Bugfest?
I have heard people complaining that Episode 302 is full of bugs, but after three playthroughs only inconsistency I have found is
So am I doing something wrong, because I can't find the bugs?
PS: I'm using the PC version.
that even if moleman has cancelled his sexo rejecto curse Sameth and Maximus are cursed when they talk to Baby Amelia at the end of Reel 3.
So am I doing something wrong, because I can't find the bugs?
PS: I'm using the PC version.
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I didn't experience any bugs either, I guess we were just lucky.
I'll have to check it, it seems that I missed it, because I was too focused on the discussion Sameth and Maximus had. Other times I had the curse still on and only first time I played the game I had it removed.
Really alot of bugs in episode 2 and even more in episode 3. All from Grandpa sticking returning after he has gone and disppearing and reappearing each time you look into stinkys. Max Clouds is a square graphic which you can see when he moves over grafiti on walls and stuff. It kinda ruins the immersion a bit.
Appart of that, I guess they fixed the reported game breaking bugs in the next build.
Other than that, and some other glitches here and there, it was the most bugfree episode of the season.
Because it has Sal in it.
http://instantrimshot.com/classic/?sound=rimshot
Really? I never tried it. I should check that too when I get the chance.
Then there were the myriad of little buggers.
303 seems a lot better in that regard, even with the Stinky chapter-skipping issue, Sammun-Mak missing and Papierwaite's odd teleporting about (without the animation he did in the begin, than it wouldn't have looked weird) when you can talk to him and use the signmachine.
Also some missing subtitles and VO, but that's about it from what I could tell. Still sounds much for a TTG game, but it's certainly less than 302 had...
Apart from that, I've only seen the other mentioned bugs (missing/skipped VO and dialogue)
there are patches (which you can see if you use the steamversions and it updates) but there is almost never a patchlog or even any sign of these updates.
Makes sense with more complex games I guess, but that doesn't change the fact...
Also, for anyone who has played 303, I need to ask a question. When I got
you know, you can use [ spoiler ] [ /spoiler ] tags (no spaces) to actually say what you mean without giving stuff away.
already changed it.
no. you ninja'd me. hang on a sec, I gotta quote the right post now.
edit: There, I fixed it above.
anyways...
OHH... I know how now. Thanks for the tip.
So it IS a bug. -.- Must have counted getting 2 of them when I got the cutscene twice. WTF then? I got 2 bugs from doing one action in my first playthrough? Wow. Telltale needs to fix this stuff.
Prevented me from getting the
Oh well, next time...
I wonder if it's somehow computer related or something, because like I earlier said I didn't have any problems. Missing items and such could be graphics card related i. e. game has problems with some graphics cards and settings.
I did find one cannon related weirdness after a sea battle, but AFAIK there weren't any other bugs in ToMI.
Keep the bust in it's original position, turn Max into a cow.
Now when you return, it's gone. Can't select it, so it's not just a graphical issue.
Nope, since you need said item, it's definitely gamebreaking.
For the second, place the bust in the right opening, then turn into a hyrogliph (sp?). Go as far right as you can, then turn into Max mode. Good luck trying to do anything once you get out of it.
There were more, but these are the 2 most easily replicatable ones that are pretty serious...
Any idea what's up with the steam version? I assume you're talking about 303 here...
Never mind, found the issue in the support forums and tossed it to a few people. We never experienced anything remotely like that in testing (And can verify that it worked on multicore and Win7 machines) so we're a little stumped, but we'll give it a shot.
No, it's not computer related. Making an adventure game requires setting parameters and making something happen when the relevant parameters have the expected values. It's about coding. Devil's Playhouse have a lot of different parameters and those parameters have different combinations, and leaving one possibility may result in such bugs. Some may break the game, and some may make the game easier. Telltale employees are not gods, they can forget a parameter's relationship with another parameter and leave such a bug open, so it's expected to have one or two bugs laying around in such a detailed game. This season has a lot more detailed coding than the previous seasons.
BUT, Telltale games should track down the forums, read those complaints and fix these issues too. At least games are distributed online, so they have the chance to update the game any time. So, yeah, they should!
Yes, I got that too. Was kind of a letdown as they didn't make Sam shoot right, as it was one of the things he did best in previous seasons.
Like I said, nothing game breaking, but still odd.
By the way,
Did you really need to read the notebook to notice that? I noticed it the second she walked in!
Yeah, I noticed it the moment she walked in too, the notebook simply confirms those beliefs.