CSI: Deadly Intent- Wait No More!

nikasaurnikasaur Telltale Alumni
edited January 2010 in CSI: Gaming Discussion
CSI: Deadly Intent comes out TODAY with more crime-solving adventure than ever. Check out Ubisoft's Website to pick up your copy!

Already got it? Tell us what you think, and remember to use the hint forum if you're stuck.

Comments

  • edited October 2009
    Im just installing the game at the moment, i'll give you a breef feedback soon :)
  • edited October 2009
    Will this be available from the Telltale store like the previous ones?
  • edited October 2009
    Gonna have it this week !!!
  • edited October 2009
    I tried the demo, but received a large number of bugs, so no purchase on this end.
  • edited October 2009
    What demo ? The XBOX one ?
  • edited October 2009
    I played tha game, and i havent found one bug what so ever, the game for me is better than the previous ones, the cases so far are really great, for me i think this game is a bit harder than the previous ones which is a really good thing, although graphicly the game hasnt improved much, but that doesnt bother me what so ever.
  • edited October 2009
    One suggestion to people who play the game:
    Dont just go and click stuff.Try to think about the position of things on the crime scene and try to reconstruct the crime in your mind.I am gonna get my copy of Forensics of Dummies as an assistant
  • edited October 2009
    I got my european copy today, helps I own my own shop and can get stock in early.

    I actually finished it, but didnt get 100% for everything each case. No major bugs, but noticed some meshes are not right, for example some neck textures dont match with body so looks blocky and out of place.
  • edited October 2009
    I am sure this is a moddelling thing.I wish that TTG could make better graphics so that it could be more open for all audiences
  • edited October 2009
    The thing is they want to have more possible people buying the game, too advanced an engine = more powerful GPU's needed = less people who will buy the game.
  • edited October 2009
    not really.The graphics are that bad that people won't buy the game check comments on gametrailers,youtube,ign etc
  • edited October 2009
    DABhand wrote: »
    The thing is they want to have more possible people buying the game, too advanced an engine = more powerful GPU's needed = less people who will buy the game.

    Whilst that is true, it's a pretty safe bet the real motivation is money. The main focus of Telltale's engine is to allow for rapid production of content, not necessarily efficient execution. With a bit of time and money I'm sure Telltale could optimise their engine to support better graphics on low end computers - but this is a low budget game so the investment can't really be justified. Especially when you factor in the costs of actually producing more detailed models and textures on top of the technical work.

    Personally I don't see this as a bad move. The average customer for this game is not going to be a hardcore gamer who's impressed by sweet graphics but a fan of the TV show who is more interested in the characters, stories and feeling like they're part of the CSI team.
  • edited October 2009
    Yeah but won't TTG be interested into approaching the wider adventure player market ?
    Sam and Max and Strong Bad and MI don't need good graphics because that's their style.CSI is a totally different type of game
  • edited October 2009
    phaedon wrote: »
    Yeah but won't TTG be interested into approaching the wider adventure player market ?
    Sam and Max and Strong Bad and MI don't need good graphics because that's their style.CSI is a totally different type of game

    I guess Ubisoft concluded that the extra sales from that market would not outweigh the extra cost. You've also got to bare in mind that an increase in budget means either less profit per sale or an increase in price that might put off the more casual audience (who are the target demographic here).

    You raise a good point about stylisation though. I agree that Strong Bad and MI etc can get away with lower fidelity graphics because they are highly stylised. I was thinking about this a while back and I wonder if a more stylised CSI would work. Obviously the cartoony visuals of Sam and Max would be inappropriate but perhaps something more along the lines of the moody graphic novel look, for want of a better term, of the previous game would suit the license. This may make people more willing to accept the graphics without ramping up the development costs.

    Either way, my order is shipping tomorrow and I should have the game on Friday. Can't wait :D
  • edited October 2009
    I have read a CSI comic and I have to say I prefer the real atmosphere of the show.You can simply not get into the CSI atmosphere with Sam and Max graphics and cel-shaded graphics would suck for a game like CSI.I might get the game tomorrow but I may not have the time to play it till Friday
  • edited October 2009
    You might well be right. I didn't play the last game and I've never read a CSI comic. It was just a thought I've been mulling over.
  • edited October 2009
    I have to say - best CSI game so far!!! Good job, guys!
  • edited October 2009
    Does it include autopsies ???
  • edited October 2009
    Doc Robins has and always will do them for you :P
  • edited October 2009
    neon wrote: »
    Whilst that is true, it's a pretty safe bet the real motivation is money. The main focus of Telltale's engine is to allow for rapid production of content, not necessarily efficient execution. With a bit of time and money I'm sure Telltale could optimise their engine to support better graphics on low end computers - but this is a low budget game so the investment can't really be justified. Especially when you factor in the costs of actually producing more detailed models and textures on top of the technical work.

    Personally I don't see this as a bad move. The average customer for this game is not going to be a hardcore gamer who's impressed by sweet graphics but a fan of the TV show who is more interested in the characters, stories and feeling like they're part of the CSI team.

    Money isnt really a factor in developing an engine, just hard work, peserverance and dare I say it luck. As does experienced people who know how to work meshes and DirectX API's.
  • edited October 2009
    DABhand wrote: »
    Money isnt really a factor in developing an engine, just hard work, peserverance and dare I say it luck. As does experienced people who know how to work meshes and DirectX API's.

    That's all true, but you left out one important factor: time. Optimising the codebase will take time, and time = money. Even if all the staff are on set salaries and no new people are taken on that's still time that could be spent on something else that needs doing. I promise you that money is the number one factor here.
  • edited October 2009
    I had a glitch in the demo where the person's husband was supposed to show up, but never did.
  • edited October 2009
    DABhand wrote: »
    I got my european copy today, helps I own my own shop and can get stock in early.
    What country are you living?
    Spanish Ubisoft page says the game will be out November 2009, no especific day. Any news on the concrete date for the Spanish release?
  • edited October 2009
    I had a glitch in the demo where the person's husband was supposed to show up, but never did.

    I got that too.
  • edited October 2009
    What country are you living?
    Spanish Ubisoft page says the game will be out November 2009, no especific day. Any news on the concrete date for the Spanish release?

    The UK, it was scheduled for retail release on the 30th, i.e. tomorrow. I got my stock in early :) And gave myself a little present.
  • edited October 2009
    :( I was hoping that we would be able to do them.What's with the "reminiscing about doing autopsies" post ?
  • edited October 2009
    Any chance you can maybe help me out?...What the heck am I supposed to do in the bathroom of case 1. Something with the cupid I think, but nothing works when I click on it! The evidence there is all I am missing to move forward. THanks :)
  • edited October 2009
    Hmm...I have not finished this case cause I am trying to move slowly but have sprayed Luminol in the sink ? You know washing hands after a bloody crime...
  • edited October 2009
    I really love these games, but I wish they were a bit longer.
    Started last night, and already finished.
    It's been a while since I played the others (time to do that again)
    but it felt like there were less evidence to collect?
    Except for a few tricky parts, it went very easy and in a room there was maybe just one item to pick up.
    We're all different of course, but personally I would like to have a lot of evidence to look at, maybe not all the evidence would be needed, but it would be less predictible that way I think.
    Storywise, I really liked it, too bad Catherin's voice isn't Marg's.....I really miss her....:)
  • edited October 2009
    In the other games, you knew how to get good scores in the evaluation, but I got kinda bad scores, and I don't know how to improve them......
  • edited October 2009
    Nice to see Andrew Chaikin back in Telltale's credits!
  • edited November 2009
    Udvarnoky wrote: »
    Nice to see Andrew Chaikin back in Telltale's credits!

    He was in a bit of Tales of Monkey Island as well.
  • edited January 2010
    how about getting the game up and online in your store here?, i mean its 2010, do i really have go to and try and find real shops that might have or not have a copy, come on Telltale.
  • edited January 2010
    RMJ1984 wrote: »
    how about getting the game up and online in your store here?, i mean its 2010, do i really have go to and try and find real shops that might have or not have a copy, come on Telltale.

    I believe it's available digitally from Ubisoft's online shop.
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