You're the ruler of the universe. What do you make Telltale do?
I'm pretty impressed with the quality that's gone into Sam and Max Season One. I think there are a few things that need to be fine-tuned, namely situations and puzzle solutions need to get way wackier, but the episodes are quality. But as of now, what exactly Telltale will be focusing on after the season is done is... difficult to say. There's rumors that they have another IP in the works, though nobody knows whether it's original or familiar. There's a lot of the Bone story yet to cover. And of course, a Season Two of Sam and Max seems like a solid idea. They could go one of many directions at this point.
What I'm asking is if you had the choice, what would you have them do? It can be anything from obvious (more Sam and Max) to creative ("tell us the story of the radioactive giraffe who fought the dastardly Lassie Alliance, Telltale") to impossible (make new [place unused Lucasarts graphic adventure IP here] games!). It's your universe, do what you want with it.
I'd love to work with them on my graphic adventure design, but considering that I think my design document for it may have died with my laptop's hard-drive, I'm not sure I can say that. I'd really love to see them work on an entirely new IP, one that has no basis in reality, if you know what I mean. Something with an insane premise that has equal potential for drama and comedy, and most of all, will let them play to their strength; incredibly strong writing.
What I'm asking is if you had the choice, what would you have them do? It can be anything from obvious (more Sam and Max) to creative ("tell us the story of the radioactive giraffe who fought the dastardly Lassie Alliance, Telltale") to impossible (make new [place unused Lucasarts graphic adventure IP here] games!). It's your universe, do what you want with it.
I'd love to work with them on my graphic adventure design, but considering that I think my design document for it may have died with my laptop's hard-drive, I'm not sure I can say that. I'd really love to see them work on an entirely new IP, one that has no basis in reality, if you know what I mean. Something with an insane premise that has equal potential for drama and comedy, and most of all, will let them play to their strength; incredibly strong writing.
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I'd say just go ahead and make a point and click adventure that they would love to play. My only stipulation is that it be a point and click adventure. hey, I'm the Master of the Universe. I can guarentee that the game will be an unmitigated success LOL!
"Whatever they want!"
:rolleyes:
Of course, Monkey Island, Maniac Mansion or full throttle are much appreciated, but probably a bit harder to get.
Way to tow the company line.
Ooh, nice, I should have thought of that one.
Blade Runner licence.
Oooh, yeah! And hire me too! Oh yeah, and assign a team to me with Dave Grossman on board to create Bad Timing 2, the sequel to the intensely popular game that was also published by TTG. :eek:
--Erwin
Actually "Blade Runner license" is 3 words.
Yet again, I fail miserably in my attempts to be funny.
One day we will all learn to count!
Nah, JP was right. It's two words. "licence" wasn't a word because it was misspelled. He's too clever for you!
That's similar to what I would have them do, only they wouldn't have the benefit of clones. There would be guys with whips to help motivate them, though.
I'd have them host an... action-adventure game.
Ah! Ah! Ah! Maybe I've a little twisted humor sense even for a Sam & Max player standard, but you made me laughter like crazy!
The story: They've kidnapped Max and left Sam out to die, but Sam breaks free of whatever they've put him in and declares that "today is not my day to die" and vows to rescue Max.
It should be a very stealth-oriented game; for example, Sam will climb into garbage dumpsters to hide from enemies. Whenever you try to shoot somebody, he will refuse and say such things as "that certainly wouldn't be sporting," "that wouldn't be very chivalrous," or "I don't want to get anyone mad."
I really don't know how such a game can actually be designed. But I just find it amusing to think of a game that played like a parody of its genre.
No, too clever for you!
http://dictionary.reference.com/browse/licence
n. & v. Chiefly British Variant of license.
3. a legal document giving official permission to do something [syn: license]
American English
Canadian English
etc..
That's what I would do if I was the ruler of the universe.
So, uh, how are you people? I'm fine. Uhm, so, how about that local sports team that is down on its luck/riding high?
That sounds perfect.
That's six words.
(Wow. Déjà-vu).
Reacquire the license to finish the Bone series. I refuse to buy it because it's incomplete.
for the record, the only TTG games I haven't bought are Bone, CSI and Texas Hold 'Em.
Alternatively, I'd make 'em make a Futurama game.
What's that, you have an exciting new original IP you think has a lot of potential? NO! I want more DotT!!!
In whichever order I'd like.