Do you want this game to be turned into a full season?
So, do you want it? I would definitely buy it, I loved this game and am looking forward to other pilot episodes!
EDIT: There's a typo on the third option, it should be "and Telltale should focus on better games"
EDIT: There's a typo on the third option, it should be "and Telltale should focus on better games"
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Im not sure how they will continue the story but a new mission and new town would be great
Actually,I think Nelson should go back to Scoggins. There are 2(maybe 3) unresolved cliffhangers:
!. Who, or what, was in that spacesuit?
2. Where did
3. Call it a hunch, but I think there is something wrong with
What they should do is have a new completely unrelated plot that in the end builds up to an arching story (like telltale did with sam and max)
The Hidden people exist out side of scoggins and there is more in the Grinckle universe then just hidden people.
Also I dont think the FBI agent sounded brain washed he just didnt care about some missing guy as its not the FBI's business (can you blame him)
Honestly,
When I said they exist outside of scoggins i was thinking of the Grickle video The hidden people
I can't really see it being as interesting as an episodic game as it would be as a full game.
I would like more Puzzle Agent though.
I agree. I never expected to love Puzzle Agent as much as I have. I honestly think it is the best Telltale game made to date, even beating out Sam & Max Season 3. I love the atmosphere, the simplicity of the game play and control scheme, the music, the art style, everything...
...and yet I don't want to see this as an episodic series. Part of what makes Puzzle Agent good is that it's a complete game. While it is left open to follow up should they want to continue the story, the case itself is over. Yes, there are a few mysteries left unsolved (and maybe that's for the better), yet I feel that the story wrapped up pretty nicely.
What I would like to see is a new Puzzle Agent game (if there is another one planned) having a release in the middle of another episodic season, just as this first game was released in the middle of S&MS3. I'd also like to see a new case, completely unrelated to the case we've just played.
All in all, I love Puzzle Agent, yet I'd rather have a number of separate games about separate cases than one complete episodic series with an over-arching storyline.
That video could have took place in Scoggins.
No it didn't. Hidden People and their goal was ignored, space theme and astronaut was ignored, mass hypnosis via puzzles was ignored, and the list goes on. There were heaps of plot holes that couldn't be ignored in a sequel. There was no closure. It felt like a demo at the end, where you have to wait to see the whole product.
I was surprised when the game ended so abruptly. Cliffhanger ending, and so many unvisited locations on the map! I thought maybe I'd missed some puzzles, or needed a higher score to access the "real" ending. Guess not.
Pay a third of the cost of Professor Layton for a third of the game. Not worth it IMHO, if the story doesn't provide any closure. At all.
In short: eff yes.
I loved it a lot. It definitely is a Grickle story. If you don't like the comics or Youtube page, you wouldn't like the morbid moments... or the scare tactics... or the ending... ^_^
If they do make a series, I hope that each episode is self-contained and doesn't refer to each other than a passing mention.
According to a telltale employee posting on these forums (I think it was Jake?) The game is running at the equilivant of a graphic level 1 from ToMI for S&M: S3: TDP. They recomended that lowering the resolution could help.
i tried that. i put the resolution at 800x600 and it was still too slow more me to play. I can play ToMI and Devils Playhouse at Graphic Level 3 so if they said it's at Graphic Level 1 either he was mistaken or they have drastically uped their Graphics.
Actually, he said it was the equivalent of graphic level 1-4.
I'm sure they can do at least SOME sort of optimization here. Heck, maybe even just use the regular old Windows mouse pointer and changing its cursor look.
I know, this is kind of out of nowhere.
Or it might just be the standard naming convention for their files. But I'm going with more to come.
Sounds good, huh?
According to the game's executable file (Grickle101), it looks like it would be treated as the first episode, since it has the number 101, which means Season 1 Episode 1.
Most of them were a bit too easy, but I suppose the really easy ones were meant as a sort of tutorials?
Anyway we both enjoyed it. Really liked the eerie twin peaksy atmosphere, but I would like to see some form of conclusion to the Scoggins mystery. Not necessarily an answer to every puzzling detail, but I would like to get to understand Scoggins a little bit better.
True, but not all pilots need to be the ipso facto first episode in the story arc. Take a look at Æon Flux for example; its pilot was a single 12 minute animation*, demoed as a concept to the universe, and people call it "Season 1". Granted, what people call "Season 2" was just a run of five shorts with little to nothing to do with each other, and it wasn't until "Season 3" when the episodes had any semblance of a continuum.
With that in mind, it's entirely reasonable to consider the Puzzle Agent pilot a "test of the waters", so to speak, and start from scratch with a Grickle 201 which starts a new Hidden People story arc. I'm almost certain my scenario won't happen, but it's not like it hasn't been done before.
*I should probably note that the pilot was chopped up into about six parts in order to fit in with MTV's Liquid Television format. I wouldn't call those parts "episodes" because they did not have individual story arcs; I think it's more akin to inserting commercials between scenes in a single episode.
But imagine how epic it would be if they tied it all up by going to different towns.
I actually like