RPG Discussion: Fallout, Morrowind, etc

edited January 2010 in General Chat
I have not played Fallout 3, because I know I'll be dissappointed. I grew up playing Fallout 1 and 2 - those games are absolute classics, and in many ways Fallout 3 defiled them.

Sorry - you simply can't say that if you haven't played it.

I can't exactly say I "grew up" on the first two Fallouts, because I first started playing games on the ZX Spectrum, a long time before any Fallout game was even conceived (before even Wasteland, the spiritual ancestor of the Fallout franchise). But when I first played them, they were undoubtedly the best games I'd ever played.

A long long time later, Fallout 3 was announced, and I was really very excited. I, for one, was not disappointed, and loved every minute of the month I spent wandering awestruck in the wastes.

Of course, you might not love it - but to condemn it as a defiler of its precursors, without even trying it, well - that's just mean!

Comments

  • edited January 2010
    serializer wrote: »
    Sorry - you simply can't say that if you haven't played it.

    I can't exactly say I "grew up" on the first two Fallouts, because I first started playing games on the ZX Spectrum, a long time before any Fallout game was even conceived (before even Wasteland, the spiritual ancestor of the Fallout franchise). But when I first played them, they were undoubtedly the best games I'd ever played.

    A long long time later, Fallout 3 was announced, and I was really very excited. I, for one, was not disappointed, and loved every minute of the month I spent wandering awestruck in the wastes.

    Of course, you might not love it - but to condemn it as a defiler of its precursors, without even trying it, well - that's just mean!

    Out of curiosity, have you played Elder Scrolls IV: Oblivion?
  • edited January 2010
    serializer wrote: »
    Of course, you might not love it - but to condemn it as a defiler of its precursors, without even trying it, well - that's just mean!
    I liked it as I played it for the most part, but it's not going to stick with me as a classic. Especially since the latest DLC took the central plot point of the series and said "Aliens did it". That was kind of the last straw in terms of messing with the canon.
    Falanca wrote: »
    Out of curiosity, have you played Elder Scrolls IV: Oblivion?
    I'm personally a bigger fan of Daggerfall and Morrowind, but that's just me.
  • edited January 2010
    I'm personally a bigger fan of Daggerfall and Morrowind, but that's just me.

    Same here. It's just that Fallout 3 is cited to have more than enough resemblance with Oblivion. Both games use the same engine, I know, but the resemblance is so much that I can't personally find Fallout 3 a project that took so much work. That, and Fallout 3 brought unexpected (yet unneeded) changes to the franchise. You know...


    ...I just wanted to say Fallout 3 sucked.
  • edited January 2010
    Falanca wrote: »
    Same here. It's just that Fallout 3 is cited to have more than enough resemblance with Oblivion. Both games use the same engine, I know, but the resemblance is so much that I can't personally find Fallout 3 a project that took so much work. That, and Fallout 3 brought unexpected (yet unneeded) changes to the franchise. You know...


    ...I just wanted to say Fallout 3 sucked.

    Please, I must find out why Fallout 3 sucked, because I own all 4 games, and wanted to know what was so different about it?
  • edited January 2010
    Icedhope wrote: »
    Please, I must find out why Fallout 3 sucked, because I own all 4 games, and wanted to know what was so different about it?

    Because it was soooo boring
  • edited January 2010
    Icedhope wrote: »
    Please, I must find out why Fallout 3 sucked, because I own all 4 games, and wanted to know what was so different about it?

    No sarcasm towards me, please.
  • edited January 2010
    Because it was soooo boring

    It wasn't boring, I mean sometime walking was but I still think it was the best game, other than MGS4.
  • edited January 2010
    Icedhope wrote: »
    Please, I must find out why Fallout 3 sucked, because I own all 4 games, and wanted to know what was so different about it?
    I'm sorry, but this really requires a more in-depth answer than I'm willing to type out, but I'm going to go over the most important things. And I'm still not sure if this is some form of sarcasm or not.

    Try playing a character with 10 intelligence. Then try playing one with an Intelligence lower than 4. Even though it's perhaps the game's most powerfully affective attribute, you can more than half the stat and play through the game without a problem. On the other hand, in Fallout 1 and 2, the way you set up your character mattered. You set your intelligence below average, and your communication with the world is crippled. It's even a fun extra game in itself, an extra challenge to play through the game as a retard(in a game world that recognizes and creates new interactions for characters with particularly low intelligence).

    Another thing about Intelligence, the dialog options. In Fallout 1 and 2, an Intelligence option meant your character made an interesting observation, saw a flaw in something, or otherwise was being INTELLIGENT. In Fallout 3, it means you can repeat what the other person said in simpleton speak.

    And the problem isn't just Intelligence, it's the entire damn stat system. The numbers are just about pointless, as their effect is extremely watered down in comparison to the original games. I have several characters of EXTREMELY different builds, but they all play more or less the same if I give them the same equipment, because the numbers have surprisingly little bearing. In Fallout 2, one point in a stat makes a world of difference. In Fallout 3, you could put no thought into your stats at all and make it through just fine. In fact, I worked to *intentionally* gimp a character in skills and stats. He played more or less fine, with the largest effect being locked out of rooms and computers, and getting less skill points per turn.

    Speaking of RPG elements that are so watered-down that they could just toss them out entirely and nobody would notice, tag skills. You get +10 to three skills. This is NOT going to create a character whose expertise in those skills. In Fallout 2, your tag skill doubled the points you added to that skill at level-up. This drastically changed your character and defined how they played almost as much as their stats.

    Combat. I actually kind of like Fallout 3's idea of a combat system enough, but I will always be more of the type to play a turn-based system on a grid. And the combat in Fallout 3 is topheavy and clumsy. While VATS provide accuracy percentages, shots in "real time" always hit. Headshots are so ludicrously overpowered that going for anything else is stupid except in a couple extreme circumstances.

    You can't kill kids. Fine, you're making a mainstream game, and it's far less controversial for me to kill their parents and Old Violin Radio Lady than them. I guess I can understand that. But then why do you take the town of the most ANNOYING people in the whole game and make them KIDS? Or are kids just meant to be written in the most annoying fashion possible? Because I hated those kids. Yes, I did want to open fire on those bastards. They're HORRIBLE LITTLE JERKS.

    Hey, how about those companions?

    They're idiots.

    These guys will run in front of my bullets while I'm sneaking, and not realize I'm there. This nets me an insta-kill sneak bonus, apparently. This sucks. And apparently, they were a more or less last-minute addition, despite how they hurt the final mission of the story, because somebody thought they were cool. I'll dig up the interview if pressed, but do I really want to? Not particularly. It's ancillary anyway, it's part of the bigger problem of THE AI IS DUMB. Enemies are dumb. Friends are dumb. Citizens of small towns miles away are being dumb while I'm gone, hurling themselves off bridges for no apparent reason. EVERYONE IN FALLOUT 3 IS AS DUMB AS YOU ARE.

    The quests are easy. The compass is easy. The combat is easy. Leveling up may just as well randomly assign everything outside of perhaps the perks, because the game is easy and the equations at the core of the game are built to coddle you and make sure you don't screw up.

    The canon. They've raped it. Outside of the Mothership Zeta shit that was the last straw for me, there's the factions. They not only picked up factions from the West Coast and compelled them by stupid non-logic to come to the west coast. They then CHANGED these factions, so that they might as well have been some other group of people ANYWAY. The Brotherhood of Steel is the worst offender, and sadly we see a lot of these guys.

    See, I think Bethesda's writers were sad that they couldn't write for Oblivion's Imperial Knights anymore. Then they thought, hey, these guys are in big metal suits. Like suits of armor. They could totally pass for fantasy knights.

    Except that's not what they're supposed to be, and now everybody's perception of the guys is completely wrong. Now, there is a small, out of the way group of REAL brotherhood out in the middle of nowhere. In fact, when they DO speak, they're probably the best-written characters in the game. But they're so much of a side-element that everyone's perception of the Brotherhood of Steel from now on is going to be warped beyond repair. It hurts the franchise. The Enclave has its own smaller set of issues, but I generally feel like letting them slide a bit because I really liked Eden on the whole.

    There's a novel's worth more of text I'm sure I could give, and a ton more examples that are a good deal more precise, but these are some broader issues that keep the game from being great. And this is just the vanilla game, which I overall think is OKAY. We aren't even getting into the DLC, which I outright hate.
  • edited January 2010
    I have to say Rather Dashing that was quite interesting and I agree on many points. The RPG elements just seemed dumbed down, and you didn't have to care about specializing a character because with a bit of planning you could max out every stat in the game. Of course some were so much better than others that they could easily be avoided.
  • edited January 2010
    It's still a great game.
  • nikasaurnikasaur Telltale Alumni
    edited January 2010
    Own't ur thred w/ mah moderatorness.

    In any case, continue to discuss the topic here, but it's no longer relevant to Sam and Max!
  • edited January 2010
    Let me just say... Companions running infront of your shots? Welcome to any shooting game with AI controlled allies. You get that in any game and Fallout 3 is no difference. Fair play to your other points, I guess.

    I enjoyed Fallout 3 none the less, although I haven't played that Mothership Zeta DLC and I don't plan on it. I enjoyed Oblivion too.

    I enjoy most RPGs really, it's the only genre I'm quite tolerant with.
  • edited January 2010
    I thought Fallout 3 was a very fun game. The story wasn't as good as previous installments and the companions were rather lifeless, but that was a problem with the previous Fallout's as well.
  • edited January 2010
    I remember going ballistic (exaggeration) at Fallout 3 for just ending after the main quest was wrapped up, I was planning to do tons of side-quests afterwards. I didn't feel like reloading and going back and doing them because...well because I didn't want to.
  • edited January 2010
    Yeah the ending lock is removed with the Broken Steel DLC. However, even with the level cap rasied in Broken Steel, I still maxed out before I even started it :)
  • edited January 2010
    Rawr wrote: »
    Let me just say... Companions running infront of your shots? Welcome to any shooting game with AI controlled allies. You get that in any game and Fallout 3 is no difference.
    Ah, but there IS a difference. A few of them, actually.

    First of all, when I'm sneaking, my ally is sneaking with me. They should know that I'm there. When they run in front of me like an idiot, they should not get killed because my sneaking is so amazing that taking an eye off me for a second renders my pal completely incapable of knowing where I am. I could understand if I nicked some damage off them, but I get a sneak-enhanced SuperKill.

    Secondly, my friends should be in the same state as I am. When I shoot while sneaking, they should not see this as a cue to go running into the battlefield like a suicidal maniac. They should take that as a cue to try shooting while sneaking as well.

    Thirdly, this was in VATS, and it happened more than once. Yes, my shot that was aimed through VATS to hit my enemy went through my pal's head. The computer KNEW where my shot was intended to go, I told it where to go. When I chose to shoot someone in Fallout 2, my turn wouldn't come just to have my bullet go zooming toward someone else entirely. The characters didn't just rearrange so that my pals would end up with a bullet in their head. This is essentially what I got.
    Yeah the ending lock is removed with the Broken Steel DLC. However, even with the level cap rasied in Broken Steel, I still maxed out before I even started it :)
    Ah, yes. The DLC that says "Balance? Who the fuck cares about THAT? YOU'RE BADASS here's some cheat codes". You get to max out everything no matter HOW retarded your stat sheet is set up, and while they were at it they completely ruined the ending because they have absolutely no balls whatsoever.
  • edited January 2010
    Yeah, but honestly. In any Shooter with allies you get all that stupidity. I remember Mass Effect was really bad for it too. I would be hidden undercover behind a wall or something, shooting at enemies, and my allies would just stand there out in the open while all the enemies massacre them. Not to mention they often walked infront of my view while I was in cover; Meaning I had to go out of cover to be able to hit the enemy. You also get the charging too, you're stood back far away, again behind some cover or something, shooting at the enemy, and they'll just run in like idiots, often dying because of it.

    Mass Effect tried my patience in that aspect. It made some areas which had alot of enemies in really tough.
  • edited January 2010
    Rawr wrote: »
    Mass Effect tried my patience in that aspect. It made some areas which had alot of enemies in really tough.
    My allies were generally not a problem in Mass Effect. Tell them to go behind a different piece of cover, and don't give them the right to use their own powers, because they don't know how to. And I've played and beat the game on Insanity, which really isn't that hard for the majority of the game.
  • edited January 2010
    I don't really follow the people who claim Fallout 3 sucked in comparasin to the old ones, everytime I hear that it just sounds like "damn kids and their music.." As someone who did play the original two before the third, I have to say I really enjoyed it and thought it added a lot to the series and the Fallout lore in general. Probably more so than what the original developers would have if they released their version..

    Oblivion on the other hand I was less keen on. While Fallout 3 felt like a streamlining of the older games, Oblivion was straight up dumbing down. They removed so much of the exploration, freedom and adventuring it was almost insulting to consider it an Elder Scrolls game.

    The lore and backstory elements also held up pretty well.. but I was just very disappointed with the game. I really hope they follow the recent trend of games like Dragon Age and Demon's Souls. Games don't need to be simple to be popular, people really aren't that dumb. Please no regenerating health and arrows pointing towards every single objective. :(
  • edited January 2010
    I love Fallout 3. I also love Fallout 1 & 2 though each one of them has their annoyances like stupid allies (damn Ian & his submachine gun) in F1, the whole start of F2 (I hate that damn temple) and little bugs in F3 (such as the times when you enter an area and all the items & bodies that are in the area suddenly get thrown to all corners of the map - made me redo a fair bit of the Big Trouble In Big Town quest 'cos the robots I wanted to fix up for them were no longer there).

    As for Oblivion, it was my entry into the Elder Scrolls universe (had heard of Morrowind but it just sort of passed me by) and I have to say it was the simplicity of it that got me hooked on it. I'm not in a position to compare Oblivion with past Elder Scrolls games but personally I enjoyed it even though I'm not really a fan of 'fantasy' RPGs (swords & magic & stuff - much prefer modern/post apocalyptic settings like Fallout or just plain good SF like KotoR).
  • edited January 2010
    As for Oblivion, it was my entry into the Elder Scrolls universe (had heard of Morrowind but it just sort of passed me by) and I have to say it was the simplicity of it that got me hooked on it.
    The same goes for me. I am easily intimidated by overly-complicated user interfaces (so I guess that makes me 'dumb'), so Oblivion was a breath of fresh air in that respect. The only thing that was a bit disappointing was the lack of dialogue, but overall, I really enjoyed it, sinking hundreds of hours into that game. I did every quest and explored every single dungeon (all with the difficulty slider all the way to the left; I play for the story, not for the fighting :p), which is a rarity for me, since I'm not much of a completionist when it comes to gaming.
  • edited January 2010
    I was introduced to the Elder Scrolls series with Morrowind, and I still enjoyed Oblivion more, but I did not enjoy them both for the same things. Morrowind had a unique atmosphere and somewhat unique setting. It was moody and dark. But it also had a much worse journal, so it's difficult to play without having to take notes on certain quests. One of the quests had me travelling all over the place, but I put the game down around half way through it. Then when I later picked it up again, I had no clue where to go and what to do for that quest. That was kind of disheartening, so I gave it up altogether. Fighting was also a bit annoying, especially in the beginning (the weapon not connecting when you fight in real-time is a bit of a let-down). Then there were the cliff-racers. If you've played the game, you'll know what i mean.

    Otherwise, it's a great game, and in many important aspects, better than Oblivion. But I loved Oblivion for its setting and atmosphere, the graphics were great, the fighting was excellent and revolutionary for its time.
  • edited January 2010
    I'm also a fan of the Fallout series, and initially I wasn't keen on Fallout 3 because of the engine it used. I loved the old isometric engine, especially because it was similar to the one used for Baldur's Gate 1 & 2, (two of my favourite PC RPGs) and I was convinced that the Oblivion engine wasn't going to work. But I decided to give it a chance because hey, I played Brotherhood of Steel on the Xbox and it couldn't be any worse than that. And I have to admit that I enjoyed it. (Fallout 3 that is) Granted a lot of that might be to do with learning how the cheat console worked and using it to do ridiculous things, (like inviting a Deathclaw to your 10th birthday party) but it was still fun. So I wouldn't write it off based on the game's engine alone.
    You can't kill kids. Fine, you're making a mainstream game, and it's far less controversial for me to kill their parents and Old Violin Radio Lady than them. I guess I can understand that. But then why do you take the town of the most ANNOYING people in the whole game and make them KIDS? Or are kids just meant to be written in the most annoying fashion possible? Because I hated those kids. Yes, I did want to open fire on those bastards. They're HORRIBLE LITTLE JERKS.

    I think a lot of the 'no killing kids' actually comes from government censorship boards rather than Bethesda itself. The European releases of Fallout 1 and 2 removed all the children from the game because EU censors were so worried by the thought of virtual child murder. While this does mean there's no risk of getting pickpocketed in the Den, it also means that finding the tanner's kid in Fallout 2 is impossible. I can only assume that these censorship boards believe that killing a child in a video game = killing children in real life. Apparently they'd rather have us believe that children are bulletproof.
  • edited January 2010
    Jen Kollic wrote: »
    While this does mean there's no risk of getting pickpocketed in the Den...

    Actually I'm sure that still happened as I seem to remember being very puzzled by items occasionally just disappearing from my inventory at random. It wasn't until a fair while later that I read on the internet that kids had been removed from the game, badly as well, especially with leaving a whole quest line undo-able (I just originally thought that it was a bug in my game, same with the disappearing items) - seemed to me they just stopped the game rendering the sprites of the children leaving all their scripts and related quest lines intact. Ever since I've always used a patch to put the kids back in just so that some parts of the game made sense.

    I understand why they had to do that, they just could have done it better like the way Bethesda did it in F3.

    Jen Kollic wrote: »
    I can only assume that these censorship boards believe that killing a child in a video game = killing children in real life. Apparently they'd rather have us believe that children are bulletproof.

    I don't want to get into an argument about the moral implications of it all but it is a bit daft to basically ban the killing of kids in video games (not that I'm saying I'm all for that mind you) but to then still allow the selling of kids as slaves.
  • edited January 2010
    I really need to play fallout 1 & 2... I was put off 3 because I really didn't enjoy Morrowind AT ALL and knew Oblivion would be more of the same. Why didn't I like Morrowind? I don't know, the controls were clunky to point and click no manual dexterity lameo me and I just didn't feel at all compelled by the story line... it felt.. well, non existent to be honest. "Go here... you know, if you want... you don't have to"
    Well, actually, i'd rather HAVE A GOAL you know? Open ended bores me in an rpg.

    But yeah, gotta play fallout... if I can get it running on my pc.

    Is Dragon age any good btw? Baring in mind, I consider Baldur's gate 2 and Planescape: Torment to be the greatest rpgs ever, which should give you an idea of the style of game I enjoy from my rpgs. NWN managed to redeem itself via expansion packs, the main campaign was... bitty and muddled. The expansions were awesome.

    I suck at rts games... if there's rts elements, the likelyhood is i'll die a lot and get annoyed and give up. Sad isn't it? I'm such an uncoordinated gamer.
  • edited January 2010
    Funnily enough, you CAN kill kids in Baldur's gate 1 & 2... I did so.. a lot... accidental because the little brats tried to stop me stealing their stuff... bah. Listen kid, you're like.. 8... and 6 heavily armed guys walk into your house? You let them take anything they like dude, you just hide! No, you do NOT go start kicking them in their armored shins you moron.. oh look, now you have an axe through the skull. Someone give the kid a Darwin award.

    Yet in NWN, nope.. immortal... and they chase you across the map and hit you. It's ANNOYING.
    If I want to kill kids in a video game, i'll damn well do it. Stupid censors, video games do NOT EQUAL REAL LIFE!

    And if the kid attacks me because I murdered their annoying dog, why must I then reload the bloody game because the kid wont leave me alone!??
  • edited January 2010
    Is Dragon age any good btw? Baring in mind, I consider Baldur's gate 2 and Planescape: Torment to be the greatest rpgs ever, which should give you an idea of the style of game I enjoy from my rpgs.

    If you like Baldur's Gate and Planescape, you'll *love* Bioware's stuff. Dragon Age, Mass Effect, KoTOR... all stellar examples of storytelling in RPGs.
  • edited January 2010
    I've been meaning to pick up KOTOR actually.
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