I'm glad to hear I'm not the only one that thought this. That missing punch use to give LeChuck his character, I still don't understand what happened to it.
Funny, I was thinking the opposite when I was playing.
Earl Boen used to voice this super menacing villain in the Adventures in Odyssey radio drama series I used to listen to. When I found out he was the voice of Lechuck in the later games of the Monkey Island series I was super excited. However, when I actually listend to him in Curse and Escape I was underwhelmed. He didn't sound as menacing as when I had heard him play evil villians before. In this game, though, I thought he really had the evil tone. Maybe it was the keel-hauling or something that accompianed it, but I found him pretty menacing for the first time since MI2.
I might have to agree with your other point, Sharper, about the scene being too brutal for the series. It was awesome, but maybe too much. I'm still torn about this.
I have to agree with the idea that Boen's voice FINALLY has some impact. I have to say, I've been completely indifferent about Boen's performances as LeChuck until this one. As far as I was concerned, it was just as bland as anybody eles's interpretation. While it may be that he had a far better script to work with this time around, the voicework done by LeChuck was truly evil and brutal, and the voice finally had some menace to it.
I want people who don't want any dramatic tension in Monkey Island to be a bit quieter so I don't have to deal with the toned-down, castrated mess that Curse and Escape have made the series. Now, Secret and LeChuck's Revenge aren't "serious" by any means, but they are able to pull off a cinematic and dramatic feel, LeChuck's Revenge somewhat more than Secret.
The scene was awesome. It was dramatic. It was brutal, and cool, and validated LeChuck as a truly badass villain again. Given how little they allowed themselves to work with, violence and blood-wise, they really pulled through.
The ending scenes were awesome. If the rest of the episode had been as incredible as the final moments, it would have been my favorite episode in all of Tales, because the ending was just incredible. If I could give three thumbs up, I would.
Funny, I was thinking the opposite when I was playing.
Earl Boen used to voice this super menacing villain in the Adventures in Odyssey radio drama series I used to listen to. When I found out he was the voice of Lechuck in the later games of the Monkey Island series I was super excited. However, when I actually listend to him in Curse and Escape I was underwhelmed. He didn't sound as menacing as when I had heard him play evil villians before. In this game, though, I thought he really had the evil tone. Maybe it was the keel-hauling or something that accompianed it, but I found him pretty menacing for the first time since MI2.
I might have to agree with your other point, Sharper, about the scene being too brutal for the series. It was awesome, but maybe too much. I'm still torn about this.
In curse I didn't think he was supposed to be menacing, he was supposed to be convincing, which I did not find him to be either in this series. A character whom is menacing is someone that can strike fear in hearts, which is something this LeChuck did not do for me. The only LeChuck I found menacing was the one in MI2 because the lack of voices left the drama to the imagination, which festered in dark visual and audio ambiance accompanying the scene. I found the final battle lacked most of these things.
To me, I felt like he was reading straight from a script, rather than speaking the voice of the character. I would have liked more improvisation to characterize LeChuck a bit more. To me he sounded cold, which some may interpret as menacing... However I interpreted it as he lacked interest in the role.
I want people who don't want any dramatic tension in Monkey Island to be a bit quieter so I don't have to deal with the toned-down, castrated mess that Curse and Escape have made the series.
At least we can agree on one thing, Escape from Monkey Island was a mess. But that is where our agreements end.
I'm not against dramatic tension, I just like it to be implemented in interesting ways. Torturing Guybrush, perhaps in nostalgia to MI2, seems like an easy way out. Violence doesn't take a lot of brain power to write or watch. I would have liked something more fresh and interesting.
Also, Rather Dashing, your opinion is equal to anyone else's on this forum. Telling others that their voices shouldn't be heard is pretty petty. Voicing your opinion louder than others doesn't make it more correct.
I have to agree with the idea that Boen's voice FINALLY has some impact.
I disagree with this, Lechuck sounded much better in Curse than in this, he wasn't terrible in Tales but not as good, but then I don't hold the anti-curse standpoint that you do. On the other hand, if I didn't quite like his voice as much his dialogue was certainly better in the newer games.
Elaine in Tales didn't feel very good either, not as good as in EMI (dare I say it?). She sounded better in Curse too although probably by merit of not saying much!
Comments
Funny, I was thinking the opposite when I was playing.
Earl Boen used to voice this super menacing villain in the Adventures in Odyssey radio drama series I used to listen to. When I found out he was the voice of Lechuck in the later games of the Monkey Island series I was super excited. However, when I actually listend to him in Curse and Escape I was underwhelmed. He didn't sound as menacing as when I had heard him play evil villians before. In this game, though, I thought he really had the evil tone. Maybe it was the keel-hauling or something that accompianed it, but I found him pretty menacing for the first time since MI2.
I might have to agree with your other point, Sharper, about the scene being too brutal for the series. It was awesome, but maybe too much. I'm still torn about this.
I want people who don't want any dramatic tension in Monkey Island to be a bit quieter so I don't have to deal with the toned-down, castrated mess that Curse and Escape have made the series. Now, Secret and LeChuck's Revenge aren't "serious" by any means, but they are able to pull off a cinematic and dramatic feel, LeChuck's Revenge somewhat more than Secret.
The scene was awesome. It was dramatic. It was brutal, and cool, and validated LeChuck as a truly badass villain again. Given how little they allowed themselves to work with, violence and blood-wise, they really pulled through.
The ending scenes were awesome. If the rest of the episode had been as incredible as the final moments, it would have been my favorite episode in all of Tales, because the ending was just incredible. If I could give three thumbs up, I would.
Hmm, not really.
In curse I didn't think he was supposed to be menacing, he was supposed to be convincing, which I did not find him to be either in this series. A character whom is menacing is someone that can strike fear in hearts, which is something this LeChuck did not do for me. The only LeChuck I found menacing was the one in MI2 because the lack of voices left the drama to the imagination, which festered in dark visual and audio ambiance accompanying the scene. I found the final battle lacked most of these things.
To me, I felt like he was reading straight from a script, rather than speaking the voice of the character. I would have liked more improvisation to characterize LeChuck a bit more. To me he sounded cold, which some may interpret as menacing... However I interpreted it as he lacked interest in the role.
At least we can agree on one thing, Escape from Monkey Island was a mess. But that is where our agreements end.
I'm not against dramatic tension, I just like it to be implemented in interesting ways. Torturing Guybrush, perhaps in nostalgia to MI2, seems like an easy way out. Violence doesn't take a lot of brain power to write or watch. I would have liked something more fresh and interesting.
Also, Rather Dashing, your opinion is equal to anyone else's on this forum. Telling others that their voices shouldn't be heard is pretty petty. Voicing your opinion louder than others doesn't make it more correct.
I disagree with this, Lechuck sounded much better in Curse than in this, he wasn't terrible in Tales but not as good, but then I don't hold the anti-curse standpoint that you do. On the other hand, if I didn't quite like his voice as much his dialogue was certainly better in the newer games.
Elaine in Tales didn't feel very good either, not as good as in EMI (dare I say it?). She sounded better in Curse too although probably by merit of not saying much!