How can we mod CSI:DI ?
CSI:DI files have identical structure with that of CSI: 3DOM.I noticed that in a forum someone was able to open the component files and he had posted some of the textures of the CSI Mobile Unit.Any tools on how to crack the component files ? Any suggestions ?
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I don't think this type of thing is allowed around here.
Well, that's exactly it. TTG don't have publicly available modding tools, and from what I've seen in the past, they're not keen on having 3rd party cracks etc. show up on the forum. So I'd say unless they release a tool themselves, it won't happen, at least, not on these forums.
I know that companies like EA or Rockstar that are interested only into profit do make their games anti-moddable but a company like TTG ? :eek:
They don't want unlicensed unsupported 3rd party cracks to be advertised on their forums, I don't honestly think they'd spend time going after people that make them, but they don't want to condone/support them, there are also possibly legal reasons, since they are working with licensed content. I doubt any of their licenses extend to allowing mods that include licensed characters.
There have been rumblings of a publicly available Telltale Tool, but if (that's a big IF) that ever happens, it will likely not include a single copyrighted model or texture.
It's 3rd party and unlicensed and Telltale don't condone its existence as far as I know, that's all I'm saying.
Grand theft Auto has ton of mods especialy Vice City, and some for san adreas.
http://www.youtube.com/watch?v=WZceULSJSyI GTA IV
http://www.youtube.com/watch?v=xPLLm0SYxpk GTA IV
I just don't think adventure games need mods, because they are perfect as is.
Adventures like Sherlock Holmes VS Jack the Ripper or Casebook,you are right they don't need mods but what about games like CSI ? Imagine the possibilities new textures,revamped crime scenes,even new cases !!!
While I agree that it could be fun to climb in and make your own cases, I don't think that's realistically going to (legally) happen.
I do agree that adventure games shouldn't have mods, but not because of this reason. It's... kind of an off the hook reason if you ask me.
Earlier games using SCUMM or similar adventure engines are now easy to mod. But when you come to think of it, all those games consist of some sprites, backgrounds, items and dialouges that pop out by clicking on the appropriate actions and items simultaneously. If you're willing to mod a game using SCUMM, this'll most likely mean you'll change some images, puzzles, and backgrounds, and this means you'll actually go through the same routine as the developers of the original game have been. You see, what the developers also did is this: Adding images, text, sound bits and codes that bind those elements onto the SCUMM. Because of this fact I kinda think all SCUMM games are in fact, mods of each other. If you have something like SCUMM and want to mod a game, it's unnecessary. You can make a game of your own starting from zero, with the same amount of effort.
Modding Telltale Games... unnecessary either. Because the recent adventure games mostly rely on dialogues and other time-consuming-to-make elements. Unless you have a great group behind you that may provide you new 3d-models (may not be necessary if you're gonna use the same models [especially for the main characters], but if you're willing to add unique puzzles, you should at least think of adding new 3d representations of the items you've been thinking of), images, animations, writing, and excellent voice acting (which is a must, as an adventure game, your mod WILL feature a big amount of dialouges and if they are not decent, your mod just will be too annoying to play), don't expect going anywhere further from this point. But if you do have that kind of a group, then what you'll get from modding will only be this: Using a free adventure game engine. Same as making games using SCUMM engine, but more time consuming because of the elements you require to make a modern game. Why not getting people who know how to code games (or buying a game engine) then making your own game?
You can download any 3D model you want from the Google Warehouse.You can either revamp the crime scenes and make a more open lab or even have the ability to walk around the crime scenes and the lab.You could even replace the vanilla cases with yours but this would be a bit of a total conversion
Well, my bad. I think more like the other kind of mods are a little bland, but it's only my opinion.
Almost every piece of software you will ever install comes with an End User License Agreement (EULA) which typically explicitly states you are not to modify the software contained within.
If this EULA exists in all games then how come the company that created Fallout 3 give me modding tools in order to modify the game ? Or is it just reverse-engineering that EULA prohibits ?
Also I found this at the EULA for DI:
CBS are your rightful rulers and you will have to agree with whatever they say.Thus,you are hereby happy for Grissom leaving the show and believe with all your heart that the true Graveyard Shift Supervisor is Dr.Raymond Langston and Catherine Willows is his sidekick.We cancelled Star Trek and Eleventh Hour and we won't be afraid to cancel your version of the game if you will not comply with the EULA
OMG,what have I done !
LOL
EDIT:
I thought you would find that funny to:
A drunk guy speaks to a bartender in a bar
-Another bottle of Skotch please
-Hey man you are already drunk you don't need any more alcohol
-You know actually a traffic cop stopped me to my way here and counted my alcohol level
-Why didn't he arrest you ?
-He said that Alcohol 120% is already reserved
-I see...Why are you drinking
-My wife left me,took all my money and my dog she doesn't even like the dog !
- *shrugs* You signed one of these pre-marriage contracts too didn't you ?
-No even worse ! I signed an EULA ! I mean are people even supposed to read EULAs these days ?