THIS LOOKS AWESOME. Alien?

edited February 2011 in General Chat
I'm just starting random, nonsense threads now. But this as a survival game looks amazing. We know that Weaver doesn't want to do another Alien movie. Let's face it the AVP games suck. TTG could do a AMAZING survival Alien game.

Sorry, my eyes have been open though. TTG is the boss now! This looks AWESOME! There's so many options they can explore now.

GREEDY FAN BOY! GREEDY FAN BOY! TTG YOU ROCK! You're BOSS!

Damn, I have a big wish list now...

Comments

  • edited February 2011
    Agreed! TTG could do a great Alien game!
  • edited February 2011
    Right.... Because we don't have nearly enough franchises they can mess up with already.
  • edited February 2011
    I would love an Alien adventure game... but I partly agree with Spadge... not that I think they would ruin the franchise, but that I think they have enough for now... I would rather them expand a little on the ones they are already working on... or had.
  • edited February 2011
    They should do Terminator. You know, getting Arnold and everything...
  • edited February 2011
    doodo! wrote: »
    I'm just starting random, nonsense threads now.

    Then this thread should have been posted under 'General'.
    doodo! wrote: »
    Let's face it the AVP games suck.

    Um, no they don't. AVP for the 360 and PS3 was below par and AVP for the Atari Jaguar may not have aged well but it was pretty bad-ass when it was originally released. AVP for the PC is a cool game (and terrifying) and AVP2 for the PC is, to this very day, an absolute classic. I can't speak for other titles (such as the SNES game) as I have never played them. However, your comment does a bunch of great games a great disservice Sir.

    On the subject of an Alien adventure game, there was an extremely limited release of such a game entitled Aliens: A Comic Book Adventure (PC) during 1995. I actually saw a boxed copy a couple of times in HMV (London) but never had the money to buy it. A shame, as it's so rare now.

    Here's a review of said game: Bingo!

    and

    A video playthrough: Volia!
  • edited February 2011
    Spadge wrote: »
    Right.... Because we don't have nearly enough franchises they can mess up with already.

    hahahaha, that answered atleast 90% of the questions on these forums!!! :D
  • edited February 2011
    I thought the new AVP was terrific.

    I know people have problems with the controls for Aliens and Preds in the new one but if you actually take your time to l earn them and dont expect hand holding like most games do, it's fine.

    And the Marine Campaign was scary as hell.
  • edited February 2011
    I thought the new AVP was terrific.

    I know people have problems with the controls for Aliens and Preds in the new one but if you actually take your time to l earn them and dont expect hand holding like most games do, it's fine.

    And the Marine Campaign was scary as hell.

    It's funny how people's experience with such a thing as a game can differ so wildly. I had no problems at all with the controls other then the way I felt they held your hand too much if anything, what with all the 'press one button', automated "special move" kills. Plus, whereas AVP and AVP 2 scare the s**t out of me whenever I play them, AVP 3 hardly got my heart rate above average for the most part.

    The other problem I had was that Rebellion seemed to be trying to connect the game with the two appalling AVP movies in order to appease the teenage fanboys, whereas the original Rebellion AVP games seemed very much to be a part Cameron's Aliens universe (perfect fodder for a video game adaptation).

    On the plus side though, the graphics were fairly nice (particularly the nod to the corridors of the Nostromo early on) and playing as the predator was the closet I've ever felt to being a part of that particular franchise. Either way, I'm glad you enjoyed the game.
  • edited February 2011
    You know, there is a different between Alien and Aliens?
  • edited February 2011
    I moved this to general chat, because of the lack of Jurassic Park or Dinosaur related material.
  • edited February 2011
    doodo! wrote: »
    You know, there is a different between Alien and Aliens?

    Sorry, what are part of my post are you referring to?
  • edited February 2011
    Davies wrote: »
    Sorry, what are part of my post are you referring to?

    I did bring up AVP but on two accounts immediately stated, perspectively, why they suck, perspectively...

    First I said Alien
    Second the example was AVP
    An actual third is implied, more or less to I'd say most people...it's Aliens not Alien. Both you can see how these all run together, can't you?

    I said a Alien game. Not Aliens, AVP stinks where considering a Alien game.

    They aren't the same type of game concept. In my opinion, and at any rate it's a Predator game too...it doesn't just solely focus on Alien. Even if it does in a certain play mode, it's more of a Aliens game at heart than a Alien game.
  • edited February 2011
    My big problem with the newest AVP was it's online. The console versions were completly ignored by the creaters of the game while the PC version got all the fixes and updates. I mean, it take over 30mins and some times longer to find an online game in AVP for the consoles and when you do it's only a handfull of people. You hardly ever get a full house.

    The single player was fun though.
  • edited February 2011
    My big problem with the newest AVP was it's online. The console versions were completly ignored by the creaters of the game while the PC version got all the fixes and updates. I mean, it take over 30mins and some times longer to find an online game in AVP for the consoles and when you do it's only a handfull of people. You hardly ever get a full house.

    The single player was fun though.

    I had the PS3 demo, hated it. BUT as a AVP game, I imagine that's it's marketed to people who played other games, atleast a fair amount. I did not.

    As part of a new audience it failed to woe me. But I think I remember enjoying a older version WAY more.
  • edited February 2011
    doodo! wrote: »
    I did bring up AVP but on two accounts immediately stated, perspectively, why they suck, perspectively...

    First I said Alien
    Second the example was AVP
    An actual third is implied, more or less to I'd say most people...it's Aliens not Alien. Both you can see how these all run together, can't you?

    I said a Alien game. Not Aliens, AVP stinks where considering a Alien game.

    They aren't the same type of game concept. In my opinion, and at any rate it's a Predator game too...it doesn't just solely focus on Alien. Even if it does in a certain play mode, it's more of a Aliens game at heart than a Alien game.

    Okay, I'm still not sure that I'm following you, sorry. However, I would agree to say that there aren't any Alien games that I can think of which are true to the cinematic roots of 79's Alien. Maybe Alien for the C64 but that's hardly aged gracefully.

    Believe me when I say that I'm a massive Alien fan (heck I've got multiple copies of the films, watch them and their dvd/blu-ray special features a couple of times a year and own various games, comics etc.) and Ridley Scott's original will always be the only true iron-cast classic as far as I'm concerned. Through all of this though, I do accept that as a whole Cameron's action led take on the concept is far more suited to video-games than Sir Scott's template.

    Take a look at such equipment as the pulse rifle, smart gun and even APC and tracker. These gadgets are absolutely screaming out as being ripe for gaming and the ideal fit is a game with direct action in it and to not feature them would frankly be a shame. Having said this, I'm sure that an Alien game heavy on story and character development and puzzle based gameplay could be used to create a magnificent game but it would take the gaming equivalent of Ridley Scott in his prime to make it work.

    The problem is that the very essence of the Alien franchise is fear and horror. Sure, different directors and various writers have chosen to pursue other genres within that framework (such as action and comedy) but often to the detriment of the sequels themselves. Creating fear within cinema is one talent and creating fear within gaming is another but to create a truly terrifying adventure game is a talent few would possess.

    I feel that a better approach would be to take a game and it's first person viewpoint, such as AVP2 (PC) and strip back the combat so that it becomes a rare occurrence during the first two thirds of the story. You could then have your character interact with NPCs via dialog trees and hence providing deep character development and plot exposition. There could be inventory collecting and puzzles (with multiple solutions) to solve. Imagine this as an example of mid story gameplay:

    You (as a marine) and another person (a civilian) are trapped in a location on a world filled with aliens (much like in Aliens, you have sealed yourselves off). After talking to the other person (think of a Fallout 3 style of dialogue) you make a plan on how to proceed and both agree that you will need to fetch a tool so that the other guy can hack into a security system.

    You exit the area and move onwards (with the civilian remaining at the "safe area" providing directions via a map through your characters headset). In realtime you must follow his directions through the dark, creepy corridors (always aware that an alien could attack at any moment and that you have a weapon with limited ammo). Along the way obstacles will present themselves, such as a collapsed stairwell that you must cross but instead of simply taking another route (as in most FPS games) you must find items to help you and use logic to figure out how best to use said items (à la a traditional adventure game). Anyway, once you return and hack into the system a Puzzle Quest style brain teaser must be played to succeed and so on.

    You might only get attacked by the aliens once every hour or so but when you do it would be terrifying. I guess what I'm saying is that it would be best to keep some action elements to the game just because of the franchise in question and the relevant genre (horror).
  • edited February 2011
    Actually we're on the same page. I just worded my other posts poorly and lead you to assume that as a individual I had chose to judge the over all quality of a game on personal preferences and opinions.

    I've failed myself. Now, even though I didn't express myself clearly, it's as if I'm fabricating that i meant to be open minded in how I worded my opinions, which I clearly failed to do.

    AVP may or may not be horrible games, obviously they have a large fan base.

    Had I worded this better we would have been on the same page, sooner.
  • edited February 2011
    Davies wrote: »
    Take a look at such equipment as the pulse rifle, smart gun and even APC and tracker. These gadgets are absolutely screaming out as being ripe for gaming.

    That's why Star Craft ripped aliens off :p
  • edited February 2011
    Davies wrote: »
    It's funny how people's experience with such a thing as a game can differ so wildly. I had no problems at all with the controls other then the way I felt they held your hand too much if anything, what with all the 'press one button', automated "special move" kills. Plus, whereas AVP and AVP 2 scare the s**t out of me whenever I play them, AVP 3 hardly got my heart rate above average for the most part.

    The other problem I had was that Rebellion seemed to be trying to connect the game with the two appalling AVP movies in order to appease the teenage fanboys, whereas the original Rebellion AVP games seemed very much to be a part Cameron's Aliens universe (perfect fodder for a video game adaptation).

    On the plus side though, the graphics were fairly nice (particularly the nod to the corridors of the Nostromo early on) and playing as the predator was the closet I've ever felt to being a part of that particular franchise. Either way, I'm glad you enjoyed the game.

    See I didn't think the avp movies were anywhere near as bad as people make out (indeed, James Cameron himself enjoyed the first one). So it's funny you would lump the great man himself in with the ''teenage fanboys'' who enjoyed the movies.

    I also thought that it tied it into ALL the movies- not just the avp movies. The aesthetics were CLEARLY tied into the original aliens and cameron universe, as well as the technological advances and universes . It alludes to the avp movies, but theres no reason it shouldnt, as they both are part of the universe now if you like it or not.

    And I find it hard to believe anyone could find the original scarier than this modern update, simply because this looks and feels like you are in an aliens movie - the first does not look convincing at all. It is most likely rose tinted glasses that make people think the first two avps are better, as on a technical level, the remake is superior in just about every way. story and style is personal preference of course, but theres no arguing with technological advances. but thats nostalgia for you- a powerful tool.
  • edited February 2011
    doodo! wrote: »
    Had I worded this better we would have been on the same page, sooner.

    No worries, I understand now and indeed we are on the same page :)
  • edited February 2011
    See I didn't think the avp movies were anywhere near as bad as people make out (indeed, James Cameron himself enjoyed the first one). So it's funny you would lump the great man himself in with the ''teenage fanboys'' who enjoyed the movies.

    I'm happy if you enjoyed the movies but frankly I don't know where you got the impression that Cameron enjoyed AVP. Take a look:

    Cameron interview snippet.

    Plus here's Ridley Scott's rather diplomatic view on the movies: Bam!

    Not that any of the above should matter if you enjoy the movies but it's also worth pointing out that I'm not a huge fan of the direction Cameron took the series in and besides he is a fanboy! Don't forget that when he wrote and directed Aliens he was relatively new to the industry (having written the screenplay for Piranha 2 and having just completed work on The Terminator). He wrote the Aliens script as a fanboy.
    I also thought that it tied it into ALL the movies- not just the avp movies. The aesthetics were CLEARLY tied into the original aliens and cameron universe, as well as the technological advances and universes . It alludes to the avp movies, but theres no reason it shouldnt, as they both are part of the universe now if you like it or not.

    I'm really not sure how the AVP movies tie in with the originals aesthetically. After all this is Paul Anderson we're talking about, I honestly don't believe that he could ape the aesthetics of Sir Scott or Cameron if his life depended on it. As for them being a part of the same universe I think that's entirely up to the viewer to decide. For me they absolutely are not a part of the continuity of the Alien series, they are merely a spin off from a two separate franchises.
    ...I find it hard to believe anyone could find the original scarier than this modern update, simply because this looks and feels like you are in an aliens movie - the first does not look convincing at all. It is most likely rose tinted glasses that make people think the first two avps are better, as on a technical level, the remake is superior in just about every way. story and style is personal preference of course, but theres no arguing with technological advances. but thats nostalgia for you- a powerful tool.

    So, if a game doesn't look as good as its modern equivalent then it's essentially defunct? I guess that means that Super Mario Sunshine will always be a far superior game to Mario 64 and Super Mario All-Stars? Quick people, chuck out your copy of Prince of Persia: The Sands of Time because The Forgotten Sands kicks its virtual ass by virtue of looking prettier (from a technical perspective). Final Fantasy XIII poops on the head of VI and VII. Of course there's also films and everybody knows that the Star Wars prequels are significantly better crafted movies then the originals. I could go on and on with examples but I'll stop.

    Also, to say that I prefer the first two AVP games because I'm wearing rose tinted specs is a fallacy. I can promise you that I have a nostalgia rating of 0 when it comes to those games, they're just too recent (heck, I scarcely have nostalgic feelings towards Half-Life). No, the reason I said I prefer them is because I believe them to be better than AVP3 in all respects except for the technical proficiency of the graphics (although I do think that AVP2 is stylistically superior to the 3rd game).

    None of what I'm saying is to try and convince you that you're in some way wrong, you're opinion is just as valid as mine so I'm afraid that you're just going to have to accept that people have different tastes. It really is that simple.

    P.S. Could I be somewhat rude and ask how old you are? Only because I've found without fail that people who prefer AVP3 to the previous two and enjoy the AVP movies to be considerably younger than myself (29 this year). Trust me when I say that this isn't a snide request, I'm just curious.
  • edited February 2011
    I think a Alien game would be awesome. Maybe they could do a prequel using Gigers work and make a truly scary story driven game. Especially since Ridley Scott abandoned the prequel idea which was loosely based off the space jockey and what/who is was.

    I'd take Alien over a bunch of other things. I like the franchise better then Jurassic Park. Maybe because the movie butchered the book so badly.
  • edited February 2011
    Especially since Ridley Scott abandoned the prequel idea which was loosely based off the space jockey and what/who is was.

    [BEGIN TRANSMISSION]:

    Since the upsetting news of the morphing of the Alien prequel into Ridley's Scott's original sci-fi Prometheus, Sky Movies has released two onset reports from Pinewood (where the sets have been built and shooting is about to begin):

    The rumors of my death have been greatly exaggerated, Mr. S Jockey told the press yesterday.

    An 8 foot Space Jockey asks for some indigestion relief tablets, suspects it was probably something he ate.

    The long and short appears to be that whilst Prometheus won't be a direct part of the Alien series, it will be focusing and expanding upon the origin of the mysterious species known only as the Space Jockeys, so named because of the skeletal remains of the alien pilot glimpsed in Ridley Scott's '79 classic.

    Of course this does mean that Prometheus isn't necessarily be a prequel but could take place anytime around the Alien movies timeline. Either way it does appear to be set within the same universe so colour me very, very excited. After all, we've only been waiting 30 odd years for an expansion upon the Space Jockey, not to mention the return of H.R. Giger (who is acting as a consultant on the movie) and Ridley Scott's long overdue return to hardcore sci-fi, his first such film since 1982's Blade Runner, the year of my birth!

    P.S. If you have a soul and want to follow the progress of the upcoming Alien related film then you should really follow this website.

    ...I should reach the premier in about sixteen months. With a little luck, the Network will pick it up for TV syndication. This is Davies, far from the last follower of the Prometheus... signing off.

    [TRANSMISSION ENDS]

    AlienSpaceJockey2.jpg
    The original concept of the Space Jockey by H.R. Giger


    1979_alien_006.jpg
    The Space Jockey as seen in Ridley Scott's 1979 film Alien


    Alien-Prequels-Space-Jockey-Concept-Art.jpg
    A fan concept of what living Space Jockeys might look like


    wingcommander3.gif
    This is not a Space Jockey but in fact a Space Cat named Hobbes the Kilrathi. However, Hobbes is purring in anticipation of Prometheus
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