Back to the future 3D modelling project
Hi
Had to recreate an iconic film as a video game for a university project and decided on back to the future, what do you guys think on the finished result?
Had to recreate an iconic film as a video game for a university project and decided on back to the future, what do you guys think on the finished result?
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Only some one in the buisness would be so cynical and picky...
do tell...?
Well some are really minor, like the cinema needs to move a little to the left and the street light near the court house needs to be closer to the court house... Oh and the Delorean is to small.
OK I agree about the cinema being slightly to far to the right, again I agree that street light is too far away from the court house but not sure if I agree bout the Delorean being too small. But you could be right.
Thanks for the nice comment I do intend on animating the Delorean building up to 88mph for my showreel, but that will not be for a while yet as I'm currently working on two other environments
What do you study?
How long did it take you to model the scene?
Which program(s) did you use?
I just checked its the other way round the 50's cars a slightly too big.
Its an easy fix
I'm a final year student studying Modelling and animation for video games at derby uni (uk), it took 12 weeks to make and software used was Maya 2010 for modelling, Photoshop cs5 for textures and all special effects in UDK unreal 3 engine.
Because buildings and stuff in real life tend to fit us but in most games characters, vehicles and other objects are made to appear bigger to give them more presence I think.
If I were to scale the scene to the playable character in UDK he's like over nine feet tall so you see the issues I have.
Yes I added it at the last point as I wasn't going to but I feel it really needs to be there.
Come to think of it, being CPR Man could be kinda cool too.
"What's CPR?"
Thanks for saying that it was really good to work on this, because its was something I grew up watching and to me it is still really cool today.
Thanks I like hearing all this comment's it's going to go to my head you know.
Hi I would love to let you play if it was an actual game but its just a static scene all you can do at the moment is shoot the cars or the buildings, but when I have done the animation I'll post the link.
Also the new environments I plan to build unfortunately are not from the Back to the future films, I re-making some arenas from a video game called Soul calibur.
Either way... it's great work!
I could be wrong but at this moment in the film I believe that both items are no longer in this shot.
Want to show you an update still all work in progress.
http://www.youtube.com/watch?v=WUndvEZ0L44
BTTF may be the "shortest" game I've puchased in awhile, but @ $20 for a new release, it may also be the least expensive, and provided genuine entertainment that was needed to fill in some time until TW2 arrives on my doorstep 5/17.
My usual taste in games are single player mature title FPS/RPGs and I love gigantic open worlds (Stalker, Fallout, Witcher, Fable, DA) and will download any/every graphics enhancing mod my search engine will find (have Warhead enhanced to the point it will begin to choke off a GTX460). BTTF shows that with certain types of content, good entertainment doesn't necessarily have to be huge or graphically complex, and photorealisic quality might actually ruin it. My compliments to Telltale.
Your school project looks fantastic, by the way, don't get me wrong. My conscience wants to point out being a school project, you are free/clear. Be careful about distributing in any form --even as freeware-- b4 clearing copyright concerns with holders of the original movies (they are likely to say "no")
The video looks to be in slow motion. Unless you really think the DeLorean was at 88 mph.