Chuck Jordan's left Telltale
Or is about to. Either way, read about it here. If you don't know who Chuck is, I gave a quick summary of his adventure game career on Mixnmojo.
My reaction: :eek: + + sincere hopes for success.
Good luck, Mr. J. Umm, good luck Chuck. Blah. I'll stop.
Seriously, good luck Chuck Jordan.
My reaction: :eek: + + sincere hopes for success.
Good luck, Mr. J. Umm, good luck Chuck. Blah. I'll stop.
Seriously, good luck Chuck Jordan.
Sign in to comment in this discussion.
Comments
We'll miss your great work... you designed the best TT episodes!
It will be too-difficult-almost-impossible to replace you.
We'll still experience Chuck's great writing and designing, it will just be coming from a different company.
It's something that affected TT for too long now..... I even remember some user thread about the rush developing games that make them full of bugs (quality control is surely improved from Wallace&Gromit:The BUGey Man, but The Tomb of Sammunmak is far from perfect either).
I hope that's not the reason for why he left, because it's a pity that an artist like him leaves a company full of talented people just for time pressures.
Well, I wish him good luck on whatever he ends up working on next.
Thanks for the good wishes and the boss painting of a corvette that I didn't design. I think Hayden has the right idea -- this isn't that big a deal. Telltale is packed with people who are really really good at what they do, but don't talk about it as much on the internet as much as I do. The best parts of an episode always come in during the time between script and release. And the best people in the company are on the game now.
Plus I'd be an idiot not to keep working with Telltale in some form or another. This place makes great stuff and it keeps getting better. Everybody remain calm and go about your business.
I know it wasn't meant as an insult, but the "it's all grunt work now" comment was so off-base that it went past insulting to comical. You couldn't say a movie was done when the screenplay was finished, and you take that x 1000 for a videogame. I can guarantee you that if you went around the TTG forums and asked people what their favorite moments of the games are, at least 90% of them happened after the script was "finished."
Don't want to come across as scolding, just a reminder: the internet always makes it sound like one person is entirely responsible for a game, but once you see an actual game in production, you realize how completely false that is. (Except I guess for "World of Goo" or the Blendo games).
What I'd meant to say was that design/writing-wise, the episode was done, meaning that the blueprints - it seemed to me, so this isn't even fact - were finalized. Of course, a lot of very important work goes into the games afterwards. I didn't mean to dismiss it.
So again, sorry everyone. My comment was stupid. You all rock.
Looking forward to playing your Telltale swan song in a couple of months. Let us know what you work on next!
(Just this once in my life, my wish that I could speak using movie posters has come true.)
Unfortunately, you weren't able to do it with a good movie poster.
I should go sleep.
Criticize. Criticize. Criticize.
The relevance. I just don't see it.
You posted a movie poster of an awful movie, I said that it wasn't a good movie. How is that not relevant in reply to your post?
Maybe he's one of those people who liked that movie.
I guess it's relevant in the same way that I frequently derail good topics. If you want to be relevant in that way, be my guest.
Allowing a thread to go one full page before being derailed? That's blasphemy. That's madness.
Madness?
THIS.
IS.
SPARTA!
:guybrush:
I loved the episodes Chuck did for Telltale. They were consistently funny, well written, and a joy to play. All the best for future endeavours!
On a broader scale it's sad to see so many talented folks leaving Telltale. Clearly the episodic model and multiple releases in a year must put a lot of pressure on people working there. A publisher will normally only let a studio do 2 games in a franchise in a row because of that burnout factor.. The videogame industry sure is a strange place to work. Hopefully this model of releases can evolve so that you can switch people on and off projects so you don't lose so many talented folks. Thanks to all the telltale employees I don't think people realize what a great job you do..they are too busy complaining about control schemes, and release times and other such nonsense.
And that is, for me, sad, really really sad.
So I prefer to remember TellTale is a team, and a hard-working and passionate one, than crying on some important people’s departure… it’d spoil the taste of future games in my mind. Because when I look at Rareware, come on… each time I hear news about Rareware, I just feel like someone shaking a dead’s corpse and saying "I assure you, he can talk !". It’s so, so sad.
So long, Chuck, anyway ^^ I hope you’ll do great things for you, becoming great things for us Do you still plan to go for adventure games ?
Partly why I appreciate why this stuff is done.
Thanks for everything, good luck with whatever is your fancy.
And? I like being an idiot. Was that supposed to be an insult?
Please don't read too much into what was a personal decision.
I appreciate the good wishes, but I'm regretting its turning into an announcement now, because as I said: it's ultimately not that big a deal. I just wanted to take the opportunity to say that Telltale is a cool company and working there has been one of the best things I've done, and it's been great to get to work on Sam & Max.
I'd have done the same to Brendan Ferguson had I not been in the middle of exam week at the time.
Hey! That's not incompatible.
I always love the penal zone and all chuck episodes,so it's sad to see you leaving ..
Good bye chuck and good luck ..