Anyone dig Beneath a Steel Sky?
Man, I really liked this game. I was really impressed with it when I it became freeware. Considering it wasn't made by one of the big two (Sierra / Lucasarts), I was even more impressed.
For me, I feel like this game and Full Throttle feel really similar. Even though Steel Sky feels like something written by William Gibson or Neal Stephenson, I felt like the grittiness in both was really good territory for the adventure genre.
For me, I feel like this game and Full Throttle feel really similar. Even though Steel Sky feels like something written by William Gibson or Neal Stephenson, I felt like the grittiness in both was really good territory for the adventure genre.
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It wasn't made by one of the big two but it was made by the same company that went on to do Broken Sword, so I'd say it was made by one of the big three. Awesome game.
And the accompanying comic book, which constitutes an intro, was drawn by no less than Dave Gibbons! (Watchmen, anyone?)
I also liked to original idea to counter piracy by inserting something of value, the comic book, in the box instead of cumbersome codes or whatever...
(For the cd version, the comic book was scanned and inserted as a sort of slide-show intro at the start of the game...)
PS:
Of course the pirate wheel and mix-n-mojo wheel of MI are heartily pardoned as an absurdist piratey anti-piracy measure!
It's the setting, I think. The setting and the dialogue. Both just really appealed to me and kept me ploughing through to the end. I've never replayed it since I first finished it many years ago, but I have many fond memories of it.
You can indeed die in BASS, but you're usually given a fair warning before you find yourself in a dangerous situation. I'm pretty sure there are no dead ends in the game, though.
Out of all the old adventure games I can think of, BaSS would benefit the most from a remake - especially if its graphics were made similar to those in Machinarium.
At least, I think that's right. I'm not playing all the way through again just to find out!
Didn't complete it until years later though, on the PC.
Add BASS to ScummVM, then open CMD (start - run - cmd) or any appropriate command line for your OS.
Now run ScummVM like this:
scummvm --alt-intro "sky"
If you're on Windows:
cd C:\Program Files\ScummVM
scummvm.exe --alt-intro "sky"
No, you need to pick up the lightbulb in order to combine the plastic explosives with the socket.
I haven't played bass in a few years, but I believe you had to take the bulb out of the socket to put in plastic explosives. So you would have had the bulb. But yeah we would all like to see more games like BaSS. One of the few adventure games that got it right.
Another one I liked was The Dig. I think it was LA but I dont remember for sure...
You were pretty close to the end of the game if you reached the subway. I might have a savegame in that exact spot if you're interested?
Does the subway involve i giant squid/monster? I'm sure there was an easter egg for it in Broken sword ...
REally? thanks, that'd be awesome!
I think it was the fact because it was eti in the future, some of the puzzles involved you thinking futurelike (building robots, integrating into the internet etc)
I didn't think I'd like it but I'm enjoying it a lot.
I've had this game a while now as it came free with the broken sword trilogy and I've only just got around to playing it.
I liked how complete it was the futuristic world pictured in it. They took care of many details that added realism and some humoristic touches as well (remember the Schreibmann port? ).
Simply thinking about this game makes the music come back into my head! :P Now it will stick in my mind for hours!
EDIT: Totally forgot about Dave Gibbons' (of Watchmen fame) involvement in BaSS. Sweet!
Actually, it was done in BASS as well. But in more controlled form and not so damn random, so you always had an idea where the NPCs were.
Virtual Theatre, I think they called it. Interesting concept but could be bloody annoying when trying to find one particular person!