I'm only at the start of that bit. I did however accidentally wonder into those demon mines to the east and got absolutely owned by 2 fairly big demons. So, I think I'll leave that place till last, also.
@Avel
Yep, i think it makes a big difference the way you approach the game...
The path of enlightenment: Look, i have a new funny little game and i bought it for only xx.xx bugs.
The trail of desperation: Look, i've got Ron Gilbert's new masterpiece, you know the guy who a.o. designed Monkey Island, and he invested two years of his life into this gaming gem. In interviews he said that he tried to make it the best game and your credit card is only charged by xx.xx dollars, although it might be a little bit more due to the fluctuating exchange rates and the taxes tough.
With the first approach you will be more forgiving with aspects like the inventory or that it's not available for the PC fanbase. The second option makes you, lets say, a little bit less enthusiastic.
I remember in some of the previews that there was supposed to be a little pirate town with a couple of Monkey Island references (named Scurvyville if I remember correctly?) but I couldn't find it... Anyone else found it or has it been cut from the game?
Cut and possibly reserved for sequel, apparently along with WWII land. It was in one of the early teasers for the game which I may or may not have linked to earlier.
Cut and possibly reserved for sequel, apparently along with WWII land. It was in one of the early teasers for the game which I may or may not have linked to earlier.
Yeah, they cut a lot of stuff, unfortunately. There used to be a dessert, mountains, and monastery area, as well.
Sequels = Episodes. Some may not agree, but really, what's the difference? There are different associated connotations, but in gaming reality, they're the same. Whatever definition a game developer attaches to each term is merely subjective. Of course, there's no guarantee there will be another chapter in the story of Deathspank, but it has been implied.
Well I suppose in some way a sequel is usually another episode in a larger story, but that doesn't make every franchise ever made "episodic" in the same sense that people mean when they talk about "episodic gaming". There's no point in getting rid of a useful distinction based solely on a semantic argument.
Hmmm, Ron Gilbert's already left Hothead, will a sequel be done without him or is everything already made, just waiting to be released at a proper time? Is this another case of Ron Gilbert not finishing his projects?
Hmmm, Ron Gilbert's already left Hothead, will a sequel be done without him or is everything already made, just waiting to be released at a proper time? Is this another case of Ron Gilbert not finishing his projects?
As far as I know he's finished everything he's worked on apart from Monkey Island, and that was because LucasArts beat him to it. I'm not sure where people are getting the notion that there will be a sequel from, though. I'm pretty certain there isn't going to be, Ron Gilbert hasn't said anything about one and neither have Hothead. Since he's left Hothead, I don't see one coming from them either.
What i don't understand is that he left Hothead, at least this early. Dunno but this sounds kind of weird to me because as far as i know he first designed the game, then as this was done he left, but then Hothead still made changes to the game and it also seems that Gilbert, contrary to Hothead, would have been a strong provider of a computer (PC&Mac) or at least PC platform.
Sounds after a not this perfect contract work and normally people are involved until a game or a project generally is really finshed. Depending on what they do they are less involved at the end but never completely cut out because there always show up certain issues.
But maybe all is fine and this is just their very own special workflow...
From what I've heard, Gilbert left Hothead of his own accord because he no longer needed them. They'd made his game so he quit. In some ways it shows integrity, but I kind of feel sorry for Hothead's future.
Obviously i have no idea on how it all worked out but it's kind of weird when he writes more in an answer to a user's comment that a certain feature was in the game before he left and that in the final game it seems to be missing. This somehow shows a certain lack of communication.
What do people think of Deathspank TOV? based on the 44outhouses and 20levels it looks like it will be as long, if not longer than the first. Was Gilbert at hothead long enough to have played a role in the sequel? Im shocked at the talk of a sequel allready but looks promising we'll see something this year
What do people think of Deathspank TOV? based on the 44outhouses and 20levels it looks like it will be as long, if not longer than the first. Was Gilbert at hothead long enough to have played a role in the sequel? Im shocked at the talk of a sequel allready but looks promising we'll see something this year
What do people think of Deathspank TOV? based on the 44outhouses and 20levels it looks like it will be as long, if not longer than the first. Was Gilbert at hothead long enough to have played a role in the sequel? Im shocked at the talk of a sequel allready but looks promising we'll see something this year
Since Achievements exists already, the game is probably close to finished. Which means it's a good chance that the complete game was just divided into two (or more) episodes, without telling us. Which again leads me to believe that Ron Gilbert had a part in this one as well.
Over on XBLA, the game added 62,638 players during the month – and the PSN version received 52,185 in the same time frame. This is great news – over 100,000 people bought the game in just two weeks, which seems like good initial success for Hothead Games.
Just want to point out that Deathspank: Thongs of Virtue is now out!
AND, first-week buyers get two free pieces of DLC, which will later be priced at $4 in total. But, because of a mistake, anyone playing on Xbox who plans to, but can't buy it this week, can still download the add-ons for freee now.
AND, first-week buyers get two free pieces of DLC, which will later be priced at $4 in total. But, because of a mistake, anyone playing on Xbox who plans to, but can't buy it this week, can still download the add-ons for freee now.
Not a mistake, it's the way everything works on Xbox.
Comments
I agree. It's made me skeptical whether I should purchase it or not now.
Is the general consensus that this is worth a buy or should I just wait until an eventual $5 price drop/sale?
Thanks.
Yep, i think it makes a big difference the way you approach the game...
The path of enlightenment: Look, i have a new funny little game and i bought it for only xx.xx bugs.
The trail of desperation: Look, i've got Ron Gilbert's new masterpiece, you know the guy who a.o. designed Monkey Island, and he invested two years of his life into this gaming gem. In interviews he said that he tried to make it the best game and your credit card is only charged by xx.xx dollars, although it might be a little bit more due to the fluctuating exchange rates and the taxes tough.
With the first approach you will be more forgiving with aspects like the inventory or that it's not available for the PC fanbase. The second option makes you, lets say, a little bit less enthusiastic.
Yeah, they cut a lot of stuff, unfortunately. There used to be a dessert, mountains, and monastery area, as well.
There was a monastery - with the 'evil' bell.
It is?
Sequels = Episodes. Some may not agree, but really, what's the difference? There are different associated connotations, but in gaming reality, they're the same. Whatever definition a game developer attaches to each term is merely subjective. Of course, there's no guarantee there will be another chapter in the story of Deathspank, but it has been implied.
Sounds after a not this perfect contract work and normally people are involved until a game or a project generally is really finshed. Depending on what they do they are less involved at the end but never completely cut out because there always show up certain issues.
But maybe all is fine and this is just their very own special workflow...
Most disagreed with me, but hey, here the discussion seems sparked again...
http://www.xbox360achievements.org/game/deathspank-tov/achievements/
Achievements are a sign games are being released within the next 2 or 3 months, so it'll definitely be soon.
Awesome. Can't wait!
http://www.gamesetwatch.com/2010/08/indepth_playstation_network_sa.php
AND, first-week buyers get two free pieces of DLC, which will later be priced at $4 in total. But, because of a mistake, anyone playing on Xbox who plans to, but can't buy it this week, can still download the add-ons for freee now.
Not a mistake, it's the way everything works on Xbox.
http://store.steampowered.com/app/18040/
Preordered.
Now get the sequel to PC too!
The sequel, or the second part?
And as long as I am wishing, it should also include the two DLC bits, the Snowy Mountains Dungeon and the Tankko character.