Why bugs ruin a game
I was playing ep.4, and I had to enter to the Paperweight's office.
I noted that after I knock at the door, a cinematic sequence start and after that
After seeing varius bugs/glitches/character disappearings/etc. through the game I thought that it was a bug! I said "Here it is again, aother bug where they forgot
I wouldn't have never solved it if I hadn't read the solution!
Two days stucked on that!
That's why bugs are a major problem on adventures: they mines the credibility of the puzzles themself. You never know if a bug traps you in a dead end or red herrings. When too many bugs/glitches appear you start to feel this constant impression of something "not properly working" through the game even when if it works correctly. And when you're stuck in a puzzle, you start to think that it can be a major bug in the game preventing to go further. So you try your best: to load a previously saved game, or replay some scenes, or even search for some bug report on internet, and at last you search the walkthrough to see if the game is properly running.
That's just bad.
I noted that after I knock at the door, a cinematic sequence start and after that
he stand still behind the door
.After seeing varius bugs/glitches/character disappearings/etc. through the game I thought that it was a bug! I said "Here it is again, aother bug where they forgot
to make the charachter disappear
!I wouldn't have never solved it if I hadn't read the solution!
Two days stucked on that!
That's why bugs are a major problem on adventures: they mines the credibility of the puzzles themself. You never know if a bug traps you in a dead end or red herrings. When too many bugs/glitches appear you start to feel this constant impression of something "not properly working" through the game even when if it works correctly. And when you're stuck in a puzzle, you start to think that it can be a major bug in the game preventing to go further. So you try your best: to load a previously saved game, or replay some scenes, or even search for some bug report on internet, and at last you search the walkthrough to see if the game is properly running.
That's just bad.
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Comments
that's what i thought about getting momma bosco to the platform
It's not a bug TC. In this case the problem solely rests with you.
Honestly, Paperwaite is bowing towards something, and you can select him; when a character doesn't disappear properly as a bug they would not be selectable and in their default animation. I think this is just an oversight on your part, since it makes even more sense what you're supposed to do when you checked out the password entry system before anything else.
While there's a fair number of glitches in every episode, if you ask me, it was obvious that this one wasn't one of them.
Is Telltale planning to fix the bugs and typos by the way? Do they ever release Steam updates?
Do you mean that you see him and then he disappears, or that you don't see him at all? Because sometimes you aren't supposed to see him
When I first visited the cloning chamber, Max's model was replaced by his gun. It didn't affect the gameplay, and was pretty funny anyway
I'm under the impression that each new game is buggier than the previous one, and that Telltale addresses them less and less. Makes me seriously wonder if they care any more.
Please Telltale keep the number of games down, so you have enough people to work on them to finish them properly or atleast use enough time.
There was alot of bugs in episode 4, and it does ruin quite alot, suddenly seeing Max in spots he shouldn be in or more spots at once, or sam & max suddenly another place.
Ubisoft is like when the game is out the door, then litterly screw you customers we have your money.
And i mean, update the telltale delivery system so you can easly update, on steam i know companies can update very VERY easly, i mean thats one of the big advantages of games on steam, you can patch and update even as a small company.
I just pray this increase in bugs dont carry over to BTTF, really hate to have that experience ruined If you do something, do it properly, liek with Blizzard, i rather way however long it takes, to get a proper polished game. So if you need 1 week more per episode then take that
I think it's funny, but I keep hoping I'll see that Windsock glitch a lot of games have where an NPC gets stuck in a background texture & starts flailing around like a windsock. That never gets old.
My only complaint about this season is how dark it is; I've already got the brightness cranked as high as my monitor will go.
I think you may be missing the point the OP. It was more that there were so many glitches that when something unexpected happened one had been somewhat conditioned to think it was a glitch. It's something experimentation should have solved, but the conditioning is what is unfortunate.
Honestly, I usually haven't seen any glitches on any of my initial playthroughs this season aside from some obvious graphical ones (Girl Stinky's eye stalks of doomy goofy-ness come to mind), but that may be my indomitable desire to get it done covering up for any consistent technical faults.
And I am sorry, but if one is unable to distinguish a glitch from actual intended behavior, that's all your fault. Can't blame TTG for that...
I've seen inconsistencies quite a few times in Alley.
so I talked to him again and the same cutscene played and Sam was like OKAY WE HAVE ALL THREE TIME TO GO
so I never had to solve the toaster/gift puzzle hahaha
I've also had weird little things like people being invisible or lines of dialog playing again and sometimes over other lines
but as far as complaining about it ruining the experiences or whatever I won't because I find the glitches pretty entertaining and a small flaw in an otherwise superb game series
When shooting the zeppelin in episode 3, Sam held his gun sideways. In episode 4, when shooting the lights, Max completely disappeared and in his place was a bodiless gun. They were funny glitches, but still annoying.
My biggest gripe with this season though, is that there's no option to turn off that ugly film grain. The only episode where this makes sense to have it is #2. I understand what they were going for, but it doesn't make the game look better and it's really distracting sometimes. I just, at the very least, want the option to turn it off, which should be really easy, as in episode 1, if you leave and re-enter certain areas the film grain "glitches" and turns off on it's own.
Then when I used Max's powers on her (mind reading), you could see Sam & Max in the distance at the tunnel entrances. Then when I switched back to Sam, I was back at the tunnels myself, so I had to transport back to Stinky's cell to continue what I was doing.
(har har, sorry, couldn't resist )