What do you want to see in Puzzle Agent 2? (Spoilers)
I just finished playing Puzzle Agent yesterday and I loved it. However, there were a lot of unanswered question as well as some bugs that need to be worked on.
In Puzzle Agent 2 I hope we get to visit some of the other places in the Town. They had all these diffrent areas but the only ones you visited was the diner, inn, woods, lake and factory but there were more areas on the map that we did not visit so it would be cool to be able to visit those in Part 2
I would also like to learn more about the Cult. I'm still not exactly sure what their agenda is. Like why they locked that guy in the Factory, what was he chosen for?
And the Gnomes of course. What part do they play in all this? Why did they drag the guy into the woods at the end?
And there were also some bugs in the game that need to be fixed for the second one. The major one was when the snowmobile would not show up and you were stuck in that area. Sometime, just backing out and reloading fixed it but not always and you shouldn't have to be backing out of a game to fix bugs anyway.
Some more puzzles are always welcomed of course.
And more creepy Gnomes!!! lol
What do yall want to see in Puzzle Agent 2?
In Puzzle Agent 2 I hope we get to visit some of the other places in the Town. They had all these diffrent areas but the only ones you visited was the diner, inn, woods, lake and factory but there were more areas on the map that we did not visit so it would be cool to be able to visit those in Part 2
I would also like to learn more about the Cult. I'm still not exactly sure what their agenda is. Like why they locked that guy in the Factory, what was he chosen for?
And the Gnomes of course. What part do they play in all this? Why did they drag the guy into the woods at the end?
And there were also some bugs in the game that need to be fixed for the second one. The major one was when the snowmobile would not show up and you were stuck in that area. Sometime, just backing out and reloading fixed it but not always and you shouldn't have to be backing out of a game to fix bugs anyway.
Some more puzzles are always welcomed of course.
And more creepy Gnomes!!! lol
What do yall want to see in Puzzle Agent 2?
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I'd also like to have answers regarding the Cult and the events of the first one. I do hope they don't try to over-explain the gnomes though. I definitely want more insight into them, but really they need to stay mysterious and terrifying or it will seriously undercut the tension (of both games). If we find out everything about them, that might ruin them.
I'm also hoping the story part is a bit longer. But I always want that
Very useful to try to solve most of the puzzles.
And more varied puzzles.
That is all.
Which of PA1's puzzles did you consider clickfests or trial and error?
- The "arrange pieces into the right position in the picture" -puzzles (like the one where you had to put in pieces of food on a plate)
- The stacked chairs puzzle where you formed a picture of a plant with some gnomes in it or some such. I organized the picture upside down the first go around.
- The sound wave puzzle since the description was lacking
- The snowbike puzzles were borderline, but I guess they were ok.
Incidentally, I liked the food-on-a-plate puzzle very much. It was a creative twist on the standard jigsaw puzzle, where the borders of the pieces did not match exactly yet it was still clear that they fit together in a unique way. It's true that the pieces snapped together too easily, making it seem like the puzzle solved itself. But that's not trial and error either. I would like to see a more challenging version of a puzzle like that: more pieces, allow pieces to be rotated, and don't snap them together so easily.
suggestion preorder deal : free puzzle agent & $1 off puzzle agent 2
...better puzzles in a way that they are more unique and challenging. I also wouldn't complain if there would be more of them.
...but don't expect a better point&click feeling, where Nelson actually walks around, just the way you are used to since so many point&click adventure games.
...that the game works out of the box on the/my Mac.
...the story which glues the puzzles together is either interesting, which i sadly doubt, or can by bypassed in a effective way to play the puzzles.
...that Nelson gets rid of his gun, puzzle agents, as i understand them, shouldn't use guns at all.
...not really but i would dance and sing out of joy for everything beeing out in the exosphere or even beyond.
...great gfx, sfx, talkie and moods again.
...a situation where someone screams out in panic like in some of the videos and maybe even a slightly darker/depressive mood.
While it may not be necessary, it would make the game better, and would be optional. I'd love to have an in-game notepad.