I think I'll only play MMOs when I'm retired and no longer have much of a life. They're far too time consuming, and there's always the risk of addiction.
I think I'll only play MMOs when I'm retired and no longer have much of a life. They're far too time consuming, and there's always the risk of addiction.
I know the feeling. I get already addicted to games that have a definite ending so I'd hate to see how I'd react to a game that goes on and on forever.
I think I'll only play MMOs when I'm retired and no longer have much of a life. They're far too time consuming, and there's always the risk of addiction.
I know the feeling. I get already addicted to games that have a definite ending so I'd hate to see how I'd react to a game that goes on and on forever.
I think the whole "addiction" thing is nonsense. It's like saying you're addicted to putting mayonnaise on a sandwich. I have played several different mmos fairly extensively, but I've never really been addicted. In fact, I usually only play a couple hours a day, maximum, and very often stop playing for a few months while I wait for the new content to come out, just like I would for any other video game that releases new content periodically.
I've yet to discover an MMO that can hold my interest beyond the initial week. I guess the gameplay mechanic of "Do the same thing over and over" doesn't really appeal to me. That said, if anyone can do it well it's probably Bioware.
But MMORPGs take it to the next level rarely seen in SP games...
Not really, every game ever employs a basic quest system, the fact that an MMO is an infinitely longer game than any other single player game just draws more attention to that.
In most FPS games, your quest is typically just "kill your way to this place" followed by "kill your way to the next place", and an occasional "find the key for this door" quest.
In most RPGs, your quests are about exactly the same as in a typical MMO, kill these monsters, collect this item, talk to this person, etc. but typically SP RPGs have a lot more emphasis on storyline, with The Old Republic, the emphasis on storyline will be making a more pronounced appearance than it has in most MMOs.
In most RTS games, your quests are typically "kill/destroy this specific person/thing".
In most adventure games, your quests are typically just "solve puzzle using a combination of dialogue and inventory" over and over.
In most 2D platformers, your quests are typically just "run to the right and kill anything in your path".
But like I said, in most genres, you end up doing the same thing over and over until the game is over, it's just a question of how strong your desire to complete the storyline is that makes these tasks fun or menial. In a lot of MMOs, if you don't like the questing process itself, the story is too weak for you to get past that.
...with The Old Republic, the emphasis on storyline will be making a more pronounced appearance than it has in most MMOs.
If The Old Republic is enjoyable when playing solo then it's a definite purchase from me 'cos to me multiplayer for most games is an extra feature that I rarely use.
If The Old Republic is enjoyable when playing solo then it's a definite purchase from me 'cos to me multiplayer for most games is an extra feature that I rarely use.
The entire game is fully voiced, as you'd expect from any modern Bioware title, and will feature dialogue trees (dialogue trees that everyone in the party can participate in, as well) and character choices, and every quest will be pretty story driven from the sounds of it. It's almost literally just KOTOR 3, but with a huge open world and thousands of other players, and likely the largest budget in video gaming history.
It really sounds like it's just like any other Bioware RPG, except that this one happens to be a persistent world with lots of players at once.
The entire game is fully voiced, as you'd expect from any modern Bioware title, and will feature dialogue trees (dialogue trees that everyone in the party can participate in, as well) and character choices, and every quest will be pretty story driven from the sounds of it. It's almost literally just KOTOR 3, but with a huge open world and thousands of other players, and likely the largest budget in video gaming history.
It really sounds like it's just like any other Bioware RPG, except that this one happens to be a persistent world with lots of players at once.
I agree, and well...I'm going to say this What I saw at Pax last year, and what I saw with in the last 6 months this game has me stoked and I know once pre purchase is available, it's going to be hard for me not to want to get this game, but if it's released around the same time as the Fallout MMO, I'm going to have some trouble...picking which to keep.
And I do wonder how one could be intrigued in the story like a KOTOR3 with people screaming "DPS NEEDED!", "LFG!" and stuff like that. Unless of course it's perfectly possible to elimate ALL player-interaction during play (I better hope so...).
And I do wonder how one could be intrigued in the story like a KOTOR3 with people screaming "DPS NEEDED!", "LFG!" and stuff like that. Unless of course it's perfectly possible to elimate ALL player-interaction during play (I better hope so...).
In basically every MMO ever, you can filter your chat window from displaying any chat channel you want. If you'd like, you can even turn off player nameplates, so you wouldn't have to see names like "Misterpwnzor" running around, without specifically clicking on/mousing over them.
Also, I wouldn't be surprised if SWTOR uses a system more akin to Guild Wars, Champions Online, or Dungeons and Dragons Online, for its questing. That is, player hubs in between instanced quest areas/dungeons, so that you are essentially alone while doing quests (unless you invite someone to join your party, then they come too), and when you go to a city area, it's loaded with people.
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I am, and I signed up for the beta, wich I hope is released soon, I'm getting antsy about the game.
Bounty hunter all the way.
I know the feeling. I get already addicted to games that have a definite ending so I'd hate to see how I'd react to a game that goes on and on forever.
I think the whole "addiction" thing is nonsense. It's like saying you're addicted to putting mayonnaise on a sandwich. I have played several different mmos fairly extensively, but I've never really been addicted. In fact, I usually only play a couple hours a day, maximum, and very often stop playing for a few months while I wait for the new content to come out, just like I would for any other video game that releases new content periodically.
I plan on making a guild with several of my friends.
You'd be hard pressed to find a game where "do the same thing over and over" didn't happen.
Not really, every game ever employs a basic quest system, the fact that an MMO is an infinitely longer game than any other single player game just draws more attention to that.
In most FPS games, your quest is typically just "kill your way to this place" followed by "kill your way to the next place", and an occasional "find the key for this door" quest.
In most RPGs, your quests are about exactly the same as in a typical MMO, kill these monsters, collect this item, talk to this person, etc. but typically SP RPGs have a lot more emphasis on storyline, with The Old Republic, the emphasis on storyline will be making a more pronounced appearance than it has in most MMOs.
In most RTS games, your quests are typically "kill/destroy this specific person/thing".
In most adventure games, your quests are typically just "solve puzzle using a combination of dialogue and inventory" over and over.
In most 2D platformers, your quests are typically just "run to the right and kill anything in your path".
But like I said, in most genres, you end up doing the same thing over and over until the game is over, it's just a question of how strong your desire to complete the storyline is that makes these tasks fun or menial. In a lot of MMOs, if you don't like the questing process itself, the story is too weak for you to get past that.
If The Old Republic is enjoyable when playing solo then it's a definite purchase from me 'cos to me multiplayer for most games is an extra feature that I rarely use.
The entire game is fully voiced, as you'd expect from any modern Bioware title, and will feature dialogue trees (dialogue trees that everyone in the party can participate in, as well) and character choices, and every quest will be pretty story driven from the sounds of it. It's almost literally just KOTOR 3, but with a huge open world and thousands of other players, and likely the largest budget in video gaming history.
It really sounds like it's just like any other Bioware RPG, except that this one happens to be a persistent world with lots of players at once.
I agree, and well...I'm going to say this What I saw at Pax last year, and what I saw with in the last 6 months this game has me stoked and I know once pre purchase is available, it's going to be hard for me not to want to get this game, but if it's released around the same time as the Fallout MMO, I'm going to have some trouble...picking which to keep.
And I do wonder how one could be intrigued in the story like a KOTOR3 with people screaming "DPS NEEDED!", "LFG!" and stuff like that. Unless of course it's perfectly possible to elimate ALL player-interaction during play (I better hope so...).
In basically every MMO ever, you can filter your chat window from displaying any chat channel you want. If you'd like, you can even turn off player nameplates, so you wouldn't have to see names like "Misterpwnzor" running around, without specifically clicking on/mousing over them.
Also, I wouldn't be surprised if SWTOR uses a system more akin to Guild Wars, Champions Online, or Dungeons and Dragons Online, for its questing. That is, player hubs in between instanced quest areas/dungeons, so that you are essentially alone while doing quests (unless you invite someone to join your party, then they come too), and when you go to a city area, it's loaded with people.
I already have at least 4+ of my other friends planning to start a guild with me, but anyone from here would be welcome to join also.