sam and max with cell shading???
do you think guys that sam & max would look good with cell shading???
if you dont kno what is cell shading :
http://en.wikipedia.org/wiki/Cell-shading
if you dont kno what is cell shading :
http://en.wikipedia.org/wiki/Cell-shading
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But if it's done like Runaway, it can be cool ^^ but for the moment, I like the models used in season 1
Also I believe creating cel-shading graphics requires more time and resources than just 3D -models.
Im glad they didnt however, my PC would explode if I tried anything like that.
Cell-shading is the 'lens flare effect' of the early 2000s. It's overused and overrated.
I think Capcom are the only company who've really taken cel-shading further, from adding small stylistic tweaks like in Killer 7 and Viewtiful Joe, to a full blown ink painting style for Okami.
The game I'm working on at the moment is a cartoon license, where we must adhere very strictly to the look of the show. It's turning out to be a surprising amount of work.
The Sam and Max comics make fantastic use of shadow - I'd hope to see that in a comic style renderer for them. Unfortunately doing true shadows can be quite costly in rendering time, especially if you want to avoid ugly aliasing artifacts.
I agree, 100%.
I agree that cel shading has been over-used to death, but im not willing to completely dismiss it. I think it has just been used poorly, and we havnt seen the full potentials of it in many games. If you have seen of Okami for PS2, you probably agree.
But as Jake said, Sam n Max is painted and doesnt have the crisp cartoon look..
Yeah, and I think it would be awesome if one day we have cel-shading variants that can mimic more dynamic drawing styles, handling varying line thickness for example. It's the next step, I say!
--Erwin
It would be interesting to do lines with 3D shading, as opposed to lines with cel shading. Someone could probably do that now without much additional technology.
http://www.cloverstudio.co.jp/title/okami/okami_ss06.html
I think it uses backface extrusion instead of edge detection, resulting in much more dynamic line thickness. Could also be some sort of thresholded lighting. Either way, it shows it's quite possible to get a more organic look.
You can't really see it in static screens, but there's also a nice motion blur effect on the ink, resulting in a very liquid feel.
I saw The fast and the furious by accident yesterday (the film was shit), but the scene during the ending credits was surprisingly cool. Its a completely CG scene with cars racing on a dark road, where they used a mix of cel shading and semi realistic reflections, probably many rendering passes mixed on top of each other. The end result was very impressive.
No, TTG should not use cell-shading for Sam & Max. And that is, of course, my personal opinion.