Best Plot Twists

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Comments

  • edited November 2010
    Jen Kollic wrote: »
    I just hope you got to see the uncut version.
    If the Joker dies by getting electrocuted, it's NOT the uncut version...

    yup ^^ on the funniest edit though where when they put seat belts on Terry and Bruce and when they changed to hookers into a posh guy and woman.
  • edited November 2010
    coolsome wrote: »
    yup ^^ on the funniest edit though where when they put seat belts on Terry and Bruce and when they changed to hookers into a posh guy and woman.

    I always liked this drawing Bruce Timm did while they were making Batman: The Animated Series, it basically depicts everything they weren't allowed to depict in the show.

    ...seriously, no breaking glass?
  • edited November 2010
    The Boy Who Cried Wolf:
    The boy IS the wolf!!
  • edited December 2010
    Wow I cant believe I forgot this.
    In pokemon Colosiem(sorry on spelling) the plot twist on who the main antagonist was.
    That was a true plot twist especialy since after Red blue and yellow, pokemon had little to no good plot twists.
  • edited December 2010
    I still can't believe
    they let Woody die in the fire
    in Toy Story 3...
    KIDDING, KIDDING.
  • edited December 2010
    How to ruin a movie's happy ending: Give the suggestion that maybe the ending is all in the character's head. It might not be true, of course, but the idea will be stuck in your head for days. This can be done with all films with happy endings.
  • edited December 2010
    tredlow wrote: »
    How to ruin a movie's happy ending: Give the suggestion that maybe the ending is all in the character's head. It might not be true, of course, but the idea will be stuck in your head for days. This can be done with all films with happy endings.

    I had an idea that the ending/entirety of Planes, Trains, and Automobiles was just Del Griffith's near-death dream as he froze to death alone somewhere.
  • edited December 2010
    tredlow wrote: »
    How to ruin a movie's happy ending: Give the suggestion that maybe the ending is all in the character's head. It might not be true, of course, but the idea will be stuck in your head for days. This can be done with all films with happy endings.

    I can't shake the idea that the characters all die or have something horrible happen to them shortly after the end.

    There was a special feature in the Final Destination 2 DVD where they recut all of the death scenes so that they were all hit by a bus, and ever since I saw that, I mentally add that to the ending of almost everything I watch. It's a curse, I tells ya!
  • edited December 2010
    I had an idea that the ending/entirety of Planes, Trains, and Automobiles was just Del Griffith's near-death dream as he froze to death alone somewhere.

    That is one of the single most soul-crushing things I have ever read. Congratulations.
  • edited December 2010
    10rr3id.png
    Here's a picture to help you cheer up.
  • edited December 2010
    Scott Pilgrim turned out to be an insane serial killer at the end of the film. Edgar Wright actually had this idea.
  • edited December 2010
    10rr3id.png
    Here's a picture to help you cheer up.

    THAT JUST MAKES lT WORSE!
  • edited December 2010
    tredlow wrote: »
    Scott Pilgrim turned out to be an insane serial killer at the end of the film. Edgar Wright actually had this idea.

    Haha, wow, that actually works. I've heard the whole "this is just Scott retelling the story and over-blowing everything to sound cooler" theory, but that never jibed with me, since he would have omitted the stuff that makes him look bad. Him being insane works much better.

    I'm glad the movie didn't take that liberty, though.
  • edited December 2010
    I can't believe nobody has said this: The death of one of the characters in FFVII. That was out of the blue and never before seen in gaming. I can't still remember me hearing my big brother and me screaming "NOOOO!!!" at the end of CD1.
  • edited December 2010
    Everlast wrote: »
    I can't believe nobody has said this: The death of one of the characters in FFVII. That was out of the blue and never before seen in gaming. I can't still remember me hearing my big brother and me screaming "NOOOO!!!" at the end of CD1.

    Am I the only person who let out a little squeal of glee when that death happened?
  • edited December 2010
    ^
    You were obviously jealous of Aerith. >=(
  • VainamoinenVainamoinen Moderator
    edited December 2010
    Adam's Apples.

    You just don't know where this movie goes, but it gets so very creepy and under your skin. And you are totally surprised by the twist at the ending, although almost everything in the movie steered towards it without you noticing.

    No spoiler tags here. Go watch it. And, yes, it's neither a German nor a US or Japanese production. ;)
  • VainamoinenVainamoinen Moderator
    edited December 2010
    mgrant wrote: »
    Am I the only person who let out a little squeal of glee when that death happened?

    My brother had tears in his eyes, my mother reports, and she didn't know anything of the game. And when I showed this game to my friends, who really didn't like
    Aerith
    at the beginning, they too were struck silent, a silence only broken by my friend's quiet question: "...and
    she
    is never coming back?"
  • edited December 2010
    I can't believe nobody has said this: The death of one of the characters in FFVII. That was out of the blue and never before seen in gaming. I can't still remember me hearing my big brother and me screaming "NOOOO!!!" at the end of CD1.

    Am I the only one who finds the concept of death of a character in a way which kinda contradicts the game mechanics (and also IIRC requiring to suddenly introduce some ridiculous elements to make it a little more believable) to be forced and kinda stupid?
  • VainamoinenVainamoinen Moderator
    edited December 2010
    The game mechanics of that series were ALWAYS ridiculous. However, if you assume that a phoenix down could heal even the gravest injuries, but not death itself, you'll get through the game just fine.
  • edited December 2010
    The game mechanics of that series were ALWAYS ridiculous. However, if you assume that a phoenix down could heal even the gravest injuries, but not death itself, you'll get through the game just fine.

    See, that's the problem. One blow. They can suffer through such shit and survive, but one blow in a cutscene kills. To me it's not dramatic, to me it's not something you couldn't prevent but at least tried (the game control is taken away from us at the moment), and, forgive me, but to me it's more of an ass pull.
  • edited December 2010
    ^
    Then how else would the game supposed to have done his gameplay?
    That's how RPG's have always worked.
  • edited December 2010
    Origami wrote: »
    ^
    Then how else would the game supposed to have done his gameplay?
    That's how RPG's have always worked.

    See, that's the way of thinking that doesn't let games have better dramatic deaths. I'm not a fan of Halo, but the end of Halo: Reach is a wonderful example of dramatic player death. Of course, Halo: Reach is an FPS, you can say. And it's player's death. But even if I can't stop Aerith's death, make me try at least. Start a battle, show Sephirpoth's power, make him kick your assess to justify that one cutscene blow as a final strike.

    Or at least make the cutscene death more believable. For example, let's take Advent Rising. Olivia's/Ethan's death in the middle of the game (depending on who you save in the beginning, I saved Olivia so it was her death to me) was perfectly justified by the game mechanics: Gideon wasn't a demigod yet, his psychic powers only started to grow, the player constantly ran out of power while using them, and it took a pretty big while to recharge, so showing in the cutscene that he can hold something long enough to save everyone but, sadly, one person is believable. His rage, desperation and anger is then justified and there is a sympathy towards what happened. We know that it's what we would do, we know that while controlling Gideon we could fail too, and though we can't control the cutscene, we believe that it's something that could happen. That's how you make a good game cutscene death, something that would fit the game mechanics. And I was TOUCHED by that death. But FF is prone to live in two worlds: the world of gameplay and the world of cutscenes, where in one world the characters' capabilities are vastly different from themselves in the other world. And that's the biggest gripe I have with FF, actually.
  • edited December 2010
    tredlow wrote: »
    How to ruin a movie's happy ending: Give the suggestion that maybe the ending is all in the character's head. It might not be true, of course, but the idea will be stuck in your head for days. This can be done with all films with happy endings.
    MI2! :D

    Brazil's ending is my favourite plot twist. And Terry Gilliam stating that it was a Happy Ending to be able to escape in a fantasy world when the reality was unbearable :D ...
  • edited December 2010
    Origami wrote: »
    ^
    You were obviously jealous of Aerith. >=(

    Jealous of the most useless character in the party, the one I never used? I think not. I was kind of 'eh' on the overall FFVII experience (as far as the PSX/PS2 Final Fantasy games go, IX was my favorite), and I still stand by the statement that it's probably the most overrated game in the series. However, seeing a character that I didn't really care for get offed made me actually finish the game, as before that point I was considering just kicking it out of my PSX and going to go play some FFII on my SNES.
  • VainamoinenVainamoinen Moderator
    edited December 2010
    That character had the greatest and most useful power move in the whole game. I wouldn't call that useless. ;)
  • edited December 2010
    Okay, I'll rephrase that: with the way I played, she wasn't much use to my party. XP
  • edited December 2010
    Finally, I got the Great Gospel limit break! Let's take that black materia! :D
  • edited December 2010
    Or at least make the cutscene death more believable.

    Dude....it was 1996 back then. >.>


    And yes, IX is the best of the PSX FF's.
    Melody of Life lalalalalala
  • edited December 2010
    Dude....it was 1996 back then. >.>

    1997, actually. You're cutting too much slack cause of the year. Another World had a very powerful ending where the main character presumably dies (and we controlled him through all the shit he has gone through and we know he's frail, so the cutscene death is totally justified... heck, that was a semi-interactive cutscene death), and it was a freaking 2D-arcade with NO dialogue that was released in 1991 (and that's one of many possible examples), so the game's release date is not an excuse for such a death scene (what really baffles me is not as much as the death scene itself, but how it became such a classic while it's no better than many other mediocre deaths that there were at the time). Well, I agree that you can cut game a slack if it came before the nineties. But after the nineties came, people started doing some serious powerful stuff.
  • edited December 2010
    ^
    Wait...why am I discussing this...I believe FF7's cutscene to be powerful(if that's what you meant with believable).
    I didn't cry but I remember it haunting me for a while.
  • edited December 2010
    Adam's Apples.

    You just don't know where this movie goes, but it gets so very creepy and under your skin. And you are totally surprised by the twist at the ending, although almost everything in the movie steered towards it without you noticing.

    No spoiler tags here. Go watch it. And, yes, it's neither a German nor a US or Japanese production. ;)

    I agree with you, really good movie. And it has nothing to do with I live where it was produced. :p

    Twists all the way through, but the one in the end was really a surprise.
  • edited December 2010
    boumbh wrote: »
    MI2! :D

    Brazil's ending is my favourite plot twist. And Terry Gilliam stating that it was a Happy Ending to be able to escape in a fantasy world when the reality was unbearable :D ...

    It was a happy ending for the character, but a sad one for the audience.
  • edited December 2010
    I remember the last two that had me:

    1) Lucky Number Slevin;
    2) Bioshock.

    They totally got me :D
  • edited December 2010
    Probably should be said but SPOILERS in here



    Mother 3 had the best storyline EVER with genuine emotion and the ending sequence is just mind-blowing.

    Mass Effect had some really nice twists such as the optional deaths of squad members of Virmire and Shepard's incaraceration.

    Kingdom Hearts 2 had some real surprises with basically everything involving Ansem

    Uncharted Drake's Fortune - such brilliant twist when the age-old Spaniards finally show up :O

    Portal - need I say more?

    World Ends with You - the true meaning behind Neku's constant revival and the identity of the composer

    Final Fantasy VI (III) - when Kefka stops Gestahl and destroys the world

    Ratchet and Clank :ACIT - the final boss battle and the betrayal of Azimuth

    First two Layton games - loved the major reveal in both of these and the atmosphere but felt third was lacking in good twist...

    Phoenix Wright: Trials and Tribulations - AMAZING GAME. PLAY IT.

    ^Mentioned above, Murder of Roger Ackroyd has INCREDIBLE TWIST
  • edited December 2010
    kinngdom hearts birth by sleep had a few good ones.
    Ven being part of the X-blade

    Terra losing his body, gaining a new host, who battle forever while terras body has anmnesia and forgets how to wield a keyblade.

    Aqua being the creator of castle oblivion.

    Riku being the true keyblade wielder where as sora just had the spirit of a keyblade wielder.

    Kairi actualy being a true keyblade wielder(riku gave her the one in kingdom hearts 2)
  • edited January 2011
    Anger Management, I almost believed
    Dr. Buddy Rydell was a loone!
  • edited January 2011
    Jade Empire.

    I absolutely did not see it coming!

    When you play it again, you realise the game gave quite a few clues.
    (But you would never get them till the reveal, (at least I think so!))
  • edited January 2011
    The Game (1997). One of my favorite movies.
  • edited January 2011
    One I'm sure like...two other people will know (but a good one nonetheless) is the Good Ending to Shadow Hearts: Covenant. Not only do some of the character endings (Like Kurando and Anastasia's) come out of nowhere but there's also the whammy of
    Karin (the female lead, ass-kicking ex-Lieutenant in the Imperial German Army and resident only sane (wo)man of the party) who has been subtly pining after the protagonist Yuri for most of the game (and was featured in one of the most emotionally intense and heartbreaking scenes I've seen in a game to date) being Yuri's MOTHER due to some major time fuckery in the Good Ending.
    It makes some of the earlier stuff a touch weird on a second playthrough, but not too much since...yeah, they don't know and stuff.
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