Update Released
From Steam:
Fixes
Render Layer Issues on NVidia 400 Series Video Cards – Fixes the graphics bug that blocked players at the first snowmobile puzzle.
Text Not Displaying on Non-English OS: Fixes issue that caused all in-game text to disappear if the game was running on an OS set to any language but English.
Rules Updates
Two puzzles— Maw of Madness and Hydraulic Headache – had additional rules text added that clarifies the requirements of the puzzles.
Puzzle Updates
Room Key Confusion: In the original version, the “NINE” text was much bigger and vertically-oriented. In this updated version it appears smaller, and is horizontal. The essence of the puzzle is still the same, but the changes make it more straightforward to figure out.
Cut Your Losses: In the original version, the goal was to draw a line connecting all the players that intersected with every pane of glass. In the updated version, the goal is identical to the first football puzzle: Draw a line connecting all the players that avoids every pane of glass.
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Edit: I'm glad they fixed those problems, though. Some of them were quite annoying.
Not that I had the issues listed, even with a Dutch set OS.
That makes me wish Telltale and VALVe let us register our Telltale keys on Steam so we would get automatic updates.
A plus for Telltale would be that we would be downloading through Steam, not stressing Telltale’s bandwidth. On the other hand, they had to share the revenue of course... Oh, well, hard decision.
But still, updating one version but not the other is kind of lame.
Great, the problem I had isn't in the list of fixes. I just hope it's associated...
http://www.telltalegames.com/forums/showthread.php?t=20796
Two bugs I've found after the Steam version was patched.
Talking 'bout that; Waiting for LR SE here .
There's no real difference between Steam's DRM and Securom's online activation, fyi.
Magic until you realise that they could click their fingers and whisk your account away at will. There's a reason they sell subscriptions rather than licenses and use the term 'pre-purchase' rather than pre-order.
Any other digital retailer can do the same, and they won't without good reason.
True, but I can't think of another retailer that sells subscriptions rather than licences.
On-Live
Gametap
On live is cloud gaming, the subscription is to their service (the computers and things they provide). GameTap is a rental service and you subscribe to their service.
Neither of those are comparable to Steam really.
Steam sells you a single payment lifetime subscription as if it was a license. The difference being what rights you have.
Most Steam users are under the impression they own the games they buy.
Anyway, enough derailing of the thread. Where's the update?
http://www.telltalegames.com/forums/showthread.php?p=414106#post414106
Even though I think that a perfect working game from day 0 is better, I appreciate the work of TT doing patches.
But why don't give the announcement of the 2 patches on the main blog page?
ALANNNN.......!!!!!!!
Last week Telltale only posted the update for Steam users. They finally posted the update for Telltale customers yesterday.
Every form of digital distribution only works as long as the service you bought from is still alive (obvious P0rtal reference is obvious). Even your TTG_purchase will be useless once they should have to close unless you can always keep them installed. (beware of harddrive-crashes)
I was trying to highlight the difference between a license and a subscription. :P
This is why I always get my bonus discs and got them to send me retail copy of W&G instead of the bonus disc. I normally only buy DRM free things and make an exception for Telltale because of the discs.
It's here too now. Telltale have just neglected to make an official announcement about it.
You should still have the option of activating the games manually by using the keys you're given when you buy them, and even if that doesn't work, there will be people who will make them work, legally or not, so the masses can continue to enjoy them.