What is the deal with the Doc's character design?
I'm sorry, but both the old and young versions of Doc on the main page scare the bejeezus out of me (sorry if this has been discussed already). He genuinely looks evil and I'm positive it's not intentional, but I truly hope that this is not an indication of how he will look in the game.
Side-note: The version of Doc in the behind the scenes seems like a big jump backward for Telltale in terms of tech, but I'm sure it's an early version for the actors to reference while acting. I hope.
ToMI and Sam & Max's latest season have given me high expectations for the visuals. I hope Telltale is going to continue impressing with better visuals to compliment their lovely stories with each title.
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Side-note: The version of Doc in the behind the scenes seems like a big jump backward for Telltale in terms of tech, but I'm sure it's an early version for the actors to reference while acting. I hope.
ToMI and Sam & Max's latest season have given me high expectations for the visuals. I hope Telltale is going to continue impressing with better visuals to compliment their lovely stories with each title.
S
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We wanted to give people a glimpse but you're not seeing in-game Doc and Marty doing a song and dance across these videos because we want to wait until we're totally sure they're ready to be shown, before we fully put them out in front of people!
Full disclosure: I'm not on the BTTF team (at least, not yet) so hopefully I can both speak an opinion that isn't wholly biased, but I've been lucky enough to watch the game build up around me.
Yes, he does look evil in the sketches. But after all, he had a pretty eery appearance in the movies as well. He scared me in the movies (granted, I was young), but that made the character so interesting and lovable.
I have just seen the larger sketches, and I think they're quite brilliant. The only thing troubling me is that they're showing the eye's white below Doc's irises, which has also occured in the work-in-progress video and just looked very bad. This doesn't really happen in real life, except when you're looking way up.
The sketches place Doc's eyebrows very close to his eyes, which resembles Lloyd quite nicely, while the video places the brows way up his skull (which makes him look rather feminine, I'm sad to say). For now, I'll just trust Jake on that one.
But I'll watch the further developments in that department with eagle's eyes, I promise!
Jake, thanks for putting my worries to rest. I definitely agree with you. Guybrush's design was awesome in ToMI and pretty much everything about Sam & Max's latest redesign (along with the new characters) was just awesome.
Looking forward to seeing the final product.
Question: Any info regarding the pre-order option for PSN? I assume we're a month or two away from that?
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It appears I am definitely in the minority on this. It's the eyes. The eyes!
SIDE NOTE: Gotta love the "Out-Takes" from BTTF1.
MARTY: "So Doc, if this doesn't work out & my dad doesn't kiss my mom, when do you think I'll start to fade?"
DOC: "Beats the sh*t outta me ..."
Quoted for truth!
The first time I was the Doc and Marty character art I was shocked at how a totally different visual style could convey the exact same aura the live action counter parts did.
I think it's the expression.
Read the 2nd post.
I think it's a combination of posture cheekbones and mouth and sunken eyes.
read it yourself please.
"Not final lighting or animation"
that means that the model is supposed to be final. of course Telltale can change it whenever they want, between now and the release, but i don't think so. The model is good, it's just some minor quibbles about height and "rotundness" :P
This can actually happen in real life. The Japanese call it Sanpaku. The Chinese associate it with imbalance. When the lower whites are visible, the imbalance is biological, and when the upper whites are visible, the imbalance is mental.
Marty looks cool though, for art work. Nothing else hopefully.
Thanks for that link - it's really interesting to look at Kennedy in that new way.
And in fact, I am quite surprised that in the wikipedia example ("lower sclera visble"), the white below the irises is in no way connected to a specific facial expression. There really aren't any significant muscles that could pull the lower lid down, so his eyes still look relaxed and calm. There is, of course, no resemblance to Christopher Lloyd in this, whose irises normally cut through the rim of his lower lids. His upper sclera is visible quite often, but that is indeed connected directly to facial expression.
In other words (that's my theory): "Yin Sanpaku" could well be perceived as relaxed expression/ no expression, while "Yang Sanapaku" would always strike you as rather unusual and as connected to a certain expression ("alert/surprised/panicked eyes").
If someone can find examples to disprove this theory, I'd LOVE to see them.
Glad to hear that!
I've always thought that your games feature the best animation in the graphic adventure market.