Sam & Max graphics
OK, lets face it. The graphics isn't too pretty. But that isn't the main point.
The main point is that the games are so demanding. When i set the graphics on full (on season 3), there is a slight lag, and i can play games like Crysis on medium settings without lag.
Isn't there any update or tricks to making them less demanding? It would be nice to play on my laptop too. And my MacBook.
The main point is that the games are so demanding. When i set the graphics on full (on season 3), there is a slight lag, and i can play games like Crysis on medium settings without lag.
Isn't there any update or tricks to making them less demanding? It would be nice to play on my laptop too. And my MacBook.
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...there are options less than full, you do realize?
Four words:
Get A Better Computer.
Seconded. I'm really not seeing where the graphics are bad. They fit, period.
It looks great and it runs on my PC that will not run anything that gets released nowadays.
I get that some people don't have the money and stuff, but I don't think complaining about that is going to help any.
Firstly, that comment asserts that everyone should have a computer that would handle full settings. Is playing on "5" and a lower resolution "not worth it"? I don't think so!
Secondly, if anything besides buying expensive hardware helps, it's probably to complain (in a polite manner, of course). Obviously, the Telltale Engine has become a little bulky with all the additions to the original code, and that is what StewG complains about. A slim, well-programmed game engine would deliver the same graphics on a less high-end computer.
Thirdly, I think the problem was well identified on this forum, and it has been said that a specific shader/special effects addendum immediately causes such lags even on very fast computers. Maybe that's the point where rectification should start.
It should of course be noted that compared to recent games, Telltale still produces games with relatively low system requirements. For players exclusively into adventure games, however, even these low requirements might cause a problem. They're just not used to having to update their computer!
Just sick of all the 'I can't run on 9, TELLTALE SUCK' comments.
Telltales engine is always in a process of change, so it's probably easier to keep it "bulky" until they can fix it to perfection (which may or may not ever happen).
Either suck it up and play on a lower graphics level (which still looks good anyway) or get better hardware.
It's the "Monkey Island isn't about graphics, so why can't I run it on 9 on my PC? You suck TTG!" thread all over again.
Basicaly my point is if you can't play the game on the highest setting, then it's no big deal, just lower the graphics and enjoy the jokes. But at the same time if Telltale manages to optimize their engine for future games, it will be a great improvement.
I don't really see TTG pushing out the Telltale Tool. Not really enough adventure developers for that I think, so they need to recoup TellTale Engine costs from the games alone...
I love both Telltale and Sam & Max, and was just implying that the game could have been a little less demanding. But I wouldn't want it to look any different!
I managed to stop the lag by the way. Way too much stuff in the background ;P
Then get a better computer. I can't believe that the internet's gotten to the point where people complain that things should be uglified.
Still looks nice though.
No need. I fixed the lag!
I also wrote that I didn't want the graphics to change. It is possible to make things less demanding without making it uglier!
We do care about stability and performance, and we are constantly trying to improve both. I enjoy optimizing and cleaning up code whenever I have the time. You guys are right in that we don't have the engine budget of companies like Epic or Crytek. We also focus our efforts on making tools that allow our artists to work efficiently without having to concern themselves with performance (as much as possible). When you're trying to hit monthly release dates, you need to be making art, not optimizing geometry or whatever.
So basically, Telltale games are probably never going to look/run as nicely as the AAA graphics engines (although I can dream). But we will continue to make things better.
Pshaw! Season 3 looks exactly how I'd expect a big-budget Sam & Max to look. Really, it's amazing what bump mapping and shadows can do for a game's graphics.
It may not be the most optimized engine of all time, but I've seen plenty of AAA titles do worse with less.
Seriously. You guys did a damn good job, and I can't wait to see the rest of the season.
No, it doesn't have enough Christopher Lee.
Anyway, I run it on level 4 graphics, which is the most I can without having too much lag, and I thought it was still awesome. Why would anyone think this has bad graphics, anyway?
Though sometimes, Skun'kape's animation can look unnatural. Just saying.
I understand. Pretty hard to develop a game for four platforms monthly, and at the same time try to fix small things like this. Should have tought about that. Now I fell stupid
Have to say tough, great job on Season 3! BEST EPISODE EVER!
And can you share what you did to fix the 'lag'?
This game, as good as it is, suffers from very poor performance, no matter how much fans want to defend it...
You die! You die now! Both of you!
I can't stand people that are all "Hey, if you can't run the game, get a better computer!" Sometimes... okay, scratch that, MOST OF THE TIME that isn't as helpful as actually adressing the problem in details.
Do we know hardware specs? No. For all we know the Mac in question actually exceeds the demands of the game. So why would you then recommend to get a new computer if the current model already exceeds the demands!?! Huh?! Answer that!
Because most of the time it is because the hardware doesn't sit par with the game. If you're going to give us nothing to go off, of course we're going to assume your computer isn't "good enough" to run it. On the other hand, if specs were given, and were exceeding the demands of the game, I'm sure we'd be a more helpful bunch.
I have to agree the new engine might as well be a well polished grafx engine from one of the big companies.
The lipsync is gorgeous in Season three and I agree the shadowing just makes it feel like the pre-rendered scenes of the Lucas arts Sam n Max 2 trailer that never saw light of day. I can't find a fault in the grafx this time round it just feels like everything is perfect and only has noticible flaws if you REALLY nitpick.
Oh and the Animation this time round im SSOOOOOO pleased it really feels like they went the extra mile which got rid of that canned animation feeling. I thoroughly enjoy the facial animations during dialogue as it is very very dymanic now.
Tell tale you knocked this one out of the park I see my season pre-order was more than well worth it.
Seriously, I could do without real-time lightning and stuff, but that's "hot".
But if you want all that, you need a more robust PC. Nowhere NEAR state-of-the-art though, as can be seen by my 4+ year old PC running it on 1440x900 on level 9.
Sam&Max do look pretty snazzy now though, I have to admit...
It's akin to buying a PS2 and then being angry that it can't run PS3 games because you didn't want to pay more for the hardware.
At this point, I'm just happy I can run the game. Oh, sure I get ugly self-shadowing glitches and the animation shutters, but again, at least I can run the game.
I've tried playing this game all "prettified" on my MacBook Pro, but apparently the following hardware on that laptop isn't as powerful as I thought. (Which is odd, because I do a hell of alot of video editing and digital work on it.)
So, yeah, I should be able to run The Devil's Playhouse on my MacBook just fine, right? I mean, while the processor and RAM are the same, the graphics card is significantly better than the POS GeForce 6100 I currently have on my PC.
Well, guess what? My Mac can't run it at ANY quality. And I'm not the only one, judging from the Tech Support forum.
Actually, replacing a power supply is pretty easy, provided you remember where all the plugs go. I mean, I'm no computer technician, but I replaced mine easily when I needed to. For the most part, you just unplug the cables, unscrew it, take it out, slide the new one in, and reconnect the cables. As long as you make a note of where/how many cables you have to plug in, it is quite simple.
(Also, I have never owned a Mac before so I have no idea what to tell you about that )
It looks like your MacBook should be able to run the game quite well. If it's not working at all it's most likely a technical issue or a compatibility issue, not a performance issue.
And your PC does good editing and stuff because that requires CPU power, which it has... GPU power however, on which games depend, is a lot less.
However if it doesn't work at all that's probably more a Mac Issue, the engine agreeably doesn't work as well as it should on Macs yet.
and why exactly does telltale not let you specify graphic options and effects, instead just one number is given... almost every other game does..
i can understand if you're trying to reach a casual gamer and not overload them, but i really wish i could get advanced with the settings when i want to
the game runs so slow it definately needs tweaking
But I had lag in the opening cutscenes, and I can run crysis (and pretty much every other game).
Maybe I'm still playing games with outdated graphics so I can't see the difference. I dunno. But I still think this was a huge improvement.
But I agree the engine could use some little tweaking still. My laptop should be able to handle new games quite well, yet it couldn't run Penal Zone with its highest settings all that smoothly.