LeChuck's Ship Scene - "Unbalanced Drama"?

edited December 2009 in Tales of Monkey Island
Okay, since I saw that concept art of LeChuck's ship I couldn't wait to get to that part of the game and was AMAZED when I saw how great it turned out - the colors, the lighting - awesome. It set up an atmosphere that I last saw in LeChuck's Revenge, fearsome, powerful, dramatic.

So I was all in the mood and expecting some dark, dramatic evil scene there which actually did follow, but one thing I really found irritating was the dialogue between Guybrush, LeChuck and Elaine which, in my opinion, just didn't fit in there at many moments.

That whole Elaine turning into a demon scene is a shocker, even more so when she grabs that root beer bottle and sprays it at Guybrush (Dominic, again, doing a great job voice acting all that emotion into him).
So up to this point, there's nothing really to complain about, except maybe that I still found Earl's voice to be missing that punch he used to have for LeChuck's voice (different subject).

The scene in which Guybrush reappears as a Zombie though is where acting / dialogue get "unbalanced" concerning the drama of the moment:

LeChuck starts acting extremely cruel, weakening Guybrush with every punch, leaving him hardly enough strength to keep himself on his feet, let alone walk. While I kinda liked the brave comebacks Guybrush has at LeChuck, after a while I found them, say, unrealistic. We've never seen Guybrush in such a fragile, pitiful and suffering state, it just didn't match with his responses to LeChuck.

The bigger problem I had was the acting / dialogue between LeChuck and Elaine, though. To start off with, it seems that by now, LeChuck's lost all of his certain "evil, but yet gentleman" qualities. Which is: he's come down to hitting and killing women.

After Elaine leaves her demonic state and comes back to normal, she's literally battered to the ground by LeChuck (okay: after she's tried to kill him, but still). That doesn't quite go along with his deep love for her that drove him to win her heart in all those years, does it? Worse: some seconds later, he tells Guybrush that "Elaine's to be mine...to do the sewing and keep the house clean in case we have guests." Uh...no. Totally unfitting here.

Also the "Plunderbunny" / "Honey Pumpkin" dialogue between Guybrush and Elaine, which I actually find amusing most of the time, didn't really work here I think. There were a couple of more examples which I don't remember right now, though.

Don't get me wrong: There's a reason Monkey Island has been done and kept in a cartoonish style and the last thing I'd want to miss about this series is the humour that prevents the story from becoming all TOO dark. (Even I missed Murray in the finale!) But I kinda didn't like the combination of both, humour and evil, in that finale scene.
After all, there was no humour in Morgan's death scene, for instance, either, which is actually why it was appreciated so much.

Anyone feeling similar about this?
«1

Comments

  • edited December 2009
    Not really.

    Guybrush's attempts at humor and cracking jokes in the face of even the most intense danger is just part of his character. He was trying and failing at this point because he was so badly beaten up.

    LeChuck beating Elaine to the ground, well, she stabbed him, so what do you expect? LeChuck is hardly a gentleman, he's impatient and a brute. Sure he wants Elaine for himself but its not like at this point he's going to take being stabbed lying down, he wants Elaine even if he has to force her love. He beat Morgan down too and even killed her. (big problem with this as De singe should have been the one to kill Morgan but whatever)

    The plunderbunny dialogue WAS a bit worn out, but Elaine and Guybrush were actually terrified and fighting for their lives this time so uh, well not much to say on that one.
  • edited December 2009
    Mermaid wrote: »
    LeChuck starts acting extremely cruel, weakening Guybrush with every punch, leaving him hardly enough strength to keep himself on his feet, let alone walk. While I kinda liked the brave comebacks Guybrush has at LeChuck, after a while I found them, say, unrealistic. We've never seen Guybrush in such a fragile, pitiful and suffering state, it just didn't match with his responses to LeChuck.
    I think Dominic pulled it off extremely well. Guybrush is determined, no matter how much he gets battered. If he didn't have any fight in him, he wouldn't have the initiative to perform the actions necessary to finish him Once And For All™, again. I don't know what you want here. Guybrush should give up?
    The bigger problem I had was the acting / dialogue between LeChuck and Elaine, though. To start off with, it seems that by now, LeChuck's lost all of his certain "evil, but yet gentleman" qualities. Which is: he's come down to hitting and killing women.
    Here's where I blame Curse. And hate Curse. And want every copy of Curse to be tracked down and smashed with a sledgehammer. LeChuck isn't SUPPOSED to be the relative teddy bear he is in that game. He's supposed to be feared, powerful, evil, brutal. Any "gentleman" quality is a taint on the original character that should be gladly thrown out.
    After Elaine leaves her demonic state and comes back to normal, she's literally battered to the ground by LeChuck (okay: after she's tried to kill him, but still). That doesn't quite go along with his deep love for her that drove him to win her heart in all those years, does it? Worse: some seconds later, he tells Guybrush that "Elaine's to be mine...to do the sewing and keep the house clean in case we have guests." Uh...no. Totally unfitting here.
    Not really. LeChuck didn't really "love" Elaine. Generally, you don't kidnap the ones you love, or try to force them into marriage ceremonies. LeChuck wants to BE loved, sure. But he doesn't love. I don't think he knows how to.
    Also the "Plunderbunny" / "Honey Pumpkin" dialogue between Guybrush and Elaine, which I actually find amusing most of the time, didn't really work here I think. There were a couple of more examples which I don't remember right now, though.
    I could have done without it, but I don't think it hurt the overall integrity of the scene at all. The two love each other, they spend a good 90% of their time together on crazy pirate adventures, unless it's Guybrush's birthday.
    Anyone feeling similar about this?
    Nope!
  • edited December 2009
    Personally, for me, the combination of dark/humor (AND even... you know... brutality) is what made the ending just epic. And though similiar to MI2 boss battle in a way, much better.
    Guybrush wants to BE loved, sure. But he doesn't love. I don't think he knows how to.

    Did you want to say "LeChuck"?
  • edited December 2009
    Farlander wrote: »
    Personally, for me, the combination of dark/humor (AND even... you know... brutalism) is what made the ending just epic.
    Did you want to say "brutality"?
  • edited December 2009
    I just enjoyed ... my brains out. Or something. Found the weird Plunderbunny shout outs very funny! And there were so many, not just 2 or 3 lines being recycled! Wow, enjoyed it immensely!

    (and don't forgot to keep watching AFTER the credits!)
  • edited December 2009
    Did you want to say "brutality"?

    Touché. :D
  • edited December 2009
    Did you want to say "brutality"?

    Perhaps he was referring to the architectural movement?

    http://en.wikipedia.org/wiki/Brutalist_architecture

    Anyway, I thought the entire sequence was done extremely well. This was easily my favorite final boss fight with LeChuck since Monkey Island 2.
  • edited December 2009
    Elaine's moodshift still irks me. I don't buy it. Not at least with the whole "It's my masterplan ho ho ho" thing at the end. Yeah, masterplan calls for being in control more than 70% of the time, lady. Otherwise it's called improvising, going with the flow, sheer dumb luck.
  • edited December 2009
    Byakko wrote: »
    Elaine's moodshift still irks me. I don't buy it. Not at least with the whole "It's my masterplan ho ho ho" thing at the end. Yeah, masterplan calls for being in control more than 70% of the time, lady. Otherwise it's called improvising, going with the flow, sheer dumb luck.

    I just don't understand how she knew about the ring. That's pretty much as far as her "plan" goes. She does sort of make it up as she goes along, doesn't she?
  • edited December 2009
    Nope!

    Nope! I do feel like how Mermaid does. I even said it before finishing the chapter, in another thread.

    May not be unrealistic, but it certainly is emotionless.
    There were so much possibilities when she agreed to be the demon bride (and I have to note that her goth dress was just, awesome). She even sprayed root beer on Guybrush, which is, you know, the way how Guybrush killed LeChuck in the very first game. It was so effective at that time that in order to revive LeChuck, his body had to be resurrected. For the love of this game, Guybrush cheated. He just repeatedly appeared in front of the rip again. Well, what if he couldn't do that? What if that was the REAL end this time? It can't be explained with "I knew you could save me so I did something to get a prettier dress, but it's still a master plan, hehe!".

    I didn't have any problems with LeChuck though. He is a PIRATE after all, you know, manly.

    Except the dialouges between Morgan and Guybrush, Caleb and some of the puzzles (though I found them really easy compared to the other episodes' puzzles), I can say that I didn't like the episode. Well, at least after Guybrush got his body back, it didn't went that good. The ending was kinda dramatic (the way Guybrush sacrifices his own life with saying 'this, is the only way' and the little playable part after that cutscene in which you kinda think this is the end of the episode, but "the ring" and the "master plan of Elaine" was a little off, if you ask me. No, ending did not satisfy me...

    ...aaaand then I saw the REAL ending after the credits, and now I say the episode just ROCKED. FINALLY they revealed everything (even S&MS3!!!) and I think I can't love Morgan more than now.
  • edited December 2009
    I really enjoyed this episode, but not as much as episode 4. The art and style was fantastic and it was pretty funny, (Grog XD, hilarious) but the puzzles were really simple, it was really easy to find those ingredients and there was normally only one step to each puzzle.

    I liked the end ship scene (well, apart from the glitches but they were really minor) but what I thought was missing was some dramatic music. It was really slow paced music, and it didn't fit LeChucks awesome form (Badass Lechuck? MegaAwesome Lechuck? Skeleton Armor Lechuck? I dunno).

    I thought the conversations were fine, but the music wasn't good enough. Still, it was a fantastic game overall. Good end to a good series, and it sets it up nicely for a sequel.
  • edited December 2009
    I agree with you Falanca. I felt disappointed at the ending of TOMI, although I really enjoyed it, it still felt a bit flat. But I felt fantastic right after seeing the bit after the credits, totally made up for it.
  • edited December 2009
    Kroms wrote: »
    I just don't understand how she knew about the ring. That's pretty much as far as her "plan" goes. She does sort of make it up as she goes along, doesn't she?

    You know what, making Elaine purely evil at some point would've been so much more satisfying because it would literally explain everything.

    Because right now Guybrush is sailing with a wife completely willing to turn evil, so evil that she would literally use the most painful and effective methods to kill you in any particular form. And to top it off, she's so direct she prolly do it with no monologue so you have no chance in heck to get a word in.

    But it's okay, it was her masterplan. She was secretly rooting for you all along in the 10% of the time she was actually lucid.
  • edited December 2009
    Fury wrote: »
    I really enjoyed this episode, but not as much as episode 4.

    Word.
    Fury wrote: »
    The art and style was fantastic and it was pretty funny, (Grog XD, hilarious) but the puzzles were really simple, it was really easy to find those ingredients and there was normally only one step to each puzzle.
    Style was a bit Tim Burton-ish, which got me. It was SO funny at some points, I mean
    they even added the pot helmet!
    Fury wrote: »
    I liked the end ship scene (well, apart from the glitches but they were really minor) but what I thought was missing was some dramatic music. It was really slow paced music, and it didn't fit LeChucks awesome form (Badass Lechuck? MegaAwesome Lechuck? Skeleton Armor Lechuck? I dunno).
    I only encountered one bug, so it ain't that important. They tried something new with the music I can tell, it was composed just for that scene. It lacked something though, I agree. But I learned long ago that I shouldn't expect a guitar solo from Monkey Island anyway.

    But... Come on, metal is pirate-y!
    Fury wrote: »
    I thought the conversations were fine, but the music wasn't good enough. Still, it was a fantastic game overall. Good end to a good series, and it sets it up nicely for a sequel.
    Season 2 will be better, I can tell.
    Byakko wrote: »
    You know what, making Elaine purely evil at some point would've been so much more satisfying because it would literally explain everything.

    Because right now Guybrush is sailing with a wife completely willing to turn evil, so evil that she would literally use the most painful and effective methods to kill you in any particular form. And to top it off, she's so direct she prolly do it with no monologue so you have no chance in heck to get a word in.

    But it's okay, it was her masterplan. She was secretly rooting for you all along in the 10% of the time she was actually lucid.

    Truth has never spoken that well.
  • edited December 2009
    Byakko wrote: »
    You know what, making Elaine purely evil at some point would've been so much more satisfying because it would literally explain everything.

    Because right now Guybrush is sailing with a wife completely willing to turn evil, so evil that she would literally use the most painful and effective methods to kill you in any particular form. And to top it off, she's so direct she prolly do it with no monologue so you have no chance in heck to get a word in.

    But it's okay, it was her masterplan. She was secretly rooting for you all along in the 10% of the time she was actually lucid.

    I'm sure I've missed something. There were a lot of dialogue options that I missed out on that explained backstory. We can probably piece it together.
  • edited December 2009
    I get your point here, but for some reason, I didn't feel that way about the humor/drama mixture. You know, Monkey Island has kinda always been like that. Even in "LeChuck's Revenge", when Zombie LeChuck was threatening as never before, there were comical scenes included in all the drama, like Guybrush snatching away LeChuck's underpants. Know what I mean?
    Kroms wrote: »
    I just don't understand how she knew about the ring. That's pretty much as far as her "plan" goes. She does sort of make it up as she goes along, doesn't she?
    Just like her husband, huh? :D Who also always thinks he's got everything under control and very well planned...
  • edited December 2009
    I still don't understand how a simple wedding ring can be more powerful than the only permanent ressurrection voodoo spell.
  • edited December 2009
    Kroms wrote: »
    I just don't understand how she knew about the ring. That's pretty much as far as her "plan" goes.

    That's been bugging me, too. If she knew about the ring as the solution to their final problem, she also knew Guybrush had to die (but her final scene in ep4 and her first in ep5 contradict this), AND know the exact workings of the super-secret afterlife-defying voodoo spell (extremely unlikely).
  • edited December 2009
    BeeKay84 wrote:
    I get your point here, but for some reason, I didn't feel that way about the humor/drama mixture. You know, Monkey Island has kinda always been like that. Even in "LeChuck's Revenge", when Zombie LeChuck was threatening as never before, there were comical scenes included in all the drama, like Guybrush snatching away LeChuck's underpants. Know what I mean?

    Well make no mistake. This is way darker and more sinister than LeChuck's Revenge ever was. But it was great. The humor was there but more subtle, like the pot helmet, or the skeleton army wearing inner tubes.
  • puzzleboxpuzzlebox Telltale Alumni
    edited December 2009
    Falanca wrote: »
    I still don't understand how a simple wedding ring can be more powerful than the only permanent ressurrection voodoo spell.

    It was more about the symbolism than the ring itself. "True love" proved to be more powerful than any voodoo, more powerful even than the forces that govern life and death.

    In a way, love / marriage could be said to contain all the elements of the voodoo resurrection spell anyway - your partner is an "anchor" to keep you grounded, someone to guide the way, a source of courage in facing your fears, and is willing to make sacrifices in your name.
  • edited December 2009
    Well make no mistake. This is way darker and more sinister than LeChuck's Revenge ever was.
    And I'm sure that's mainly because LCR was a game from almost 20 years ago, without stunning 3D graphic and theatrical audio and animations. If LCR were like that, it'll be a lot darker and scarier, too. ;)
  • edited December 2009
    BeeKay84 wrote: »
    And I'm sure that's mainly because LCR was a game from almost 20 years ago, without stunning 3D graphic and theatrical audio and animations. If LCR were like that, it'll be a lot darker and scarier, too. ;)

    Hmm. LeChuck chasing Guybrush through empty tunnels, finding Guybrush's dead parents, and trying to concoct a voodoo doll to tear off LeChucks leg while LeChuck zaps you from room to room, ending in being trapped as a child in a carnival.

    VS.
    LeChuck turning Elaine into his demon bride, then chasing you around the Crossroads, then confronting you on his demonically Poe inspired ship, proceeding to throw you, drop you, beat you up, drown you, drag you, and torture you, while everything is ablaze, time has stopped, your wife is fighting for her life, and the fates themselves are in the balance, ending with sacrificing yourself in order to turn LeChuck into a green ghost goo.

    Well, they tie in idea, but Tales wins in presentation.
  • puzzleboxpuzzlebox Telltale Alumni
    edited December 2009
    BeeKay84 wrote: »
    And I'm sure that's mainly because LCR was a game from almost 20 years ago, without stunning 3D graphic and theatrical audio and animations.

    *hoping very hard for LCR:SE* :)

    I agree with Secret Fawful, they're about matched in tone.
  • edited December 2009
    puzzlebox wrote: »
    It was more about the symbolism than the ring itself. "True love" proved to be more powerful than any voodoo, more powerful even than the forces that govern life and death.

    In a way, love / marriage could be said to contain all the elements of the voodoo resurrection spell anyway - your partner is an "anchor" to keep you grounded, someone to guide the way, a source of courage in facing your fears, and is willing to make sacrifices in your name.

    Oh well.




    Cliché.
  • puzzleboxpuzzlebox Telltale Alumni
    edited December 2009
    That's just my take on it - you can have your own interpretation! :)
  • edited December 2009
    Falanca wrote: »
    Oh well.




    Cliché.

    Oh well.

    You can probably get your money back if you want. :p

    Also, I too hope for a Special Edition of LeChuck's Revenge. I think that may be my favorite game of all time.
  • edited December 2009
    No, it's what they tried to explain to us, and not your take, surely. I was facepalming at that point so I couldn't read all the subtitles.
    Oh well.

    You can probably get your money back if you want. :p

    Ga-whooaaaaat? Who wants it?

    It had that awesome Pin-up picture. Money well spent.
  • edited December 2009
    BeeKay84 wrote: »
    AIf LCR were like that, it'll be a lot darker and scarier, too. ;)
    And I would never be able to play it. The final part to MI2 freaked me out. Every time LeChuck found Guybrush again, I jumped out of my skin. This sequence in Chapter 5 was very similar but I was incredibly aware of how scared I wasn't.

    Maybe it is just because I am fifteen or so years older...

    My issue with the sequence was how much of a sense of deja vu I got. Not only in comparison to the MI2 finale but also the Chapter 2 scene with Morgan.

    So yeah- I didn't like it but not for the reasons already stated in this thread.
  • edited December 2009
    And I would never be able to play it. The final part to MI2 freaked me out. Every time LeChuck found Guybrush again, I jumped out of my skin. This sequence in Chapter 5 was very similar but I was incredibly aware of how scared I wasn't.

    Maybe it is just because I am fifteen or so years older...

    i think it is that... and in LCR:MI2 LeChuck appears more often and still at random times... you never know wen to expect him... in ToMI he just appears when guybrush stands near a "Rip"... that was my impression... don't know if it is true ^^
  • edited December 2009
    I don't really think Elaine
    turning zombie bride
    was all part of her plans, in fact, it was pretty much implied she just made her plan up on the spot after hearing about
    the cutlass made by LeChuck and how it worked
    . In fact, she also didn't anticipated on the fact that Guybrush would be
    dead
    at this point of time. In fact, the whole part of
    the ring bringing Guybrush back
    wasn't really something she would expect to be needed, seeing as she couldn't have known that
    LeChuck would outright kill Guybrush, seeing his track record of using escapable traps to trap the Threepwood we all know and love and then leaving him to die, only to have Guybrush escape it
    . None of it all was planned. In fact,
    Morgan's death
    could not have been in the planning at all. The only reason
    LeChuck was destroyed was because he was hurt both physically and in spirit
    . And for that to happen, somebody would have to stand at the other side of the rip.
  • edited December 2009
    pluizig wrote: »
    That's been bugging me, too. If she knew about the ring as the solution to their final problem, she also knew Guybrush had to die (but her final scene in ep4 and her first in ep5 contradict this), AND know the exact workings of the super-secret afterlife-defying voodoo spell (extremely unlikely).

    Hm...well, it was LeChuck's spell, and LeChuck has been known to gloat every so often, so it's not too much of a stretch to imagine that she had gotten the information directly from him during one of her many captures.

    Perhaps she didn't tell him because she simply didn't want to scare him with the whole "oh, I think you might die, but do as I say anyway" plan.
  • edited December 2009
    I think people are misunderstanding what Elaine meant by her master plan. I don't think she was refering to the whole series, just from the point when she realised she needed to get her hands on the cutlass. Her 'master plan' was to get her hands on the cutlass by appearing to change sides, and pretty much that, what a lady can't exaggerate her role?

    Plus, how do we know Elaine isn't really an incredibly evil mastermind whose managed to elude suspicion all this time, just like the Voodoo Lady had been up until recently??? Dum dum DUM!
  • edited December 2009
    Jazzy wrote: »
    I think people are misunderstanding what Elaine meant by her master plan. I don't think she was refering to the whole series, just from the point when she realised she needed to get her hands on the cutlass. Her 'master plan' was to get her hands on the cutlass by appearing to change sides, and pretty much that, what a lady can't exaggerate her role?

    Plus, how do we know Elaine isn't really an incredibly evil mastermind whose managed to elude suspicion all this time, just like the Voodoo Lady had been up until recently??? Dum dum DUM!

    Well, ELaine does mention she just played along this LeChuch good guy ruse all the time. And one of the options after getting back from the Crossroads is to ask her if this was her master plan. She does as much as to affirm this. In my understanding, we're meant to think that she planned that all. Especially if we consider her giving Guybrush the ring back at Spinner Cay was so long ago... The explanation we've got is improbable, but the alternative is that she was putting her trust in dumb luck. And Guybrush's love, which could've (if not for Morgan's reassurance) been not enough.
  • edited December 2009
    In other words, like Guybrush, she didn't know what the hell she was doing, and just played along, expecting everything to come into place.
  • edited December 2009
    GaryCXJk wrote: »
    In other words, like Guybrush, she didn't know what the hell she was doing, and just played along, expecting everything to come into place.

    Do weirdass things without any calculation whatsoever, so everything will be just fine!

    I actually kinda liked the ending now. Good thing to know that Elaine shares the same philosophical view with Sam and Max.
  • edited December 2009
    Well, this is the Monkey Island universe after all.
  • edited December 2009
    Lord I loved the pirate ship. And crazy demon Elaine. The only thing that might have made the ship scene have a little better dramatic weight would have been some kind of musical change whenever LeChuck came around to punch you. Something with a faster tempo, or more ominous chords, to give more sense of immediacy to the situation. Instead the music just continued as normal, as far as I could tell. I'm convinced that the music was a big part of what made MI2's ending so scary--it changes from just vaguely ominous to completely intense and distressed-sounding as soon as LeChuck enters the scene. If there was something like this while on LeChuck's ship, I think the situation would seem much more scary. The fault certainly doesn't lie with the dialogue writers!
  • edited December 2009
    Mermaid wrote: »

    So I was all in the mood and expecting some dark, dramatic evil scene there which actually did follow, but one thing I really found irritating was the dialogue between Guybrush, LeChuck and Elaine which, in my opinion, just didn't fit in there at many moments.

    I agree that the particular dialog chosen didn't exactly strengthen the scene. When LeChuck tries mentioning Morgan to Elaine I couldn't help but be bothered by the lack of reaction from Elaine, or the fact LeChuck didn't even try to elaborate on the situation to break the couple apart.

    However IMO Elaine's dialog was the weakest. And the voice acting I found especially irritating, if not jarring, since it didn't matter if cannons were firing, if there was hell on earth, or if she was in a tropical paradise drinking lemonade, she always had a similar awkwardly content tone in her voice. Even when she was supposed to sound scared or worried for Guybrush in this last episode, I found the acting far less than believable. Especially in such direct comparison to Armato.
    Mermaid wrote: »
    I still found Earl's voice to be missing that punch he used to have for LeChuck's voice (different subject).

    I'm glad to hear I'm not the only one that thought this. That missing punch use to give LeChuck his character, I still don't understand what happened to it.
    Mermaid wrote: »
    LeChuck starts acting extremely cruel, weakening Guybrush with every punch, leaving him hardly enough strength to keep himself on his feet, let alone walk. While I kinda liked the brave comebacks Guybrush has at LeChuck, after a while I found them, say, unrealistic. We've never seen Guybrush in such a fragile, pitiful and suffering state, it just didn't match with his responses to LeChuck.

    Something I always liked about the original games (1-3, I ignore 4) was that no matter how bad a situation was in the game, you could still laugh in the game cause the humor had concise in timing and was witty enough to bring light to the situation. Here, I found that the comebacks had no meaning because the scene left me so distraught that my childhood hero was being tortured I couldn't find it funny. Especially since the fumbling controls made this part take 10 times longer to finish than it should have been.
    Mermaid wrote: »
    The bigger problem I had was the acting / dialogue between LeChuck and Elaine, though. To start off with, it seems that by now, LeChuck's lost all of his certain "evil, but yet gentleman" qualities. Which is: he's come down to hitting and killing women.

    I couldn't help but notice Rather_Dashings response to this, and it made me realize just how divided fans are between Monkey Island 2 and Curse of Monkey Island. I myself feel CMI was the peak of the franchise, and feel the evil but gentleman quality was much more interesting and fresh than the typical thick skulled brute portrayed in every other series you can name. I was thrown off when LeChuck hit Elaine. While yes he was being stabbed, I would have thought he would have tossed her once and have her tied up. He did it easy enough it seems in the first episode, but I guess her looking like the statue of liberty made her too much to handle in the neutralizing department.

    Mermaid wrote: »
    Don't get me wrong: There's a reason Monkey Island has been done and kept in a cartoonish style and the last thing I'd want to miss about this series is the humour that prevents the story from becoming all TOO dark. (Even I missed Murray in the finale!) But I kinda didn't like the combination of both, humour and evil, in that finale scene.
    After all, there was no humour in Morgan's death scene, for instance, either, which is actually why it was appreciated so much.

    This is where I disagree completely. This is my personal preference, but to me Monkey Island has NEVER been a game series about drama, and from the end of episode 4 onward I felt like the series was derailed into a realm that MI shouldn't be taken. Don't get me wrong, I could accept if MI had sad points and tension, but humor has always primarily defined the franchise from other games. There are few games out there that will make me literally laugh out loud anymore, and I appreciated games like Monkey Island for that. If Tell Tales wanted a game to go down this type of road "Full Throttle" would have been absolutely FANTASTIC for it. Where as MI should always be fun and entertaining, before it becomes a soap opera or and action thriller movie.
  • edited December 2009
    Well make no mistake. This is way darker and more sinister than LeChuck's Revenge ever was.
    This chapter surpassed Curse and Escape in that respect, but Revenge? Come on, nothing in here comes close to the "screaming chair".
    sharper wrote: »
    ...to me Monkey Island has NEVER been a game series about mellow drama...
    Grammer nitpick: the word is "melodrama", and "melo" refers to music, not mellowness.
  • edited December 2009
    Fronzel wrote: »
    This chapter surpassed Curse and Escape in that respect, but Revenge? Come on, nothing in here comes close to the "screaming chair".


    Grammer nitpick: the word is "melodrama", and "melo" refers to music, not mellowness.

    Fixed it, Sorry for that, I had never heard it used in its proper context it would seem.
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