Guybrush on the left is taken straight from the PC EGA version of SoMI.
Guybrush on the right was touched up a bit in the face and drawstrings to create a cleaner look that in some ways better matched the screenshot I got of VGA Guybrush (which has not been touched up.)
Also, both the EGA and VGA screenshots were taken from in front of Melee Town square, but while VGA Guybrush's head is in front of the shadows from the buildings, EGA Guybrush is standing more to the left, outside of the shadows (nearer to the MoLMF) because there is much less ground detail in the shadows there in EGA.
Well I have no idea then, I just take it into photoshop, add whatever I want in the icon to the layer below the flag icon, I then remove the white with the magic wand.
Well I have no idea then, I just take it into photoshop, add whatever I want in the icon to the layer below the flag icon, I then remove the white with the magic wand.
As I haven't used Photoshop in ages I don't remember where or how, but I do know that the Magic Wand has a Feather option somewhere, and that it's used to soften up the jagged edges that it normally makes if there is no Feather on.
I've discovered something interesting, frustrating and disturbing.
The original versions of SoMI were made in a 640x400 resolution. Not 640x480.
What this means is that the "Aspect Ratio Correction" option in ScummVM, when checked, stretches the image to fit a 480 pixel high resolution, but that also means that the images ingame are 20% taller than originally designed. I have confirmed this by also running EGA SoMI in DOSBox without specifying any resolution settings.
ScummVM: SoMI EGA without ratio correction
ScummVM: SoMI EGA with ratio correction
It also means that SoMI:SE's Classic Mode also stretches the original image to fit the screen. It just goes about it a bit differently than ScummVM does (similar to how it affects images differently in Photoshop when you resize using a different resample method.)
ScummVM: SoMI VGA without ratio correction
SoMI:SE Classic Mode
It also means... *sigh*... that I'm going to have to redo my sprite icons on here.
Indicentally, the VGA sprite icon I made came from SE classic mode.
I've discovered something interesting, frustrating and disturbing.
The original versions of SoMI were made in a 640x400 resolution. Not 640x480.
What this means is that the "Aspect Ratio Correction" option in ScummVM, when checked, stretches the image to fit a 480 pixel high resolution, but that also means that the images ingame are 20% taller than originally designed. I have confirmed this by also running EGA SoMI in DOSBox without specifying any resolution settings.
It also means that SoMI:SE's Classic Mode also stretches the original image to fit the screen. It just goes about it a bit differently than ScummVM does (similar to how it affects images differently in Photoshop when you resize using a different resample method.)
It also means... *sigh*... that I'm going to have to redo my sprite icons on here.
Indicentally, the VGA sprite icon I made came from SE classic mode.
I actually think a stretched guybrush looks better, taller, you know?
I was wondering why some of the pixels looked a little off. It looks like they did a good job of correcting for it in the SE, but all the other sprites were noticeably a bit off. I'll take the original ratio. Thanks for updating them.
The only reason it looks bad stretched is from the anti-aliasing from ScummVM. If the screenshot was taken from a higher resolution, the in-between lines would either be smaller, or in some cases non-existant, which makes it look alot better.
Today I got irritated that none of my Monkey Island icons matched so I made some new ones. I didn't realize someone had posted a layout with Telltale's icon shape so I just did mine with circles. Now it seems boring.
Secret of Monkey Island - Special Edition
Monkey Island 2 - LeChuck's Revenge - Special Edition
The default Curse of Monkey Island icon is Murray when it's small, and the coin interface with the game title when it's medium to large. I like Murray better, so I made a large Murray icon instead.
I have a question: how do I place the image icon into the template? I want to place an image I have made into a template. Hope this doesn't disturb you.
I have a question: how do I place the image icon into the template? I want to place an image I have made into a template. Hope this doesn't disturb you.
You need an image editor that allows transparency, and preferably also layers. I have Corel Paint Shop Pro (as it is considerably less expensive than Photoshop). MSPaint doesn't observe transparency, so you can't use that.
First, open the template and the other image in question in your image editor.
Resize the second image to whatever size is needed, then copy and paste it as a new layer into the image of the template.
Next, reorder the layers so that the template image is on top.
Optional: If you wish to have a section of the image that protrudes from the edge of the border, you must re-copy/paste the desired section of the second image in as a new layer and put this layer on top of the template layer.
Now, merge the layers together.
Use the Magic Wand tool (with anti-alias enabled and an acceptable level of tolerance) and select the white area (and only the white area) around the outside of the template.
Delete it.
Optional: you may also invert the selection (ie. select the part of the image that is not transparent) and Crop to Selection, which removes the excess amount of transparent border.
Resize the image (while preserving the aspect ratio) and then the canvas size, so that the image size is 256x256 (the largest icon size), and Save As (or Export to) PNG.
Post the resultant image on these forums so we can see it.
When you want to convert it to an icon file, go to www.iconverticons.com to do so very easily.
Comments
Guybrush on the left is taken straight from the PC EGA version of SoMI.
Guybrush on the right was touched up a bit in the face and drawstrings to create a cleaner look that in some ways better matched the screenshot I got of VGA Guybrush (which has not been touched up.)
Also, both the EGA and VGA screenshots were taken from in front of Melee Town square, but while VGA Guybrush's head is in front of the shadows from the buildings, EGA Guybrush is standing more to the left, outside of the shadows (nearer to the MoLMF) because there is much less ground detail in the shadows there in EGA.
I unjaggeddyfied the edges here
The image format, by any chance?
Im not sure coz everyone else has been uploading pngs that seem to be fine.
I think it may be caused from when I remove the white background.
that never happens to me
Well I have no idea then, I just take it into photoshop, add whatever I want in the icon to the layer below the flag icon, I then remove the white with the magic wand.
hmmmm... that's exactly what i do...
The original versions of SoMI were made in a 640x400 resolution. Not 640x480.
What this means is that the "Aspect Ratio Correction" option in ScummVM, when checked, stretches the image to fit a 480 pixel high resolution, but that also means that the images ingame are 20% taller than originally designed. I have confirmed this by also running EGA SoMI in DOSBox without specifying any resolution settings.
ScummVM: SoMI EGA without ratio correction
ScummVM: SoMI EGA with ratio correction
It also means that SoMI:SE's Classic Mode also stretches the original image to fit the screen. It just goes about it a bit differently than ScummVM does (similar to how it affects images differently in Photoshop when you resize using a different resample method.)
ScummVM: SoMI VGA without ratio correction
SoMI:SE Classic Mode
It also means... *sigh*... that I'm going to have to redo my sprite icons on here.
Indicentally, the VGA sprite icon I made came from SE classic mode.
I actually think a stretched guybrush looks better, taller, you know?
Well, decide here:
Stretched (in SE)
Original Ratio
and here:
Stretched (in ScummVM)
Original Ratio
(not cleaned up)
Remember how I said before that I had to clean up that image a bit? This is why.
EDIT: Apparently this also applies to LeChuck's Revenge (it was developed in 640x400 res.)
So, while you're at it, decide here:
Stretched (in ScummVM)
Original Ratio
and here:
Stretched (in ScummVM)
Original Ratio
I'd say the SoMI ones look better stretched, while the MI2 ones look better in the original ratio.
Secret of Monkey Island - Special Edition
Monkey Island 2 - LeChuck's Revenge - Special Edition
Curse of Monkey Island
Escape from Monkey Island
Tales of Monkey Island
Launch of the Screaming Narwhal
The Siege of Spinner Cay
Lair of the Leviathan
The Trial and Execution of Guybrush Threepwood
Rise of the Pirate God
skeltion : gaze apond the horror of SKULL ISLAND
guybrush: thats a duck!
You need an image editor that allows transparency, and preferably also layers. I have Corel Paint Shop Pro (as it is considerably less expensive than Photoshop). MSPaint doesn't observe transparency, so you can't use that.
First, open the template and the other image in question in your image editor.
Resize the second image to whatever size is needed, then copy and paste it as a new layer into the image of the template.
Next, reorder the layers so that the template image is on top.
Optional: If you wish to have a section of the image that protrudes from the edge of the border, you must re-copy/paste the desired section of the second image in as a new layer and put this layer on top of the template layer.
Now, merge the layers together.
Use the Magic Wand tool (with anti-alias enabled and an acceptable level of tolerance) and select the white area (and only the white area) around the outside of the template.
Delete it.
Optional: you may also invert the selection (ie. select the part of the image that is not transparent) and Crop to Selection, which removes the excess amount of transparent border.
Resize the image (while preserving the aspect ratio) and then the canvas size, so that the image size is 256x256 (the largest icon size), and Save As (or Export to) PNG.
Post the resultant image on these forums so we can see it.
When you want to convert it to an icon file, go to www.iconverticons.com to do so very easily.