Who'd like to see native Linux ports?

edited July 2010 in General Chat
I've read through some blog comments and also looked at some forum threads, and it seem that not just a few people would like to see native ports to the Linux platform. Since the engine itself is already ported to OpenGL, it shouldn't be too hard to port the audio and control stuff to SDL, if it is well abstracted already. I'd like to know you opinions on this, and preferably also the thoughts if the developers, if they are reading this thread. Personally I'd like to see Sam & Max and Monkey Island seasons ported.
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Comments

  • edited May 2010
    In my household, I tend to put Windows on newer computers and Linux on older computers, which helps extend their lives a bit. So while I'd like to see Telltale games on Linux, I'm a little worried my Linux computers may not be up to spec for them.

    (Alas, I'm also a realist when it comes to how much it costs to get something working, and then officially support it, when the market isn't huge.)
  • edited May 2010
    I voted for the second option. I would like it and use it. However I also only play the games on a different platform, but that's because I don't have the option.
    But that doesn't mean I demand it, I'm just saying that I'd use t if it existed, that's all.
  • edited May 2010
    I would like it, but probably never use it anyway, mostly because I'm stuck with Windows.
  • edited May 2010
    Gaming was one of the two big reasons why I couldn't fully switch to Linux. The other is music production. Linux music production tools suck. All of them. And only a few programs work decently in WINE. And Sonar, which I use, isn't supported at all in WINE.
  • edited May 2010
    As just an average joe I really have no reason to be using Linux at all, everything I wanna do I can do perfectly fine in Windows. Once upon a time I tried Knoppix out of curiosity, it didn't exactly win me over to say the least
  • edited May 2010
    No, i want see the engine improve on the existing platforms instead, especially the Mac could need quite some improvements.
  • edited May 2010
    taumel wrote: »
    No, i want see the engine improve on the existing platforms instead, especially the Mac could need quite some improvements.

    Def, Mac users should be getting the love before Linux users... because Linux users inflict the pain on themselves voluntarily :p
  • jmmjmm
    edited May 2010
    That's the second worst idea ever I ever read.
    It will be a nightmare to build and maintain, not to say support considering the staggering amount of distros and variations (do you have the library xyz.rpm version 1.2.1.3 or 1.2.1.4 or ...), configurations and mis-configurations.

    I would have chosen "D": Not right now, maybe when the Linux folks standardize the basic OS and moves towards mainstream usage.

    or "E": Not now, optimize what you have then spread to new platforms.

    or most likely "D" and "E"
  • edited May 2010
    As with all linux programs, one program will work on any distribution. Linux isn't built the same way other operating systems are. It doesn't matter what distribution you have. Any Linux program will work (or, any Linux source will compile).
  • edited May 2010
    On one hand i'm too lazy to switch to Linux, on the other hand, games are what keeps me using Windows (at home). I know there is WINE, but still, windows is more convenient for games, because most run natively there.

    I still would like more Games running natively on Linux, so i choose Option 2.
  • edited May 2010
    Games run in Wine are usually slower than native Windows.
  • edited May 2010
    jmm wrote: »
    That's the second worst idea ever I ever read.
    It will be a nightmare to build and maintain, not to say support considering the staggering amount of distros and variations (do you have the library xyz.rpm version 1.2.1.3 or 1.2.1.4 or ...), configurations and mis-configurations

    You really don't seem to understand how things work. Or how would you explain that there is just one Linux binary for every id Software game, which run on any Linux distribution out there?

    Heck, we are not on Windows, where you cannot run specific games anymore when you upgrade to a new version, or cannot play the newest games on e.g. Windows XP because they require DirectX 11 or whatever is recent.
  • edited May 2010
    DASPRiD wrote: »
    Heck, we are not on Windows, where you cannot run specific games anymore when you upgrade to a new version, or cannot play the newest games on e.g. Windows XP because they require DirectX 11 or whatever is recent.

    Don't even try it. It's a bazillion times more convenient to game on Windows than Linux. Fin.
  • edited May 2010
    It's just as easy as Windows if you have a native binary..
  • edited May 2010
    It's just as easy as Windows if you have a native binary..

    Or I could just use Winders. One glove fits all. I see Linux afficionados arguing that gaming on Linux isn't that hard, but I don't see why I would even bother when I can stick with Windows and get full support and guaranteed compatability (well as close as you can get with computer gaming)

    As you said yourself, gaming's one of the reasons you wouldn't fully switch to Linux... or were you being sarcastic when you were on about the native binary and it went right over my head?
  • edited May 2010
    I could care less what you do. I do, however, care a great deal about what I do. And I'd rather have gaming on Linux. Perhaps you missed my point, but when I said the reason I don't use Linux is because of games, I meant that there aren't any Linux games (besides a few id Software titles) that I play. If more developers would create native Linux ports for their games (which I'm trying to support) then I'd switch over permanently. Not that it's harder to game on Linux, but that it's currently impossible. Or rather, impractical since games don't work as smoothly under WINE as a native port would.

    Again, hence my request for Linux ports.
  • edited May 2010
    I could care less what you do.

    I'm sure you meant couldn't, which is quite a charming way to open any post
    ...I meant that there aren't any Linux games (besides a few id Software titles) that I play. If more developers would create native Linux ports for their games (which I'm trying to support) then I'd switch over permanently. Not that it's harder to game on Linux, but that it's currently impossible. Or rather, impractical since games don't work as smoothly under WINE as a native port would.

    Which was my whole point as well, gaming under Windows is inherently more convienent because of the support it has, I don't have to jump through hoops such as WINE to play the vast majority of games out there. So when the OP starts going on about DirectX compatability and the like I piped up as the benefits Linux gaming offers are outweighed by its lack of games natively supported.

    As far as I can tell Linux is great for specialised tasks and better security than Windows, but it's a pretty bleak ground for gaming
  • edited May 2010
    I only opened my post that way because you opened yours with a "Why would I want to..." kind of attitude when nothing I said was really relevant to you in the first place if you never plan on gaming in Linux. Why even respond? So Linux gaming is not for you. Great. Super. More power to you. But that doesn't mean it's a bad idea. Or that it's pointless.

    And again, the only reason gaming isn't solid on Linux is because of the lack of support. Not the other way around. I'd switch to Linux permanently if all games were native in Linux. Because I'd rather use Linux than Windows any day. That's why I support Linux ports. But I think we're just talking in circles now...
  • edited May 2010
    I only opened my post that way because you opened yours with a "Why would I want to..." kind of attitude when nothing I said was really relevant to you in the first place if you never plan on gaming in Linux. Why even respond? So Linux gaming is not for you. Great. Super. More power to you. But that doesn't mean it's a bad idea. Or that it's pointless.

    Ahhhh, see if I had just added a wee :p emoticon in my original post we wouldn't be having this discussion right now thinking that each other's a dick :p (see I didn't forget him there). I'm just genuinely curious is all, this is a forum for general chatting and blabbing. I was expecting a reply like "Linux has less bloat than Windows so native Linux gaming would be far more efficent" or something. I don't know if this is true (mainly because i just made it up) but it was just me being curious and putting my own point of view out there as to why I find the whole Linux gaming thing baffling

    Anyway, let's mop up the drama. I don't want anyone to know I was in a mini Linux vs Windows row, i'll lose all my street cred :cool:
  • edited May 2010
    Linux has less bloat than Windows. I'd love to see native linux ports of Telltale Games games.
  • edited May 2010
    JedExodus wrote: »
    Ahhhh, see if I had just added a wee :p emoticon in my original post we wouldn't be having this discussion right now thinking that each other's a dick :p (see I didn't forget him there). I'm just genuinely curious is all, this is a forum for general chatting and blabbing. I was expecting a reply like "Linux has less bloat than Windows so native Linux gaming would be far more efficent" or something. I don't know if this is true (mainly because i just made it up) but it was just me being curious and putting my own point of view out there as to why I find the whole Linux gaming thing baffling

    Anyway, let's mop up the drama. I don't want anyone to know I was in a mini Linux vs Windows row, i'll lose all my street cred :cool:

    Ooooohhhhhhhhh. Understood, sir. Emoticons: Necessary evils. ;)

    But that is true. Linux is a lot less bloated and has a much more efficient kernel than Windows does. Anything runs better on Linux. As long as there are quality written programs, that is.
  • edited May 2010
  • edited May 2010
    Hey, if Steam is released for Linux, I guess I'll get it. This way I can get the free "Gate" game thingie.

    (I know, I know, it's "Portal". Just poking fun at myself.)
  • edited May 2010
    Jeepers Valve have really been getting the finger out of late!! Congrats Linux peeps, now we'll all be able to play together :D
  • edited May 2010
    WOW! I'm so happy!!!

    Get Portal for free now and then when it's finally released for Linux Steam you'll be able to play it. The only things that could top all this great news would be:

    a) If Telltale announced all their games going Linux as well

    b) An announcements that the Black Mesa Source MOD had finally gone gold
  • edited May 2010
    Agreed, now that Steam is being ported to Linux there should be a Linux release of the Telltale games, just like is happening for MacOS.

    Please Telltale! I only use Windows for your games now!
  • edited May 2010
    Yes, I would happily install Telltale Linux versions instead of examining every telltale game season on how the software works with wine.

    The games themselves work quite nicely except for the old IE based launchers which suck, big time. Luckily Sam&Max Season 3 introduced a better Qt + WebKit based launcher which has zero problems running in wine. :)

    And speaking of Qt + WebKit + OpenGL which Mac version has brought, not much extra work from that to Linux.

    Of course if Linux support is something that Telltale has no intention of doing, I would ask one thing... Redo the earlier game seasons Windows version launchers to Qt+WebKit as those using these are much much much easier to run with wine.
  • edited May 2010
    As long as the Linux versions run under FreeBSD's Linux emulation, I'm all for it.

    I'm doubly all for native FreeBSD versions.

    Hey, I can dream...
  • JenniferJennifer Moderator
    edited May 2010
    I'm creating some adventure games in ScummC and Sludge. Both development kits haven't been compiled on Windows, so I took the plunge and set up a dual boot system with Ubuntu.

    I'll likely be in Linux more than Windows now, so a native Linux port of Telltale's games would be great for me. :)
  • edited May 2010
    I wish the AGS editor would get a Linux port.
  • TeaTea
    edited May 2010
    I wish the AGS editor would get a Linux port.

    Last I head, someone was working on it.
  • edited May 2010
    The AGS engine has a Linux port but not the editor (which is closed-source).
  • edited May 2010
    Looks like the response is not that negative at all, even more positive. I wonder if the developers could leave their opinion here as well.
  • edited May 2010
    i like to use linux sometimes, but from a business standpoint it just wouldnt make sense. just about everyone that has a linux box would also have a windows box, or just dual boot. i dont see them gaining ANY profit for the manhours it would take for them to implement it.
  • JenniferJennifer Moderator
    edited May 2010
    shref wrote: »
    i like to use linux sometimes, but from a business standpoint it just wouldnt make sense. just about everyone that has a linux box would also have a windows box, or just dual boot. i dont see them gaining ANY profit for the manhours it would take for them to implement it.
    I think you'd be surprised. Many Linux users have dual-boot, but many Linux users would rather not boot into Windows if they didn't have to.

    I'd bet there's at least as much Linux demand as there is Mac demand. :) Last year when 2DBoy released the figures of their World of Goo birthday sale, Mac and Linux purchases were split evenly.
  • edited May 2010
    Yeah, I have a dual-boot setup, but I wouldn't really need windows at all, if it weren't for games, as I use linux about 99% of the time I'm using a computer. And I believe it's the same with many people. The more casual windows/linux users probably find it more convenient to run linux inside vmplayer or something.
  • edited May 2010
    Having a linux port would be useless, not to mention not-profitable for the time spent.
  • edited May 2010
    Chyron8472 wrote: »
    Having a linux port would be useless, not to mention not-profitable for the time spent.

    Ah, the good old "Well, I don't want it so it's useless" argument eh? Seriously, everybody who doesn't want a Linux port just get out. We don't care what you don't want. We're just running a thread and a poll to see if there's enough of us that do want it for it to make sense for Telltale.

    I must admit the cost/benefit is a tough one though, I already buy the seasons and play them under WINE or Windows, I'd want native Linux ports but not sure I'd pay extra. On the other hand the Linux community is pretty starved on games, meaning you do get quite a few sales if you first offer it. Games like World of Goo set their 1-day sales record the day they launched the Linux version.

    Making it happen should not be that hard. Already they clearly have a form of abstraction to handle PC, Mac and consoles in their engine. By statically linking in the libraries at the cost of size, it should work across pretty much all distros. If they first do it, they should have Linux support in all future games at very little cost. Without any figures though, I'm just guessing... but so are you.
  • edited May 2010
    Kjella wrote: »
    Ah, the good old "Well, I don't want it so it's useless" argument eh?

    I find that argument hilarious always as with that logic I know a lot of useless versions including Mac, ipad and ps3.
    Kjella wrote: »
    Seriously, everybody who doesn't want a Linux port just get out. We don't care what you don't want. We're just running a thread and a poll to see if there's enough of us that do want it for it to make sense for Telltale.

    Agreed. I always would like to ask moderation for certain polls to remove off topic responses.
    Kjella wrote: »
    I must admit the cost/benefit is a tough one though, I already buy the seasons and play them under WINE or Windows, I'd want native Linux ports but not sure I'd pay extra. On the other hand the Linux community is pretty starved on games, meaning you do get quite a few sales if you first offer it. Games like World of Goo set their 1-day sales record the day they launched the Linux version.

    There are quite a lot of surprising sales amounts in Indie games that have made their games available to Windows, Mac and Linux. How long can the bigger names ignore that continuously growing potential market area is what I'm waiting to see.

    In the meantime, purchased these two that have Linux versions:
    http://achrongame.com/site/
    http://basiliskgames.com/eschalon-book-ii
  • edited May 2010
    Sometimes i wonder how it would feel living in a world where no Port it to Linux! threads exist. I think your chances increase due to Android in the future.
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