Sam & Max Episode 3 -- Memory leak?
This hasn't happened to me in either of the first two episodes. The game starts out playing just fine, but after a while (maybe 15 minutes or so, I'm not sure), it becomes extremely slow and Windows has a message about virtual memory being too low, and the CPU usage is at 100%. So then I have to exit, let it "cool down", and start again.
I have 512 MB RAM. I know I should get more (I had more on my old computer, although everything else about it was worse), but the game starts out just fine, and episode 2 didn't have this problem. So it seems like a bug.
I have 512 MB RAM. I know I should get more (I had more on my old computer, although everything else about it was worse), but the game starts out just fine, and episode 2 didn't have this problem. So it seems like a bug.
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Comments
http://www.telltalegames.com/forums/showthread.php?t=2040#post20332
I've tried something and it kinda worked.
I use Symantec Antivirus 10.1. When I stopped the symantec antivirus service from services.msc, the game frames went up from 17-21 to 46-49 fps and the game became playable and a lot less jerky.
I'm not saying this is the right solution to the problem. It's clearly something the game programmers have to figure out and correct, but at least it will help you play the game more smoothly.
Cheers.
same here. play at 1280x960 high fullscreen and after quite some time
memory usage is at 1.00 GB and fps fall sometimes below 20.
deleting the file as mentioned in above posts did nothing do for me.
did anyone contact telltale about this directly ?
right now, i just save and restart SM3 to get better behaviour.
bye, toni
I have windows vista and 2 GB of ram and a Ati Radeon x800 Pro.
Please help
Perhaps its a ATI only problem?
What's the purpose of this file, if you can just delete it without consequences? What does it do?
--Erwin
No problems with previous episodes. Starts off fine but gets slower and jerkier as time goes on. Fine in conversations or scripted bits but slow when walking around. Deleting prefs.props did not help.
It probably stores the personalized settings data, and deleting it just restores defaults.
So it's probably a case of some of the settings getting corrupted...
I mean, deconstruct the name:
prefs - Preferences
props - Properties
I am looking forward to a solution for this, as it is hardly possible for me to play Sam&Max like this although I have 2GB of RAM.
Another interesting point may be that I am using a 64bit operating system (Vista Home Premium), and I believe several people with this problem posted they had a 64bit OS.
I am running a
2.6 Intel Celeron Processor
1 GB RAM
ATI Radeon 9250 - 256MB
I'm running the game on XP with a Geforce 7900 GT, Pentium 4 3,2 Ghz and 2 GB of RAM.
any support?
The game takes up 220mb on your hard drive but it will end up using all the available memory as you play it.
I have a Core 2 Duo E6600, a X1950 Pro, and 2 GB of system memory.
Any tipps from the support team?
We are currently looking into this issue. Just because no one from the tech team has posted here with a solution does not mean we're not paying attention.
My experiences, specifically:
My CPU:
Pentium IV 1.4 GhZ
Radeon 9600 256MB video card
640MB RDRAM
For episodes #1 and #2, the game would play fine, albeit with some significant load times when traveling between areas, and occasional jerkiness with the animation. Having said that, it had never gotten so bad during gameplay where I would have to specifically stop and start the game over. Also, whenever I did exit #1 and #2, I would have the 'Virtual Memory' warning from Windows that others have reported. But then Windows would take care of itself, and everything would be fine.
For episode #3, things have changed for the worse. The jerkiness would continue and worsen as the game progressed to the point where it would be nearly unplayable. I would have to stop, exit, and restart the game for it to run as normal. But after resuming play, the jerkiness and slowness would resume, once again making it unplayable.
In episode #3, I first noticed it in the casino, where the game first slowed down significantly enough to be annoyed by it. I thought that was the primary area, but after shutting down and restarting the game, the slowdown occurred no matter which areas I traveled to.
In order for me to complete the game with an acceptable frame rate, I had to exit the game and restart it no less than 3 or 4 times. Sometimes at key moments when the story was getting more interesting, such that I would lose the momentum of the story, which I found exceedingly frustrating.
Although this situation did sort of occur during episodes #1 and #2, it was never bad enough to affect my enjoyment of the game. It would only cause momentary issues when I was exiting and going back to Windows after I was through playing. The issues with with the jerkiness and hideously slow loading negatively affected my ability to enjoy #3, which is extremely disappointing.
As others have suggested, this seems like it is some kind of memory leak.
Unfortunately I can't get much more specific with the symptoms other than to say that the animations of the game, the scrolling about, and the loading times for areas and events simply grinds to a screeching halt as the game goes on. It definitely gets worse the longer you play, but gets better if you exit and restart.
Hopefully this helps the programming team find and solve the problem. I'd really rather not have to deal with this issue in future installments.
Also, if the problem is found, would it be possible to modify the earlier games so that they are fixed as well when you guys ship the 'boxed edition' at the end of the season so that those of us who pre-purchased the whole season can get access to the improved version of the game. (I'm assuming you would provide fixed versions of the episodes on the web as they became available, if you were able to fix the problem.)
Thank you for your time.
As stated before, I didn't have this problem at all with Episodes 1 & 2.
By the way, I've finished the (excellent!!!) game by now, but I'd still love to play it in a more fluent way the next 17-18 I will replay this masterpiece
--Erwin
I heard you can assign a max. value of memory to an application in Vista. Might be worth checking out. You could, for example, force the game not to take more than 200 MB. I wonder what would happen.
--Erwin
I also had my first crash - the first time I played, coming back from the casino. When I played through the area again after reloading the application - no crash.
Another problem I'd never had with previous episodes showed up as well: someone else had complained of poor-quality speech - a hissing lisp of sorts. I got this when speaking to Sybill in this episode.
Extended computer stats, for what it's worth:
Windows XP Pro, AMD XP 2500+, 1.5GB PC2700 RAM, ATI Radeon X800 PRO (AGP, 256MB), SB Audigy2ZS.
The only background applications running (to my knowledge): Gaim, Symantec Antivirus Corporate Edition, Motherboard Monitor 5.
(Oh, and as with the previous two episodes, the game hung after the end credits, requiring an ALT-F4.)
I think we've nailed down the problem - the version of Software Passport (the copy protection / activation software) that we were using had a memory leak in it. We're currently testing a fix.
I understand that from a developer's perspective it's a necessary(?) evil, but sometimes copy protection schemes are just too evil for anyone's good.
Thanks for keeping us posted on the bug hunt!
unjerkiness !