Top 5 Adventure Games on Steam

edited December 2009 in General Chat
Looking at the steam sale, which 5 adventure games should I really get to round out my understanding of the genre? Which 5 on offer are the best of the best?
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Comments

  • edited December 2009
    Well, the lucasarts adventure pack is a good buy, Mirrors edge is supposedly quite good (though more of a platformer) And is a steal at £3.49 (only for another 12 hours or so) If you've never heard of it before, check this video review

    Beyond good and evil was a fantastic game aswell, and is a must at £2.49.
  • edited December 2009
    If you haven't played the King's Quest and Space Quest games, you really should.
  • edited December 2009
    Space quest
    Kings Quest
    The time gentleman please Pack
    Big Brain wolf
    Runaway if it's still there.
  • edited December 2009
    I've no idea about top 5 or whatever, but the Ben there, Dan that! and Time Gentlemen, Please! pack is a steal for what it is.
  • edited December 2009
    Indigo Prophecy, Lucas Arts Adventure Pack, Aquaria, Kings Quest pack, Space Quest pack, Beyond Good & Evil.
  • edited December 2009
    Machinarium! It's 50% off right now, although that's not quite as good as some of the other adventure game deals (The Lucasarts pack for example).
  • edited December 2009
    Machinarium! It's 50% off right now, although that's not quite as good as some of the other adventure game deals (The Lucasarts pack for example).

    Machinarium is awesome, I can't stop playing and I should because I have to work tonight.

    Lena buy Machinarium.
  • edited December 2009
    Insecticide Part 1!

    Though I haven't played it yet, I will buy it very soon as a result of some awesome-looking trailers and gameplay footage on youtube. From what I've seen, it's got a nice Grim Fandango charm to it which really appeals to me. And the game was designed by Larry Ahern and Mike Levine who both, I think, worked on Day of the Tentacle! I also think that Dave Grossman might've also chipped in with Insecticide's creation (but I'm not completely sure of that).
  • edited December 2009
    Insecticide Part 1!

    Though I haven't played it yet, I will buy it very soon as a result of some awesome-looking trailers and gameplay footage on youtube. From what I've seen, it's got a nice Grim Fandango charm to it which really appeals to me. And the game was designed by Larry Ahern and Mike Levine who both, I think, worked on Day of the Tentacle! I also think that Dave Grossman might've also chipped in with Insecticide's creation (but I'm not completely sure of that).

    If I recall correctly, that's not a "pure" adventure, more like a an action hybrid. That, and Part 2 hasn't been released on PC (and maybe it will never be).
  • edited December 2009
    Insecticide Part 1!

    Though I haven't played it yet, I will buy it very soon as a result of some awesome-looking trailers and gameplay footage on youtube. From what I've seen, it's got a nice Grim Fandango charm to it which really appeals to me. And the game was designed by Larry Ahern and Mike Levine who both, I think, worked on Day of the Tentacle! I also think that Dave Grossman might've also chipped in with Insecticide's creation (but I'm not completely sure of that).

    Larry Ahern and Mike Levine

    Notable titles: Sam and Max Hit the Road, Full Throttle, The Dig, Curse of Monkey Island, A Vampyre Story, Day of the Tentacle, Monkey Island 2.

    It's fair to say the two of them have worked on a few adventure games, although mostly just as artists.

    Oh and Mr. Grossman is credited on Insecticide as a "creative consultant"
  • edited December 2009
    Isn't Ben There Dan That a free game? I believe I downloaded it several months ago to try it out, and it was legal. I think it was from the official site.
  • edited December 2009
    Ben There, Dan That! is free. Its sequel, Time Gentlemen, Please!, is not.

    The pack on Steam makes you pay for TGP, and throws in BTDT as well. If I didn't already have them, I'd have bought them by now, and will not hesitate in recommended the pack to you. They're brilliant.
  • ZatZat
    edited December 2009
    The Longest Journey must be pretty close to the top which consists of the LucasArts and Sierra classics available on Steam. I'd imagine that TLJ (along with its much worse sequel, Dreamfall) could be a daily deal by the end of the Holiday Sale since they haven't been discounted so far.

    The Longest Journey is highly recommended for all adventure fans. Brilliant, long story, good voice-overs, traditional adventure game gameplay and a memorable soundtrack make it a fun game despite a few unfair puzzles here and there. Dreamfall is a good continuation story-wise and is graphically beautiful but suffers from console-y gameplay, way too easy puzzles and an abrupt cliffhanger ending.
  • edited December 2009
    through the steam offers I've now got Ben There, Dan That! & Time Gentlemen, Please!, Oddworld (Abe's Exoddus & Oddysee) & Indigo Prophecy for £7.24 (oh and that includes STALKER: Shadow of Chernobyl as well).

    Playing Indigo Prophecy now, have to say it's great so far. Not sure about the quick time button pressing (that with 4 buttons is bad enough, nevermind 8) but think I'm getting the hang of it.
  • edited December 2009
    If you haven't played the King's Quest and Space Quest games, you really should.

    NO.

    These are what killed adventure games. The game designers behind these games are ones that share the logic of morons, or conspiracy theorists, or whatever you call the birdbrained dream logic of the creator of all human suffering, Roberta Williams. This review from Just Adventure sums it up perfectly, though not for the reasons they think: "Most of the puzzles in Kings Quest 5 are the Sierra standard--collect as much inventory as is possible and attempt to use it on everything."
    Pale Man wrote: »
    Larry Ahern and Mike Levine

    Notable titles: Sam and Max Hit the Road, Full Throttle, The Dig, Curse of Monkey Island, A Vampyre Story, Day of the Tentacle, Monkey Island 2.

    It's fair to say the two of them have worked on a few adventure games, although mostly just as artists.

    Oh and Mr. Grossman is credited on Insecticide as a "creative consultant"

    Larry Ahern was co-lead on Curse.

    Guys, you should know before getting Insecticide: the second part of the game was cancelled. You can only finish the game on the rather meh DS version. Your call.
  • edited December 2009
    Kroms wrote: »
    Larry Ahern was co-lead on Curse.

    I said mostly. :)
  • edited December 2009
    Kroms wrote: »
    NO.

    These are what killed adventure games. The game designers behind these games are ones that share the logic of morons, or conspiracy theorists, or whatever you call the birdbrained dream logic of the creator of all human suffering, Roberta Williams. This review from Just Adventure sums it up perfectly, though not for the reasons they think: "Most of the puzzles in Kings Quest 5 are the Sierra standard--collect as much inventory as is possible and attempt to use it on everything."

    Sierra adventure games did not kill the genre, they WERE the genre. They were consistently the most popular and best-selling adventure games from the mid-80s to the mid-90s.

    Sierra's "defeat the player" design philosophy was a continuation of Infocom's, and it was the standard for every single adventure game created before Loom and The Secret of Monkey Island. Yes, the games were intentionally cruel and frustrating and death lurked round every corner. But at the same, though, they were often extremely open-ended and non-linear with multiple solutions to puzzles and multiple branching paths through the storyline. They wanted to create the sense that the player could do anything, and that meant allowing the player to fail. This design philosophy is not better or worse than the more linear and player-friendly one eventually popularized by the LucasArts adventures of the mid-90s onward, it's merely different.

    And that's why Lena should play the games. She specifically asked which games to get in order to "round out her understanding of the genre." She'd be doing herself a huge disservice if she completely ignored the popular and influential games on the other end of the design philosophy spectrum. The Sierra adventure games are historically important to the genre, and on top of that they're also really, really great games.

    If you just come into the games with the right mindset and realize that they're going to be extremely difficult and that you're not going to be able to beat them on your first playthrough, you'll probably really enjoy them.
  • edited December 2009
    Yeah, but if I wanted to get a "full rounded view" on food, I would start with the good stuff and not by sticking my spoon in feces.

    Listen: solving these puzzles is, no matter how you spin it, absurd. Sierra made them difficult, made them punish you and, quite frankly, missed the point. You said it: their games sold, and they never bothered to make them better. If I buy 5 adventure games only to realise they got worse as time went on, then I'd give a big eff you to the genre too. Sierra's games are examples of some of the worst design in any game, ever, no matter what genre. Anything with the seal of bad quality - "by Roberta Williams" - on its cover is to be avoided.

    I think Old Man Murray, again, summed it up perfectly. I linked to the article that deals with Roberta Williams' attitude at the beginning of the thread. That's all I have to say.
  • puzzleboxpuzzlebox Telltale Alumni
    edited December 2009
    Kroms wrote: »
    Sierra's games are examples of some of the worst design in any game, ever, no matter what genre.

    That Old Man Murray article you linked to is rather amusing, and I'd agree that Sierra did some things to deserve a bad reputation. But not all Sierra games are so unforgiving.

    The King's Quest pack on Steam is worth getting just for KQVII, which is quite modern and is a good game. Unlike its predecessors, puzzles are pretty logical, it uses a point & click interface (rather than a command parser), and although there are a few places where you can die, there's an "un-die" function that will take you back to just before you kicked the bucket.

    Sierra also produced Shivers, one of the most atmospheric and absorbing games I've ever played. Some of the puzzles are difficult, but that's because they're the brain-bender type rather than inventory-based. Most of them (such as the difficult peg solitaire puzzle) require logic to solve. Again, although you can die, this is part of what makes the game scary and foreboding. Like KQVII, there is an "un-die" function.

    Then there's Torin's Passage, a very sweet game suitable for kids as well as adults. Once more, puzzles are logical (in the usual adventure game sense of "logical"), and there's an in-game hint system that means it's almost impossible to get stuck.

    Neither of the latter two are on Steam, I just wanted to point out that not all Sierra games are as bad as you seem to think.
  • edited December 2009
    You can save in the Sierra games, right? Dying constantly is a pain, but I can accept it as long as I don't have to constantly solve a loooong stream of puzzles after I die before finishing the last two or something. Difficulty I don't mind as much as forced repetitiveness. I did grow up on platformers after all ...

    And I was already going to get Machinarium and The Longest Journey. I fell in love with Machinarium's demo, and a friend suggested The Longest Journey to me about a month ago. Oh, and I saw the Indigo Prophecy quicklook on Giant Bomb, and I've been thinking of picking it up since then. Looks like a good game my brother and I could play together. (The interactive sex scene is cut from the American release, right?)
  • edited December 2009
    Lena_P wrote: »
    You can save in the Sierra games, right? Dying constantly is a pain, but I can accept it as long as I don't have to constantly solve a loooong stream of puzzles after I die before finishing the last two or something. Difficulty I don't mind as much as forced repetitiveness. I did grow up on platformers after all ...

    Yes you can save. Best advice for any player of Sierra games is to save frequently.
    Lena_P wrote: »
    Oh, and I saw the Indigo Prophecy quicklook on Giant Bomb, and I've been thinking of picking it up since then. Looks like a good game my brother and I could play together. (The interactive sex scene is cut from the American release, right?)

    Again yes. Also, Steam only have the American version up so that's what I've got even living in the UK.
  • puzzleboxpuzzlebox Telltale Alumni
    edited December 2009
    Lena_P wrote: »
    You can save in the Sierra games, right?

    Yep, you can save at any point. :)

    Apologies, I should have responded to the original question too...

    Of the adventure games that Steam has on sale, I'd recommend the following as being excellent value:
    • King's Quest Collection (even if you only play KQVII)
    • LucasArts Adventure Pack (includes The Dig, Indiana Jones and the Last Crusade, Indiana Jones and the Fate of Atlantis, and Loom)
    • Broken Sword Twin Pack (includes Broken Sword II and III) - BSII is brilliant!

    There are a couple more on sale that I've heard good things about, but haven't played.

    I'll be getting a few things based on the recommendations in this thread - thanks guys! :D
  • edited December 2009
    You know, puzzlebox, I wasn't going to forgive you for not responding to my initial question, but you apologized so nicely I couldn't stay mad at you. :p And thanks for responding to my mom's first thread on the forum. It made her happy that someone besides me read it :)
  • puzzleboxpuzzlebox Telltale Alumni
    edited December 2009
    Lena_P wrote: »
    You know, puzzlebox, I wasn't going to forgive you for not responding to my initial question, but you apologized so nicely I couldn't stay mad at you. :p

    Oh good, I was worried there for a minute! :p
    Lena_P wrote: »
    And thanks for responding to my mom's first thread on the forum. It made her happy that someone besides me read it :)

    Yay! I love making people happy. Although I subsequently learned stuff about snow in San Francisco, which I'm sure will come in useful one day, so really it's all just part of the machinations of my evil plan for world domination. :D
  • edited December 2009
    Just to further confuse matters, I will add that I do not much care for KQVII, if only because of the overt Disney rip-off feel of the game and because it seems to be targeted at much younger audience than the rest of the series. It's not a bad game by any means, but it feels jarringly different from the other games and I never felt particularly interested in the storyline or the characters.

    King's Quest VI is pretty close to the perfect adventure game in my book. It's quite literally epic in scope; it even involves
    a trip to the Underworld
    (well, if you happen to take that particular path through the story, it does).

    The Space Quest series is an absolutely brilliant work of science fiction comedy. And the death sequences are absolutely hilarious. You'll almost certainly find yourself intentionally killing Roger just to read the game's responses.
  • edited December 2009
    puzzlebox wrote: »
    Neither of the latter two are on Steam, I just wanted to point out that not all Sierra games are as bad as you seem to think.

    I hope so. Jensen and Williams left a bad taste in my mouth, one oddly reminiscient of bile. It may have affected my judgement of Sierra's other offerings.
  • edited December 2009
    Kroms wrote: »
    NO.

    These are what killed adventure games.

    Considering that Roberta Williams gave birth to the animated graphic adventure, does that mean the genre was stillborn?
    King's Quest VI is pretty close to the perfect adventure game in my book. It's quite literally epic in scope; it even involves
    a trip to the Underworld
    (well, if you happen to take that particular path through the story, it does).

    Agreed. KQV had many flaws, and KQVI patched almost each of them up. It's got a good story, interesting characters, fantastic music and locations, and most importantly, it allows you to choose from many paths (most minor in differences, but subset of two major ones), and the story reacts accordingly.
    The Space Quest series is an absolutely brilliant work of science fiction comedy. And the death sequences are absolutely hilarious. You'll almost certainly find yourself intentionally killing Roger just to read the game's responses.

    Now, Space Quest, THERE'S a series with some unfair deaths and dead ends. But they're HILARIOUSLY unfair, so it's hard to stay mad.
  • edited December 2009
    doggans wrote: »
    Considering that Roberta Williams gave birth to the animated graphic adventure, does that mean the genre was stillborn?

    Slapping color on another person's pencil sketch doesn't make you the artist. Text adventures existed before Roberta Williams; graphic adventures almost disappeared because of her and her ideology.

    I'm going to bring up Old Man Murray again. In response to why adventure games died, she says:
    Back when I got started, which sounds like ancient history, back then the demographics of people who were into computer games, was totally different, in my opinion, then they are today. Back then, computers were more expensive, which made them more exclusive to people who were maybe at a certain income level, or education level. So the people that played computer games 15 years ago were that type of person. They probably didn't watch television as much, and the instant gratification era hadn't quite grown the way it has lately. I think in the last 5 or 6 years, the demographics have really changed, now this is my opinion, because computers are less expensive so more people can afford them. More "average" people now feel they should own one.

    Which is to say that adventure games died because you, my friend, are retarded for not figuring out that you needed to dip the cat hair in maple syrup to sprout a moustache, and that is because you are not a highly-educated genius like Roberta Williams or Jane Jensen, but a TV-watching moron surviving on welfare.

    softpornadventure.jpg
  • edited December 2009
    I'll agree that it's ridiculous to claim that people who don't enjoy Sierra's trickier puzzles and frequent deaths are stupid. But I think it's just as much of a stretch to claim that Sierra "killed the adventure game", especially when they thrived in the medium for so long. I'm sure someone might just as well argue that LucasArts killed adventure games by making them too EASY, removing death and therefore any sense of jeopardy. (I'm NOT making this claim, since I had to consult hint guides the first time I played MI2 just like I did with any KQ game.)

    Many people, myself included, enjoy Sierra's games. If you don't, that's perfectly fine. And you may not like everything they brought to the adventure game genre, but they brought a lot of techniques and technology that shaped adventure games, for better AND worse, to this day. Before "Mystery House" nobody was making adventure games with graphics. Before the first "King's Quest", nobody was using animation. Their games aren't flawless, but they paved the way for a lot, and did at least as much good to the genre as harm.
  • edited December 2009
    To be fair, Sierra didn't single-handedly murder adventure games - that's true. Obscure, frustrating, and annoying puzzles did, as well as the genre's refusal to grow up (I also blame the "purist" faction, but that's for another day). But Sierra largely contributed to that. LucasArts probably did too, though much less so - but with difficult puzzles, not easy ones. Monkey + wrench, for example.

    Anyways, Sierra's games are not something you start with to get a "well-rounded" view of adventure games. Pick up something light (Strong Bad, for example) or well-grounded (Day of the Tentacle, I guess?) and go from there.
  • edited December 2009
    It's ridiculous to say Sierra even contributed to the death of adventure games, considering they stopped with the obscure and unfair deaths long before the genre itself losing its impact. In fact, the huge success of LucasArts probably pushed Sierra to start making their games more fair, which is why we got games like Gabriel Knight, LSL5-7 and so forth. I can't see how Sierra had anything at ALL to do with the genre dying. It's unfair to blame ANY adventure game developer for the demise of the genre. No company at all should be blamed, to be honest. It's not the companies who controls the market, it's the gamers, and gamers chose 3D action games (more specifically DOOM and FPS in general).
  • edited December 2009
    The Broken Sword games are going cheap for anyone yet to be acquainted with them.
  • edited December 2009
    I do agree that in most of the interviews with her I've read Roberta Williams comes off as a bit of a snobby elitist jerk. But that doesn't mean her games weren't fun and enjoyable. And even if you don't like Roberta Williams and the King's Quest series, she was just one designer at the company*, and it isn't fair to write off all Sierra games because of her. Almost every Sierra franchise had a different creator, so every series had a unique and different tone, sense of humor, and concept of what it was or wasn't fair to subject the player to.

    *Well, she also co-owned the company with her husband, so she probably did have quite a bit of control over other people's projects too, but still...
  • edited December 2009
    I just wanted to try some non-LA games to get a different perspective on the genre, really. And considering I can pick-up seven King's Quest games for less than $3 it's not a huge investment or anything.
  • edited December 2009
    To heir is human, I guess.
  • edited December 2009
    So, erm, yeah. The Longest Journey and Machinarium are really great games too. I was going to say so earlier, but then I got distracted.
  • edited December 2009
    Lena_P wrote: »
    I just wanted to try some non-LA games to get a different perspective on the genre, really. And considering I can pick-up seven King's Quest games for less than $3 it's not a huge investment or anything.

    Only thing, for some of the games you may want to have a guide near. Most of them can be solved by multiple and frequent saves, but sometimes you did something wrong way back at the beginning of the game, and you are screwed way later.
  • edited December 2009
    Yes, NEVER save over a previous save slot while playing a Sierra game. Change directories if you have to, but don't overwrite a previous save, because you may need it again.

    Also, watch your points carefully. If you lost points doing something, for the love of all that is holy, restore an earlier game!
  • edited December 2009
    Simon the Sorcerer 1 - 2 - 3.
  • edited December 2009
    Ignatius wrote: »
    Simon the Sorcerer 1 - 2 - 3.

    is not on steam.
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