Is it really worth it to buy the updated Monkey Island?

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Comments

  • BasBas
    edited November 2009
    I don't care about the character design and the fact that it runs on the same SCUMM engine makes the dialogue timing and animations feel kind of clunky, but beautiful backgrounds, voices, and Michael Land's music made this a must buy for me. Also letting LucasArts know that they should keep doing this by voting with my wallet.
  • edited November 2009
    The amazing music, the spoken dialogues and the gorgeous hand-painted backgrounds are definitely worth the (low) cost: what would you buy for $9?

    hand-painted????

    they're Adobe Illustrator.

    they're rubbish.
  • edited November 2009
    Hater. The graphics are lovely. Looks like a pop-up story book (which was the original intention, btw, and it works. I like it).

    And backspace skips cutscenes not lines of dialogue. It's impossible to skip lines of dialogue like you could in the original by pressing the period key.

    As for the timing of the spoken dialogue, all you have to do is switch to classic mode, press "[, ]" or "-, +" (one of them) to speed up the subtitle speed and then switch back to remake mode and the speed of the dialogue is perfect. However, you can't do this on the 360 version :(.
  • edited November 2009
    Maybe some pop-up books are drawn in Adobe Illustrator. Some artists can make Adobe Illustrator sing. But most make art that just looks like it was done in Adobe Illustrator.

    But, if the "original intention" was to make the visuals look like a pop-up book - and I'll take your word for it - it fails. They are as flat as a witchestit. And get progressively worse as the game draws on. The Monkey Island scenes, especially the Cannibals Village, are just nasty.
  • edited November 2009
    I like most of the new art to be honest... most of the backgrounds are good, but the character design is a little poor...

    My major quibble with the art work is that they've changed most of the "evil skulls" (like the voodoo lady's cauldron and the tortured faces in the caverns below the monkey head) into monkey faces...

    One feature I would have liked to have seen though is classic graphics with new music and speech, that woulda been nice...

    But overall, very happy that I purchased it and would have gladly payed a bit more :)
  • edited November 2009
    I like a lot of the new art... much of it is rather sloppy though. But I was happy they did it you can tell there was a lot of love for the game..... Ideally it would have been great to have more fluidity in the animation... but I think putting very little money into was a goal of theirs... and I am glad it seemed to have made them money because now they know there is still a lot of interest in Monkey Island.
  • edited November 2009
    While watching that "behind the scenes" video on the LucasArts site, I was very impressed with the artwork, the backgrounds especially. I don't have an opinion on the character design as a whole; I honestly think it varies a lot. Some are just much better designed than others.

    Even though I completely understand why the animation is jolty, and how difficult it would have been to have to reprogram all of that information just to make it smoother... I still can't help but imagine how awesome it would be for those quality 2D images to be perfectly animated. Lip sync on the close-ups would be nice too. But that's the sort of thing one could do in a remake, not something you don't want to have to reprogram.
  • puzzlebox wrote: »
    Are you kidding? Hours of beautifully updated, TALKIE Monkey Island goodness for less than the price of a movie ticket... I'm there. Even though I have the original.

    If you haven't played MI1 I highly recommend it. If you have, then don't bother. I have it and haven't even got round to completing it
  • edited November 2009
    Scrawffler wrote: »
    I don't have an opinion on the character design as a whole; I honestly think it varies a lot. Some are just much better designed than others.

    Agreed.... I think the only character design I actually disliked was Guybrush... everyone else I actually like quite a bit... I thought Lechuck was awesome looking.
  • edited November 2009
    As for the timing of the spoken dialogue, all you have to do is switch to classic mode, press "[, ]" or "-, +" (one of them) to speed up the subtitle speed and then switch back to remake mode and the speed of the dialogue is perfect. However, you can't do this on the 360 version :(.

    It's rather sloppy that people should have to do this to get the dialogue flowing naturally though.

    The SE was a fun experience and I definitely got my money's worth. The inconsistency of the artwork was disappointing, though. Some of the backgrounds are perfect - exactly like a high-res version of the original should look - but others looked a touch sloppy and rushed (some obvious cloning, etc).

    The character designs were even more hit and miss. Again, some of them (mainly the more minor characters for some reason) captured the feel of the originals as perfectly as I could have ever hoped. But the new Guybrush is utterly charmless and the Herman design was just a disaster. So near yet so far.
  • edited November 2009
    The game isnt worth it if u played the 1st one... although the new models / design is awsome... you have major drawback with the timeing of the dialogue with the actual lips. Also you get johnny bravo as a main character....
  • edited November 2009
    I have to wonder why they changed the sign on Stan's shop to some cheap font-looking thing. That minor detail bothered me.
  • edited November 2009
    PecanBlue wrote: »
    I have to wonder why they changed the sign on Stan's shop to some cheap font-looking thing. That minor detail bothered me.

    again, it was adobe illustrator. It's easy that way.

    We all know that MI2 & 3 were really hand-drawn. They were wonderful, and looked beautiful.

    Just recently re-played the Broken Sword game on the DS which made me look at the original again. That game IS beautiful. The stunning art is so atmospheric, it DOES feel like Paris in Autumn. It also hasn't dated. Good art is good art no matter how old it is, and this makes me wonder why the designers were so keen to make the MI special edition look like it did. Obviously the answer is time and money. It's quick and easy to knock out art on a mac.

    I also like the graphics of the Tales... But will they look as good as Broken Sword's in 10 years time?
  • edited November 2009
    We all know that MI2 & 3 were really hand-drawn. They were wonderful, and looked beautiful.

    MI2 wasn't hand-drawn. It was pixellated, like MI1. However, the animation was indeed beautiful.
  • edited November 2009
    MI2 wasn't hand-drawn. It was pixellated, like MI1. However, the animation was indeed beautiful.

    MI2 WAS hand-drawn. By hand-drawn, it means "drawn by hand and then scanned in respectable resolution". All original MI1 graphics were done digitally.

    EDIT: We're talking about backgrounds here, right?
  • edited November 2009
    Farlander wrote: »
    MI2 WAS hand-drawn. By hand-drawn, it means "drawn by hand and then scanned in respectable resolution". All original MI1 graphics were done digitally.

    EDIT: We're talking about backgrounds here, right?

    Oh. Didn't know that. Still, MI2 looks more similar to MI1 than it does to MI3. MI3 was clearly hand-drawn, whereas the evidence for MI2's hand-drawn-ness is evident as close-ups. Then again, MI1 also had close-ups, so...
  • edited November 2009
    it's a big mac & co, can u be more cheap ffs?
  • edited November 2009
    doodo! wrote: »
    Me too, I think...I once argued with a class mate in HS and just about got in a fist fight , because he was playing the girl's scout version of Final Fantasy III (Japan) , a remastered and dumbied down version on his DS or whatever he had. He argued it was just as hard and epic as the original rom. I hate remakes, personally.

    If I bought the King's Quest series, I'd want it all in Mac graphics. I hate it when retro games aren't retro ,are made to look all modern, just so that a new generation can relate better to it. Everything gets old and stays that way, remakes are just superficial versions of the original and take away from the true value of a game. People shouldn't be so stupid that they can't acknowledge the age and time something was made in. Classics of an age should not be replaced with quick remakes that toss away the originals.

    Heaven forbid we intellectually grow, have an open mind to older concepts in their un-furbished states and appreciate the accomplishment they are to that era. No, we need shitty remakes to remind us how we just steal ideas every few years and take away from the significance, contribution of our classics and away from their originality.

    Something like that...
    Thats why you could swap between HD artwork Visuals and retro 8-bit visuals.
  • OMAOMA
    edited November 2009
    Scrawffler wrote: »
    I still haven't bought it, but I definitely intend to. The reason I've been putting it off is because I was hoping for a DVD release. I often worry about relying on direct downloads just in case my hard drive crashes or something. It's not got anything to do with whether or not it's worth it. I'm looking into hard drive backup software at the moment, so maybe someday soon!

    You don't need to backup games bought on download services such as Steam (where you can buy Monkey Island Special Edition) or the Telltale Store (where you can buy Tales of Monkey Island, Sam & Max and others).

    After buying a game, you can download it from their servers an unlimited number of times. So no need to worry about that.
  • edited November 2009
    No!
    Unless you want to hear the characters and see new (so-so) artwork....
  • edited November 2009
    ^Hahaha. Spoiler tags cannot contain your raving (they can't hide your spelling error either :p).
    OMA wrote: »
    After buying a game, you can download it from their servers an unlimited number of times. So no need to worry about that.

    Actually I think Rather Dashing pointed out on some other thread that there is a limit, something like 20 downloads I think.
  • edited November 2009
    No, wait for the free abandon ware download, it's only ever going to be a digital copy anyways. It's not worth it.
  • edited November 2009
    daro2096 wrote: »
    I think £6.99 for a rehashed 19 year old game is a little too much even if it has been rehashed and given a face lift esp when the old game can be had on Ebay for less.

    1: You're not going to find an original copy of SMI on ebay for less than £6.99.
    2: SMI:SE is worth £6.99.
  • edited November 2009
    The backgrounds look neat, but I really don't care for how they did the character designs. They look strange to me. I like tales style more. If I ever got it, I would only do it for the voices cause I never played MI1 like that. They tried this with the Sierra 'Quest' games back in the early 90's and I remember reading it wasn't too successful.
  • edited November 2009
    techie775 wrote: »
    The backgrounds look neat, but I really don't care for how they did the character designs. They look strange to me. I like tales style more. If I ever got it, I would only do it for the voices cause I never played MI1 like that. They tried this with the Sierra 'Quest' games back in the early 90's and I remember reading it wasn't too successful.

    LOL you mean the VGA from EGA graphics? I'm playing King's Quest one right now and I'm ok with it.
  • edited November 2009
    LOL you mean the VGA from EGA graphics? I'm playing King's Quest one right now and I'm ok with it.

    I didn't say they were bad, I enjoy playing the remakes too. I was just saying what I read about when Sierra attempted to update all their classic games AGI games to SCI1 (VGA) people weren't fans of it cause it was like trying to colorize classic films. I thought that's why they only did KQ1,SQ1,PQ1,LSL1 and QFG1 like that. King's Quest 1 didn't even originally get a VGA upgrade until 2001 by AGDI or Tierra, it's upgrade was 16 bit SCI originally. Moving Graham in the original King's Quest (made in 1983) was slow as mollases. I'm glad AGDI and IA and other groups manage to volunteer they're time on this stuff.
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