Sierra-esque Death (time space continuum explosion) in game?
BttF [semi]-sequel being a game expands the narration of the story in ways like, well, we get to hear Marty's comments about places and objects and characters, which obviously is not possible in movies.
I've always been curious how does time space continuum explode!
I mean, what would happen if the Marty (who wanted to get the sports almanac from biff) met the Marty (who was trying not to get erased by matching his parents) ...
I hope that we will have opportunity to do that in the game and die.
I've always been curious how does time space continuum explode!
I mean, what would happen if the Marty (who wanted to get the sports almanac from biff) met the Marty (who was trying not to get erased by matching his parents) ...
I hope that we will have opportunity to do that in the game and die.
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Although I still think your milk is delicious.
Though I loved Shadow of Memories' way of dealing with it : Getting erased from time and existence by causing such a paradox. ^^
You may hope that in the "Outatime" episode, they'll get more into the details of what a serious time paradox could cause. What's the episode title supposed to mean if not "this time, they really actually honestly went too far"?
Like Marty gets lost in a weird area where time has no effect ^^ . Would be COOL .
Do you think we could also have some kind of "time police" , maybe funded by Jules or Vernes ? ^^ I'm sure some evil people in the future might try to do something right ?
What's funny about that was one of the ideas I saw in one of the polls about the game was just about that kinda thing, and what's even more funny was who the officer was.
I don't think it would fit Back to the Future... still, I love Chrono Trigger.
LOL Yeah, I'd be seeing a lot of that if Telltale added those to these games.
Haha, that's great.
Anyway, Telltale's games are LucasArts-style, not Sierra-style (as should be expected, since most of its staff consists of ex-LucasArts employees). Outside of "The Tomb of Sammun-Mak," they've never really done any deaths or unwinnable situations (and even there it was done in a very limited way).
As fun as it might be to see Marty McFly die a million Roger Wilco-like deaths, don't count on it.
Sort of, but not like a Sierra game. There's no game over and it just resets the puzzle. Like in The Tomb of Sammun-Mak. So while you can fail you don't really get penalised for it. Which I feel is the a good way of doing it.
Obviously the Fission would be Mailed .
What is this?
Heh, I remember when you failed in Full Throttle at the end (get out of the plane sequence). *Plane (ok, or exploding ) with Ben falls down* and then... "Hmmm. Let me try that again".
Yup, in 'Secret' if you don't get out of the water in 10 minutes time...Guybrush will drown. (and it will just sit there, you have to reload a save and try again)
You can also 'die' in MI2: LeChuck's Revenge. If you don't escape the trap in about 5 to 10 minutes time, Guybrush (& Wally) will fall into the acid pit. BUT, then Elaine says thats not posible, so maybe you should go back and try it again. (because if you died in acid, then how are you here, alive, telling me the story of how you got here?)
I like both
I told ya Doc was the perfect fit for a classic adventure game character Between him and Marty, it would be Doc who would try to use everything with everything, have a very eccentric behavior, examine everything and try to use... everything And do all the other stuff normal people would consider to be craaaaaazy. (Remember Guybrush's plead of insanity in ToMI-Ch4? )
But, to be honest, inventory combinations is something I won't miss that much. If by inventory combinations they mean something like... you know... making a device out of several improbable for this device peaces.
I feel bad enough when i watch him get whacked over the head...
Hmm ... Walkman + Cassette, ...
Although just because hes confused by time travel, doesnt mean hes an idiot.
Ok maybe he is when he's going through his "chicken" problems.
But he might have helped Doc when building that amplifier. People just compare him to Doc too much.
Awesome reference. The different spelling always made my hair stand on end.
In the novelization of Back to the Future, there's a part that would make a perfect adventure game puzzle. Marty is in detention and wants to get out. He starts chewing some gum. He takes a book of matches out of pocket. He sticks the gum to the matches. He uses a rubber band to shoot the matchbook up to the ceiling on the smoke detector - it sticks because of the gum. Then he uses a shiny guitar pick to reflect sunlight onto the matches, eventually causing them to smoke up and set off the alarm, setting him free...
Maybe I'm just getting old (and that's from a 20-years old guy who played adventure games ever since he was a kid)... But no thanks. Reminds me too much of the GK3 mustache puzzle, though, unlike the mustache puzzle, it does have some logic in it.
Holy shit, that is insane. That's like something from an old text adventure. I'd love that as an adventure game puzzle myself, but I doubt most would.
You know, I've thought the exact same thing for years ever since I read that too.