The Wallace & Gromit DVD's DRM requires online activation
The Wallace & Gromit DVD has everything which can be obtained online already
Tales DVD suspected of having same DRM has Wallace & Gromit DVD
Telltale won't confirm or deny whether Tales DVD has same DRM has Wallace & Gromit DVD
Telltale isn't prompt enough about answering questions or informative enough in general
Tales taking too long to ship
Telltale not confirming how long Tales will take to ship
Tales ship deadline being by the end of April
Tales ship deadline being by the end of May
Tales ship deadline being by the end of Spring
Ambiguity of what "Spring" means and which hemisphere it refers to
Earl Boen Narwhal PC download isn't out yet
Tales Standard Edition is shipping while Deluxe is not
Cardboard cutouts on DVD slipcase back (different from complaint about white border on front)
A lot of those are actually covered, or are at most "sub-issues" of the ones already posted to the point that using them would just be inflating the list for inflation's sake.
EMI sucks
CMI sucks
Everything not made specifically by Ron Gilbert sucks
Ron Gilbert fanboys/girls suck
Roger Ebert is arrogant and wrong
Whether games are art or not doesn't matter
Chyron's Tales shipping deadline countdown is annoying
Chuck Jordan leaving the company
The map and coins in the deluxe edition being fail
The gap between each episode
Earl Boen not voicing every line in the intro to chapter 1
Tales not being dark enough
Tales being too dark
Tales not giving the same feeling of nostalgia as the original 3
Note that some of these are not my actual opinions, just observations of what others have complained about.
I dislike the way the games look, the weird angles that prevent me from seeing what I'm doing, and the huge amount of cutscenes. Basically, I feel as though it's either a movie that I'm never going to re-watch (because I have to do boring stuff every so often before I can watch the rest), or a game that I'm never going to replay (because I have to sit through cutscene after cutscene, and to bear the vertigo angles while I constantly bump into things due to the controls). I'd like it better if it could pick a side, being either a movie or a game, in which case it could be a very good one. Right now, it's in-between enough to be fairly average in both despite its potential to be much more.
I also dislike that the characters themselves get in the way, preventing me to see where I'm going, where I'm coming from or what else is in the room. And there are two of them in the case of Sam & Max. I sometimes need to move to be able to see things, or wait until Max moves, or both, and even though the controls are an improvement over ToMI, they're still not perfect in the Devil's Playhouse, so it can be a pain. Plus sometimes I just can't move to see, because it's so zoomed in that if I move I switch screens. I've done a lot of accidental screen-switching in the Devil's Playhouse.
So what I mean by that is that it took some visual aspects from movies, in my opinion at the expense of the gameplay, and that the puzzles (especially in ToMI) are less challenging and I feel like it's almost as though they're not here. I mean, in the Tomb of Sammun-Mak, Sam and Max actually paused the movies a few time to tell me what to do next, in a not even disguised way. Plus it was always stuff that already seemed obvious to me, and that annoyed me even more.
I feel like complaining about it it's pointless though: it's obviously the direction they've taken and keep taking, they're actually using "cinematic" in every promotional stuff, meaning they probably view is as a quality and selling point, and most people seem to love it. Complaining isn't going to do anything at all. I'm doing it now because you asked and I do want to explain what I mean. I believe most people feel completely differently though so I'm not particularly interested in having a debate about it.
I try to play the games with different expectations, I assume they're going to be that game/movie hybrid, and I try to make the most of it by making it a pleasurable experience, because I know I'm most likely not doing it a second time. At this point though, I'm staying for the community more than the games. It's not just about the games being more cinematic, it's a lot of small things. And if the community starts going downhill too, I'll probably get out of here and just stay in touch with the people I like most. If they're not too busy making games, of course.
I dislike the way the games look, the weird angles that prevent me from seeing what I'm doing, and the huge amount of cutscenes. Basically, I feel as though it's either a movie that I'm never going to re-watch, or a game that I'm never going to replay. I'd like it better if it could pick a side, being either a movie or a game, in which case it could be a very good one. Right now, it's in-between enough to be fairly average in both despite its potential to be much more.
I think it's good that games are blurring the line. I like a good long story in my games. People complained that the Metal Gear Solid series was too much like an interactive movie, but I liked that about it. I want to play games that feel like movies, because it means that games are evolving as an art form to become a medium for storytelling instead of just mindless entertainment.
Even games as old as Ninja Gaiden for NES had cinematic cutscenes, so I'm not sure we're ever going to get away from it.
The map and coins in the deluxe edition being fail
To everyone disappointed about the maps, please send them to me. I would love to have a set of six to use at my next dinner party (and by "next" I mean "first").
Seriously, why aren't these available to buy on their own?!
To everyone disappointed about the maps, please send them to me. I would love to have a set of six to use at my next dinner party (and by "next" I mean "first").
Seriously, why aren't these available to buy on their own?!
I cite this as confirmation that the maps truly are going to ship with the appearance of jpegs printed on handkerchiefs/placemats.
Dang it. I was kind of hoping that the posted image was more of a "beta" of the map and not the final product.
Threads like this make me sad on oh so many levels.
*Goes back to his happy place*
Katsuro, we all love TT games.:)
People complains a lot (me too) but you're the best Adventure Company out there.
I love your work, I would preorder any game TT will release in 5 years.;)
TO BE THE BEST = TO HAVE MAJOR EXPOSURE
TO HAVE MAJOR EXPOSURE = TO HAVE A LOT OF CRITICS.
'Rise of the Pirate God' being released a month and a week after 'The Trial and Execution of Guybrush Threepwood', instead of just a month after 'The Trial and Execution of Guybrush Threepwood'
14. The fact the games are less and less like games and more and more like movies
Well... that can be both a good thing, and a bad thing. On one hand, video games have always been a different type of media than movies, as usually, the whole point of playing a video game is interaction. Movies, on the other hand, are simply about telling a story. Sure, with 3-D glasses, Dolby Digital and cheesy special DVD/Blu-Ray features, one is meant to feel like they're interacting with the movie. But, can you control the main character and lead the story yourself?
No.
I think that if game developers stopped focusing on the gimmicky side of video games (the Nintendo DS is a perfect example of this, considering each new version of it looks more like a fancy PDA than a hand-held gaming
system) and focused more on the story, the video game franchise wouldn't be sucking SO bad. Granted, I ain't saying that games like WiiSports, DDR, and Rock Band should include complex, well thought out story lines (because that would just be stupid) but do we really need another first-person shooter where the whole plot is shoot the bad guys until they're all dead?
A prime example of a video game imitating a movie AND WORKING is Dreamfall, the Longest Journey. With amazing visuals, an in-depth story, and breathtaking cut scenes, the game shows just what could really be accomplished if the two franchises collided. Would it really be so bad for video games to have actual stories?
A prime example of a video game imitating a movie AND WORKING is Dreamfall, the Longest Journey. With amazing visuals, an in-depth story, and breathtaking cut scenes, the game shows just what could really be accomplished if the two franchises collided. Would it really be so bad for video games to have actual stories?
Haha I hated that game so much. Loved the first one, was so disappointed by this one. I remember telling everyone "don't get it if you like adventure games, this is not an adventure game".
Comments
The Wallace & Gromit DVD's DRM requires online activation
The Wallace & Gromit DVD has everything which can be obtained online already
Tales DVD suspected of having same DRM has Wallace & Gromit DVD
Telltale won't confirm or deny whether Tales DVD has same DRM has Wallace & Gromit DVD
Telltale isn't prompt enough about answering questions or informative enough in general
Tales taking too long to ship
Telltale not confirming how long Tales will take to ship
Tales ship deadline being by the end of April
Tales ship deadline being by the end of May
Tales ship deadline being by the end of Spring
Ambiguity of what "Spring" means and which hemisphere it refers to
Earl Boen Narwhal PC download isn't out yet
Tales Standard Edition is shipping while Deluxe is not
Cardboard cutouts on DVD slipcase back (different from complaint about white border on front)
EMI sucks
CMI sucks
Everything not made specifically by Ron Gilbert sucks
Ron Gilbert fanboys/girls suck
Roger Ebert is arrogant and wrong
Whether games are art or not doesn't matter
Chyron's Tales shipping deadline countdown is annoying
Avistew hasn't been posting enough pictures of her boobs.
The map and coins in the deluxe edition being fail
The gap between each episode
Earl Boen not voicing every line in the intro to chapter 1
Tales not being dark enough
Tales being too dark
Tales not giving the same feeling of nostalgia as the original 3
Note that some of these are not my actual opinions, just observations of what others have complained about.
Okay, I'll try to explain what I mean:
I dislike the way the games look, the weird angles that prevent me from seeing what I'm doing, and the huge amount of cutscenes. Basically, I feel as though it's either a movie that I'm never going to re-watch (because I have to do boring stuff every so often before I can watch the rest), or a game that I'm never going to replay (because I have to sit through cutscene after cutscene, and to bear the vertigo angles while I constantly bump into things due to the controls). I'd like it better if it could pick a side, being either a movie or a game, in which case it could be a very good one. Right now, it's in-between enough to be fairly average in both despite its potential to be much more.
I also dislike that the characters themselves get in the way, preventing me to see where I'm going, where I'm coming from or what else is in the room. And there are two of them in the case of Sam & Max. I sometimes need to move to be able to see things, or wait until Max moves, or both, and even though the controls are an improvement over ToMI, they're still not perfect in the Devil's Playhouse, so it can be a pain. Plus sometimes I just can't move to see, because it's so zoomed in that if I move I switch screens. I've done a lot of accidental screen-switching in the Devil's Playhouse.
So what I mean by that is that it took some visual aspects from movies, in my opinion at the expense of the gameplay, and that the puzzles (especially in ToMI) are less challenging and I feel like it's almost as though they're not here. I mean, in the Tomb of Sammun-Mak, Sam and Max actually paused the movies a few time to tell me what to do next, in a not even disguised way. Plus it was always stuff that already seemed obvious to me, and that annoyed me even more.
I feel like complaining about it it's pointless though: it's obviously the direction they've taken and keep taking, they're actually using "cinematic" in every promotional stuff, meaning they probably view is as a quality and selling point, and most people seem to love it. Complaining isn't going to do anything at all. I'm doing it now because you asked and I do want to explain what I mean. I believe most people feel completely differently though so I'm not particularly interested in having a debate about it.
I try to play the games with different expectations, I assume they're going to be that game/movie hybrid, and I try to make the most of it by making it a pleasurable experience, because I know I'm most likely not doing it a second time. At this point though, I'm staying for the community more than the games. It's not just about the games being more cinematic, it's a lot of small things. And if the community starts going downhill too, I'll probably get out of here and just stay in touch with the people I like most. If they're not too busy making games, of course.
-The icon for Narwhal doesn't match the other four.
I think it's good that games are blurring the line. I like a good long story in my games. People complained that the Metal Gear Solid series was too much like an interactive movie, but I liked that about it. I want to play games that feel like movies, because it means that games are evolving as an art form to become a medium for storytelling instead of just mindless entertainment.
Even games as old as Ninja Gaiden for NES had cinematic cutscenes, so I'm not sure we're ever going to get away from it.
To everyone disappointed about the maps, please send them to me. I would love to have a set of six to use at my next dinner party (and by "next" I mean "first").
Seriously, why aren't these available to buy on their own?!
I cite this as confirmation that the maps truly are going to ship with the appearance of jpegs printed on handkerchiefs/placemats.
Dang it. I was kind of hoping that the posted image was more of a "beta" of the map and not the final product.
Lena has no reason to know what the final product will look like. She doesn't work for Telltale.
You know what, I take back what I said earlier. I also complain about people who complain about things they haven't gotten/played yet. Sheesh.
This is why.
If that's the finished product... Fail.
List updated with the suggestions. Why? Because it makes me feel important. Yay!
*Goes back to his happy place*
As does this!
Winslow would not be happy.
Though saying that, is it a tea towel? I'd love to have a Gulf of Melange tea towel.
Katsuro, we all love TT games.:)
People complains a lot (me too) but you're the best Adventure Company out there.
I love your work, I would preorder any game TT will release in 5 years.;)
TO BE THE BEST = TO HAVE MAJOR EXPOSURE
TO HAVE MAJOR EXPOSURE = TO HAVE A LOT OF CRITICS.
It's not fair to show only the complains!
Hey! I posted the "Telltale Praising Thread" for that purpose already!
I didn't noticied! Sorry! :P
'Rise of the Pirate God' being released a month and a week after 'The Trial and Execution of Guybrush Threepwood', instead of just a month after 'The Trial and Execution of Guybrush Threepwood'
...?
Do you mean in this thread, or in the forums in general? Because I mentioned it once, but I wasn't complaining, I was just asking what happened to it.
"The slipcover is only for people who preordered!!!! *anger*"
Then later...
"OTHER PEOPLE CAN GET THE SLIPCOVER TOO!?!? *anger*"
Haha! I love the contradictory ones .
Also, there has been a new complaint recently:
"No scientist of 6th sense voodoo cards in the pack!?"
Well... that can be both a good thing, and a bad thing. On one hand, video games have always been a different type of media than movies, as usually, the whole point of playing a video game is interaction. Movies, on the other hand, are simply about telling a story. Sure, with 3-D glasses, Dolby Digital and cheesy special DVD/Blu-Ray features, one is meant to feel like they're interacting with the movie. But, can you control the main character and lead the story yourself?
No.
I think that if game developers stopped focusing on the gimmicky side of video games (the Nintendo DS is a perfect example of this, considering each new version of it looks more like a fancy PDA than a hand-held gaming
system) and focused more on the story, the video game franchise wouldn't be sucking SO bad. Granted, I ain't saying that games like WiiSports, DDR, and Rock Band should include complex, well thought out story lines (because that would just be stupid) but do we really need another first-person shooter where the whole plot is shoot the bad guys until they're all dead?
A prime example of a video game imitating a movie AND WORKING is Dreamfall, the Longest Journey. With amazing visuals, an in-depth story, and breathtaking cut scenes, the game shows just what could really be accomplished if the two franchises collided. Would it really be so bad for video games to have actual stories?
Haha I hated that game so much. Loved the first one, was so disappointed by this one. I remember telling everyone "don't get it if you like adventure games, this is not an adventure game".
Dreamfall was just horrible, and I haven't played The Longest Journey.