"Fahrenheit" (aka "Indigo Prophecy")
Hey, everybody!
I was wondering if anyone else has heard of this fantastic game or played it.
I have played it and it's really fantastic. It combines elements from the adventures games (like you have to choose what to say in a very little amount of time or that you can actually modify the story with every little thing that you do) and action games (fights and that kind of stuff) in an epic storyline. It feels like you are living a movie.
I know it seems I'm trying to "sell" this game, but I'm just curious that this awesome game is so little well-known.
I was wondering if anyone else has heard of this fantastic game or played it.
I have played it and it's really fantastic. It combines elements from the adventures games (like you have to choose what to say in a very little amount of time or that you can actually modify the story with every little thing that you do) and action games (fights and that kind of stuff) in an epic storyline. It feels like you are living a movie.
I know it seems I'm trying to "sell" this game, but I'm just curious that this awesome game is so little well-known.
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Comments
I remember how playing with Lucas ALWAYS made me feel nervous and anxiated, but when the chapter finally switched to the cops I felt so relieved, playing through their normal lives and all (with a few exceptions there, like the jail scene with Carla. Brrh.)
It's rare when the game pulls you into the character's life and feelings like this.
I have to agree that the ending was a bit of a letdown though. It just.. didn't fit to otherwise great plot.
Yup!Can't wait for Heavy Rain, looks like it could be my game 2010.
I played Fahrenheit last month for the first time, and finished it same day.It really was a great game, but yeah, the ending ruined it.It's not just the too-much fantasy Matrix / Dragenball / Lord of the rings / pedophilles oriented ending that ruined it, but also that there was nothing to do in the last 30% of the game but pressing buttons.But yeah, beginning was awesome.
Sure, the ending wasn't great, and some of the mechanics were a bit haphazard, and the conspiracy stuff wasn't brilliantly handled, but it got a lot of things completely right. And personally, I'd rather have a flawed, almost-brilliant experiment than a staid, by-the-numbers blockbuster.
*hatestheworld*
So plus points for atmosphere and cinematography. Especially the first few scenes are very memorable. But huge minuses for bad story & gameplay. I don't think this game is a classic: it's a game that promises much but doesn't deliver. If Heavy Rain actually is consistently as good as Fahrenheit is in the first few scenes, then we have a classic.
Personally, I found the nude scene unnecessary and the sex scene completely implausible. The game might well be better without them. So don't worry about getting the US version; you aren't missing much.
(And, pet peeve: if a publisher voluntarily removes content from a game to get a different ESRB rating, that's not censorship.)
My favorite scene is the one where the girlfriend comes over to the protagonist's apartment (I'm blanking on his name) to pick up some boxes she left there. It's just a scene between two people who used to be in love -- no huge action or anything like that -- but it really resonated with me. There's a point where you're playing the guitar for her, and if you play well you get the opportunity to invite her to stay, but if you play poorly she leaves. I got so tense at that point because I knew if I messed up the mini game she'd leave -- I really felt what the character was feeling. It's a nice treat when a game can put you so close to the character's motivations and so able to relate to them.
Agreed. They were totally gratuitous and the interactive sex scene was actually kind of creepy.
Also agreed. It bugs me how some people got all pissy about this at the time. Quantic Dream made a (wise) business decision. They weren't censored.
I might actually get a PS3 for the sole purpose of playing Heavy Rain.
Specifically, I was referring to wearing a swimsuit in the shower. Idiotic. I do agree that most of what was cut was unimportant (unlike the more recent Culpa Innata - the excision of certain portions actually introduced some holes). Frankly though, the reason behind the game's renaming is the thing that grated on me the most.
Right, right; sorry. Still, from a certain point of view, if you're pretty much required to cut things back in order not to effectively kill your project at retail simply due to its rating, it's only slightly below flat-out censorship. It's the overall strangeness of what is and is not restricted material along with the inconsistent application of the rules that really frustrates me.
To put this in context, it happened right after the Hot Coffee hubbub and the ESRB was making a big deal about players being able to hack into games to find content that would change the rating. Yes it's ridiculous for someone to shower in a bathing suit, but it also would have been ridiculous for Quantic Dream to make a decision that would keep their game out of most major retail stores, which the AO rating would have. Selling this type of game is an uphill battle to begin with.
[/gratuitous marketing analysis]
Apparently Heavy Rain is up against some of these same issues... it'll be interesting to see how they're handled this time around.
This bugged me too. Plus the new name makes it sound so generic.
I can't wait for heavy rain, but it usually is...the more realistic you try to make a game, the more hub bub you have to face from everybody even the new call of duty is up against, the same..because of the airport scene, I respect the ESRB, but what I don't respect is if you have to cut somthing unless it's pointless.
You don't always "need" that explosion, or that cool special effect, or that one joke that exists just to get a cheap laugh. In Tales of Monkey Island Episode 4, we didn't NEED
I don't think that whether or not something is "necessary" is a main concern here. It should be put there if it fits, if it works, and if it's something that the developer wants to do.
Thats true, if the developer wants to do it, then he should. But if it doesn't fit in to the game, or later they feel it wasn't necessary or really fit into the game then it was pointless.
I wish more games had moments like that. I almost hated collecting the boxes, considering the finality that the task always symbolizes. Like you, I was fully immersed into what Lucas was feeling. Only the Silent Hill series can elicit that kind of character empathy in me, and even then it's missing that "everyday people" aspect, thanks to the setting.
On the subject of the edited version of the game: It's never really bothered me. I don't need to see the characters going at it to understand that they are in a relationship. I mean, I'm no prude, I watch Californication every week, and that show is more explicit than some porn. But having seen both the EU and NA versions of the game, I find the sex scene superfluous. It's tasteful, but pointless.
The shower scene is another story. People shower in the nude. That's just how it is. The swimsuit automatically pulls you out of the story and reminds you that you're looking at an art asset, not a person. If the scene simply must be without nudity, then move the camera/frost the glass on the shower door. Not a big deal. (of course, a flash of nipple isn't a big deal either, but that's a rant for another day)
But anyway, I was wondering if anyone knows any games that are in the style of this one, because I'm sick of the first person shooters... No challenges, no thinking... It has got boring. Anyone?
How was Omikron, incidentally? I played the first few minutes of it on the Dreamcast when it came out, but the copy I had would crash before I could form any sort of opinion.