telltale, start making RPG's

edited June 2010 in General Chat
and i dont mean JRPG's. i mean mario & luigi style RPG's.
think about it, good comedy, and good story. its like TTG was MADE for RPG's.

though they handle point'n'clicks pretty welll
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Comments

  • edited June 2010
    and i dont mean JRPG's. i mean mario & luigi style RPG's.

    wait what
  • edited June 2010
    hate to break it to ya, but Mario and Luigi is a JRPG
  • edited June 2010
    I think they mean that although Mario & Luigi is of course a Japanese RPG, as far as they're concerned JRPG means FF?
  • edited June 2010
    No.
  • WillWill Telltale Alumni
    edited June 2010
    To be fair, I think our engine would be pretty darn good at turn based RPGs. Action RPGs would take some work though. I mean, more so than usual.
  • edited June 2010
    REality 2.0 showed that you can do that, but still. I rather like it just being Adventure games though
  • edited June 2010
    Yeah, as much as I love RPG's, I love my adventure games more.
  • edited June 2010
    I like RPG like zelda better with no leveling up
  • edited June 2010
    Remolay wrote: »
    REality 2.0 showed that you can do that, but still. I rather like it just being Adventure games though

    Isn't Reality 2.0 a graphical adventure game that was cleverly disguised as an action adventure (and even a realtime RPG and all that)? I mean they are good at making that one but, making a REAL Action Adventure will DO need some major tweaking on the engine even if we count that spesific episode.
  • edited June 2010
    and i dont mean jrpg's. I mean mario & luigi style rpg's.
    Think about it, good comedy, and good story. Its like ttg was made for rpg's.

    Though they handle point'n'clicks pretty welll

    hell no!
  • edited June 2010
    Falanca wrote: »
    Isn't Reality 2.0 a graphical adventure game that was cleverly disguised as an action adventure (and even a realtime RPG and all that)? I mean they are good at making that one but, making a REAL Action Adventure will DO need some major tweaking on the engine even if we count that spesific episode.

    No. Just no.
  • edited June 2010
    Gee, why the hate?
  • edited June 2010
    TTG + Obsidian Entertainment making me an RPG/Adventure mix?

    Can I say... HELL YEAH.

    Although if it's an JRPG' people start dying at both firms 0_0.
  • edited June 2010
    I hate turn-based RPGs. Only ones like Zelda cut it for me.
  • edited June 2010
    I like RPG like zelda better with no leveling up
    I hate turn-based RPGs. Only ones like Zelda cut it for me.

    If one more person calls Zelda an RPG, I'ma start breakin' things.
  • edited June 2010
    Pale Man wrote: »
    If one more person calls Zelda an RPG, I'ma start breakin' things.

    I was about to say the same thing. The closest Zelda comes to an RPG is Zelda II, which is by no coincidence the worst game in the series. Zelda is and always will be (at least for as long as it's still good) an action-adventure series.
  • edited June 2010
    It is so an RPG (role-playing-game). You may not have visible numbers for stats to increase, but nonetheless you must overcome obstacles and enemies to collect items that make you stronger and more powerful to move on to the next obstacle. Sounds like an RPG to me.
  • edited June 2010
    I was about to say the same thing. The closest Zelda comes to an RPG is Zelda II, which is by no coincidence the worst game in the series. Zelda is and always will be (at least for as long as it's still good) an action-adventure series.

    Well that is proof that some are unsure what exactly an RPG is when they're not looking at it in terms of JRPG. I feel that it's insane to think that Zelda can be confused for one but I guess it happens. It's a disconnect that has happened from the action-rpg genre and the fpsrpg that you are seeing now days. But an rpg is generally stat driven in battle and has a battle system that shows improvement in character ability through experience derived from battle. Or at least that's how I feel on it.
  • edited June 2010
    It is so an RPG (role-playing-game). You may not have visible numbers for stats to increase, but nonetheless you must overcome obstacles and enemies to collect items that make you stronger and more powerful to move on to the next obstacle. Sounds like an RPG to me.

    So Metroid must be an RPG then too. And Castlevania. And Mega Man.
  • edited June 2010
    It is so an RPG (role-playing-game). You may not have visible numbers for stats to increase, but nonetheless you must overcome obstacles and enemies to collect items that make you stronger and more powerful to move on to the next obstacle. Sounds like an RPG to me.

    That sounds like you're making a case for God of War being an RPG too. But from that basic idea you sort of described most of the games made for the SNES. Including Super Mario World.
  • edited June 2010
    God of War's game world is completely linear and progressive. Zelda's game world is completely open. But I suppose that doesn't necessarily designate a game as being RPG, even though most all RPGs that I know of have open game worlds.

    The only thing that actually does put a stop to my argument is Metroid, which also has an open game world but isn't an RPG. And equally as ironic is Zelda II, which is more like a traditional RPG than any of the other Zelda games and yet it's mostly a side-scroller.
  • edited June 2010
    This is all just semantics, but I don't have a problem with calling Zelda an action RPG. You have an open world, you level up your own health stats and items, you deal with NPCs in typical JRPG fashion. It's simpler and more streamlined than most, but still fits the bill for the most part.
  • edited June 2010
    Never warmed to RPGs, please don't.
  • edited June 2010
    Barnabus wrote: »
    This is all just semantics, but I don't have a problem with calling Zelda an action RPG. You have an open world, you level up your own health stats and items, you deal with NPCs in typical JRPG fashion. It's simpler and more streamlined than most, but still fits the bill for the most part.

    Open world has nothing to do with being an RPG or not, you don't level up any items, you only get heart containers based on exploration or defeating specific enemies (as opposed to being able to kill any enemies you encounter in order to increase your skills), and there are barely any NPCs in most Zelda titles that you have any significant interaction with beyond conversation. Not to mention that there is absolutely no character customization, stats, experience gain, gear, or skills.
  • edited June 2010
    Bleh, like I say it's fiddly semantics. Even if it technically doesn't qualify Zelda's influence on the action RPG genre is immense and obvious.
  • edited June 2010
    Zelda is an Action-Adventure; Not an Role-Playing Game. In the Legend of Zelda, you do indeed increase your health with heart containers, but that happens in every action game, not just RPG's. You also do get items to use to progress through dungeons, and also the bosses, but that is an aspect of an Adventure game also, as shown by Telltale games. Yes it could be considered an RPG, because RPGs contain those features also, but the key feature of RPGs, is level/stat progression, skills and a deep story with character development. Those are features which Legend of Zelda doesn't have, other than II which did contain some stat progression. Thus, the conclusion that it is an Action-Adventure game, fits the game, much more.
  • edited June 2010
    Pale Man wrote: »
    So Metroid must be an RPG then too. And Castlevania. And Mega Man.

    and WWE games where you make your create a wrestlers stats increse
  • edited June 2010
    If you take the Rol of someone, you are playing an RPG and so everygame in the world is an RPG.

    NOW, for some reason I like Turn Based Games and I'm dying to play a good one. Especially if is Telltale's.
  • edited June 2010
    Pale Man wrote: »
    you don't level up any items

    So the Longshot doesn't count as a Hookshot upgrade? Or the Bow and the Slingshot? Or the Power Bracelet and the two gauntlets? Or the fish scales to dive farther underwater, and to a lesser extent, the iron boots and the blue tunic to breathe and walk underwater indefinitely.
    Not to mention that there is absolutely no character customization, stats, experience gain, gear, or skills.

    That is definitely not a staple of an RPG (again, even though most games nowadays have character customization). You can't customise anybody in any of the SNES/NES era RPGs.
  • edited June 2010
    But who will make adventures then?

    Therefore i would prefer if Richard Garriott would make Ultima X (i miss the Ultima feeling), In Exile another The Bard's Tale (go magic mouths, go!) and Runic Games Torchlight 2 (without the multiplayer thing).
  • edited June 2010
    By RPG, he's referring to more of a Dungeon and Dragons style of gameplay, which is what Final Fantasy is more or less based on. Sure any game that puts you in control of a character is technically role-playing, the goal of this thread is probably more specific. Something maybe like Gold Box D&D or Baldur's Gate-ish. That's my interpretation of non-jrpg, anyway. Maybe even Dragon Age or Mass Effect like- gameplay. A deep story-telling aspect with robust combat.
  • edited June 2010
    turn based RPG often put me to sleep...
  • edited June 2010
    @Blackgoat
    Hmm i never liked the Final Fantasy type of games, not the conversations, not the way the fights worked, just not my thing.

    @Irishmile
    Turn based is fine if it's done well and suits a game.
  • edited June 2010
    So the Longshot doesn't count as a Hookshot upgrade? Or the Bow and the Slingshot? Or the Power Bracelet and the two gauntlets? Or the fish scales to dive farther underwater, and to a lesser extent, the iron boots and the blue tunic to breathe and walk underwater indefinitely.
    You use and 'upgrade' items in an Adventure game also, to be able to overcome different obstacles. That isn't just a staple of the RPG genre.

    The RPG genre contains features from many other genres, including Action, and Adventure genres. However, ontop of that it also contains other features. Which Legend of Zelda does not have. Consequently, it fits the Action-Adventure banner much more than the RPG banner.
    That is definitely not a staple of an RPG (again, even though most games nowadays have character customization). You can't customise anybody in any of the SNES/NES era RPGs.
    That's a lie. In the original Final Fantasy games you chose your job(class). In all of them you customized your equipment from a massive array which changed your stats, allowed you to learn new skills or magic in some cases. Far more so than you can in Legend of Zelda.
  • edited June 2010
    Rawr wrote: »
    You use and 'upgrade' items in an Adventure game also, to be able to overcome different obstacles. That isn't just a staple of the RPG genre.

    I never said it was, I was just pointing out the error in stating that Zelda doesn't have upgradable items.
    That's a lie. In the original Final Fantasy games you chose your job(class). In all of them you customized your equipment from a massive array which changed your stats, allowed you to learn new skills or magic in some cases. Far more so than you can in Legend of Zelda.

    What about Secret of Mana then?
  • edited June 2010
    It's clear that several of the points being made here are getting convoluted. So a step back is needed. GinnyN while you do take on the role of someone for an RPG that in itself doesn't make it an RPG. Halo is an FPS that has you take on the role of Master Chief but it is still just an FPS. Blackgoat has the idea that I was debating towards. The RPG is based on a D&D like system that requires stats for combat. Stats that you increase through defeating enemies. Not just bosses, every enemy that there is ends up being important to the experience you get to increase the stats of your character.

    I would also like to concede the point that the Zelda series has played an important role in Action RPGs. While not being one it has inspired the real time combat that people are able to engage in on those games. With that said MusicallyInspired most RPGs are based around a sense of customization. In the RPG that doesn't allow much customization in the abilities that your characters possess the idea was to use the unique abilities of certain characters in your as you saw fit to build the party you wanted to try to beat the game with. Generally this is the lowest amount of customization that an RPG would use.
  • edited June 2010
    Then my answer is the only types of RPGs I like are those akin to The Elder Scrolls. Real-time combat. I just can't stand turn-based-ness. This is also why I could not get into Knights of the Old Republic or any MMO title for that matter.
  • edited June 2010
    So the Longshot doesn't count as a Hookshot upgrade? Or the Bow and the Slingshot? Or the Power Bracelet and the two gauntlets? Or the fish scales to dive farther underwater, and to a lesser extent, the iron boots and the blue tunic to breathe and walk underwater indefinitely.

    None of that makes it an RPG, unless you also think getting the super shotgun and the blue key in Doom 2 makes Doom 2 an RPG.
    What about Secret of Mana then?

    Secret of Mana is far closer to an RPG than Zelda, it has xp based on kills, gear, etc. but it is still at best an action RPG rather than a traditional one.
  • edited June 2010
    Pale Man wrote: »
    None of that makes it an RPG, unless you also think getting the super shotgun and the blue key in Doom 2 makes Doom 2 an RPG.

    As I said:
    I never said it was, I was just pointing out the error in stating that Zelda doesn't have upgradable items.
    Pale Man wrote: »
    Secret of Mana is far closer to an RPG than Zelda, it has xp based on kills, gear, etc. but it is still at best an action RPG rather than a traditional one.

    So you're saying all RPG's MUST be turn-based to be considered a "traditional" RPG?
  • edited June 2010
    So you're saying all RPG's MUST be turn-based to be considered a "traditional" RPG?

    No, many are real-time, but just mashing the "attack" button endlessly without any use of any kind of skills or spells or anything isn't really the hallmark of an RPG.
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