In order I would say that I am most looking forward to:
Puzzle Agent 2: I'm definitly wanting this one! I love the world of Grickle and the first game was a lot of fun for me.
King's Quest: I've never played any King's Quest games, so the fact that this is a 'reboot' is good to me. I don't need to know where the story left off or anything. I'm just hoping that the puzzles aren't stragly illogical which I've heard was the case in the old ones. Death in the game, I don't think I'll mind so much.
Fables: I have no idea what this is, but from the small snippets I've heard it does sound interesting. I'll just see what the trailer is like and decide from there.
Hector: Originally I read the IGN review on it nd thought it sounded rather bad, but I've since been on the website and seen a few trailers. Now I think it sounds alright, but I'm still unsure.
Walking Dead: I'm not a zombie person. I can act like one some days, but otherwise zombies really aren't my thing. I'll still check out the trailer though as it may turn out to be the most amazing thing the world has ever known and I wouldn't want to miss out on that!
King's Quest, mainly due to nostalgia. Which can be said about basically anything Telltale has ever put out, in my case. I'm really curious about how it turns out, but I'm not expecting miracles. All of the games based on older titles have always been in the shadow of the originals. Even ToMI, which I consider their best work, can't compare to SOMI, MI2LR or COMI. Maybe EMI, but if EMI didn't exist, TOMI would be considered the black sheep. At least by me. S&M wasn't even close to as good as the original LucasArts game, and I wasn't even a big fan of that. Bone 1 and 2 obviously not as good as their books, and BTTF not nearly as good as the movies.
They make games of varying quality even within their seasons, and all of them are based on licenses that they can't possibly live up to in anyway. But they're trying and that's good enough. I don't regret pre-ordering BTTF, but I am disappointed with the wasted potential.
I was going to post my own thoughts but the above is a perfect summary of how I feel.
Every other Sierra fan I know is, at the very best, worried and unsure about this installment. People who like King's Quest are not the ones who want to play a Telltale King's Quest. It's the people who love LucasArts adventures and want King's Quest "fixed" for some reason, or who somehow feel like they "missed out" on something from a story and atmosphere perspective, that want to play a Telltale King's Quest.
I have to say, I agree. I don't want a KQ game with a LucasArts feel to it. It's the game I voted for, but for nostalgic reasons. I would love to see a new good KQ game (from what I hear, TSL isn't that good) but if Back to the Future is any indication, I'm more than a little worried that they're going to dumb down the puzzles and deaths for the sake of nooby casual gamers. BTTF (though good) is so easy it worries me about KQ being a disappointment.
Suffice it to say, I'm less worried about KQ3 redux than about Telltale KQ.
I want it to be more like a Sierra game than a LucasArts game. I want to explore Daventry. I want to experience an epic story. I don't want to be mollycoddled. Alternative puzzle solutions are a good idea (actually, just thought that it could be a nice homage if they used some of the crazier puzzle solutions of the original series as possible alternative solution to a situation or just as possible actions you can do in the game just for the old school fans). I would love it if they could make it possible to have multiple/optional story strands though out different episodes, but I don't know if that's even technically possible.
My first adventure game ever was KQ4, back when it was released. I did enjoy the S&M seasons and ToMI very much, but King's Quest they are not.
Also, wtf is Walking Dead? I never heard of it, and frankly I don't care.
Walking dead but started playing the first episode of Hector and that looks to be a good series as well. But I love the Walking Dead tv show so I have high hopes for the game.
Truth be told, I voted for KQ over Puzzle Agent because I know I'll be checking up on the status of the KQ game more often for obvious nostalgic reasons... and the other franchises, besides those two, I've never heard of before. Though as it stands, I do think I have higher expectations for Puzzle Agent than KQ at the moment because TTG aren't Sierra Online-style game developers and because BTTF is easy while the KQ games were (enjoyably) hard.
and the other franchises, besides those two I've, never heard of before.
I do urge you to check out the two comic licenses though. They're excellent, mature comics aimed at an adult audience. Walking Dead is loved by a great deal of people who aren't generally "zombie story" people because the strength of the characters and plot(in which the zombies are more of an important and overriding element in the world rather than the entirety of the plot's focus) are excellent and well-rounded. I know that "zombies" and "hey look a new take on fairytales" aren't seen as particularly engaging or original topics, but in the case of these two, they're some of the best in their respective fields, and I really think everybody should check them out.
Non of them is really catching my attention.
Maybe it will grow on me, I still need to play Puzzle Agent 1 to make an opinion about nr 2.
Zombies don't really interest me, never played any of the Kings Quests, and never heard about Hector or Fables.
For the past couple of days, I've been spending my time reading Fables... And I must say, I'm hooked. That said, I'm really not sure how they plan on making a game based on these... It's a rich storyline, with plenty of characters and Telltale sure loves that, but beyond that I'm really concerned when it comes to gameplay.
I'm PRETTY sure Telltale has made it very clear that they have an antagonistic relationship with gameplay, and that it's FAR from the first thing on their mind when working on a new project. I'm sure they'll manage.
I'm a little worried about 'King's Quest'. I am excited for it, of course, but my excitement is mixed with a lot of apprehension. I really don't think that the style of 'King's Quest', and the type of gameplay, is really going to work very well with the episodic format, especially with Telltale's hectic schedule of one-episode-per-month.
As has been discussed in another thread, 'King's Quest' games are based around exploration of a wide, vast, open environment; it's one epic adventure in usually only a few lands (sometimes even just one land). And one continuous journey, filled with exploration and long-lasting puzzles (puzzles that can be started early in the game, but can only be completed towards the very end) is not something that can be achieved through the episodic format.
Episodic games usually take place in a quite a number of locations, with next to no exploration, and puzzles that are solved on-the-spot; the complete opposite of the 'King's Quest' format of adventure gaming. A 'King's Quest' game is not something that can be chopped up into sections, and then put into individual, bite-sized packages. So if Telltale want to make this game work, they're gonna have to abandon their episodic development just this once, and make a full-length game.
A 'King's Quest' game is not something that can be chopped up into sections, and then put into individual, bite-sized packages. So if Telltale want to make this game work, they're gonna have to abandon their episodic development just this once, and make a full-length game.
Oh God, I would hope so.
Actually, King's Quest 4 is linear with the 3 items you must get for Lolotte, and King's Quest 2 is linear in how you have to obtain the keys (or stones in the remake) for the doors/gateway, but they're sem-broken up into fewer chunks.
King's Quest 7 does have chapters and gives one the opportunity to skip t a later chapter, but I didn't like how you could just jump to a later chapter and already have the gear you need (some of which I wouldn't have taken, like the bug juice instead of the rope). I liked knowing that everything I have in my inventory was something I picked up for myself along the way.
Also, to be honest I'm getting a bit bored of having to watch credits after every chapter. Why can't a full season be released as a full game wherein each chapter's end throws you right into the beginning of the next?
I'm PRETTY sure Telltale has made it very clear that they have an antagonistic relationship with gameplay, and that it's FAR from the first thing on their mind when working on a new project. I'm sure they'll manage.
Puzzle Agent 2, easily. The only announcement that made me happy, if only because it is the only one I know. Although Hector looks intersting, and maybe Fables. I'll have to see more though before I decide.
Puzzle Agent 2. Because I know what I'm going to get. More great storytelling and great puzzles from the first game. A great time waster. And I really want to see how the story arc ends.
I'd pick King's Quest if I knew how Telltale were going to approach it.....or if I didn't have a fear that they were going to butcher it.
Comments
Puzzle Agent 2: I'm definitly wanting this one! I love the world of Grickle and the first game was a lot of fun for me.
King's Quest: I've never played any King's Quest games, so the fact that this is a 'reboot' is good to me. I don't need to know where the story left off or anything. I'm just hoping that the puzzles aren't stragly illogical which I've heard was the case in the old ones. Death in the game, I don't think I'll mind so much.
Fables: I have no idea what this is, but from the small snippets I've heard it does sound interesting. I'll just see what the trailer is like and decide from there.
Hector: Originally I read the IGN review on it nd thought it sounded rather bad, but I've since been on the website and seen a few trailers. Now I think it sounds alright, but I'm still unsure.
Walking Dead: I'm not a zombie person. I can act like one some days, but otherwise zombies really aren't my thing. I'll still check out the trailer though as it may turn out to be the most amazing thing the world has ever known and I wouldn't want to miss out on that!
Puzzle Agent wins my vote though.
I was going to post my own thoughts but the above is a perfect summary of how I feel.
I have to say, I agree. I don't want a KQ game with a LucasArts feel to it. It's the game I voted for, but for nostalgic reasons. I would love to see a new good KQ game (from what I hear, TSL isn't that good) but if Back to the Future is any indication, I'm more than a little worried that they're going to dumb down the puzzles and deaths for the sake of nooby casual gamers. BTTF (though good) is so easy it worries me about KQ being a disappointment.
Suffice it to say, I'm less worried about KQ3 redux than about Telltale KQ.
My first adventure game ever was KQ4, back when it was released. I did enjoy the S&M seasons and ToMI very much, but King's Quest they are not.
Also, wtf is Walking Dead? I never heard of it, and frankly I don't care.
(I will read some of the fable comics the story sounds cool)
I would say Hector, but Fables looks interesting.
Maybe it will grow on me, I still need to play Puzzle Agent 1 to make an opinion about nr 2.
Zombies don't really interest me, never played any of the Kings Quests, and never heard about Hector or Fables.
Now excuse me, while I crawl back under my rock.
As has been discussed in another thread, 'King's Quest' games are based around exploration of a wide, vast, open environment; it's one epic adventure in usually only a few lands (sometimes even just one land). And one continuous journey, filled with exploration and long-lasting puzzles (puzzles that can be started early in the game, but can only be completed towards the very end) is not something that can be achieved through the episodic format.
Episodic games usually take place in a quite a number of locations, with next to no exploration, and puzzles that are solved on-the-spot; the complete opposite of the 'King's Quest' format of adventure gaming. A 'King's Quest' game is not something that can be chopped up into sections, and then put into individual, bite-sized packages. So if Telltale want to make this game work, they're gonna have to abandon their episodic development just this once, and make a full-length game.
Oh God, I would hope so.
Actually, King's Quest 4 is linear with the 3 items you must get for Lolotte, and King's Quest 2 is linear in how you have to obtain the keys (or stones in the remake) for the doors/gateway, but they're sem-broken up into fewer chunks.
King's Quest 7 does have chapters and gives one the opportunity to skip t a later chapter, but I didn't like how you could just jump to a later chapter and already have the gear you need (some of which I wouldn't have taken, like the bug juice instead of the rope). I liked knowing that everything I have in my inventory was something I picked up for myself along the way.
Also, to be honest I'm getting a bit bored of having to watch credits after every chapter. Why can't a full season be released as a full game wherein each chapter's end throws you right into the beginning of the next?
Lol what is with you?
I'd pick King's Quest if I knew how Telltale were going to approach it.....or if I didn't have a fear that they were going to butcher it.
Nothing else.