I wouldn't say he's his nemesis, just a villian. Sordid is sodead...they could have song old chain songs or something for him but I'm glad that he just rested in peace. After all it's just a game and we don't need to see characters writing his biography or going off on tangents about the great memoirs of sodead.
The difference about Simon 3D's references is that their IN YOUR FACE, their not at all subtle and you're right their all justifyed, TOO justifyed. Simon 3D is full of BS not crucial to the story , it's there to just woe it's fans and make their wet dreams explode! Unlike Simon 4 which has it's own original story and God forbid stays away from SODEAD!
They write it all in there and it's not it's own story, it's an inflicted memory lane drive down "please remember the other games and think of this one road"!
Ooooh we need the wood worms from Simon 1 because they were at the end of Simon 2! The whole story was just wrote up so that it was in fact simon 1 and 2 crammed into a new adventure,Simon 3 the continuation....
They wrote so that all these things would be in it and it's OBIVIOUS And in your FACE about it. They try so hard to lean on the other games and it's not subtle, he talked about the pig for like a minute and the cottage was run into the ground from game two as well. IT's like a big candy feast and they don't hide it, they just throw it out there and start screaming CANDY CANDY! I prefer Simon 4's more subtle and spontaneous nature, 3D bashes you over the head with it's references, and it makes you replay very similar events to the previous 2 games...
I'm not trying too hard, if you make a list of things, characters in Simon 3 MOST of those characters can be found in 1 ans 2, if not exact really close...It has many of the same and similar situations, people in holes, turning off a beer tab, etc etc , it's the same GAME! 3D barely has any of it's own and unisnpired steam to run on! You do similar damn puzzles throughout the entire game, it only has a few of it's own original puzzles.
You can relate almost every part of the game to the first 2! The beginning, the very beginning where you are revived was one of the few NEW moments.
3 does have some of it's own unique puzzles, barely but some of them involve very temperamental controls and rely on those controls as an innovation, concept and it's faulted. One of the good things about it is that the firsr person look should have remained in adventure games for today.
We wont get to an agreement on this, we have really opposite views.
I didnt saw at all that Simon 3 repeted anything. The whole quest to find the heroes, then the boot, and the whole Nexus thing, was new. Along with a lot of new stuff and of course bring back things from other games like every saga does, including Monkey Island. And even considering its a continuation from the second (cause the second ended with a cliffhanger so it should pick up things from the last game)
And Sordid=Sodead???
How many times LeChuck died? = At least 4.
How many times Sordid died?= 1
We wont get to an agreement on this, we have really opposite views.
I didnt saw at all that Simon 3 repeted anything. The whole quest to find the heroes, then the boot, and the whole Nexus thing, was new. Along with a lot of new stuff and of course bring back things from other games like every saga does, including Monkey Island. And even considering its a continuation from the second (cause the second ended with a cliffhanger so it should pick up things from the last game)
And Sordid=Sodead???
How many times LeChuck died? = At least 4.
How many times Sordid died?= 1
All this aside I really want to play 3D it's not that bad of a game but I have a soft spot for 4, for whatever reason, prob because I witnessed its release while I was born in 1987 I didn't play the first 3 when originally released.
I played 4 for my birth day or something last year and so I have a soft spot for it. In all fairness I do want to beat 3D. It was functional and something to do to argue with you about the game. I still think it's pretty campy but that's just me. I'll try my best to give it a level headed view after I play it.
Yes, Sordead was a pun,
I'm going to play the first episode of Tales right now, even though I am considering playing 3D soon, I don't want to be away from it for too long because I'll loose the story and all.
I don't like it when anyone attacks any indiana jones, simon, monkey island game but I can attack one at the expense of praising another...hehe, because I rotate.
Simon the Sorcerer : Who'd want to contact? is the fifth game in the Simon the Sorcerer adventure games series, and the 2nd one developed by Silverstyle Entertainment , a german company.
The game was enjoyable for a quick play, but didn't really felt like a Simon game (Simon 3D, with its numerous problems, was the last one to felt like one). Gone is the polite Simon from Simon 4, the character getting some attitude and voice closer to the original incarnation.
Storywise, I felt like the whole storyline was from another game series really, only the start of the game felt like the classical magical world. Right after that, we are taken away to almost a sidestory, and then to the final location.
The magical world felt less and less magical, with
conspiracy molemen and aliens
being the new additions, along with a character straight from a conspiracy movie that plays almost no role in the game, except being there.
We get some returning characters, but with some problems. First, yes, there is no
Sordid, woodworms, and this time not even the demons
. We get
Calypso (weirdly enough, only for the game intro, he is just there and does nothing, he is just a prop), Alyx, Goldilocks (as usual, as virtual eye candy), and from the last game, Red Hood and the Wolf.
There is also a
returning character from Simon 2, the Genie, in name only, as he got a complete personality transplant, and is now a psychotherapist
...
Oh yes,
Swampy IS THERE, so that's good
.
There is one new character that is a walking stereotype really.
The storyline itself, and the twist near the end, was really, really silly. Really, really, really, really silly.
Gameplay wise, the game feels, well, I would say, episodic. The different chapters of the story are clearly separated, and I felt quite a few times that Simon was trapped between four or five screens, making it easy to try every combination. The solution is never, never far away, probably in the next screen.
Oh, and be sure to use all dialogue options, I was trapped for a little trying to get something a character in the game asked me to do (well, he actually said, he had already told me about it, but he didn't, so I was trapped in a logical mess until I realized that I didn't spoke to some other character, which allowed the first one to tell me for the FIRST time what he had already told me...)
A little note about branching puzzles, there is exactly one puzzle, and the game screams at you to choose one of three paths. Just save there, and try the other two ways later, as there is nothing else that changes.
There is a sequence near the end of the game that felt added, as
you control another character in some weird Star Wars take off
. The final gaming sequence I didn't enjoy much, first the final "puzzle" been lots of dialogue options.
As to the ending itself, well, all I could say was meh. First we get during the credits
a long discussion between Simon and Alyx (which was some fun), and then we have a narrated epilogue and a "Where are they some years later" for some of the minor characters.
Finishing the game also unlocks an extra, which I prefer not to spoil, but it tries to show how the storyline makes sense, and doesn't do a very good job at it.
Having finished a replay of Simon the Sorcerer 3D (Gog version), I think I will hurt anyone that complains about EMI .
As I said before, the story was enjoyable and the humour was mean (and sometimes really nasty), but the huge game problems are still there.
The open world aspect is interesting, but it is too empty, and you end up running and running around (and if you don't know where to go next, you can spend loads of time looking for small things in many places).
Lots of items and objects without descriptions, missing sound files in at least two locations (one of them a cutscene!, which triggers the subtitles automatically), illogical puzzles sequences and leaps of logic, and loads of arcade sequences (Fireworks a la Pump it up, crossing the river, butterfly hunting, the annoying knock on the door thingie, the ducks one with the chakra is one I used to hate, Monkey Kombat might be tedious, but that beats it, etc).
Next is Simon 4, already installed and first puzzle done. Gah to the voices.
Comments
The difference about Simon 3D's references is that their IN YOUR FACE, their not at all subtle and you're right their all justifyed, TOO justifyed. Simon 3D is full of BS not crucial to the story , it's there to just woe it's fans and make their wet dreams explode! Unlike Simon 4 which has it's own original story and God forbid stays away from SODEAD!
They write it all in there and it's not it's own story, it's an inflicted memory lane drive down "please remember the other games and think of this one road"!
Ooooh we need the wood worms from Simon 1 because they were at the end of Simon 2! The whole story was just wrote up so that it was in fact simon 1 and 2 crammed into a new adventure,Simon 3 the continuation....
They wrote so that all these things would be in it and it's OBIVIOUS And in your FACE about it. They try so hard to lean on the other games and it's not subtle, he talked about the pig for like a minute and the cottage was run into the ground from game two as well. IT's like a big candy feast and they don't hide it, they just throw it out there and start screaming CANDY CANDY! I prefer Simon 4's more subtle and spontaneous nature, 3D bashes you over the head with it's references, and it makes you replay very similar events to the previous 2 games...
I'm not trying too hard, if you make a list of things, characters in Simon 3 MOST of those characters can be found in 1 ans 2, if not exact really close...It has many of the same and similar situations, people in holes, turning off a beer tab, etc etc , it's the same GAME! 3D barely has any of it's own and unisnpired steam to run on! You do similar damn puzzles throughout the entire game, it only has a few of it's own original puzzles.
You can relate almost every part of the game to the first 2! The beginning, the very beginning where you are revived was one of the few NEW moments.
3 does have some of it's own unique puzzles, barely but some of them involve very temperamental controls and rely on those controls as an innovation, concept and it's faulted. One of the good things about it is that the firsr person look should have remained in adventure games for today.
I didnt saw at all that Simon 3 repeted anything. The whole quest to find the heroes, then the boot, and the whole Nexus thing, was new. Along with a lot of new stuff and of course bring back things from other games like every saga does, including Monkey Island. And even considering its a continuation from the second (cause the second ended with a cliffhanger so it should pick up things from the last game)
And Sordid=Sodead???
How many times LeChuck died? = At least 4.
How many times Sordid died?= 1
All this aside I really want to play 3D it's not that bad of a game but I have a soft spot for 4, for whatever reason, prob because I witnessed its release while I was born in 1987 I didn't play the first 3 when originally released.
I played 4 for my birth day or something last year and so I have a soft spot for it. In all fairness I do want to beat 3D. It was functional and something to do to argue with you about the game. I still think it's pretty campy but that's just me. I'll try my best to give it a level headed view after I play it.
Yes, Sordead was a pun,
I'm going to play the first episode of Tales right now, even though I am considering playing 3D soon, I don't want to be away from it for too long because I'll loose the story and all.
I don't like it when anyone attacks any indiana jones, simon, monkey island game but I can attack one at the expense of praising another...hehe, because I rotate.
Digital Download
http://www.gamersgate.com/DD-SIMON5/simon-the-sorcerer-5-whod-even-want-contact
Should post some thoughts on it later, as I finished a little ago.
Please dont let them make a 6th
PLEASE!
Simon the Sorcerer : Who'd want to contact? is the fifth game in the Simon the Sorcerer adventure games series, and the 2nd one developed by Silverstyle Entertainment , a german company.
The game was enjoyable for a quick play, but didn't really felt like a Simon game (Simon 3D, with its numerous problems, was the last one to felt like one). Gone is the polite Simon from Simon 4, the character getting some attitude and voice closer to the original incarnation.
Storywise, I felt like the whole storyline was from another game series really, only the start of the game felt like the classical magical world. Right after that, we are taken away to almost a sidestory, and then to the final location.
The magical world felt less and less magical, with
We get some returning characters, but with some problems. First, yes, there is no
Oh yes,
There is one new character that is a walking stereotype really.
The storyline itself, and the twist near the end, was really, really silly. Really, really, really, really silly.
Gameplay wise, the game feels, well, I would say, episodic. The different chapters of the story are clearly separated, and I felt quite a few times that Simon was trapped between four or five screens, making it easy to try every combination. The solution is never, never far away, probably in the next screen.
Oh, and be sure to use all dialogue options, I was trapped for a little trying to get something a character in the game asked me to do (well, he actually said, he had already told me about it, but he didn't, so I was trapped in a logical mess until I realized that I didn't spoke to some other character, which allowed the first one to tell me for the FIRST time what he had already told me...)
A little note about branching puzzles, there is exactly one puzzle, and the game screams at you to choose one of three paths. Just save there, and try the other two ways later, as there is nothing else that changes.
There is a sequence near the end of the game that felt added, as
As to the ending itself, well, all I could say was meh. First we get during the credits
Finishing the game also unlocks an extra, which I prefer not to spoil, but it tries to show how the storyline makes sense, and doesn't do a very good job at it.
As I said before, the story was enjoyable and the humour was mean (and sometimes really nasty), but the huge game problems are still there.
The open world aspect is interesting, but it is too empty, and you end up running and running around (and if you don't know where to go next, you can spend loads of time looking for small things in many places).
Lots of items and objects without descriptions, missing sound files in at least two locations (one of them a cutscene!, which triggers the subtitles automatically), illogical puzzles sequences and leaps of logic, and loads of arcade sequences (Fireworks a la Pump it up, crossing the river, butterfly hunting, the annoying knock on the door thingie, the ducks one with the chakra is one I used to hate, Monkey Kombat might be tedious, but that beats it, etc).
Next is Simon 4, already installed and first puzzle done. Gah to the voices.