machinarium released!!

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Comments

  • edited October 2009
    I love that they don't just have a demo on the website... the website is the demo. Brilliant.
  • edited October 2009
    I like that you cant interact with anything outside your robots reach. it adds that extra level of difficulty and doesnt allow mindless clicking, professor layton style. Some of the moving about became tiresome, but with such quality artwork and music it's hardly a problem
  • edited October 2009
    Me too, it was rather confusing in the beginning but after you got used to it, i really enjoyed it the way it was. It's not something i want in all games but in this one it just felt alright.
  • edited October 2009
    Great game, love every bit of it. And I grew fond of that little robot guy. :)
  • edited January 2010
    I'm a little late here, but I just finished playing it and found it to be a very fun adventure game. I'd definitely recommend it.

    The puzzles were clever (figuring out how to get out of the greenhouse was pretty satisfying) and I loved the bits of humor (electrocuting the cat). It might be considered a short game, but it was also full of personality.
  • edited January 2010
    I finished the game a couple of days ago. It was amazing! The music was brilliant, especially this track: http://www.youtube.com/watch?v=dy8HXFrqpCI
  • nikasaurnikasaur Telltale Alumni
    edited January 2010
    Arrrgh you 'finishers', I'm still playing it! By 'playing' I mean 'watching it stare me down on my desktop while I contemplate getting to sleep at a reasonable hour.'
    I feel like I'm not very far in and of course, rather stuck. Sunflower oil is aggravating me , as I can recall.

    I love the game even more than I thought I would though. It has beautiful imagery, music, and creative game play. It's kinda doing it for me on all levels.
  • edited January 2010
    nikasaur wrote: »
    Arrrgh you 'finishers', I'm still playing it! By 'playing' I mean 'watching it stare me down on my desktop while I contemplate getting to sleep at a reasonable hour.'
    I feel like I'm not very far in and of course, rather stuck. Sunflower oil is aggravating me , as I can recall.

    I love the game even more than I thought I would though. It has beautiful imagery, music, and creative game play. It's kinda doing it for me on all levels.

    You might feel envious of us for having finished it, but you have more game left to play so I feel jealous of you :D

    It's like when I hear someone say they've never played any of the first three Monkey Island games or watched the Matrix. They get to experience it for the first time! Bastards!
  • edited January 2010
    I liked the game, but it was too linear. I mean, I could have watched a video walkthrough on youtube and get pretty much the same experience as if i was playing it myself.
  • edited January 2010
    Mataku wrote: »
    I liked the game, but it was too linear. I mean, I could have watched a video walkthrough on youtube and get pretty much the same experience as if i was playing it myself.

    But not the satisfaction of solving a puzzle...which is the greatest point of an adventure game, isn't it? Sure, there's humor, wit, dialogue, etc., but a game is meant to be played, not simply watched.
  • edited January 2010
    well, my personal opinion, i highly dislike puzzles in adventure games that have nothing to do with the plot, and are basically just a stop sign on the way to progress (I call them myst-type puzzles). And this game had a lot. I mean, why do you need a puzzle of connecting dots just to choose an elevator level? I'm surprised they didn't make a puzzle for just walking. Puzzles i did like were getting the band's instruments back, because that was mostly inventory based with some puzzles that in of themselves were part of the quest, like playing that 5 line tictactoe thing, where the pieces of the instrument were part of the game. But near the end, most of the puzzles were just arcade stuff that impaired the progress.
  • edited January 2010
    It's not a movie, it's an adventure game. The puzzles are not only a necessary aspect, but one that attracts people to the genre.
  • edited May 2010
    Just finished it. Never realised i was so late with this game.
    But wow. The art was what impressed me most, rather than the puzzles. Some of them were rather irrelevant (like the maze and the circuit board in the greenhouse) but I did enjoy them nonetheless.

    Best part? The band in the quad, and the lil robot doing his dance. How awesome was that?
  • edited August 2010
    The developer is having a "Pirate Amnesty" sale right now. It's only $5 through August 12, with the MP3 soundtrack included.

    Go buy it if you haven't already. Or buy it for someone else.
  • edited August 2010
    Good price for it. I bought it even though I don't know when I'm going to play it.
  • edited August 2010
    Very good offer, if you haven't bought or played this game yet, then i recommend getting it now.

    Easily the best adventure of the last year!
  • edited August 2010
    That's quite a bargain. I remember enjoying the demo so I've bought the game.
  • edited August 2010
    Thanks for letting me know, it was on my wishlist. I'm getting it for sure before the sale ends.
  • edited August 2010
    I just bought it, I'm listening to the lovely soundtrack now ^_^
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