Sad Day at LucasArts

2

Comments

  • edited May 2010
    Hayden wrote: »
    What about pitchforks and flaming torches?

    Ha... Now you get me! We should take the new pres hostage and force it to release MI2:SE... Or maybe just cause a riot... :D
  • edited May 2010
    Avistew wrote: »
    So, er, how do you count your decades? They start on X9 or something?
    Because I'm pretty sure decades are supposed to start on a X1 year if you're being technical (since there was no year 00), and on a X0 year if you're being more "logical" (since it feels weird that 2000 would be part of the 90s or 2010 part of the 00s).
    Curse was actually 1997. So my guess is that this "rule" is somewhat misinformed already. =P

    Stop dising me!! i have my own agenda!!!! Both of you wont stop me from altering dates and years!! I nshall unleash my wrath to both of you and make you witnesses of my awesome and ultimate power! BEWARE BEWAAAAREEEEE!!!
  • edited May 2010
    ...Didn't Telltale buy the license to Monkey Island off of Lucasarts? Because if they did, surely TTG can keep making MI games. Or am I wrong? I usually am so I'm currently worried...
  • edited May 2010
    Curse was actually 1997. So my guess is that this "rule" is somewhat misinformed already. =P

    And Tales was, you know, so 2009.
  • jmmjmm
    edited May 2010
    jeeno0142 wrote: »
    ...Didn't Telltale buy the license to Monkey Island off of Lucasarts? Because if they did, surely TTG can keep making MI games. Or am I wrong? I usually am so I'm currently worried...

    Nope, LA licensed Monkey Island.
  • edited May 2010
    jmm wrote: »
    Nope, LA licensed Monkey Island.

    Oh. Bummer.:(
  • edited May 2010
    General consensus seems to be that you start on 01 for centuries, but 00 for decades(possibly due to the smaller increments).

    Actually, the reason decades tend to start at the zero mark is simply because they make sense in terms of linguistic simplicity. "The sixties" is simpler than "1961 to 1970." That think is what led to 2000 being called the end of the the twentieth century and the second millennium. However, under our current calender system, there is no Year Zero (1 BCE/BC is followed by 1 CE/AD); as such, a "true" decade/century/millennium always ends in 1, not 0.
  • edited May 2010
    This is all so depresing can't some one say its all going to be ok
  • edited May 2010
    This is all so depresing can't some one say its all going to be ok

    It's all going to be okay.:D
  • edited May 2010
    It's all going to be okay.:D

    PHEW!! I was worryed for a minuiet.
  • edited May 2010
    The truth though is that we have no idea if things will get worse, stay more or less the same, or even improve...because we have no idea who the new guys are or what their viewpoints are on the Adventure licenses.
  • edited May 2010
    PHEW!! I was worryed for a minuiet.

    I think this is the end for adventures games. They are finally gonna do it!! It's all over for the adventure genre! They are a gonna bury the games, and the US government will ban the making of adventure games and start an Inquisition and make a day to burn game slike Monkey Island, Sam and Max, OMG there will be no more TTG!!!

    WE ARE ALL GONNA DIE!!!!
  • edited May 2010
    Bullcrap!! That's why we have Telltale Games!! [blissfully ignorant grin here]

    I like to think that Adventure Games are back to some extent... granted not in it's full time glory like it had during the early 90's, but in full honesty, I think we have the safe knowledge that Telltale will still be there for the fans and will continue (...hopefully) making games for the fans.

    And who knows, maybe Lucasarts will be making adventure games again along side Star Wars? (that is...if Lucasarts doesn't decides to pull the whole "Star Wars only" thing again and hit the final nail in the coffin after MI2:SE....and yes I am aware that it's a very very very VERY long shot.)
  • edited May 2010
    The truth though is that we have no idea if things will get worse, stay more or less the same, or even improve...because we have no idea who the new guys are or what their viewpoints are on the Adventure licenses.

    The way I see it, they saw the value of the franchises and now are going to milk it for all its worth, not giving the love and attention that Rodriguez seemed to give them.
  • edited May 2010
    StarEye according to the reason he was made to resign, it's because he hasnt released any big project and nailed a big hit with respect to the Star Wars franchise. The adventure games he released especially TOMI and Special Editions are dwarf gains that unfortunately pale in comparison to Star Wars.

    Im a fan of Star Wars but i believe George Lucas gotta move on and beyond of it! He needs another new gig.
  • edited May 2010
    There had been talk of reusing existing IP in new ways under Darrell, so if Adventure Game characters turn up in other genres don't be too quick to blame the new guy.
  • edited May 2010
    Everlast wrote: »
    StarEye according to the reason he was made to resign, it's because he hasnt released any big project and nailed a big hit with respect to the Star Wars franchise.

    Can you please provide a link for that?
  • edited May 2010
    Well, they could always make a Star Wars adventure, we don't have those yet.
    The RPG (KOTOR) turned out superb, so an adventure (especially by TTG) could be equally amazing, pleasing both sides of the LA group...
  • edited May 2010
    jp-30 wrote: »
    Can you please provide a link for that?

    Lol i gotta correct myself as it is an assumption from the one who delivered the news at mixnmojo.

    http://mixnmojo.com/news/115

    Check one of the last paragraph.
  • edited May 2010
    Well, they could always make a Star Wars adventure, we don't have those yet.
    The RPG (KOTOR) turned out superb, so an adventure (especially by TTG) could be equally amazing, pleasing both sides of the LA group...
    A good adventure game in the Star Wars universe would have to star non-Jedi/Force sensitives. Notice that LucasArts is not too good at doing that sort of thing recently.
  • edited May 2010
    Everlast wrote: »
    Lol i gotta correct myself as it is an assumption from the one who delivered the news at mixnmojo.

    http://mixnmojo.com/news/115

    Check one of the last paragraph.

    Hmm, it seems this Boweman bloke was high up in EA and Sierra, and Sierra made adventure games, right? Maybe we don't have to worry too much.
  • edited May 2010
    Hmm, it seems this Boweman bloke was high up in EA and Sierra, and Sierra made adventure games, right? Maybe we don't have to worry too much.

    unless he secretly resented them
  • edited May 2010
    A good adventure game in the Star Wars universe would have to star non-Jedi/Force sensitives.
    I don't see why, but whatever.
    Being a Jedi might even offer alternative solutions to puzzles, like just using Force Persuade to get along a guard than a trick, but doing so lures you to the Dark Side, twisting the finale...

    Seriously, I don't see why it has to be a non-Jedi to be a good adventure... Not that I would complain in either case.
  • edited May 2010
    I suppose having a non-Jedi as the main character would bypass the awkward question of why you can't just solve the puzzle by whipping out a lightsaber and killing everybody...
  • edited May 2010
    I don't see why, but whatever.
    Being a Jedi might even offer alternative solutions to puzzles, like just using Force Persuade to get along a guard than a trick, but doing so lures you to the Dark Side, twisting the finale...

    Seriously, I don't see why it has to be a non-Jedi to be a good adventure... Not that I would complain in either case.
    It's like playing an adventure game starring God. Not one of those less-omnipotent, not quite all-powerful ones, but an interpretation that has pretty much limitless power.

    Have an issue with a door? No problem, cut your way through. Have a problem with much anything else? Hey, look, you have the Force.

    No door can block you.
    No potential foe can block you.
    No item other than force sensitivity and a lightsaber are needed, and these are not tools that aid themselves well toward puzzles(unlike, for example, Max's psychic powers or Chell's Portal gun).

    Using Force Persuasion to get past a guard would lead to the Dark Side? Then our good friend Obi-Wan must have been evil. And what, the Dark Side would be the boring cheaters' option? Nobody gets to be a Sith and clever? One might argue that you'd have to be more clever as a dark Jedi, considering they rely a great deal more on deception and subterfuge. I don't think you've thought this through at all.
  • edited May 2010
    And yet every Star Wars game in existence that DOES have a jedi as a main character doesn't suffer from the issues you describe.
  • :(

    Sad news indeed. Where's he going to go? I'll put him up if he needs a place to stay...
  • edited May 2010
    But we're talking about an adventure game.
  • edited May 2010
    :(

    Sad news indeed. Where's he going to go? I'll put him up if he needs a place to stay...

    he can make adventure games 4 you as rent
  • edited May 2010
    jp-30 wrote: »
    And yet every Star Wars game in existence that DOES have a jedi as a main character doesn't suffer from the issues you describe.
    No they do not, because they aren't adventures.
  • edited May 2010
    No they do not, because they aren't adventures.

    What if the main character isn't a Jedi but someone who discovers his final destiny is to become one, like Luke? So he starts out with no powers.
  • edited May 2010
    What if the main character isn't a Jedi but someone who discovers his final destiny is to become one, like Luke? So he starts out with no powers.

    If he gets powers eventually, wouldn't that ruin the point of having to solve puzzles? I mean, why bother unlocking a door if you can just slice through it with a lightsaber?
  • edited May 2010
    As far as I remember, nobody did that in Star Wars until the Phantom Menace. Sure you could I guess, NOW THAT ITS BEEN DONE, but aren't you tired of the whole unlock door puzzle by now anyway? I'm sure there are more inventive puzzles that can be created for a Star Wars adventure game.

    EDIT: Or what if C-3PO and R2D2 were the main characters.
  • edited May 2010
    C-3PO and R2D2 aren't Jedi, and George Lucas hates non-Jedi, especially for licensing purposes. Notice, for example, that The Force Unleashed is about a Force Sensitive, as opposed to one of the original pitched ideas of playing a badass non-Jedi Wookie.

    The Star Wars universe would be better shown in Adventure Game format through a smuggler, but Lucas has decided that Smugglers aren't as marketable anymore.

    And what puzzles could a Jedi possibly face? The only one I'm thinking of is a Jedi vs Sith lightsaber battle that required you to manipulate environmental elements to win.
  • edited May 2010

    The Star Wars universe would be better shown in Adventure Game format through a smuggler, but Lucas has decided that Smugglers aren't as marketable anymore.

    It would only work if it was Mr. Badass Rogue a.k.a. Han Solo. Han Solo has never stopped being marketable. Badasses are always marketable and Han Solo is one of the most marketable ones. If George Lucas doesn't think so then, well, its his creation. Personally, I'd buy it.
  • edited May 2010
    As far as I remember, nobody did that in Star Wars until the Phantom Menace. Sure you could I guess, NOW THAT ITS BEEN DONE, but aren't you tired of the whole unlock door puzzle by now anyway? I'm sure there are more inventive puzzles that can be created for a Star Wars adventure game.

    EDIT: Or what if C-3PO and R2D2 were the main characters.

    That was just a basic puzzle example, but force powers and a lightsaber seem a bit like cheating to me in an adventure game (a bit overkill). And action games do have quite a lot of "puzzle" solving with the force (thinking Jedi Knight series here) anyway so a lot of those types of puzzles have also been done.

    That aside, I feel that playing a Jedi wouldn't really sit right--they spend most of the movies fighting bad guys and computer game solving puzzles? It would be like having the Doctor run around in an action game shooting people.

    Having a non-Jedi character would still open up the Star Wars world but would give a more legitimate reason for solving puzzles in my opinion.
  • edited May 2010
    Yeah, that could work. It's just a matter of playing as a marketable character. I can't imagine the majority of Star Wars fanboys who never played an adventure game before playing it without saying "wah this sucks! I want to play as a jedi, that's awesome!" just like it's been awesome for every single star wars game made since Star Wars came out.
  • edited May 2010
    Knights of the Old Republic had non-Jedi characters down pretty well. In fact, my favorite characters to play were HK-47 in the first game and Atton Rand in the second. I sort of hated playing the Jedi. An adventure game with characters like those (minus the fighting, of course) could be pretty good.:D
  • edited May 2010
    I don't get why a Jedi (apprentice or not) would make for such a bad adventure game.
    Powers? Well, Max has them. He's also president so you might wonder why he doesn't ask the army to do this or that. Yet it works.

    A Jedi might be able to slash through a door, but would they? A strong person could kick down the door, but would they? Depends on their personality. A Jedi has to follow some rules, some code. Having power doesn't mean you can use it for any reason, at any time. Destroying someone's door seem to go much too far unless there is an emergency, someone's life being in danger on the other side or something.
    And then it probably wouldn't be a puzzle, but a cutscene.

    I think it would be totally possible to do it. On the other hand, I'd be very interested in non-Jedi characters as main characters.
    So both would be fine by me, really.
  • edited May 2010
    No they do not, because they aren't adventures.

    How does the game genre make any difference?
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