Before you accuse me of being 'that guy' :rolleyes: just let me say I LOVED 302 [read my review in top sticky thread if you don't believe me], just thought it was too easy... Wanna see if I'm alone on this...
Maybe I just prefer extremely hard puzzle games...
Comments
Personally I feel like Season 2 was more challenging than 301&302...
In fact I think Season 2 had a PERFECT difficulty level, just about every episode. So for me personally, I'm not seeing Season 2 and 3 as having the same difficulty level. At least not yet.
Also, the only puzzle in 302 I got stuck on for more than 5 or 10 minutes was
I hate be complain or whatever, but difficulty level is always an issue with me in adventure games. That is, if I think they're too easy...
I never got mad at an adventure game for being 'too hard' so maybe it's just me [not that I'm mad at 302 I'm not lol]. After all, if you get stuck just look up some hints or something, or if you're desperate just seek out the solution. But if it's too easy, well, there's no real fix for that...
Got stuck a few times, felt great!
Harder than Moai Better Blues?
edit: Off the top of my head I would say that's probably my pick as hardest edpisode from S&M at least. I also like this episode a lot. Haven't played Season 1 & 2 in a while though...
Wow!
That one was tricky too.
I got stuck on the DJ's beat machine in Night of the Raving dead for a while, I think I solved that one with dumb luck actually. : D
I think that whole dance room in general took me a while.
Well, I finished it, too. And it was hard, twice as harder than the first episode (I know it's not saying much, but still). But the puzzles made more sense than Moai Better Blues'. So it's great, just as how I expected from Sam and Max to be.
301 took me a little longer, but maybe because I wasn't warmed up, not playing any new adventure games in about 7-8 months I suppose. Maybe part of it is that I'm just warmed up now so it feels a little easier? That can't be all of it though..
For some reason, every time I needed to
???? Well that's not what I intended sorry if you feel that way.
edit: I'm hungry..
Oh, no, I don't mean you're trying to do that kind of a thing, it just shocked me noone ever replied on this thread by pointing out that it kind of, well, takes some time to complete.
lol ok
For the record it was a 6 hour run for me, maybe a few minutes more... I don't skip cut scenes and like to milk all the dialouge, even it means restarting the reels over a few times [reel 2&4]. : )
edit: including food and smoke breaks.
I think it's great!
EDIT:
Glad that when you did all 3 other reals you can do the "wrong" reel 4 answers without getting cut out.
That certainly would have made a certain Wallace & Gromnit 2 ending a lot more bearable to get all the gaglines.
It may get kind of unpleasantly frustrating when you start your game at 3am.
Yeah, it's definitely my fault, but still.
However, given the quality of humor, animation, dialog, and actions on most of Telltale's games... that keeps me coming back. I really would like to see what the company could do with a full production, non-episodic, adventure game in the style of TMI or SnM. I'd really like to see them do that with perhaps the Grim Fandango world, if they could get the rights. "The adventures of Glottis" anyone?
I just... Don't understand where people could get stuck, I guess.
Anyways, I like it the way it was.
I came from a place where the cool thing to do was rag on game developers for making content that's too easy. And that made sense, because we devoured their content FAR faster than they could make it, and we repeatedly beat content that was too difficult for the designers themselves.
I can totally understand hardcore adventure gamers looking at 301 and 302 and saying, "Wow these puzzles are so simple." But consider that most people posting on these forums are the high end of adventure gaming skill and are probably the minority. I feel like it's a success when people say they didn't have to look up a walkthrough, or that they could work out the puzzles logically rather than resorting to the spam-it-with-items theory of gameplay.
I guess what I'm trying to say is that I can totally understand wanting games that are super difficult, it just doesn't make sense to alienate a huge portion of our players just because the best of the best think it's easy >_>
I feel all teary.
You're like, topping the whole "I added you tag for you" thing.
Didn't get stuck either (i usually have to look up at least one hint or two), but still had to actually think to figure stuff out.
To me at least, the balance was just right, even if it's obviously a piece of cake compared to the old classics, so i understand why the more "hardcore adventure gamers" could complain.
So I think the difficulty was about right but I didn't *enjoy* the episode quite as much as previous ones. The story, dialogue and characters just weren't as interesting and I found myself just wanting to get it finished. The reel thing was a great idea, akin to Maniac Mansion/Day of the Tentacle's multiple settings - and at times it was like future vision without, well, future vision.
I guess this thinking the same way like a designer thing, sometimes works better, sometimes worse.
It was rare for me to finish an episode of even the first 2 seasons of S&M without consorting to a walkthrough, let stand the games of old...