the genre it's intended for and BY FAR exceeds other genres in intellectual story telling, this is by far a more conscious and comprehensive effort in story telling, by far more intellectual then any 3D shooter or any other sort that's come out as of late.

    This game has my utter excitement, you can tell already that it's solid and well thought out. This is an innovative and brilliant idea to bring back intellectual adventure/puzzle solving games.

    Not only is this purely an adventure game by first sight but it takes the genre to a whole new level that rivals far above most current genres of video gaming.

    There's good games and then there's masterpieces titles that can redefine a genre for decades, this game looks like a masterpiece classic in the works.
    doodo! wrote: »
    I'm too in love with Lucas Arts... I am yet to actually see real game play because my PS3 has a hard time with videos.

    Not sure who you can say those thing before youve seen the gameplay.
  • edited September 2009
    Not sure who you can say those thing before youve seen the gameplay.

    I was going off the screen shots in this thread, I thought it was a point and click game and those were the playing graphics and I got excited and said all those things out of excitement. :o:D

    I am yet to see actual game play.
  • edited September 2009
    The gameplay video is very interesting. I like the Tetris-style randomization of the "next object" you get to use should make it pretty different from other indirect-control games. Looking forward to seeing more.

    Pale Man wrote: »
    Probably just going to be some kind of Braid clone.

    Just because it features puzzle pieces and a weird art style? That's a bit of a stretch... might as well expect a Banjo-kazooie clone.
  • edited September 2009
    Funny how different people associate this game type with different games. When I saw it the game that came to mind was definitely "Lemmings". It's not quite the same of course, but similar enough to remind me of it.

    I just wish that LucasArts would stop their love affair with Valve and Microsoft... there are other platforms too, you know. Like PS3, PSP, DS, Wii or Steam-less PC gaming for that matter.
  • edited September 2009
    The screens don't really excite me at all.
  • edited September 2009
    Pale Man wrote: »
    Probably just going to be some kind of Braid clone.

    Apparently LucasArts said Braid was one of their inspirations, but yeah, other than being 2D and having puzzle pieces, like LuigiHann already said, I don't see it.
  • edited September 2009
    Badwolf wrote: »
    Apparently LucasArts said Braid was one of their inspirations, but yeah, other than being 2D and having puzzle pieces, like LuigiHann already said, I don't see it.

    If you notice, I said that before the game was revealed yet, just so you know. I wasn't comparing the existing footage to Braid because at the time there was no existing footage.
  • edited September 2009
    It doesn't look amazing but since it looks old school and is Lucas Arts I'll probably get a copy.
  • edited September 2009
    Funny how different people associate this game type with different games. When I saw it the game that came to mind was definitely "Lemmings". It's not quite the same of course, but similar enough to remind me of it.

    I thought Builderland. It's an ancient game from French publishing house Loricels which I first saw on the Amstrad CPC and eventually owned on the Amiga.

    Why Builderland? Well, it's a 2D platformer featuring a young boy called Melba who wanders left-to-right through a strange landscape without any direct interaction with the player, who instead places blocks in Melba's path to help him over obstacles. Hmm...
  • edited September 2009
    I first looked at the graphics and thought the game looked amazing.
    After seeing the demo though it looks to be incredibly boring.
    How many times must you put a block of wood in front of the stupid girl to stop her from falling? zzzzzz
    It seemed slow too.
  • JenniferJennifer Moderator
    edited September 2009
    I first looked at the graphics and thought the game looked amazing.
    After seeing the demo though it looks to be incredibly boring.
    How many times must you put a block of wood in front of the stupid girl to stop her from falling? zzzzzz
    It seemed slow too.
    It depends on how it's done. Check out Tasha's Game by Double Fine.

    It has a very similar gameplay mechanic, but the humor interspersed between levels makes it quite fun. :) The last level is also very epic for a free online flash game, which surprised me when I first played it.
  • edited October 2009
    So it's out, played the demo on 360, some thoughts: It's pretty and slightly haunting in an Edward Gorey way (the story is basically about coming to terms with your grandma's death), but it doesn't touch Braid's tone of soulful (though admittedly a little pretentious) melancholy. As has been said by others, the gameplay actually has more in common with the classic Lemmings, albeit a far more stripped down. There's a dash of Tetris in there too, with the random pieces. It gets interesting when you learn how to string together combos, but something about the central gameplay mechanic is a little more frustrating than fun for me. The level design seems to be encouraging you to explore, but since you have no direct control over your character's ceaceless march forward, the only real way to do that is replay them over and over, taking different paths each time. Aesthetically, Braid is an obvious influence, but Lucidity's theme is actually kind of opposite to Braid in the sense that one views time as relative and malleable, giving one the ability to correct past mistakes, while the other views it as an inevitable march toward death. Which is which will be obvious to anyone who has played the two.
    Check out Tasha's Game by Double Fine.

    I actually thought this was more fun than Lucidity, since you can actually control your character. Can't wait 'til Double Fine gets in the Steam/XBL/PSN/WiiWare game. In the meantime, Machinarium remains the arthouse/indie download game I'm most excited about.
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