Best Telltale Season?

edited February 2010 in General Chat
Ok, it's pretty obvious what this poll is about so please answer.

Thanks.

Also...long time no see Telltale!!

Comments

  • edited February 2010
    Out of the ones i've played (sam&max 1/2, TMI) i would have to say Tales.
  • edited February 2010
    Tales. I just couldent wait for the next chapter plus the epic fight against lechuck at the end(sad fight to.) plus banang banang banang banang.
    Plus making fun of the news http://www.youtube.com/watch?v=f66lfr5VzOo
  • edited February 2010
    Tales is excellent, but some of the puzzles were a little too far removed from the story (the most obvious "I don't understand how this relates to the plot at all" bit being Nipperkin's). That, unfortunately, degrades it a bit, making my choice Sam and Max: Season Two (which also had the problem, but did have the excellent Chariots of the Dogs, as well as the greatest epilogue in any game ever made, ever).
  • edited February 2010
    Even though I'm a much bigger fan of Sam and Max rather than Monkey Island (I also think Season One is much greater than Season Two), I think Telltale made the most apparent judgment on Monkey Island. Tales was GREAT in overall.
  • edited February 2010
    Tales was the most well-made. The whole thing was very cinematic, it was almost like playing an animated movie.
  • edited February 2010
    Seeing how TTG keeps getting better, ToMI for now.

    Let's see how Sam and Max Season 3 fares though, it will probably break it again...
  • edited February 2010
    Another one of these?

    ToMI.
  • edited February 2010
    I wanted to vote Sam&Max Season Two but I accidentally voted for Season One due to the fact it was written second... Yeah, I know, that's silly.

    While I like Chapter 4 of ToMI more than any single episode of Sam&Max, I liked Sam&Max 2 better than ToMI as a whole.
  • edited February 2010
    So the only vote of it is by accident.

    I really felt sorry for Season One at the very moment...
  • edited February 2010
    I know. But we have to keep it mind it doesn't mean it's bad. Only that the others are even better!
    I really liked Season One, too.
  • edited February 2010
    Tales was the most well-made. The whole thing was very cinematic, it was almost like playing an animated movie.

    This. Tales felt like a perfection of the episodic gaming style. I really can't imagine the story being presented in any other way.
    The blending of story and gameplay puts TOMI heads and shoulders above the others. They're all great, but I don't get any emotional impact from Sam and Max or Strong Bad.
  • edited February 2010
    This. Tales felt like a perfection of the episodic gaming style. I really can't imagine the story being presented in any other way.
    The blending of story and gameplay puts TOMI heads and shoulders above the others. They're all great, but I don't get any emotional impact from Sam and Max or Strong Bad.

    Who plays Sam and Max or Strong Bad for emotional impact? :p
  • edited February 2010
    Who plays Sam and Max or Strong Bad for emotional impact? :p

    I play ALL videogames for emotional impact! Especially Tetris!

    Poor, poor clockwise L block... He just never fit in with the others... :(
  • edited February 2010
    Tales of Monkey Island is the most recent, so it’s also the one with the best quality (because Telltale’s always improving their skills and their engine). However, I voted for Sam&Max Season Two (beyond time and space) because… well… someone said birthday ?
  • edited February 2010
    Kroms wrote: »
    (the most obvious "I don't understand how this relates to the plot at all" bit being Nipperkin's)

    Ok, I get where you are going with that but that goes with the plor for 104, plus you would never had gotten the screaming narwhal/winslow without him(of course Guybrush probably would have gotten the ship to escape anyway) In 104, 3 of the crimes involved his the tasks he did for Nipperkin(Doro's crime from the treasure hunting task, the cat one and the nacho scar came from the bar fight) so that is where they came from in the story plus, longer episode:D
    I play ALL videogames for emotional impact! Especially Tetris!

    Poor, poor clockwise L block... He just never fit in with the others... :(

    lol:D
  • edited February 2010
    Beyond Space & Tine is King-ding-a-ling in my book. The difference in quality between it and Season One was I thought a real jump. The dialogue flowed well, the puzzles seemed more at home and the story was really really good. Hands down my favourite Sam & max games...so far
  • edited February 2010
    Tales was the most well-made. The whole thing was very cinematic, it was almost like playing an animated movie.

    I feel the same, but I didn't like that, actually. Now, I'm all wow! and stuff, but I felt it was too much like a movie. It didn't feel as much like a game as a result.
    I can easily see it as a movie. Remove the whole parts where you have to choose a dialogue option, or the inventory, possibly add a few things to show GB combining items or something, and you have a movie (or rather, movies. Each chapter would easily make a movie. Or an episode in a show).

    I totally understand the appeal of that but I guess I'm old school and want my games to feel like games and my movies like movies. Movies are passive and games are active, and by making it more like a movie I felt it made me more passive and submissive (no innuendo intended) and I didn't like that. It just didn't feel the same. It was more, as you said, a movie that happened to be interactive than a game that happened to be cinematic. That was the way I felt at least.
  • edited February 2010
    Avistew wrote: »
    I feel the same, but I didn't like that, actually. Now, I'm all wow! and stuff, but I felt it was too much like a movie. It didn't feel as much like a game as a result.
    I can easily see it as a movie. Remove the whole parts where you have to choose a dialogue option, or the inventory, possibly add a few things to show GB combining items or something, and you have a movie (or rather, movies. Each chapter would easily make a movie. Or an episode in a show).

    I totally understand the appeal of that but I guess I'm old school and want my games to feel like games and my movies like movies. Movies are passive and games are active, and by making it more like a movie I felt it made me more passive and submissive (no innuendo intended) and I didn't like that. It just didn't feel the same. It was more, as you said, a movie that happened to be interactive than a game that happened to be cinematic. That was the way I felt at least.

    I have to disagree with you. Seeing one of my most favorite characters in a movie has given me a really great feeling, and being able to control this movie just added to it. I don't really think there should be a borderline between games and movies that's just put there to remind all of us that they are entirely seperate things (they're not). For this really satisfying storyline Tales has, I think it was the best thing to do. And I'm really eager to see the new Sam and Max game which is said to have a similar feel with Tales.
  • edited February 2010
    I totally understand how you can disagree with me. I realise my vision is a minority thing and most people feel more like you.

    I think games and movies are in opposition though. One is active and one is passive, by definition. Adventure games are about it being you doing things. It's not "Guybrush did this" it's "I did this". When it's a movie, it's not "I did this" anymore, not as strongly. It's at least the way I felt.

    Now that I've finished playing it once, I actually don't see myself replaying it anytime soon. However, I've been watching walkthrough, or extracting the sounds to listen to some of the lines. I'm even making some kind of "radio play" version with just sound to load on my mp3 player to listen to. Now you might think it means I really loved the game, but the way I see it is I love the movie.

    I don't want to go back and use items on things a second time. Instead, I want to watch to the part where Guybrush says that and so and so answer that.
    To me, it feels much different. Games I like I play over and over and over again and would never consider watching a walkthrough of them because I take my enjoyment from playing them. Tales, well, I could see myself never playing it again, ever. Why play it when I can do better: watch it, and by doing that skip the boring parts?

    If Sam and Max 3 is indeed similar to Tales, I have no doubt that I will enjoy it immensely, but it's quite possible that I will play it only once period, and then watch it.

    You might feel that the two can be merged without a problem, but I just feel differently. To me they're as different as writing a novel versus reading a novel. I enjoy both, but they're not the same.
  • edited February 2010
    I have to agree with Avistew here. The increased focus on merging video games with movies (and even vice-versa) is really beginning to bug me. Video games are all about immersion. Movies are about being along for the ride.

    Lately, though, it seems like people think that they should switch. Don't get me wrong, I loved Tales. I thought it was great. It seems as though people are trying to make their games "cinematic" and with that comes these new dynamic characters, which are sometimes great. The more complicated and dynamic a character is, though, it makes it harder to relate. It's much easier to "feel" like you're Master Chief than it is to feel like you're Guybrush. Not even due to the first person angle, but because the Chief is quiet and doesn't say much. Guybrush says what he wants to and is a great character, but he doesn't feel representative of ME anymore. I am occasionally given an option of what to say, but even that is sometimes taken away with Guybrush saying something different, letting me know that he is his own character. In the older games when Guybrush showed less emotion it was easier to put yourself inside the character's head. I really enjoyed what Telltale did with the season, so don't take it as I don't, I'm just using it as an example to show the trend in games that is bugging me right now.

    It's even happening the other way in movies. Movies like Avatar and the rising trend of making 3D movies where the film-maker tries to put you into their world are good examples. I just don't understand this. Did I feel like I was on Pandora? Sometimes. Did I feel "immersed" and important? Of course not. These events would have happened whether I was there or not. No one was there talking to me. So, I guess I just wanted to say that I don't understand these new trends. Video games have the tools to be immersive and movies have the tools to be, as Avistew said, passive and being along for the ride. To me it just makes sense to use the best tools for what the creator wants to do.
  • edited February 2010
    Avistew wrote: »
    I totally understand how you can disagree with me. I realise my vision is a minority thing and most people feel more like you.

    I think games and movies are in opposition though. One is active and one is passive, by definition. Adventure games are about it being you doing things. It's not "Guybrush did this" it's "I did this". When it's a movie, it's not "I did this" anymore, not as strongly. It's at least the way I felt.

    Now that I've finished playing it once, I actually don't see myself replaying it anytime soon. However, I've been watching walkthrough, or extracting the sounds to listen to some of the lines. I'm even making some kind of "radio play" version with just sound to load on my mp3 player to listen to. Now you might think it means I really loved the game, but the way I see it is I love the movie.

    I don't want to go back and use items on things a second time. Instead, I want to watch to the part where Guybrush says that and so and so answer that.
    To me, it feels much different. Games I like I play over and over and over again and would never consider watching a walkthrough of them because I take my enjoyment from playing them. Tales, well, I could see myself never playing it again, ever. Why play it when I can do better: watch it, and by doing that skip the boring parts?

    If Sam and Max 3 is indeed similar to Tales, I have no doubt that I will enjoy it immensely, but it's quite possible that I will play it only once period, and then watch it.

    You might feel that the two can be merged without a problem, but I just feel differently. To me they're as different as writing a novel versus reading a novel. I enjoy both, but they're not the same.

    The general points of our thoughts are similar, but opposite.

    I can never categorize those two genres like that, to be honest. Time to time I form an empathy with a character in a movie, or feel like I'm showing the way to a totally different person when playing a game. It's sometimes (if not always) that you feel like what the game/movie/book wants you to feel like.

    Since I played the entire season but the last episode from a friend of mine, I'm just waiting for Telltale to do a discount on Tales to buy it and play it again, because simply there are a lot of things that I missed in some episodes that I really want to find out and/or experience again. Uhm, yes, I mean, we kinda differ that way. Sorry for the details and all. It's just... there are sooo many possible lines that I missed, I'd really really want to try everything and get the responses accordingly to the action I've taken. I don't really read novels commonly, so I can't make my own comparison, but I can say that I love seeing the details in things.

    I played the Season One 4 times and Season Two for twice (only once the third episode because I don't own that one), and to me those seasons lacked something that Tales had. And, thanks to my sheer luck I guess, I'm getting what I want. And I'm pretty sure Telltale will do an awesome job again and I'll just *ahem* whore the episodes for a looong time.
  • edited February 2010
    Falanca wrote: »
    I don't really read novels commonly, so I can't make my own comparison, but I can say that I love seeing the details in things.

    What I meant with that comparison is that for one I think "Mmh, what should I do next?" and for the other "Mmh, I wonder what happens next".

    Adventure games have always been a mix of the two, since you play a game, but there is a real story taking place. But for Tales I felt like I was just doing what I was told to do without doing much thinking about it. It was like watching a movie, then the main character says "okay, I'll go get you a glass of water", and you make him go get a glass of water, then the movie starts again. You're kind of doing something but you're being told what to do so plainly that you might has well just watch the character do it right away, the rest is just the boring part of having to move him yourself.

    I guess in the end, it's a mix of "it was more cinematic" and "it was easier", that left me an impression like I hadn't really played the game, it played itself and I watched. And although I enjoyed it, I don't find that as rewarding from the gaming point of view.

    As far as "I want to know every possible thing that happens", I agree there are lots of easter eggs but in the case of Tales I felt it went over the line of "it's not worth replaying just to find them". I'm talking for myself, of course.
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