telltale, start making RPG's

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  • edited June 2010
    Pale Man wrote: »
    plus hundreds and hundreds of pages of quest description storyline spanning multiple continents.
    Fetch me X of Y?
    How is Diablo more of an RPG than a typical MMORPG?
    A storyline (however thin) that does resolve around you. Which isn't quite possible in an MMORPG where every single dude does the same campaign, at the same time.
    Which allows you to, you know, play a Role.

    ... just my opinion...
  • edited June 2010
    Pale Man wrote: »
    If one more person calls Zelda an RPG, I'ma start breakin' things.

    This.

    I love RPGs. I love Final Fantasy 7, 8, 9, 12 (not played 13 yet,) Dragon Quest 8, Tales of Symphonia, Tales of the Abyss, Kingdom Hearts 1 & 2, Xenosaga...

    ...and I love Zelda. alot. Zelda's awesome. but if someone else says that it's an RPG, I will sic Sister Agnes and her piratey face on you.


    This being said, I don't see the current iteration of the Telltale Tool working well at being used in making an RPG, especially a Monkey Island RPG.
  • edited June 2010
    Fetch me X of Y?

    A storyline (however thin) that does resolve around you. Which isn't quite possible in an MMORPG where every single dude does the same campaign, at the same time.
    Which allows you to, you know, play a Role.

    ... just my opinion...

    If you've played an mmo for more than 5 seconds, you would know that there are tons and tons of quest chains with actual storyline, especially in LOTRO. In LOTRO specifically, your character plays a key role in advancing the storyline via "book" quests, which actually follow the storyline of the actual books, slightly altered, of course, to include your character as an integral part of it. Many of these quests are "instanced" which means it takes place in a separate place than the main game, and unless you're grouped with someone, you won't see any other players around. The objective of a quest also does not matter, I have yet to see ANY RPG that didn't involve quests like "Go here, kill this monster" or "Find this item" etc. Besides, even if the quest is just "kill 10 boars", there's still elaborate quest dialog stating why, exactly, you need to kill the boars etc. It's no different than doing a side quest to find a little girl's lost dog in a "real" RPG, you're just doing something an NPC wants you to for a reward, that's it.

    The number of people playing the game at once doesn't matter, it's just playing an RPG with other players at the same time, and sometimes doing group content with them.
  • edited June 2010
    Well, I have played some MMO's more than 5 seconds (although not nearly much longer, cause I can't stand them), although that doesn't include LOTR:O.

    I thought only Guild Wars used instanting, oh well...
  • edited June 2010
    We already have Hothead, do we need Telltale to do it also? If they did, who's gonna make the Point-and-Click Adventure games?

    Well, a lot of other companies I guess, but I prefer Telltale adventure games.
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