PC version vs. Wii?
So I jumped the gun and got the Monkey Island for the PC, but I would have loved to play it on the Wii..
is the PC version any better/worse then then Wii version..
anyone return the PC version to get the Wii version, if that is possable?
sigh
is the PC version any better/worse then then Wii version..
anyone return the PC version to get the Wii version, if that is possable?
sigh
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The PC version looks and runs infinitely better than the Wii version if you've got decent hardware. If your hardware can barely run the game, the Wii version might be a better option as it runs acceptably (but with fairly poor visuals)
If you really are so inclined, you can ask support@telltalegames.com to give you a refund for the game and then purchase it on WiiWare, but as long as your PC can handle it I would recommend the PC version over the WiiWare version.
If you want your game to have poor framerate, low resolution and extremely compressed speech... then I'd recommend you get the Wii version.
Otherwise, you might consider keeping the PC version of the game
That's what I did and it was great
The PC version is superior and cheaper. But compared to what else is on offer via wiiware, ToMI is very good on the Wii too, and is a pretty fun experience all round. There are some slowdowns or pauses, but as it's not an action game it really effect the gameplay at all.
The wiiware versions are unfairly ragged on by people who expect the same quality as a full Wii disc retail release.
I hear ToMI ep 2 is smoother than ep on Wii, it's not out here until tomorrow.
Reasons the Wii version is not preferable to anyone who can play the PC version:
-At least $15 more(with the PC version getting that free episode and other Telltale bonuses, you can definitely save on ToMI on Wiware)
-No free disc release, which means no DVD extras
-Poor resolution
-Worse audio compression
-Worse music(separate from the audio compression because the actual recording in this case is different)
-Telltale is good to its customers. See how they seem to have this habit of giving away free episodes.
Really, the Wii version doesn't work. And it's not the Wii hardware(well, other than the lack of a hard drive), it's the stupid restrictions of Wiiware as a digital distribution platform.
Well, what he was saying is that people are comparing it to disc-based releases, which is pretty unfair. Essentially they're saying a 40mb game should be comparable to a game 100-200 times the size, which is a totally unfair comparison.
Comparing it to other Wiiware is the only fair comparison, and content-wise they've crammed a lot more in than other Wiiware titles, but the limitations of the format have caused a lot of problems, as you've noted.
Well, the Wiiware restrictions are due to the lack of there being a hard drive. So the Wii hardware is to blame.
I still can't believe Nintendo's stupidity in not including even a marginally larger amount of storage in the Wii.
http://i337.photobucket.com/albums/n377/GodzillaX8/tmilow.png
http://i337.photobucket.com/albums/n377/GodzillaX8/tmihigh.png
The low quality one isn't from the Wii version, but the PC at minimum settings, which is similar to how the Wii version looks.
The colors on the Wii version are a little brighter, with more noticeable aliasing as well.
Oh, and it is, in fact, true that chapter 2 runs a lot more smoothly than chapter 1, in my experience. But it still looks like rubbish
It's not as much the specs of the Wii, as the 40MB size limit on WiiWare games. Full-length disc-based Wii games like Super Mario Galaxy and Metroid Prime 3 look and perform fantasticly.
Hopefully Nintendo will wise up sooner or later and make a Wii 2 or Wii HD or something that takes advantage of full 1080p HDMI and comes with a hard drive. Doesn't look like it, though. I think Nintendo knows they're failing in the gaming scene and have decided to forgo technical advancements for the time being in favour of cheap (unsatisfying) gimmicks that the common layman would freak out over. And it's worked. They wanted to expand their market to everybody not just gamers. And it's really worked. They are the PopCap Games of console brands now. All the Wii really is is a Gamecube with Widescreen capability and a fancy new controller (and also a new bigger disc format). This is the only reason why GameCube games are fully compatible with the Wii.
But maaaaan. A Wii with 1080p and a hard drive would be so sweet. Imagine the Metroid Prime Trilogy with better textures, smoother models, more details, and 1080p graphics! Ever since I've gotten a 360 I can't go back to my Wii for anything besides the exclusive games I already have for it (which is all I've ever been playing on it since I got it besides homebrew applications which I use extensively...not to mention the internet channel is rather handy at times).
you "think"?
The vast amounts of money that the wii and DS have made for Nintendo prove otherwise.
I would rather give some indie adventures for that money a chance instead of buying the Wii version as well.
Sorry. I should have said "I think Nintendo knew they were failing in the gaming scene." That's why they changed their mindset and made the Wii into something less technically advanced and more gimmicky.
I just hate that the gimmick had to take over every game. Like, I don't understand why the Wii version of Twilight Princess REQUIRED the Wiimote and nunchuk, since they already had the Gamecube controls in the game, why did they intentionally REMOVE them? I got the Gamecube version just because constantly shaking my right hand to attack wasn't my idea of a good time.
You don't know what you are talking about.
Gaming is a big, broad scene.
Nintendo are a supremely successful gaming company. They have a huge market, a huge customer base. They made the Wii to tap into that huge customer base. That is not failing. It is succeeding. Who gives a monkeys if you like it or not? Enough people do.
All games are gimmicks by the way. What do you think gaming is, if not a gimmick?
I don't want to get into a debate. But you can't deny that Nintendo had been falling behind during the GameCube era. The only way they're staying as afloat as they are now is because of the innovations of the Wii and their new "casual gamer" audience. Why else would they change their approach? They can't afford to make a technically advanced console. Why? They aren't making enough money to be able to. That's why they just made a souped up GameCube. Their games haven't been very publicly accepted by "traditional" gamers. I don't see any games that are very interesting at all outside their first party titles. They changed their marketing tactics for a reason. Yes they're successful but only because they changed their strategy. If they had kept going the route they were with the GameCube they would have failed completely by now.
No, Nintendo is indeed failing in the game scene... the fact that they have redesigned an old console, made a new peripheral, and added a good marketing campaign so LOADS of people fall for their inferior machine is just great marketing, but absolutly nothing close to great game machine creation...
in europe Nintendo sales are DRASTICLY declining since the "new" has gone from the system and the people who have allready bought one mostly use it as space-filler... not to play games anymore.
serious, this system is failing drasticly and nintendo knows it... they will probably release their next big marketing scheme when the Wii is completly near death and they are allready creating this new gimmick.
and this comes from a life long Nintendo fan-boy who waited impatiently for the new nintendo system, only to be let down by a "kid console/digital partygame machine".
Wii is fun, but the fun dies off seriously quick.
what would have made the wii prefect and a keeper would have been better graphics and storage space, an a more simple way to controll the games instead of JUST the Wii-mote and nunchuck...
If nintendo would have made a motion controller for the cube and let the Wii cook for one more year, they would have still had a major seller... but the Wii was allready starting to show it's age on day-1
also, is there any difference between the europe version ?
Where the isle names too obscene and needed to be changed ? Was the skeleton on the island too violent and had to be removed or censored out ?
There is no difference. Just NOE are rubbish at organising punctual releases. And people like me actually prefer it on wii. The controls just feel more natural. And i had already bought 5000 wii points to spend on Monkey Island. I also don't have a PC of my own (just my mum's laptop) So it would be impractical to buy it on PC.
@comparison above: I would say the wii version looks closer to the higher quality version then the low res version. And i didn't notice any compression in Chapter two.
Also, i'm not convinced it's entirely Nintendo's fault. Sure the 40MB file limit is a huge problem, but if Telltale had gone for a full blown disc release, i don't think things would have been any better. Just look at Sam&Max S1. Loads of audio problems and low res textures. Now, that isn't the wii's fault. Games like Metroid Prime, conduit (well, sort of) Galaxy and even Zelda (a GC Title) Look and sound better. I think telltale need a bit of practice at converting properly. That said, Chapter two was nowhere near as bad as chapter one, although it did crash twice (once when i tried to exit the game, once when i pressed home)
You're joking, right? Do you have glaucoma or something? The Wii version is at the same resolution as the low res one I posted (since Wii only supports 480p), and the high res one was taken at 1680x1050 resolution (although photobucket scaled the image down).
I don't know how you can look at the Wii version without seeing 75% of objects on the screen constantly alias like mad, not to mention the muddy textures and low quality lighting.
It looks nothing like the high res image.
I just watched a comparison video. In motion the Difference is far more obvious (in favour of HQ PC). I still say that the wii version looks better than the first shot, especially in chapter two.
Not on my TV, both episodes look wretchedly bad on my Wii.
Personally, i think it is surprising the games came out as good as they did on wiiware (after i learnt of the limitations) And i still think a Full blown retail release is a must, with the bonus content.
I don't have my own PC anymore (i disassembled my old one as it was riddled with a virus, that stopped my from connecting to the internet, and i needed to for an antivirus update. Plus, it was 8 years old) I am using my mums laptop for the time being so it would be inconvenient to play the PC version. That said, i am getting my own laptop with windows 7 next month, so i may look into picking up the TMI limited edition set in a few months time on ebay. Although, if the control scheme is anything like the PC demo for escape, i won't be buying.
I think that it has the worst graphics out of every single title I own for Wii, excluding ports of older games, but maybe that's just me.
Haha!
Given the choice, choose the PC version.
There's really no comparison, and it doesn't even make sense to try. You might as well be comparing a movie released on both Blu-ray and VHS. You can have superior quality and bonus content or you can live behind the times. They're different formats with different design intentions.
Solution: don't release it on WiiWare.
I would also say, going back to chapter one, that chapter two is a marked improvement, which may have influenced things (i had just finished it, as it had been released the day before in the UK).