We are SO hiring!

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Comments

  • edited March 2010
    nikasaur wrote: »
    Perfect.

    Excellent. I can begin immediately. Er, um, does your facility have a bathysphere dock? Also, my battalion of splicer guards require a stock of ADAM. Oh, and I like to have a few Big Daddy/Little Sister pairs roaming about the workplace, if you don't mind. I can negotiate these things, if you like.
  • edited March 2010
    I'm still vying for "studio mom." I will make this happen, paid or not. Expect baked goods soon.
  • edited March 2010
    Note to self: As soon as I go to college, apply for every programming, writing, art and any other video-game related classes. All of them.
  • edited March 2010
    MalkyTop wrote: »
    Note to self: As soon as I go to college, apply for every programming, writing, art and any other video-game related classes. All of them.

    Or better: Try to find out what are you really good at. In that way, maybe you can make a living out of this even if you don't enter to the video games bussiness
  • edited March 2010
    MalkyTop wrote: »
    Note to self: As soon as I go to college, apply for every programming, writing, art and any other video-game related classes. All of them.

    With the sweat of your brow, you could even start your own video game company. After all, it is your work and you are entitled to it. Any man who tells you different either has his finger in your pocket, or a pistol at your neck.
  • edited March 2010
    Will wrote: »
    Do.

    The web. Using a mouse, mices, using mice. Clicking, double clicking. The computer screen, of course. The keyboard. The... bit that goes on the floor down there.
  • WillWill Telltale Alumni
    edited March 2010
    The hard drive?
  • edited March 2010
    Correct.
  • edited March 2010
    Ha! Reading, sending, deleting? I can REPLY to emails! I can even SORT emails, by tags! I can also provide uneducated and inaccurate psychological analysis of people based on the emails they send!
    Oh yeah? I can block spam with the power of my mind!

    In unrelated news, I will totally apply for a testing position if I ever move to America!
  • edited March 2010
    Well I can post in Internet forums. Take that!
  • edited March 2010
    Avistew wrote: »
    Well I can post in Internet forums. Take that!
    Wow, you're right! I'm not sure I could even wrap my mind around that one, let alone actually do what you do.
  • edited March 2010
    Unfortunately, I'm a 19 year old history major with minors in theater and broadcasting. I'm pretty much unhirable, since all I've got going for me is a love of TTG! It's probably better to play the games than make them, though... Possibly?
  • One day, in the distant future, I'll try and work for you guys. After I finish college and university. Even though I live in Australia. I'd move if I had to.
  • edited March 2010
    college
    Year eleven and twelve? Just curious.
  • edited March 2010
    Well, they obvioulsy have to hire a Dutch person, such as me, if only to find out what those German have been saying behind their backs... :p
  • edited March 2010
    How long are the resume's in the system for?
  • edited April 2010
    I really want to be a tester! Ohhhh, God, please let it still be around when I finish my courses of study at Uni!
  • edited April 2010
    I really want to be a tester! Ohhhh, God, please let it still be around when I finish my courses of study at Uni!

    Testing isn't all it's cracked up to be. I was once on IRC with someone who claimed to have tested 4-player splitscreen for the N64 port of Daikatana for DAYS. Oh, and the TV was a 17 inch POS. Now, Telltale, granted, makes good games. Still, what if you had to test one at a particularly shit phase of development? Take my advice: move to Rapture and test plasmids instead.
  • edited April 2010
    One day, in the distant future, I'll try and work for you guys. After I finish college and university. Even though I live in Australia. I'd move if I had to.

    Australia? I thought they were an SAR of the People's Republic what with the restrictions on gaming, Internet censorship, and the inability to own firearms. How do you expect to be able to move out without party authorisation?

    Four more years of Ruddkips!
  • edited April 2010
    As long as you bring me on with the title "Computer Systems Analyst" I qualify to go over there under NAFTA. Though I'd much rather be working on design than being the code monkey.
  • edited April 2010
    Testing isn't all it's cracked up to be.

    Testings not cracked up to be anything. Kids in third grade that hear about the job go nuts because it sounds like they're just playing video games and getting payed. But it's really just going through a game, hunting for glitches, and then writing detailed reports on what happened. Most sensible people realize that testing is just a way of getting into the industry, so you can get a better job later (programming, marketing, etc.)
  • edited April 2010
    natlinxz wrote: »
    Testings not cracked up to be anything. Kids in third grade that hear about the job go nuts because it sounds like they're just playing video games and getting payed. But it's really just going through a game, hunting for glitches, and then writing detailed reports on what happened. Most sensible people realize that testing is just a way of getting into the industry, so you can get a better job later (programming, marketing, etc.)

    Programming is just like testing except that you have to destroy your brain to do it sometimes.
  • edited April 2010
    Pale Man wrote: »
    Programming is just like testing except that you have to destroy your brain to do it sometimes.
    Fortunately at big companies you have others to test your code. Modder programmers generally have to try out their own fixes, which can be a pain. :p

    I generally prefer it to complain at others people crap, than trying to fix it myself ;).
  • edited April 2010
    I really want to be a tester! Ohhhh, God, please let it still be around when I finish my courses of study at Uni!

    Apparently testing is mind-numbingly boring and will make you hate video games for the rest of your life.
    Ooh! Ooh! Hire ME!.. Oh, wait...

    rejected.gif
  • edited April 2010
    I'd love to work for you guys! Do you have an opening for a biologist?
  • edited April 2010
    Ooh! Ooh! Hire ME!.. Oh, wait...

    Oh, Steve, you wily devil. You know, there's always room for artists in Rapture!
  • edited April 2010
    Oh, Steve, you wily devil. You know, there's always room for artists in Rapture!

    That's not Steve, it's a hairy imposter.
  • edited April 2010
    Fealiks wrote: »
    That's not Steve, it's a hairy imposter.

    A hairy imposter? Atlas!
  • edited April 2010
    I hear Ron Gilbert is looking for a job! ;)
  • edited April 2010
    Ash735 wrote: »
    I hear Ron Gilbert is looking for a job! ;)

    Yeah, recruit him for Tales 2 ^_^

    Or MI3a >.>
  • edited April 2010
    Woah he quit Hothead didn't he. Weird.
  • edited April 2010
    I see some of the others already beat me to it. Yes, please do hire R.Gilbert. Now if we could only get Tim Schafer on the payroll....
  • edited April 2010
    I'll just echo the same sentiments. This is a chance you can't possibly pass up, people.
  • edited April 2010
    Man, that seems like big news to me. Considering that the Holy Trinity of Monkey Island designers were in the same room last month, some words must have been exchanged regarding Ron's future. (But the "don't jump to any conclusions" part kills the optimist in me.)
  • edited April 2010
    They have Mike Stemmle and Dave Grossman ... Might as well get Ron.
  • edited April 2010
    Telltale's collecting them all like action figures. Tim better watch his back.
  • edited April 2010
    Giant Tope wrote: »
    Telltale's collecting them all like Pokémon. Gotta catch 'em all!™

    fix'd
  • edited April 2010
    Could you fine gentlemen hire Sander Cohen? He's an excellent artist!
  • edited April 2010
    I am SO going to apply a year or so from now when you guys aren't hiring anymore :D
  • edited April 2010
    My idea how to tie MI3A into the series without making it canon:

    In CMI style, the camera moves from Monkey Island to Guybrush's big ship, fighting against the big waves of a storm in the middle of the night. Very piratey. The camera proceeds to move below deck, and into one of the cabins, where Guybrush lies on a hammock and slowly dozes off and into dream. He suddenly awakens in the underground tunnels in Monkey Island 2. The introduction part is a shortened version of the underground chase from LeChuck. The game then proceeds the story from beyond where MI2 ended.

    At the end of this MI3A, Guybrush wakes up in his hammock with his ship stranded on Monkey Island. Well, could be anywhere, and the ending could really be anything, but the main part is he dreams the whole MI3A, and thus keeping the canon intact. Another idea is we go back and forth between dream and reality, and everything that happens that particular night on the ship is a short side story, and the main part of the game takes place in Guybrush's dreams.

    When he wakes up, he could say "woah, what a nightmare. I'm glad THAT didn't happen" or something. Especially because A) he'd probably not be married to Elaine, and B) if Ron's MI3 really means the end for the story, it would mean the end for Guybrush. Obviously, he wants a life. Cue an endleass stream of new games in the series.
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