More remakes to come from LucasArts
LucasArts plans more retro remakes
LucasArts' president Darrell Rodriguez has confirmed that LucasArts will be making many more remakes of games from it's back catalogue, based on the success of Monkey Island: SE.
The Secret of Monkey Island: Special Edition was a remake and re-release of one of LucasArts' most loved games, complete with new audio and graphical options. It was released across the PC, Xbox 360 and iPhone and seems to have done well enough that LucasArts is now ramping up production of other remakes.
"We plan to do much more of this, both on Steam and iPhone and other platforms in the future," Rodriguez told GameTrailers.tv.
Rodriguez also unveiled that next week will see the re-release of the Jedi Knight series over Steam, expanding on the selection of retro games that are currently available on Steam in their original form.
Rodriguez also commented that LucasArts had definitely considered making sequels to some of the under-represented games, such as Fate of Atlantis and Grim Fandango.
"One of the great opportunities working here is to be able to meet some of the legends--to meet Tim Schafer, to meet Larry Holland (X-Wing, TIE Fighter), to meet Dave Grossman or Ron Gilbert ," he teased. "Wouldn't it be great to work with them on new things?"
Most of those folks famously left LucasArts a while back though when it became clear that the company wasn't much interested in anything but Star Wars games. Gilbert is currently working on DeathSpank for Hothead Games, while Grossman continues the Sam and Max and Monkey Island games at TellTale Games and Schafer is about to release Brutal Legend from his own studio, Double Fine.
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You should have started this post with "Good news everyone!"
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You're comment was so awesome it just ripped a whole through time and created a space time continuum paradox!
Not a Lucsarts game. You probably assumed it was an LA game since FOTAQ is supported by Scummvm, but Scummvm supports several non-LA games.
Games like Full Throttle, Grim Fandango and Curse of Monkey Island simply don't need an SE. Especially not CMI, its graphics simply stand against time in a way FT and Frim Fandango's ones don't.
You've got me beat--at least you can get the game to install! (My 64-bit OS apparently took one look at the 16-bit installer and laughed.)
I keep hoping they'll update GF and put it up on Steam, like they've done with The Dig. Same goes for Outlaws.
I'm not in favor of a sequel (I'd buy it - don't get me wrong), but an SE would be much better. Improved controls, for sure.
SMI:SE has already been released on both Steam and iPhone, so this quote cannot be a reference to that game.
I wouldn't say no to a special edition of Grim, with updated character models (personally I think the backgrounds look beautiful as they are - ah Rubacava...) though what I would really like for them to do is to make the cameras dynamic instead of the current fixed version because that's what I dislike the most about the game. But a SE probably isn't worth the amount of work that would entail as I think they would have to recreate every location in full 3D. Still, one can dream...
Also LeChuck's Revenge SE.
Good news anyway!
It runs fine on XP for me with no crashes whatsoever.
Have you used the custom launcher?
And disabling directdraw?
And with ttg presumably expanding their catalogue with the revenue made from tmi, we are looking at a very bright future!
Let the festivities begin!!
Personally, I would have gone with "It looks like one of my care packages to LucasArts got delivered..."
In any case, I'd love a new Indy adventure game and a new Maniac Mansion game (not a new Day of the Tentacle game - personal gripe), Special Editions of Loom and MI2 (maybe Zak, too), and maybe even the rebirth of Forge and The Fold. Full Throttle I'm inclined to let go unless they can find someone who can pull off Ben's voice as well as Roy Conrad did. As to The Dig, I honestly think technology has reached the point that Spielberg could get the movie he originally wanted for that title; that's what I'd like to see.
Grim Fandango already looks and sounds relatively all right, I don't see what benefits SE could give. Another game set into same world could be fun though.
Day of the Tentacle SE could be cool, because I never completed the first one. Labyrinth, Zak and Maniac Mansions are only LA adventures I don't have.
Could fix the sped-up puzzles, if nothing else. Of course, then it'd just be a re-release, but that's good enough for me.
Loom was a hard game it was in-comprehensive at first, I got to go back to it but you start to get it shortly after. I was unexpected for me. They say music co-exists to intelligence. Wasn't that game about music?
As to the news, wow! MI2SE is absolutely confirmed in my mind now that I know LucasArts was pleased with how well SMISE and the other rereleases did. Can't wait for what's in store!
Maybe they'll spend some more money now that they've seen it has potential to sell well?
Not that the first remake was bad, but I think it felt a bit cheap... I'm sure it could've benefitted from a higher budget.
*crosses fingers*
More games in the Grim Fandango universe would be OK, but a direct sequel featuring the same characters would do nothing but diminish the original and should be left alone. Except Glotis. You could just about get away with having Glotis in a semi-sequel.
If they only do one thing with the inevitable Lechuck's Remake, they need to fix the PC controls. That was my biggest problem with the Secret SE - I'd have been willing to overlook the other flaws if they'd not screwed that up - and I make no secret of that. If this really is a new and better LucasArts, they'll learn from their mistakes.
I don't think so, considering that the rights to Sam & Max belong to Steve Purcell and not LucasArts, and besides, most of the ideas used in that game have been in Season 1, so no.
I disagree. Grim Fandango looks really dated - the old school 3D stuff and backgrounds that don't blend with the characters at all is not okay by today's standard. As an old school adventure gamer I can appreciate Grim Fandango, but it's hard to introduce it to friends who aren't gamers.
Also, the controls could use 'a bit' of tweaking.