telltale, start making RPG's
and i dont mean JRPG's. i mean mario & luigi style RPG's.
think about it, good comedy, and good story. its like TTG was MADE for RPG's.
though they handle point'n'clicks pretty welll
think about it, good comedy, and good story. its like TTG was MADE for RPG's.
though they handle point'n'clicks pretty welll
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wait what
Isn't Reality 2.0 a graphical adventure game that was cleverly disguised as an action adventure (and even a realtime RPG and all that)? I mean they are good at making that one but, making a REAL Action Adventure will DO need some major tweaking on the engine even if we count that spesific episode.
hell no!
No. Just no.
Can I say... HELL YEAH.
Although if it's an JRPG' people start dying at both firms 0_0.
If one more person calls Zelda an RPG, I'ma start breakin' things.
I was about to say the same thing. The closest Zelda comes to an RPG is Zelda II, which is by no coincidence the worst game in the series. Zelda is and always will be (at least for as long as it's still good) an action-adventure series.
Well that is proof that some are unsure what exactly an RPG is when they're not looking at it in terms of JRPG. I feel that it's insane to think that Zelda can be confused for one but I guess it happens. It's a disconnect that has happened from the action-rpg genre and the fpsrpg that you are seeing now days. But an rpg is generally stat driven in battle and has a battle system that shows improvement in character ability through experience derived from battle. Or at least that's how I feel on it.
So Metroid must be an RPG then too. And Castlevania. And Mega Man.
That sounds like you're making a case for God of War being an RPG too. But from that basic idea you sort of described most of the games made for the SNES. Including Super Mario World.
The only thing that actually does put a stop to my argument is Metroid, which also has an open game world but isn't an RPG. And equally as ironic is Zelda II, which is more like a traditional RPG than any of the other Zelda games and yet it's mostly a side-scroller.
Open world has nothing to do with being an RPG or not, you don't level up any items, you only get heart containers based on exploration or defeating specific enemies (as opposed to being able to kill any enemies you encounter in order to increase your skills), and there are barely any NPCs in most Zelda titles that you have any significant interaction with beyond conversation. Not to mention that there is absolutely no character customization, stats, experience gain, gear, or skills.
and WWE games where you make your create a wrestlers stats increse
NOW, for some reason I like Turn Based Games and I'm dying to play a good one. Especially if is Telltale's.
So the Longshot doesn't count as a Hookshot upgrade? Or the Bow and the Slingshot? Or the Power Bracelet and the two gauntlets? Or the fish scales to dive farther underwater, and to a lesser extent, the iron boots and the blue tunic to breathe and walk underwater indefinitely.
That is definitely not a staple of an RPG (again, even though most games nowadays have character customization). You can't customise anybody in any of the SNES/NES era RPGs.
Therefore i would prefer if Richard Garriott would make Ultima X (i miss the Ultima feeling), In Exile another The Bard's Tale (go magic mouths, go!) and Runic Games Torchlight 2 (without the multiplayer thing).
Hmm i never liked the Final Fantasy type of games, not the conversations, not the way the fights worked, just not my thing.
@Irishmile
Turn based is fine if it's done well and suits a game.
The RPG genre contains features from many other genres, including Action, and Adventure genres. However, ontop of that it also contains other features. Which Legend of Zelda does not have. Consequently, it fits the Action-Adventure banner much more than the RPG banner.
That's a lie. In the original Final Fantasy games you chose your job(class). In all of them you customized your equipment from a massive array which changed your stats, allowed you to learn new skills or magic in some cases. Far more so than you can in Legend of Zelda.
I never said it was, I was just pointing out the error in stating that Zelda doesn't have upgradable items.
What about Secret of Mana then?
I would also like to concede the point that the Zelda series has played an important role in Action RPGs. While not being one it has inspired the real time combat that people are able to engage in on those games. With that said MusicallyInspired most RPGs are based around a sense of customization. In the RPG that doesn't allow much customization in the abilities that your characters possess the idea was to use the unique abilities of certain characters in your as you saw fit to build the party you wanted to try to beat the game with. Generally this is the lowest amount of customization that an RPG would use.
None of that makes it an RPG, unless you also think getting the super shotgun and the blue key in Doom 2 makes Doom 2 an RPG.
Secret of Mana is far closer to an RPG than Zelda, it has xp based on kills, gear, etc. but it is still at best an action RPG rather than a traditional one.
As I said:
So you're saying all RPG's MUST be turn-based to be considered a "traditional" RPG?
No, many are real-time, but just mashing the "attack" button endlessly without any use of any kind of skills or spells or anything isn't really the hallmark of an RPG.